/* === S Y N F I G ========================================================= */ /*! \file layermakebline.cpp ** \brief Template File ** ** $Id$ ** ** \legal ** ......... ... 2013 Ivan Mahonin ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "layermakebline.h" #include "layeradd.h" #include "layermove.h" #include "layerparamconnect.h" #include #include #include #endif using namespace std; using namespace etl; using namespace synfig; using namespace synfigapp; using namespace Action; /* === M A C R O S ========================================================= */ #define ACTION_LAYERMAKEBLINE_IMPLEMENT(class_name, local_name, bline_layer_name, put_new_layer_behind, ...) \ ACTION_INIT(Action::class_name); \ ACTION_SET_NAME(Action::class_name, #class_name); \ ACTION_SET_LOCAL_NAME(Action::class_name, local_name); \ ACTION_SET_TASK(Action::class_name,"make_" bline_layer_name); \ ACTION_SET_CATEGORY(Action::class_name,Action::CATEGORY_LAYER); \ ACTION_SET_PRIORITY(Action::class_name,0); \ ACTION_SET_VERSION(Action::class_name,"0.0"); \ ACTION_SET_CVS_ID(Action::class_name,"$Id$"); \ const char * Action::class_name::possible_layer_names__[] = {__VA_ARGS__}; \ bool Action::class_name::is_candidate(const ParamList &x) \ { return is_candidate_for_make_bline(x, possible_layer_names__, sizeof(possible_layer_names__)/sizeof(possible_layer_names__[0])); } \ void Action::class_name::prepare() { prepare_make_bline(bline_layer_name, put_new_layer_behind); } ACTION_LAYERMAKEBLINE_IMPLEMENT( LayerMakeOutline, N_("Make Outline"), "outline", false, "advanced_outline", "region"); ACTION_LAYERMAKEBLINE_IMPLEMENT( LayerMakeAdvancedOutline, N_("Make Advanced Outline"), "advanced_outline", false, "outline", "region"); ACTION_LAYERMAKEBLINE_IMPLEMENT( LayerMakeRegion, N_("Make Region"), "region", true, "outline", "advanced_outline"); /* === G L O B A L S ======================================================= */ /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ Action::ParamVocab Action::LayerMakeBLine::get_param_vocab() { ParamVocab ret(Action::CanvasSpecific::get_param_vocab()); ret.push_back(ParamDesc("layer",Param::TYPE_LAYER) .set_local_name(_("Layer")) .set_desc(_("Base layer")) ); return ret; } bool Action::LayerMakeBLine::is_candidate_for_make_bline(const ParamList &x, const char **possible_layer_names, size_t possible_layer_names_count) { if(!candidate_check(get_param_vocab(),x)) return false; if(x.count("layer") == 1) { const Param ¶m = x.find("layer")->second; if(param.get_type() == Param::TYPE_LAYER && param.get_layer() && param.get_layer()->dynamic_param_list().count("bline") == 1) { for(size_t i = 0; i < possible_layer_names_count; i++) if (param.get_layer()->get_name() == possible_layer_names[i]) return true; } } return false; } bool Action::LayerMakeBLine::set_param(const synfig::String& name, const Action::Param ¶m) { if(name=="layer" && param.get_type()==Param::TYPE_LAYER) { layer = param.get_layer(); return true; } return Action::CanvasSpecific::set_param(name,param); } bool Action::LayerMakeBLine::is_ready()const { if(!layer) return false; return Action::CanvasSpecific::is_ready(); } void Action::LayerMakeBLine::prepare_make_bline(const synfig::String &bline_layer_name, bool put_new_layer_behind) { if (!layer) return; if(!layer->dynamic_param_list().count("bline")) throw Error(_("This layer doesn't contain linked \"spline\" parameter.")); Canvas::Handle subcanvas(layer->get_canvas()); // Find the iterator for the layer Canvas::iterator iter=find(subcanvas->begin(),subcanvas->end(),layer); // If we couldn't find the region in the canvas, then bail if(*iter!=layer) throw Error(_("This layer doesn't exist anymore.")); // If the subcanvas isn't the same as the canvas, // then it had better be an inline canvas. If not, // bail if(get_canvas()!=subcanvas && !subcanvas->is_inline()) throw Error(_("This layer doesn't belong to this canvas anymore")); // todo: which canvas should we use? subcanvas is the layer's canvas, get_canvas() is the canvas set in the action Layer::Handle new_layer(synfig::Layer::create(bline_layer_name)); // Apply some defaults new_layer->set_canvas(subcanvas); get_canvas_interface()->apply_layer_param_defaults(new_layer); // Set depth { Action::Handle action(Action::create("LayerMove")); action->set_param("canvas",subcanvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",new_layer); action->set_param("new_index", put_new_layer_behind ? layer->get_depth()+1 : layer->get_depth()); add_action_front(action); } // Add into canvas { Action::Handle action(Action::create("LayerAdd")); action->set_param("canvas",subcanvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("new",new_layer); add_action_front(action); } // Connect vertices list { Action::Handle action(Action::create("LayerParamConnect")); action->set_param("canvas",subcanvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",new_layer); action->set_param("param","bline"); action->set_param("value_node",layer->dynamic_param_list().find("bline")->second); add_action_front(action); } // Connect origin ValueNode::Handle value_node_origin; if (layer->dynamic_param_list().count("origin")) value_node_origin=layer->dynamic_param_list().find("origin")->second; else { Vector origin; origin = layer->get_param("origin").get(Vector()); value_node_origin=ValueNode_Const::create(origin); { Action::Handle action(Action::create("LayerParamConnect")); action->set_param("canvas",subcanvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",layer); action->set_param("param","origin"); action->set_param("value_node",value_node_origin); add_action_front(action); } } { Action::Handle action(Action::create("LayerParamConnect")); action->set_param("canvas",subcanvas); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("layer",new_layer); action->set_param("param","origin"); action->set_param("value_node",value_node_origin); add_action_front(action); } }