/* === S Y N F I G ========================================================= */ /*! \file renderer_ducks.h ** \brief Template Header ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2007 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === S T A R T =========================================================== */ #ifndef __SYNFIG_RENDERER_DUCKS_H #define __SYNFIG_RENDERER_DUCKS_H /* === H E A D E R S ======================================================= */ #include "workarearenderer.h" #include /* === M A C R O S ========================================================= */ #define DUCK_COLOR_NOT_EDITABLE Gdk::Color("#cfcfcf") #define DUCK_COLOR_ANGLE Gdk::Color("#0000ff") // blue #define DUCK_COLOR_RADIUS Gdk::Color("#00ffff") // cyan #define DUCK_COLOR_LINEAR Gdk::Color("#00ffff") // cyan // for linear radius ducks #define DUCK_COLOR_TANGENT_1 Gdk::Color("#ffff00") // yellow #define DUCK_COLOR_TANGENT_2 Gdk::Color("#ff0000") // red #define DUCK_COLOR_VERTEX Gdk::Color("#ff7f00") // orange #define DUCK_COLOR_WIDTH Gdk::Color("#ff00ff") // magenta #define DUCK_COLOR_WIDTHPOINT_POSITION Gdk::Color("#d3afff") // purple #define DUCK_COLOR_OTHER Gdk::Color("#00ff00") // green #define DUCK_COLOR_OUTLINE Gdk::Color("#000000") // the outline around each duck #define DUCK_COLOR_BEZIER_1 Gdk::Color("#000000") // black // the 2 colors used to draw bezier curves #define DUCK_COLOR_BEZIER_2 Gdk::Color("#afafaf") // grey #define DUCK_COLOR_BOX_1 Gdk::Color("#ffffff") // white // the 2 colors used to draw boxes #define DUCK_COLOR_BOX_2 Gdk::Color("#000000") // black #define DUCK_COLOR_SELECTED Gdk::Color("#ff0000") // red // the color of the box drawn when a valuenode is selected #define DUCK_COLOR_CONNECT_INSIDE Gdk::Color("#9fefef") // the color of the inside of the line connecting a vertex duck to the tangent ducks #define DUCK_COLOR_CONNECT_OUTSIDE Gdk::Color("#000000") // the color of the outside of the line connecting a vertex duck to the tangent ducks #define DUCK_COLOR_WIDTH_TEXT_1 Gdk::Color("#000000") // the color of the text's shadow when hovering over a width duck #define DUCK_COLOR_WIDTH_TEXT_2 Gdk::Color("#ff00ff") // the color of the text when hovering over a width duck /* === T Y P E D E F S ===================================================== */ /* === C L A S S E S & S T R U C T S ======================================= */ namespace studio { class Renderer_Ducks : public studio::WorkAreaRenderer { public: ~Renderer_Ducks(); void render_vfunc(const Glib::RefPtr& drawable,const Gdk::Rectangle& expose_area ); protected: // bool get_enabled_vfunc()const; }; }; // END of namespace studio /* === E N D =============================================================== */ #endif