/* === S Y N F I G ========================================================= */ /*! \file ducktransform_rotate.h ** \brief Template Header ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === S T A R T =========================================================== */ #ifndef __SYNFIG_STUDIO_DUCK_TRANSFORM_ROTATE_H #define __SYNFIG_STUDIO_DUCK_TRANSFORM_ROTATE_H /* === H E A D E R S ======================================================= */ #include "duckmatic.h" #include /* === M A C R O S ========================================================= */ /* === T Y P E D E F S ===================================================== */ /* === C L A S S E S & S T R U C T S ======================================= */ namespace studio { class Transform_Rotate : public synfig::Transform { private: //synfig::Angle angle; synfig::Vector origin; synfig::Real sin_val; synfig::Real cos_val; public: Transform_Rotate(const synfig::GUID& guid, const synfig::Angle& angle,const synfig::Vector& origin=synfig::Vector(0,0)): Transform(guid), //angle(angle), origin(origin), sin_val(synfig::Angle::sin(angle).get()), cos_val(synfig::Angle::cos(angle).get()) { } synfig::Vector perform(const synfig::Vector& x)const { synfig::Point pos(x-origin); return synfig::Point(cos_val*pos[0]-sin_val*pos[1],sin_val*pos[0]+cos_val*pos[1])+origin; } synfig::Vector unperform(const synfig::Vector& x)const { synfig::Point pos(x-origin); return synfig::Point(cos_val*pos[0]+sin_val*pos[1],-sin_val*pos[0]+cos_val*pos[1])+origin; } synfig::String get_string()const { return "duck rotate"; } }; }; /* === E N D =============================================================== */ #endif