/* === S Y N F I G ========================================================= */ /*! \file workarearenderer.h ** \brief Template Header ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === S T A R T =========================================================== */ #ifndef __SYNFIG_WORKAREARENDERER_H #define __SYNFIG_WORKAREARENDERER_H /* === H E A D E R S ======================================================= */ #include #include #include #include #include /* === M A C R O S ========================================================= */ /* === T Y P E D E F S ===================================================== */ /* === C L A S S E S & S T R U C T S ======================================= */ namespace studio { class WorkArea; class WorkAreaRenderer : public etl::shared_object, public sigc::trackable { public: typedef etl::handle Handle; typedef etl::loose_handle LooseHandle; private: bool enabled_; int priority_; sigc::signal signal_changed_; WorkArea* work_area_; public: sigc::signal& signal_changed() { return signal_changed_; } public: int get_w()const; int get_h()const; float get_pw()const; float get_ph()const; //! Converts screen coords (ie: pixels) to composition coordinates synfig::Point screen_to_comp_coords(synfig::Point pos)const; //! Converts composition coordinates to screen coords (ie: pixels) synfig::Point comp_to_screen_coords(synfig::Point pos)const; WorkAreaRenderer(); virtual ~WorkAreaRenderer(); bool get_enabled()const { return get_enabled_vfunc(); } int get_priority()const { return priority_; } WorkArea* get_work_area()const { return work_area_; } void set_enabled(bool x); void set_priority(int x); void set_work_area(WorkArea* work_area_); virtual void render_vfunc( const Glib::RefPtr& window, const Gdk::Rectangle& expose_area ); virtual bool event_vfunc( GdkEvent* event ); protected: virtual bool get_enabled_vfunc()const; public: bool operator<(const WorkAreaRenderer &rhs) { return priority_get_priority() < rhs->get_priority(); } inline bool operator<(const WorkAreaRenderer::LooseHandle &lhs,const WorkAreaRenderer::LooseHandle &rhs) { return lhs->get_priority() < rhs->get_priority(); } }; // END of namespace studio /* === E N D =============================================================== */ #endif