/* === S Y N F I G ========================================================= */ /*! \file layerencapsulate.cpp ** \brief Template File ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2007, 2008 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "layerencapsulate.h" #include "layeradd.h" #include "layerremove.h" #include #include #endif using namespace std; using namespace etl; using namespace synfig; using namespace synfigapp; using namespace Action; /* === M A C R O S ========================================================= */ ACTION_INIT_NO_GET_LOCAL_NAME(Action::LayerEncapsulate); ACTION_SET_NAME(Action::LayerEncapsulate,"LayerEncapsulate"); ACTION_SET_LOCAL_NAME(Action::LayerEncapsulate,N_("Group Layer")); ACTION_SET_TASK(Action::LayerEncapsulate,"encapsulate"); ACTION_SET_CATEGORY(Action::LayerEncapsulate,Action::CATEGORY_LAYER); ACTION_SET_PRIORITY(Action::LayerEncapsulate,0); ACTION_SET_VERSION(Action::LayerEncapsulate,"0.0"); ACTION_SET_CVS_ID(Action::LayerEncapsulate,"$Id$"); /* === G L O B A L S ======================================================= */ /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ Action::LayerEncapsulate::LayerEncapsulate() { children_lock=false; } synfig::String Action::LayerEncapsulate::get_local_name()const { return get_layer_descriptions(layers, _("Group Layer"), _("Group Layers")); } Action::ParamVocab Action::LayerEncapsulate::get_param_vocab() { ParamVocab ret(Action::CanvasSpecific::get_param_vocab()); ret.push_back(ParamDesc("layer",Param::TYPE_LAYER) .set_local_name(_("Layer")) .set_desc(_("Layer to be grouped")) .set_supports_multiple() ); ret.push_back(ParamDesc("description",Param::TYPE_STRING) .set_local_name(_("Description")) .set_desc(_("Description of new switch")) .set_optional() ); return ret; } bool Action::LayerEncapsulate::is_candidate(const ParamList &x) { return candidate_check(get_param_vocab(),x); } bool Action::LayerEncapsulate::set_param(const synfig::String& name, const Action::Param ¶m) { if(name=="layer" && param.get_type()==Param::TYPE_LAYER) { layers.push_back(param.get_layer()); return true; } if(name=="description" && param.get_type()==Param::TYPE_STRING) { description = param.get_string(); return true; } if(name=="children_lock" && param.get_type()==Param::TYPE_BOOL) { children_lock = param.get_bool(); return true; } return Action::CanvasSpecific::set_param(name,param); } bool Action::LayerEncapsulate::is_ready()const { if(layers.empty()) return false; return Action::CanvasSpecific::is_ready(); } int Action::LayerEncapsulate::lowest_depth()const { std::list::const_iterator iter; int lowest_depth(0x7fffffff); for(iter=layers.begin();iter!=layers.end();++iter) { int depth((*iter)->get_depth()); if(depthset_description(description); new_layer->set_param("canvas",child_canvas); new_layer->set_param("children_lock",children_lock); int target_depth(lowest_depth()); // Add the layer { Action::Handle action(LayerAdd::create()); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("new",new_layer); add_action(action); } // Move the layer { Action::Handle action(Action::create("LayerMove")); assert(action); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",new_layer); action->set_param("new_index",target_depth); add_action(action); } std::list::reverse_iterator iter; for(iter=layers.rbegin();iter!=layers.rend();++iter) { Layer::Handle layer(*iter); Canvas::Handle subcanvas(layer->get_canvas()); // Find the iterator for the layer Canvas::iterator iter=find(subcanvas->begin(),subcanvas->end(),layer); // If we couldn't find the layer in the canvas, then bail if(*iter!=layer) throw Error(_("This layer doesn't exist anymore.")); if(!subcanvas) throw Error(_("This layer doesn't have a parent canvas")); // If the subcanvas isn't the same as the canvas, // then it had better be an inline canvas. If not, // bail if(get_canvas()!=subcanvas && !subcanvas->is_inline()) throw Error(_("This layer doesn't belong to this canvas anymore")); if(get_canvas()!=subcanvas) throw Error(_("get_canvas()!=subcanvas")); // Remove the layer from the old canvas { Action::Handle action(LayerRemove::create()); action->set_param("canvas",subcanvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",layer); add_action(action); } // Add the layer to the new canvas { Action::Handle action(LayerAdd::create()); action->set_param("canvas",child_canvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("new",layer); add_action(action); } } }