/* rosette.c Rosette Magic Tools Plugin + Picasso Magic Tools Plugin Tux Paint - A simple drawing program for children. Credits: Adam 'foo-script' Rakowski Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) */ // sound only plays on release // also same sound for both tools #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include //for sin, cos, ... #define ROSETTE_R 8 //circle's diameter static int xmid, ymid; struct rosette_rgb { Uint8 r, g, b; }; struct rosette_rgb rosette_colors; Mix_Chunk * rosette_snd; // Housekeeping functions Uint32 rosette_api_version(void); void rosette_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int rosette_init(magic_api * api); int rosette_get_tool_count(magic_api * api); SDL_Surface * rosette_get_icon(magic_api * api, int which); char * rosette_get_name(magic_api * api, int which); char * rosette_get_description(magic_api * api, int which, int mode); int rosette_requires_colors(magic_api * api, int which); void rosette_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void rosette_shutdown(magic_api * api); void rosette_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void rosette_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); void rosette_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int rosette_modes(magic_api * api, int which); void rosette_circle(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); Uint32 rosette_api_version(void) { return(TP_MAGIC_API_VERSION); } void rosette_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure { rosette_colors.r=r; rosette_colors.g=g; rosette_colors.b=b; } int rosette_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/picasso.ogg", api->data_directory); rosette_snd = Mix_LoadWAV(fname); return(1); } int rosette_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return 2; } SDL_Surface * rosette_get_icon(magic_api * api, int which) { char fname[1024]; if (!which) snprintf(fname, sizeof(fname), "%s/images/magic/rosette.png", api->data_directory); else snprintf(fname, sizeof(fname), "%s/images/magic/picasso.png", api->data_directory); return(IMG_Load(fname)); } char * rosette_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { if (!which) return strdup(gettext_noop("Rosette")); else return strdup(gettext_noop("Picasso"));} char * rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) { if (!which) return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits? else return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing? } int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } void rosette_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } void rosette_shutdown(magic_api * api ATTRIBUTE_UNUSED) { Mix_FreeChunk(rosette_snd); } // Interactivity functions void rosette_circle(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++) for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++) if (api->in_circle(xx - x , yy - y , ROSETTE_R/2)) api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, rosette_colors.r, rosette_colors.g, rosette_colors.b)); } void rosette_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y) { magic_api * api = (magic_api *) ptr; double angle; double xx, yy; //distance to the center of the image int x1, y1, x2, y2; xx=(double)(xmid-x); yy=(double)(y-ymid); if (which==0) { angle=2*M_PI/3; //an angle between brushes x1=(int)(xx*cos(angle)-yy*sin(angle)); y1=(int)(xx*sin(angle)+yy*cos(angle)); x2=(int)(xx*cos(2*angle)-yy*sin(2*angle)); y2=(int)(xx*sin(2*angle)+yy*cos(2*angle)); } else { angle=atan(yy/xx); if ((xx<0) && (yy>0)) angle+=M_PI; if ((xx<0) && (yy<0)) angle+=M_PI; if ((xx>0) && (yy<0)) angle+=2*M_PI; if ((y==ymid) && (xx<0)) angle=M_PI; x1=(int)(xx*cos(2*angle)-yy*sin(2*angle)); y1=(int)(xx*sin(2*angle)-yy*cos(angle)); x2=(int)(xx*cos(2*angle)-yy*sin(2*angle)); y2=(int)(xx*sin(2*angle)+yy*cos(2*angle)); } rosette_circle(api, which, canvas, snapshot, x, y); rosette_circle(api, which, canvas, snapshot, (-1)*(x1-xmid), y1+ymid); rosette_circle(api, which, canvas, snapshot, (-1)*(x2-xmid), y2+ymid); } void rosette_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1, rosette_draw); api->playsound(rosette_snd, (x * 255) / canvas->w, 255); update_rect->x=update_rect->y=0; update_rect->w=canvas->w; update_rect->h=canvas->h; } void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { rosette_drag(api, which, canvas, last, x, y, x, y, update_rect); } void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { xmid=canvas->w/2; ymid=canvas->h/2; } void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int rosette_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT); }