/* === S Y N F I G ========================================================= */ /*! \file keymapsettings.h ** \brief Defines the structures for managing key map settings ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === S T A R T =========================================================== */ #ifndef __SYNFIG_KEYMAPSETTINGS_H #define __SYNFIG_KEYMAPSETTINGS_H /* === H E A D E R S ======================================================= */ #include #include #include #include #include /* === M A C R O S ========================================================= */ /* === T Y P E D E F S ===================================================== */ /* === C L A S S E S & S T R U C T S ======================================= */ namespace studio { //a dialog for viewing and setting options, though it can also be used just as is class KeyMapSettings : public Gtk::Dialog { struct AcKeyInfo { guint key; Gdk::ModifierType mod; bool on; AcKeyInfo(guint k = 0, Gdk::ModifierType m = Gdk::ModifierType()): key(k), mod(m), on() { } }; //std::map pathmap; //uses string info from paths set //std::set accelpaths; bool unsaved; //Assume as such... public: KeyMapSettings(); ~KeyMapSettings(); //void add_path(const char *path); bool set_key(const char *path, guint key, Gdk::ModifierType mod, bool replace = true); bool get_key(const char *path, Gtk::AccelKey *key); // These files must be sent a filename without extension (so the key map can be obtained) bool load(const char *filename); bool save(const char *filename); }; }; // END of namespace studio /* === E N D =============================================================== */ #endif