/* === S Y N F I G ========================================================= */ /*! \file layerencapsulateswitch.cpp ** \brief Template File ** ** $Id$ ** ** \legal ** ......... ... 2014 Ivan Mahonin ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "layerencapsulateswitch.h" #include "layeradd.h" #include "layerremove.h" #include #include #endif using namespace std; using namespace etl; using namespace synfig; using namespace synfigapp; using namespace Action; /* === M A C R O S ========================================================= */ ACTION_INIT_NO_GET_LOCAL_NAME(Action::LayerEncapsulateSwitch); ACTION_SET_NAME(Action::LayerEncapsulateSwitch,"LayerEncapsulateSwitch"); ACTION_SET_LOCAL_NAME(Action::LayerEncapsulateSwitch,N_("Group Layer into Switch")); ACTION_SET_TASK(Action::LayerEncapsulateSwitch,"encapsulate_switch"); ACTION_SET_CATEGORY(Action::LayerEncapsulateSwitch,Action::CATEGORY_LAYER); ACTION_SET_PRIORITY(Action::LayerEncapsulateSwitch,0); ACTION_SET_VERSION(Action::LayerEncapsulateSwitch,"0.0"); ACTION_SET_CVS_ID(Action::LayerEncapsulateSwitch,"$Id$"); /* === G L O B A L S ======================================================= */ /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ Action::LayerEncapsulateSwitch::LayerEncapsulateSwitch() { } synfig::String Action::LayerEncapsulateSwitch::get_local_name()const { return get_layer_descriptions(layers, _("Group Layer into Switch"), _("Group Layers into Switch")); } Action::ParamVocab Action::LayerEncapsulateSwitch::get_param_vocab() { ParamVocab ret(Action::CanvasSpecific::get_param_vocab()); ret.push_back(ParamDesc("layer",Param::TYPE_LAYER) .set_local_name(_("Layer")) .set_desc(_("Layer to be grouped")) .set_supports_multiple() ); ret.push_back(ParamDesc("description",Param::TYPE_STRING) .set_local_name(_("Description")) .set_desc(_("Description of new switch")) .set_optional() ); return ret; } bool Action::LayerEncapsulateSwitch::is_candidate(const ParamList &x) { return candidate_check(get_param_vocab(),x); } bool Action::LayerEncapsulateSwitch::set_param(const synfig::String& name, const Action::Param ¶m) { if(name=="layer" && param.get_type()==Param::TYPE_LAYER) { layers.push_back(param.get_layer()); return true; } if(name=="description" && param.get_type()==Param::TYPE_STRING) { description = param.get_string(); return true; } return Action::CanvasSpecific::set_param(name,param); } bool Action::LayerEncapsulateSwitch::is_ready()const { if(layers.empty()) return false; return Action::CanvasSpecific::is_ready(); } int Action::LayerEncapsulateSwitch::lowest_depth()const { std::list::const_iterator iter; int lowest_depth(0x7fffffff); for(iter=layers.begin();iter!=layers.end();++iter) { int depth((*iter)->get_depth()); if(depthset_description(description); new_layer->set_param("canvas",child_canvas); new_layer->set_param("layer_name",layers.front()->get_description()); int target_depth(lowest_depth()); // Add the layer { Action::Handle action(LayerAdd::create()); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("new",new_layer); add_action(action); } // Move the layer { Action::Handle action(Action::create("LayerMove")); assert(action); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",new_layer); action->set_param("new_index",target_depth); add_action(action); } std::list::reverse_iterator iter; for(iter=layers.rbegin();iter!=layers.rend();++iter) { Layer::Handle layer(*iter); Canvas::Handle subcanvas(layer->get_canvas()); // Find the iterator for the layer Canvas::iterator iter=find(subcanvas->begin(),subcanvas->end(),layer); // If we couldn't find the layer in the canvas, then bail if(*iter!=layer) throw Error(_("This layer doesn't exist anymore.")); if(!subcanvas) throw Error(_("This layer doesn't have a parent canvas")); // If the subcanvas isn't the same as the canvas, // then it had better be an inline canvas. If not, // bail if(get_canvas()!=subcanvas && !subcanvas->is_inline()) throw Error(_("This layer doesn't belong to this canvas anymore")); if(get_canvas()!=subcanvas) throw Error(_("get_canvas()!=subcanvas")); // Remove the layer from the old canvas { Action::Handle action(LayerRemove::create()); action->set_param("canvas",subcanvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",layer); add_action(action); } // Add the layer to the new canvas { Action::Handle action(LayerAdd::create()); action->set_param("canvas",child_canvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("new",layer); add_action(action); } } }