/* grass.c Grass Magic Tool Plugin Tux Paint - A simple drawing program for children. by Albert Cahalan Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: grass.c,v 1.13 2011/11/26 22:04:50 perepujal Exp $ */ #include #include #include /* for RAND_MAX */ #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ static Mix_Chunk * grass_snd; static Uint8 grass_r, grass_g, grass_b; static SDL_Surface * img_grass; // Prototypes int grass_init(magic_api * api); Uint32 grass_api_version(void); int grass_get_tool_count(magic_api * api); SDL_Surface * grass_get_icon(magic_api * api, int which); char * grass_get_name(magic_api * api, int which); char * grass_get_description(magic_api * api, int which, int mode); void grass_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void grass_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void grass_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void grass_shutdown(magic_api * api); void grass_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int grass_requires_colors(magic_api * api, int which); static void do_grass(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static int log2int(int x); void grass_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void grass_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int grass_modes(magic_api * api, int which); // No setup required: int grass_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/grass.wav", api->data_directory); grass_snd = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/images/magic/grass_data.png", api->data_directory); img_grass = IMG_Load(fname); return(1); } Uint32 grass_api_version(void) { return(TP_MAGIC_API_VERSION); } // We have multiple tools: int grass_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(1); } // Load our icons: SDL_Surface * grass_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/grass.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * grass_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Grass"))); } // Return our descriptions, localized: char * grass_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Click and move to draw grass. Don’t forget the dirt!"))); } // Affect the canvas on drag: void grass_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 4, do_grass); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 64; update_rect->y = oy - 64; update_rect->w = 128; update_rect->h = 192; api->playsound(grass_snd, (x * 255) / canvas->w, (y * 255) / canvas->h); } // Affect the canvas on click: void grass_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { grass_drag(api, which, canvas, last, x, y, x, y, update_rect); } void grass_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void grass_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (grass_snd != NULL) Mix_FreeChunk(grass_snd); } // Record the color from Tux Paint: void grass_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) { grass_r = r; grass_g = g; grass_b = b; } // Use colors: int grass_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } static void do_grass(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; // grass color: 82,180,17 static int bucket; double tmp_red, tmp_green, tmp_blue; Uint8 r, g, b, a; SDL_Rect src, dest; if (!api->button_down()) bucket = 0; bucket += (3.5 + (rand() / (double) RAND_MAX)) * 7.0; while (bucket >= 0) { int rank = log2int(((double) y / canvas->h) * (0.99 + (rand() / (double) RAND_MAX)) * 64); int ah = 1 << rank; bucket -= ah; src.x = (rand() % 4) * 64; src.y = ah; src.w = 64; src.h = ah; dest.x = x - 32; dest.y = y - 30 + (int) ((rand() / (double) RAND_MAX) * 30); tmp_red = api->sRGB_to_linear(grass_r) * 2.0 + (rand() / (double) RAND_MAX); tmp_green = api->sRGB_to_linear(grass_g) * 2.0 + (rand() / (double) RAND_MAX); tmp_blue = api->sRGB_to_linear(grass_b) * 2.0 + api->sRGB_to_linear(17); for (yy = 0; yy < ah; yy++) { for (xx = 0; xx < 64; xx++) { double rd, gd, bd; SDL_GetRGBA(api->getpixel(img_grass, xx + src.x, yy + src.y), img_grass->format, &r, &g, &b, &a); rd = api->sRGB_to_linear(r) * 8.0 + tmp_red; rd = rd * (a / 255.0) / 11.0; gd = api->sRGB_to_linear(g) * 8.0 + tmp_green; gd = gd * (a / 255.0) / 11.0; bd = api->sRGB_to_linear(b) * 8.0 + tmp_blue; bd = bd * (a / 255.0) / 11.0; SDL_GetRGB(api->getpixel(canvas, xx + dest.x, yy + dest.y), canvas->format, &r, &g, &b); r = api->linear_to_sRGB(api->sRGB_to_linear(r) * (1.0 - a / 255.0) + rd); g = api->linear_to_sRGB(api->sRGB_to_linear(g) * (1.0 - a / 255.0) + gd); b = api->linear_to_sRGB(api->sRGB_to_linear(b) * (1.0 - a / 255.0) + bd); api->putpixel(canvas, xx + dest.x, yy + dest.y, SDL_MapRGB(canvas->format, r, g, b)); } } } } // this one rounds down static int log2int(int x) { int y = 0; if (x <= 1) return 0; x >>= 1; while (x) { x >>= 1; y++; } return y; } void grass_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void grass_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int grass_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT); }