#include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #define SEG_NONE 0 #define SEG_LEFT 1 #define SEG_RIGHT 2 #define SEG_TOP 4 #define SEG_BOTTOM 8 #define SEG_LEFT_RIGHT (SEG_LEFT | SEG_RIGHT) #define SEG_TOP_BOTTOM (SEG_TOP | SEG_BOTTOM) #define SEG_RIGHT_TOP (SEG_RIGHT | SEG_TOP) #define SEG_RIGHT_BOTTOM (SEG_RIGHT | SEG_BOTTOM) #define SEG_LEFT_TOP (SEG_LEFT | SEG_TOP) #define SEG_LEFT_BOTTOM (SEG_LEFT | SEG_BOTTOM) #define SEG_LEFT_RIGHT_TOP (SEG_LEFT | SEG_RIGHT | SEG_TOP) #define SEG_LEFT_RIGHT_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_BOTTOM) #define SEG_LEFT_TOP_BOTTOM (SEG_LEFT | SEG_TOP | SEG_BOTTOM) #define SEG_RIGHT_TOP_BOTTOM (SEG_RIGHT | SEG_TOP | SEG_BOTTOM) #define SEG_LEFT_RIGHT_TOP_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_TOP | SEG_BOTTOM) Mix_Chunk * fretwork_snd; unsigned int img_w, img_h; unsigned int fretwork_segments_x, fretwork_segments_y; //how many segments do we have? static int fretwork_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one static Uint8 * fretwork_status_of_segments; //a place to store an info about bitmap used for selected segment static char ** fretwork_images; //the pathes to all the images needed static unsigned int fretwork_segment_modified; //which segment was modified this time? static unsigned int fretwork_segment_modified_last =0; //which segment was last modified static unsigned int fretwork_segment_to_add =0; //a segment that should be added to solve corner joint static unsigned int fretwork_segment_last_clicked; static Uint8 fretwork_r, fretwork_g, fretwork_b; static unsigned int fretwork_full_runs; //The count of the clicks in full mode static unsigned int fretwork_segment_start_rectangle; //the segment were the update_rectangle will start static unsigned int fretwork_update_rectangle_width; //the width of the update_rectangle static unsigned int fretwork_update_rectangle_height; //the height of the update_rectangle static SDL_Rect modification_rect; static SDL_Surface * canvas_backup; static SDL_Surface * fretwork_one_back, * fretwork_three_back, * fretwork_four_back, * fretwork_corner_back; // Housekeeping functions Uint32 fretwork_api_version(void); int fretwork_modes(magic_api * api, int which); void fretwork_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src ); int fretwork_init(magic_api * api); int fretwork_get_tool_count(magic_api * api); SDL_Surface * fretwork_get_icon(magic_api * api, int which); char * fretwork_get_name(magic_api * api, int which); char * fretwork_get_description(magic_api * api, int which, int mode); int fretwork_requires_colors(magic_api * api, int which); void fretwork_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void fretwork_shutdown(magic_api * api); void fretwork_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot); void fretwork_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot); inline void fretwork_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y); void fretwork_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void fretwork_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); static void fretwork_draw_wrapper(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); inline unsigned int fretwork_get_segment(int x, int y); SDL_Surface * fretwork_one, * fretwork_three, * fretwork_four, * fretwork_corner; Uint32 fretwork_api_version(void) { return(TP_MAGIC_API_VERSION); } int fretwork_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT|MODE_FULLSCREEN); } void fretwork_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { fretwork_r=r; fretwork_g=g; fretwork_b=b; fretwork_colorize(api,fretwork_one, fretwork_one_back); fretwork_colorize(api, fretwork_three, fretwork_three_back); fretwork_colorize(api, fretwork_four, fretwork_four_back); fretwork_colorize(api, fretwork_corner, fretwork_corner_back); } /* Adapted from flower.c */ static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src ) { int x, y; Uint8 r, g, b, a; SDL_LockSurface(src); SDL_LockSurface(dest); for (y = 0; y < src->h; y++) { for (x = 0; x < src->w; x++) { SDL_GetRGBA(api->getpixel(src, x, y), src->format, &r, &g, &b, &a); api->putpixel(dest, x, y, SDL_MapRGBA(dest->format, fretwork_r, fretwork_g, fretwork_b, a)); } } SDL_UnlockSurface(src); SDL_UnlockSurface(dest); } int fretwork_init(magic_api * api) { char