/* * Copyright (C) 1996-2015 The Squid Software Foundation and contributors * * Squid software is distributed under GPLv2+ license and includes * contributions from numerous individuals and organizations. * Please see the COPYING and CONTRIBUTORS files for details. */ /* DEBUG: section 33 Client-side Routines */ #include "squid.h" #include "client_side.h" #include "client_side_request.h" #include "comm/Write.h" #include "HttpHeaderTools.h" #include "profiler/Profiler.h" #include "servers/forward.h" #include "SquidConfig.h" #include "Store.h" namespace Http { /// Manages a connection from an HTTP client. class Server: public ConnStateData { public: Server(const MasterXaction::Pointer &xact, const bool beHttpsServer); virtual ~Server() {} void readSomeHttpData(); protected: /* ConnStateData API */ virtual ClientSocketContext *parseOneRequest(Http::ProtocolVersion &ver); virtual void processParsedRequest(ClientSocketContext *context, const Http::ProtocolVersion &ver); virtual void handleReply(HttpReply *rep, StoreIOBuffer receivedData); virtual void writeControlMsgAndCall(ClientSocketContext *context, HttpReply *rep, AsyncCall::Pointer &call); virtual time_t idleTimeout() const; /* BodyPipe API */ virtual void noteMoreBodySpaceAvailable(BodyPipe::Pointer); virtual void noteBodyConsumerAborted(BodyPipe::Pointer); /* AsyncJob API */ virtual void start(); private: void processHttpRequest(ClientSocketContext *const context); void handleHttpRequestData(); HttpParser parser_; HttpRequestMethod method_; ///< parsed HTTP method /// temporary hack to avoid creating a true HttpsServer class const bool isHttpsServer; CBDATA_CLASS2(Server); }; } // namespace Http CBDATA_NAMESPACED_CLASS_INIT(Http, Server); Http::Server::Server(const MasterXaction::Pointer &xact, bool beHttpsServer): AsyncJob("Http::Server"), ConnStateData(xact), isHttpsServer(beHttpsServer) { } time_t Http::Server::idleTimeout() const { return Config.Timeout.clientIdlePconn; } void Http::Server::start() { ConnStateData::start(); #if USE_OPENSSL // XXX: Until we create an HttpsServer class, use this hack to allow old // client_side.cc code to manipulate ConnStateData object directly if (isHttpsServer) { postHttpsAccept(); return; } #endif typedef CommCbMemFunT TimeoutDialer; AsyncCall::Pointer timeoutCall = JobCallback(33, 5, TimeoutDialer, this, Http::Server::requestTimeout); commSetConnTimeout(clientConnection, Config.Timeout.request, timeoutCall); readSomeData(); } void Http::Server::noteMoreBodySpaceAvailable(BodyPipe::Pointer) { if (!handleRequestBodyData()) return; // too late to read more body if (!isOpen() || stoppedReceiving()) return; readSomeData(); } ClientSocketContext * Http::Server::parseOneRequest(Http::ProtocolVersion &ver) { ClientSocketContext *context = NULL; PROF_start(HttpServer_parseOneRequest); HttpParserInit(&parser_, in.buf.c_str(), in.buf.length()); context = parseHttpRequest(this, &parser_, &method_, &ver); PROF_stop(HttpServer_parseOneRequest); return context; } void Http::Server::processParsedRequest(ClientSocketContext *context, const Http::ProtocolVersion &ver) { clientProcessRequest(this, &parser_, context, method_, ver); } void Http::Server::noteBodyConsumerAborted(BodyPipe::Pointer ptr) { ConnStateData::noteBodyConsumerAborted(ptr); stopReceiving("virgin request body consumer aborted"); // closes ASAP } void Http::Server::handleReply(HttpReply *rep, StoreIOBuffer receivedData) { // the caller guarantees that we are dealing with the current context only ClientSocketContext::Pointer context = getCurrentContext(); Must(context != NULL); const ClientHttpRequest *http = context->http; Must(http != NULL); // After sending Transfer-Encoding: chunked (at least), always send // the last-chunk if there was no error, ignoring responseFinishedOrFailed. const bool mustSendLastChunk = http->request->flags.chunkedReply && !http->request->flags.streamError && !EBIT_TEST(http->storeEntry()->flags, ENTRY_BAD_LENGTH) && !context->startOfOutput(); const bool responseFinishedOrFailed = !rep && !receivedData.data && !receivedData.length; if (responseFinishedOrFailed && !mustSendLastChunk) { context->writeComplete(context->clientConnection, NULL, 0, Comm::OK); return; } if (!context->startOfOutput()) { context->sendBody(rep, receivedData); return; } assert(rep); http->al->reply = rep; HTTPMSGLOCK(http->al->reply); context->sendStartOfMessage(rep, receivedData); } void Http::Server::writeControlMsgAndCall(ClientSocketContext *context, HttpReply *rep, AsyncCall::Pointer &call) { // apply selected clientReplyContext::buildReplyHeader() mods // it is not clear what headers are required for control messages rep->header.removeHopByHopEntries(); rep->header.putStr(HDR_CONNECTION, "keep-alive"); httpHdrMangleList(&rep->header, getCurrentContext()->http->request, ROR_REPLY); MemBuf *mb = rep->pack(); debugs(11, 2, "HTTP Client " << clientConnection); debugs(11, 2, "HTTP Client CONTROL MSG:\n---------\n" << mb->buf << "\n----------"); Comm::Write(context->clientConnection, mb, call); delete mb; } ConnStateData * Http::NewServer(MasterXactionPointer &xact) { return new Server(xact, false); } ConnStateData * Https::NewServer(MasterXactionPointer &xact) { return new Http::Server(xact, true); }