/****************************************************************************** * Copyright (C) 2005-2015 by * * Bjoern Erik Nilsen (bjoern.nilsen@bjoernen.com), * * Fredrik Berg Kjoelstad (fredrikbk@hotmail.com), * * Ralf Lange (ralf.lange@longsoft.de) * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ******************************************************************************/ #ifndef UNDOSCENEMOVE_H #define UNDOSCENEMOVE_H #include /** * The UndoSceneMove class for undoing moveScene(...) calls to the project. */ class UndoSceneMove : public UndoBase { Q_OBJECT public: /** * Sets up the UndoMoveScene command object with the information needed to undo and * redo the add command. * @param df Domain facade for commands. * @param fsi the index the scene had before being moved. * @param tsi the index of the scene after moving. */ UndoSceneMove(DomainFacade *df, int fsi, int tsi); /** * Cleans up after the undo object. */ ~UndoSceneMove(); /** * Abstract function for undoing the command represented by this undo object. */ virtual void undo(); /** * Abstract function for redoing (performing) the command represented by this * undo object. */ virtual void redo(); private: /** * The model to perform the redo command on. */ int fromSceneIndex; int toSceneIndex; bool undoFlag; }; #endif