fname[1024]; Uint8 i; //is always < 4, so Uint8 seems to be a good idea fretwork_images=(char **)malloc(sizeof(char *)*4); for (i = 0; i < 4; i++) fretwork_images[i]=(char *)malloc(sizeof(char)*1024); snprintf(fretwork_images[0], 1024*sizeof(char), "%s/images/magic/fretwork_one.png", api->data_directory); snprintf(fretwork_images[1], 1024*sizeof(char), "%s/images/magic/fretwork_three.png", api->data_directory); snprintf(fretwork_images[2], 1024*sizeof(char), "%s/images/magic/fretwork_four.png", api->data_directory); snprintf(fretwork_images[3], 1024*sizeof(char), "%s/images/magic/fretwork_corner.png", api->data_directory); fretwork_one=IMG_Load(fretwork_images[0]); fretwork_three=IMG_Load(fretwork_images[1]); fretwork_four=IMG_Load(fretwork_images[2]); fretwork_corner=IMG_Load(fretwork_images[3]); fretwork_one_back=IMG_Load(fretwork_images[0]); fretwork_three_back=IMG_Load(fretwork_images[1]); fretwork_four_back=IMG_Load(fretwork_images[2]); fretwork_corner_back=IMG_Load(fretwork_images[3]); img_w = fretwork_one->w; img_h = fretwork_one->h; snprintf(fname, sizeof(fname), "%s/sounds/magic/fretwork.ogg", api->data_directory); fretwork_snd = Mix_LoadWAV(fname); return(1); } int fretwork_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return 1; } SDL_Surface * fretwork_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/fretwork.png", api->data_directory); return(IMG_Load(fname)); } char * fretwork_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Fretwork")); } char * fretwork_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode==MODE_PAINT) return strdup(gettext_noop("Click and drag to draw repetitive patterns. ")); else return strdup(gettext_noop("Click to surround your picture with repetitive patterns.")); } int fretwork_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1;} void fretwork_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } void fretwork_shutdown(magic_api * api ATTRIBUTE_UNUSED) { Uint8 i; if (fretwork_snd!=NULL) Mix_FreeChunk(fretwork_snd); SDL_FreeSurface(fretwork_one); SDL_FreeSurface(fretwork_three); SDL_FreeSurface(fretwork_four); SDL_FreeSurface(fretwork_corner); SDL_FreeSurface(fretwork_one_back); SDL_FreeSurface(fretwork_three_back); SDL_FreeSurface(fretwork_four_back); SDL_FreeSurface(fretwork_corner_back); SDL_FreeSurface(canvas_backup); for (i = 0; i < 4; i++) free(fretwork_images[i]); free(fretwork_images); if (fretwork_status_of_segments != NULL) free(fretwork_status_of_segments); } void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED) { //we've to compute the quantity of segments in each direction canvas_backup=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); fretwork_segments_x=fretwork_math_ceil(canvas->w,img_w); fretwork_segments_y=fretwork_math_ceil(canvas->h,img_h); fretwork_status_of_segments=(Uint8 *)calloc(fretwork_segments_x*fretwork_segments_y + 1, sizeof(Uint8)); //segments starts at 1, while fretwork_status_of_segments[] starts at 0 fretwork_full_runs=1; } void fretwork_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED) { free(fretwork_status_of_segments); fretwork_status_of_segments = NULL; } // Interactivity functions static int fretwork_math_ceil(int x, int y) { int temp; temp=(int)x/y; if (x%y) return temp+1; else return temp; } inline unsigned int fretwork_get_segment(int x, int y) { int xx; //segments are numerated just like pixels int yy; //in computer graphics: left upper (=1), ... ,right upper, //left bottom, ... , right bottom xx=fretwork_math_ceil(x, img_w); yy=fretwork_math_ceil(y, img_h); return (yy-1)*fretwork_segments_x+xx; } inline void fretwork_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y) { *x=((segment%fretwork_segments_x)-1)*img_w; //useful to set update_rect as small as possible *y=(int)(segment/fretwork_segments_x)*img_h; } /* static void fretwork_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src) */ /* { */ /* magic_api * api = (magic_api *) ptr; */ /* Sint16 x, y; */ /* for (x=0; xw; x++) */ /* for (y=0; yh; y++) */ /* api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y)); */ /* } */ static void fretwork_flip_flop(void * ptr, SDL_Surface * dest, SDL_Surface * src) { magic_api * api = (magic_api *) ptr; Sint16 x, y; for (x=0; xw; x++) for (y=0; yh; y++) api->putpixel(dest, dest->w-1-x, dest->h-1-y, api->getpixel(src, x, y)); } static