/* alien.c // alien, Modifies the colours of the image. Tux Paint - A simple drawing program for children. Credits: Andrew Corcoran inspired by the Alien Map GIMP plugin Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: June 6, 2008 $Id: alien.c,v 1.10 2014/03/19 23:39:17 wkendrick Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include #include #ifndef gettext_noop #define gettext_noop(String) String #endif static const double alien_ANGLE[] = {0,0,0}; static const double alien_FREQUENCY[] = {1,1,1}; static const int alien_RADIUS = 16; enum { TOOL_alien, alien_NUM_TOOLS }; static Mix_Chunk * alien_snd_effect[alien_NUM_TOOLS]; const char * alien_snd_filenames[alien_NUM_TOOLS] = { "alien.ogg", }; const char * alien_icon_filenames[alien_NUM_TOOLS] = { "alien.png", }; const char * alien_names[alien_NUM_TOOLS] = { gettext_noop("Color Shift"), }; const char * alien_descs[alien_NUM_TOOLS][2] = { {gettext_noop("Click and move the mouse to change the colors in parts of your picture."), gettext_noop("Click to change the colors in your entire picture."),}, }; // Prototypes Uint32 alien_api_version(void); int alien_init(magic_api * api); int alien_get_tool_count(magic_api * api); SDL_Surface * alien_get_icon(magic_api * api, int which); char * alien_get_name(magic_api * api, int which); char * alien_get_description(magic_api * api, int which, int mode); void alien_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); Mix_Chunk * magic_loadsound(char* file); void alien_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void alien_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void alien_shutdown(magic_api * api); void alien_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int alien_requires_colors(magic_api * api, int which); void alien_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void alien_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int alien_modes(magic_api * api, int which); Uint32 alien_api_version(void) { return(TP_MAGIC_API_VERSION); } //Load sounds int alien_init(magic_api * api){ int i; char fname[1024]; srand(time(0)); for (i = 0; i < alien_NUM_TOOLS; i++){ snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, alien_snd_filenames[i]); alien_snd_effect[i] = Mix_LoadWAV(fname); } return(1); } int alien_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ return(alien_NUM_TOOLS); } // Load our icons: SDL_Surface * alien_get_icon(magic_api * api, int which){ char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, alien_icon_filenames[which]); return(IMG_Load(fname)); } // Return our names, localized: char * alien_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ return(strdup(gettext_noop(alien_names[which]))); } // Return our descriptions, localized: char * alien_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){ return(strdup(gettext_noop(alien_descs[which][mode-1]))); } //Do the effect for one pixel static void do_alien_pixel(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y){ magic_api * api = (magic_api *) ptr; Uint8 temp[3]; double temp2[3]; int k; SDL_GetRGB(api->getpixel(canvas,x, y), canvas->format, &temp[0], &temp[1], &temp[2]); for (k =0;k<3;k++){ //EP temp2[k] = clamp(0,127.5 * (1.0 + sin (((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)),255); temp2[k] = clamp(0.0, 127.5 * ( 1.0 + sin (((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI) ), 255.0); } api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2])); } // Do the effect for the full image static void do_alien_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){ magic_api * api = (magic_api *) ptr; int x,y; for (y = 0; y < last->h; y++){ for (x=0; x < last->w; x++){ do_alien_pixel(ptr, which, canvas, last, x, y); } } } //do the effect for the brush static void do_alien_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ int xx, yy; magic_api * api = (magic_api *) ptr; for (yy = y - alien_RADIUS; yy < y + alien_RADIUS; yy++) { for (xx = x - alien_RADIUS; xx < x + alien_RADIUS; xx++) { if (api->in_circle(xx - x, yy - y, alien_RADIUS) && !api->touched(xx, yy)) { do_alien_pixel(api, which, canvas, last, xx, yy); } } } } // Affect the canvas on drag: void alien_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect){ api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_alien_brush); api->playsound(alien_snd_effect[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - alien_RADIUS; update_rect->y = oy - alien_RADIUS; update_rect->w = (x + alien_RADIUS) - update_rect->x; update_rect->h = (y + alien_RADIUS) - update_rect->y; } int use_sound = 1; Mix_Chunk * magic_loadsound(char* file){ Mix_Chunk * temp; if (!use_sound){ return (Mix_Chunk*)-1; } temp = Mix_LoadWAV(file); return temp; } // Affect the canvas on click: void alien_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect){ if (mode == MODE_PAINT) alien_drag(api, which, canvas, last, x, y, x, y, update_rect); else{ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; do_alien_full(api, canvas, last, which); api->playsound(alien_snd_effect[which], 128, 255); } } // Affect the canvas on release: void alien_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void alien_shutdown(magic_api * api ATTRIBUTE_UNUSED) { //Clean up sounds int i; for(i=0; i