/* === S Y N F I G ========================================================= */ /*! \file layeractivate.cpp ** \brief Template File ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2008 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "layeractivate.h" #include #include #endif using namespace std; using namespace etl; using namespace synfig; using namespace synfigapp; using namespace Action; /* === M A C R O S ========================================================= */ ACTION_INIT_NO_GET_LOCAL_NAME(Action::LayerActivate); ACTION_SET_NAME(Action::LayerActivate,"LayerActivate"); ACTION_SET_LOCAL_NAME(Action::LayerActivate,N_("Activate Layer")); ACTION_SET_TASK(Action::LayerActivate,"activate"); ACTION_SET_CATEGORY(Action::LayerActivate,Action::CATEGORY_LAYER); ACTION_SET_PRIORITY(Action::LayerActivate,0); ACTION_SET_VERSION(Action::LayerActivate,"0.0"); ACTION_SET_CVS_ID(Action::LayerActivate,"$Id$"); /* === G L O B A L S ======================================================= */ /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ Action::LayerActivate::LayerActivate(): old_status(), new_status() { } synfig::String Action::LayerActivate::get_local_name()const { if(!layer) return _("Activate Layer"); return strprintf("%s '%s'", new_status ? _("Activate Layer") : _("Deactivate Layer"), layer->get_non_empty_description().c_str()); } Action::ParamVocab Action::LayerActivate::get_param_vocab() { ParamVocab ret(Action::CanvasSpecific::get_param_vocab()); ret.push_back(ParamDesc("layer",Param::TYPE_LAYER) .set_local_name(_("Layer")) ); ret.push_back(ParamDesc("new_status",Param::TYPE_BOOL) .set_local_name(_("New Status")) .set_desc(_("The new status of the layer")) ); return ret; } bool Action::LayerActivate::is_candidate(const ParamList &x) { return candidate_check(get_param_vocab(),x); } bool Action::LayerActivate::set_param(const synfig::String& name, const Action::Param ¶m) { if(name=="layer" && param.get_type()==Param::TYPE_LAYER) { layer=param.get_layer(); return true; } if(name=="new_status" && param.get_type()==Param::TYPE_BOOL) { new_status=param.get_bool(); return true; } return Action::CanvasSpecific::set_param(name,param); } bool Action::LayerActivate::is_ready()const { if(!layer) return false; return Action::CanvasSpecific::is_ready(); } void Action::LayerActivate::perform() { Canvas::Handle subcanvas(layer->get_canvas()); // Find the iterator for the layer Canvas::iterator iter=find(subcanvas->begin(),subcanvas->end(),layer); // If we couldn't find the layer in the canvas, then bail if(*iter!=layer) throw Error(_("This layer doesn't exist anymore.")); // If the subcanvas isn't the same as the canvas, // then it had better be an inline canvas. If not, // bail //if(get_canvas()!=subcanvas && !subcanvas->is_inline()) //if(get_canvas()->get_root()!=subcanvas->get_root()) // throw Error(_("This layer doesn't belong to this composition")); old_status=layer->active(); // If we are changing the status to what it already is, // the go ahead and return if(new_status==old_status) { set_dirty(false); return; } else set_dirty(); if(new_status) layer->enable(); else layer->disable(); if(get_canvas_interface()) { get_canvas_interface()->signal_layer_status_changed()(layer,new_status); } else synfig::warning("CanvasInterface not set on action"); } void Action::LayerActivate::undo() { // If we are changing the status to what it already is, // the go ahead and return if(new_status==old_status) { set_dirty(false); return; } else set_dirty(); // restore the old status if(old_status) layer->enable(); else layer->disable(); if(get_canvas_interface()) { get_canvas_interface()->signal_layer_status_changed()(layer,old_status); } else synfig::warning("CanvasInterface not set on action"); }