/* * Copyright (C) 1996-2015 The Squid Software Foundation and contributors * * Squid software is distributed under GPLv2+ license and includes * contributions from numerous individuals and organizations. * Please see the COPYING and CONTRIBUTORS files for details. */ #include "squid.h" #include #include "AsyncEngine.h" #include "EventLoop.h" #include "Mem.h" #include "SquidTime.h" #include "stat.h" #include "testEventLoop.h" #include "unitTestMain.h" CPPUNIT_TEST_SUITE_REGISTRATION( testEventLoop ); /* init legacy static-initialized modules */ void testEventLoop::setUp() { Mem::Init(); statInit(); } /* * Test creating a EventLoop */ void testEventLoop::testCreate() { EventLoop(); } #if POLISHED_MAIN_LOOP /* * Running the loop once is useful for integration with other loops, such as * migrating to it in incrementally. * * This test works by having a custom dispatcher and engine which record how * many times they are called. */ class RecordDispatcher : public CompletionDispatcher { public: int calls; RecordDispatcher(): calls(0) {} bool dispatch() { ++calls; /* claim we dispatched calls to be useful for the testStopOnIdle test. */ return true; } }; #endif /* POLISHED_MAIN_LOOP */ class RecordingEngine : public AsyncEngine { public: int calls; int lasttimeout; int return_timeout; RecordingEngine(int aTimeout=0): calls(0), lasttimeout(0), return_timeout(aTimeout) {} virtual int checkEvents(int timeout) { ++calls; lasttimeout = timeout; return return_timeout; } }; #if POLISHED_MAIN_LOOP void testEventLoop::testRunOnce() { EventLoop theLoop; RecordDispatcher dispatcher; theLoop.registerDispatcher(&dispatcher); RecordingEngine engine; theLoop.registerEngine(&engine); theLoop.runOnce(); CPPUNIT_ASSERT_EQUAL(1, dispatcher.calls); CPPUNIT_ASSERT_EQUAL(1, engine.calls); } /* * completion dispatchers registered with the event loop are invoked by the * event loop. * * This test works by having a customer dispatcher which shuts the loop down * once its been invoked twice. * * It also tests that loop.run() and loop.stop() work, because if they dont * work, this test will either hang, or fail. */ class ShutdownDispatcher : public CompletionDispatcher { public: EventLoop &theLoop; int calls; ShutdownDispatcher(EventLoop & theLoop):theLoop(theLoop), calls(0) {} bool dispatch() { if (++calls == 2) theLoop.stop(); return true; } }; void testEventLoop::testRegisterDispatcher() { EventLoop theLoop; ShutdownDispatcher testDispatcher(theLoop); theLoop.registerDispatcher(&testDispatcher); theLoop.run(); /* we should get two calls because the test dispatched returns true from * dispatch(), and calls stop on the second call. */ CPPUNIT_ASSERT_EQUAL(2, testDispatcher.calls); } /* test that a registered async engine is invoked on each loop run * we do this with an intstrumented async engine. */ void testEventLoop::testRegisterEngine() { EventLoop theLoop; ShutdownDispatcher testDispatcher(theLoop); theLoop.registerDispatcher(&testDispatcher); RecordingEngine testEngine; theLoop.registerEngine(&testEngine); theLoop.run(); CPPUNIT_ASSERT_EQUAL(2, testEngine.calls); } /* each AsyncEngine needs to be given a timeout. We want one engine in each * loop to be given the timeout value - and the rest to have a timeout of 0. * The last registered engine should be given this timeout, which will mean * that we dont block in the loop until the last engine. This will allow for * dynamic introduction and removal of engines, as long as the last engine * is one which can do a os call rather than busy waiting. * * So - we want the timeout hints returned from the earlier