void fretwork_rotate (void * ptr, SDL_Surface * dest, SDL_Surface * src, _Bool direction) //src and dest must have same size { magic_api * api = (magic_api *) ptr; Sint16 x,y; if (direction) //rotate -90 degs { for (x = 0; xw; x++) for (y =0; yh; y++) api->putpixel(dest, x, y, api->getpixel(src,y,src->h-1-x)); } else //rotate +90 degs { for (x=0; xw; x++) for (y=0; yh; y++) api->putpixel(dest,x,y,api->getpixel(src,src->h-y-1,x)); } } void fretwork_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) { int left_x, right_x, top_y, bottom_y; fretwork_segment_modified_last = 0; if (mode==MODE_PAINT) { fretwork_segment_last_clicked=fretwork_get_segment(x,y); fretwork_drag(api, which, canvas, snapshot, x, y, x, y, update_rect); } else { if (fretwork_full_runs<=min(fretwork_segments_x,fretwork_segments_y)/2) { left_x=img_w*fretwork_full_runs; right_x=img_w*fretwork_segments_x-img_w*fretwork_full_runs; top_y=img_h*fretwork_full_runs; bottom_y=img_h*fretwork_segments_y-img_h*(fretwork_full_runs-1); //left line api->line((void *) api, which, canvas, snapshot, left_x, top_y, left_x, bottom_y, img_w/2, fretwork_draw_wrapper); //top line api->line((void *) api, which, canvas, snapshot, left_x, top_y, right_x, top_y, img_w/2, fretwork_draw_wrapper); //bottom line api->line((void *) api, which, canvas, snapshot, left_x, bottom_y, right_x, bottom_y, img_w/2, fretwork_draw_wrapper); //right line api->line((void *) api, which, canvas, snapshot, right_x, top_y, right_x, bottom_y, img_w/2, fretwork_draw_wrapper); fretwork_full_runs +=1; update_rect->x=0; update_rect->y=0; update_rect->w=canvas->w; update_rect->h=canvas->h; } } } static Uint8 fretwork_select_image(Uint16 segment) { int take_up, take_down; int val_up, val_down, val_left, val_right; int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0; int from_top_right = 0, from_top_left = 0, from_bottom_right = 0, from_bottom_left = 0; int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0; //Checking from were we come... if (fretwork_segment_modified_last>0) { if (segment == fretwork_segment_modified_last + 1) from_left = 1; else if (segment == fretwork_segment_modified_last - 1) from_right = 1; else if (segment == fretwork_segment_modified_last - fretwork_segments_x) from_bottom = 1; else if (segment == fretwork_segment_modified_last + fretwork_segments_x) from_top = 1; // Very very few cases will reach this, segments are joining by the corner // We need to add a new segment to join by side, adding clockwise else if (segment == fretwork_segment_modified_last + fretwork_segments_x + 1) { from_top_left = 1; fretwork_segment_to_add = segment - fretwork_segments_x; } else if (segment == fretwork_segment_modified_last + fretwork_segments_x - 1) { from_top_right = 1; fretwork_segment_to_add = segment + 1; } else if (segment == fretwork_segment_modified_last - fretwork_segments_x - 1) { from_bottom_right = 1; fretwork_segment_to_add = segment + fretwork_segments_x; } else if (segment == fretwork_segment_modified_last - fretwork_segments_x + 1) { from_bottom_left = 1; fretwork_segment_to_add = segment -1; } } take_up=segment-fretwork_segments_x; if (take_up<=0) val_up = SEG_NONE; else val_up = fretwork_status_of_segments[take_up]; take_down=segment+fretwork_segments_x; if (take_down>(signed)(fretwork_segments_x*fretwork_segments_y)) val_down = SEG_NONE; else val_down = fretwork_status_of_segments[take_down]; if ((segment%fretwork_segments_x)==1) val_left=SEG_NONE; else val_left = fretwork_status_of_segments[segment-1]; if ((segment%fretwork_segments_x)==0) val_right=SEG_NONE; else val_right = fretwork_status_of_segments[segment+1]; if ( from_left || (val_left & SEG_RIGHT) || from_bottom_left) { LEFT = 1;} if ( from_right || (val_right & SEG_LEFT) || from_top_right) RIGHT=1; if ( from_top || (val_up & SEG_BOTTOM) || from_top_left) TOP=1; if (from_bottom || (val_down & SEG_TOP) || from_bottom_right) BOTTOM=1; if (TOP && BOTTOM && LEFT && RIGHT) return SEG_LEFT_RIGHT_TOP_BOTTOM; if (LEFT && RIGHT && TOP) return SEG_LEFT_RIGHT_TOP; if (LEFT && RIGHT && BOTTOM) return SEG_LEFT_RIGHT_BOTTOM; if (TOP && BOTTOM && LEFT) return SEG_LEFT_TOP_BOTTOM; if (TOP && BOTTOM && RIGHT) return SEG_RIGHT_TOP_BOTTOM; if (LEFT &&RIGHT) return SEG_LEFT_RIGHT; if (TOP&&BOTTOM) return SEG_TOP_BOTTOM; if (LEFT&&TOP) return SEG_LEFT_TOP; if (LEFT&&BOTTOM) return SEG_LEFT_BOTTOM; if (RIGHT&&TOP) return SEG_RIGHT_TOP; if (RIGHT&&BOTTOM) return SEG_RIGHT_BOTTOM; if (LEFT|RIGHT) return SEG_LEFT_RIGHT; //if (TOP||BOTTOM) return SEG_TOP_BOTTOM; } static void fretwork_draw(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y ATTRIBUTE_UNUSED, unsigned int segment) { magic_api * api = (magic_api *) ptr; SDL_Surface * result, * temp; Uint8 image; _Bool use_temp; use_temp=0; if ((segment<1)|(segment>fretwork_segments_x*fretwork_segments_y)) return; fretwork_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y); modification_rect.h=img_w; modification_rect.w=img_h; image=fretwork_select_image(segment); //select the image to display if (fretwork_status_of_segments[segment] == image) return; fretwork_status_of_segments[segment]=image; //and write it to global table result=SDL_CreateRGBSurface(SDL_ANYFORMAT, img_w, img_h, fretwork_one->format->BitsPerPixel, fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask, fretwork_one->format->Amask); temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, img_w, img_h, fretwork_one->format->BitsPerPixel, fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask, fretwork_one->format->Amask); SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); switch(image) { case 0: case SEG_TOP_BOTTOM: SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); SDL_BlitSurface(fretwork_one, NULL, result, NULL); break; case SEG_LEFT_RIGHT: SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); fretwork_rotate(api, temp, fretwork_one, 1); use_temp=1; break; case SEG_LEFT_RIGHT_TOP_BOTTOM: SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); SDL_BlitSurface(fretwork_four, NULL, result, NULL); break; case SEG_LEFT_RIGHT_TOP: SDL_BlitSurface(fretwork_three, NULL, result, NULL); break; case SEG_LEFT_RIGHT_BOTTOM: fretwork_flip_flop(api, temp, fretwork_three); use_temp=1; break; case SEG_LEFT_TOP_BOTTOM: fretwork_rotate(api, temp, fretwork_three, 0); use_temp=1; break; case SEG_RIGHT_TOP_BOTTOM: fretwork_rotate(api, temp, fretwork_three, 1); use_temp=1; break; case SEG_RIGHT_TOP: SDL_BlitSurface(fretwork_corner, NULL, result, NULL); break; case SEG_RIGHT_BOTTOM: fretwork_rotate(api, temp, fretwork_corner,1); use_temp=1; break; case SEG_LEFT_TOP: fretwork_rotate(api, temp, fretwork_corner, 0); use_temp=1; break; case SEG_LEFT_BOTTOM: fretwork_flip_flop(api, temp, fretwork_corner); use_temp=1; break; } if (use_temp) SDL_BlitSurface(temp, NULL, result, NULL); SDL_FreeSurface(temp); SDL_BlitSurface(result, NULL, canvas, &modification_rect); SDL_FreeSurface(result); api->playsound(fretwork_snd, (x * 255) / canvas->w, 255); } static void fretwork_draw_wrapper(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { fretwork_segment_modified=fretwork_get_segment(x,y); fretwork_draw((void *) ptr, which, canvas, last, x, y, fretwork_segment_modified); if (fretwork_segment_modified_last>0) { fretwork_draw((void *) ptr, which, canvas, last, x, y, fretwork_segment_modified_last); fretwork_extract_coords_from_segment(fretwork_segment_start_rectangle, &modification_rect.x, &modification_rect.y); modification_rect.w=fretwork_update_rectangle_width*img_w; modification_rect.h=fretwork_update_rectangle_height*img_h; } if (fretwork_segment_to_add>0){ fretwork_draw((void *) ptr, which, canvas, last, x, y, fretwork_segment_to_add); fretwork_draw((void *) ptr, which, canvas, last, x, y, fretwork_segment_modified_last); fretwork_segment_to_add=0;} fretwork_segment_modified_last=fretwork_segment_modified; } void fretwork_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h; if ((xw)&&(yh)&&(oxw)&&(oyh)&&((signed)x>0)&&((signed)y>0)&&((signed)ox>0)&&((signed)oy>0)) { api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, img_w/2, fretwork_draw_wrapper); // This should be improved, maybe passed to fretwork_draw() start_x=min(ox,x); end_x=max(ox,x); start_y=min(oy,y); end_y=max(oy,y); segment_start=fretwork_get_segment(start_x-img_w, start_y-img_h); segment_end=fretwork_get_segment(end_x+img_w,end_y+img_h); x=((segment_start%fretwork_segments_x)-1)*img_w; y=(int)(segment_start/fretwork_segments_x)*img_h; w=((segment_end%fretwork_segments_x)-1)*img_w-x+img_w; h=(int)(segment_end/fretwork_segments_x)*img_h-y+img_h; update_rect->x=x; update_rect->y=y; update_rect->w=w; update_rect->h=h;} }