/* === S Y N F I G ========================================================= */ /*! \file activepointadd.cpp ** \brief Template File ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2008 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "activepointadd.h" #include #include #endif using namespace std; using namespace etl; using namespace synfig; using namespace synfigapp; using namespace Action; /* === M A C R O S ========================================================= */ ACTION_INIT(Action::ActivepointAdd); ACTION_SET_NAME(Action::ActivepointAdd,"ActivepointAdd"); ACTION_SET_LOCAL_NAME(Action::ActivepointAdd,N_("Add Activepoint")); ACTION_SET_TASK(Action::ActivepointAdd,"add"); ACTION_SET_CATEGORY(Action::ActivepointAdd,Action::CATEGORY_ACTIVEPOINT); ACTION_SET_PRIORITY(Action::ActivepointAdd,0); ACTION_SET_VERSION(Action::ActivepointAdd,"0.0"); ACTION_SET_CVS_ID(Action::ActivepointAdd,"$Id$"); /* === G L O B A L S ======================================================= */ /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ Action::ActivepointAdd::ActivepointAdd(): index(), time_set(false) { activepoint.set_time(Time::begin()-1); set_dirty(true); } Action::ParamVocab Action::ActivepointAdd::get_param_vocab() { ParamVocab ret(Action::CanvasSpecific::get_param_vocab()); ret.push_back(ParamDesc("value_desc",Param::TYPE_VALUEDESC) .set_local_name(_("ValueDesc")) ); ret.push_back(ParamDesc("activepoint",Param::TYPE_ACTIVEPOINT) .set_local_name(_("New Activepoint")) .set_desc(_("Activepoint to be added")) .set_optional() ); ret.push_back(ParamDesc("time",Param::TYPE_TIME) .set_local_name(_("Time")) .set_desc(_("Time where activepoint is to be added")) .set_optional() ); return ret; } bool Action::ActivepointAdd::is_candidate(const ParamList &x) { if (!candidate_check(get_param_vocab(),x)) return false; ValueDesc value_desc(x.find("value_desc")->second.get_value_desc()); return (value_desc.parent_is_value_node() && // We need a dynamic list. ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node()) && // We need either an activepoint or a time. (x.count("activepoint") || x.count("time"))); } bool Action::ActivepointAdd::set_param(const synfig::String& name, const Action::Param ¶m) { if(name=="value_desc" && param.get_type()==Param::TYPE_VALUEDESC) { ValueDesc value_desc(param.get_value_desc()); if(!value_desc.parent_is_value_node()) return false; value_node=ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node()); if(!value_node) return false; index=value_desc.get_index(); if(time_set) calc_activepoint(); return true; } if(name=="activepoint" && param.get_type()==Param::TYPE_ACTIVEPOINT && !time_set) { activepoint=param.get_activepoint(); return true; } if(name=="time" && param.get_type()==Param::TYPE_TIME && activepoint.get_time()==Time::begin()-1) { activepoint.set_time(param.get_time()); time_set=true; if(value_node) calc_activepoint(); return true; } return Action::CanvasSpecific::set_param(name,param); } bool Action::ActivepointAdd::is_ready()const { if(!value_node || activepoint.get_time()==(Time::begin()-1)) return false; return Action::CanvasSpecific::is_ready(); } // This function is called if a time is specified, but not // a activepoint. In this case, we need to calculate the value // of the activepoint void Action::ActivepointAdd::calc_activepoint() { const Time time(activepoint.get_time()); activepoint.set_state(value_node->list[index].status_at_time(time)); activepoint.set_priority(0); // In this case, nothing is really changing, so there will be // no need to redraw the window set_dirty(false); } void Action::ActivepointAdd::perform() { try { value_node->list[index].find(activepoint.get_time()); throw Error(_("A Activepoint already exists at this point in time"));} catch(synfig::Exception::NotFound) { } try { if(value_node->list[index].find(activepoint)!=value_node->list[index].timing_info.end()) throw Error(_("This activepoint is already in the ValueNode"));} catch(synfig::Exception::NotFound) { } value_node->list[index].add(activepoint); value_node->changed(); /*if(get_canvas_interface()) { get_canvas_interface()->signal_value_node_changed()(value_node); } else synfig::warning("CanvasInterface not set on action"); */ } void Action::ActivepointAdd::undo() { value_node->list[index].erase(activepoint); value_node->changed(); /* // Signal that a layer has been inserted if(get_canvas_interface()) { get_canvas_interface()->signal_value_node_changed()(value_node); } else synfig::warning("CanvasInterface not set on action"); */ }