engines to be * tracked, and the lowest non-negative value given to the last engine. */ void testEventLoop::testEngineTimeout() { EventLoop theLoop; RecordingEngine engineOne(5); RecordingEngine engineTwo; theLoop.registerEngine(&engineOne); theLoop.registerEngine(&engineTwo); theLoop.runOnce(); CPPUNIT_ASSERT_EQUAL(0, engineOne.lasttimeout); CPPUNIT_ASSERT_EQUAL(5, engineTwo.lasttimeout); } /* An event loop with all idle engines, and nothing dispatched in a run should * automatically quit. The runOnce call should return True when the loop is * entirely idle to make it easy for people running the loop by hand. */ void testEventLoop::testStopOnIdle() { EventLoop theLoop; /* trivial case - no dispatchers or engines, should quit immediately */ CPPUNIT_ASSERT_EQUAL(true, theLoop.runOnce()); theLoop.run(); /* add a dispatcher with nothing to dispatch - use an EventDispatcher as its * sufficient and handy */ EventDispatcher dispatcher; theLoop.registerDispatcher(&dispatcher); CPPUNIT_ASSERT_EQUAL(true, theLoop.runOnce()); theLoop.run(); /* add an engine which is idle. */ RecordingEngine engine(AsyncEngine::EVENT_IDLE); theLoop.registerEngine(&engine); CPPUNIT_ASSERT_EQUAL(true, theLoop.runOnce()); CPPUNIT_ASSERT_EQUAL(1, engine.calls); theLoop.run(); CPPUNIT_ASSERT_EQUAL(2, engine.calls); /* add an engine which is suffering errors. This should result in 10 * loops until the loop stops - because thats the error retry amount */ RecordingEngine failing_engine(AsyncEngine::EVENT_ERROR); theLoop.registerEngine(&failing_engine); CPPUNIT_ASSERT_EQUAL(false, theLoop.runOnce()); CPPUNIT_ASSERT_EQUAL(1, failing_engine.calls); theLoop.run(); /* run resets the error count ... */ CPPUNIT_ASSERT_EQUAL(11, failing_engine.calls); /* an engine that asks for a timeout should not be detected as idle: * use runOnce which should return false */ theLoop = EventLoop(); RecordingEngine non_idle_engine(1000); theLoop.registerEngine(&non_idle_engine); CPPUNIT_ASSERT_EQUAL(false, theLoop.runOnce()); } #endif /* POLISHED_MAIN_LOOP */ /* An event loop has a time service which is like an async engine but never * generates events and there can only be one such service. */ class StubTime : public TimeEngine { public: StubTime() : calls(0) {} int calls; void tick() { ++calls; } }; void testEventLoop::testSetTimeService() { EventLoop theLoop; StubTime myTime; /* the loop will not error without a time service */ theLoop.runOnce(); /* we can set the time service */ theLoop.setTimeService(&myTime); /* it invokes our tick() call */ theLoop.runOnce(); CPPUNIT_ASSERT_EQUAL(1, myTime.calls); /* it invokes our tick() call again */ theLoop.runOnce(); CPPUNIT_ASSERT_EQUAL(2, myTime.calls); } /* one async engine is the primary engine - the engine that is allowed to block. * this defaults to the last added one, but can be explicitly nominated */ void testEventLoop::testSetPrimaryEngine() { EventLoop theLoop; RecordingEngine first_engine(10); RecordingEngine second_engine(10); /* one engine - gets a timeout */ theLoop.registerEngine(&first_engine); theLoop.runOnce(); CPPUNIT_ASSERT_EQUAL(EVENT_LOOP_TIMEOUT, first_engine.lasttimeout); /* two engines - the second gets the timeout */ theLoop.registerEngine(&second_engine); theLoop.runOnce(); CPPUNIT_ASSERT_EQUAL(0, first_engine.lasttimeout); CPPUNIT_ASSERT_EQUAL(10, second_engine.lasttimeout); /* set the first engine to be primary explicitly and now gets the timeout */ theLoop.setPrimaryEngine(&first_engine); theLoop.runOnce(); CPPUNIT_ASSERT_EQUAL(10, first_engine.lasttimeout); CPPUNIT_ASSERT_EQUAL(0, second_engine.lasttimeout); }