/* sharpen.c Sharpen, Trace Contour and Silhouette Magic Tool Plugin Tux Paint - A simple drawing program for children. Credits: Andrew Corcoran Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: May 6, 2009 $Id: sharpen.c,v 1.22 2011/12/17 23:46:13 perepujal Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include #ifndef gettext_noop #define gettext_noop(String) String #endif /* Our globals: */ enum { TOOL_TRACE, TOOL_SHARPEN, TOOL_SILHOUETTE, sharpen_NUM_TOOLS }; static const int THRESHOLD = 50; static const int sharpen_RADIUS = 16; static const double SHARPEN = 0.5; static Mix_Chunk * sharpen_snd_effect[sharpen_NUM_TOOLS]; const char * sharpen_snd_filenames[sharpen_NUM_TOOLS] = { "edges.ogg", "sharpen.ogg", "silhouette.ogg" }; const char * sharpen_icon_filenames[sharpen_NUM_TOOLS] = { "edges.png", "sharpen.png", "silhouette.png" }; const char * sharpen_names[sharpen_NUM_TOOLS] = { gettext_noop("Edges"), gettext_noop("Sharpen"), gettext_noop("Silhouette") }; const char * sharpen_descs[sharpen_NUM_TOOLS][2] = { {gettext_noop("Click and move the mouse to trace edges in parts of your picture."), gettext_noop("Click to trace edges in your entire picture."),}, {gettext_noop("Click and move the mouse to sharpen parts of your picture."), gettext_noop("Click to sharpen the entire picture."),}, {gettext_noop("Click and move the mouse to create a black and white silhouette."), gettext_noop("Click to create a black and white silhouette of your entire picture.")}, }; Uint32 sharpen_api_version(void); int sharpen_init(magic_api * api); int sharpen_get_tool_count(magic_api * api); SDL_Surface * sharpen_get_icon(magic_api * api, int which); char * sharpen_get_name(magic_api * api, int which); char * sharpen_get_description(magic_api * api, int which, int mode); static int sharpen_grey(Uint8 r1,Uint8 g1,Uint8 b1); static void do_sharpen_pixel(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_sharpen_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which); static void do_sharpen_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void sharpen_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void sharpen_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void sharpen_shutdown(magic_api * api); void sharpen_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int sharpen_requires_colors(magic_api * api, int which); void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int sharpen_modes(magic_api * api, int which); Uint32 sharpen_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int sharpen_init(magic_api * api){ int i; char fname[1024]; for (i = 0; i < sharpen_NUM_TOOLS; i++){ snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, sharpen_snd_filenames[i]); sharpen_snd_effect[i] = Mix_LoadWAV(fname); } return(1); } // We have multiple tools: int sharpen_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(sharpen_NUM_TOOLS); } // Load our icons: SDL_Surface * sharpen_get_icon(magic_api * api, int which){ char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, sharpen_icon_filenames[which]); return(IMG_Load(fname)); } // Return our names, localized: char * sharpen_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ return(strdup(gettext_noop(sharpen_names[which]))); } // Return our descriptions, localized: char * sharpen_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){ return(strdup(gettext_noop(sharpen_descs[which][mode-1]))); } //Calculates the grey scale value for a rgb pixel static int sharpen_grey(Uint8 r1,Uint8 g1,Uint8 b1){ return 0.3*r1+.59*g1+0.11*b1; } // Do the effect: static void do_sharpen_pixel(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ magic_api * api = (magic_api *) ptr; Uint8 r1, g1, b1; int grey; int i,j; double sobel_1=0,sobel_2=0; double temp; //Sobel weighting masks const int sobel_weights_1[3][3] = { {1,2,1}, {0,0,0}, {-1,-2,-1}}; const int sobel_weights_2[3][3] = { {-1,0,1}, {-2,0,2}, {-1,0,1}}; sobel_1=0; sobel_2=0; for (i=-1;i<2;i++){ for(j=-1; j<2; j++){ //No need to check if inside canvas, getpixel does it for us. SDL_GetRGB(api->getpixel(last, x+i, y+j), last->format, &r1, &g1, &b1); grey = sharpen_grey(r1,g1,b1); sobel_1 += grey * sobel_weights_1[i+1][j+1]; sobel_2 += grey * sobel_weights_2[i+1][j+1]; } } temp = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2); temp = (temp/1443)*255.0; // set image to white where edge value is below THRESHOLD if (which == TOOL_TRACE){ if (tempputpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255)); } } //Simply display the edge values - provides a nice black and white silhouette image else if (which == TOOL_SILHOUETTE){ api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp, temp, temp)); } //Add the edge values to the original image, creating a more distinct jump in contrast at edges else if(which == TOOL_SHARPEN){ SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1); api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * temp, 255.0), clamp(0.0, g1 + SHARPEN * temp, 255.0), clamp(0.0, b1 + SHARPEN * temp, 255.0))); } } // Do the effect for the full image static void do_sharpen_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){ // magic_api * api = (magic_api *) ptr; int x,y; for (y = 0; y < last->h; y++){ for (x=0; x < last->w; x++){ do_sharpen_pixel(ptr, which, canvas, last, x, y); } } } //do the effect for the brush static void do_sharpen_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ int xx, yy; magic_api * api = (magic_api *) ptr; for (yy = y - sharpen_RADIUS; yy < y + sharpen_RADIUS; yy++) { for (xx = x - sharpen_RADIUS; xx < x + sharpen_RADIUS; xx++) { if (api->in_circle(xx - x, yy - y, sharpen_RADIUS) && !api->touched(xx, yy)) { do_sharpen_pixel(api, which, canvas, last, xx, yy); } } } } // Affect the canvas on drag: void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect){ api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_sharpen_brush); api->playsound(sharpen_snd_effect[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - sharpen_RADIUS; update_rect->y = oy - sharpen_RADIUS; update_rect->w = (x + sharpen_RADIUS) - update_rect->x; update_rect->h = (y + sharpen_RADIUS) - update_rect->y; } // Affect the canvas on click: void sharpen_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect){ if (mode == MODE_PAINT) sharpen_drag(api, which, canvas, last, x, y, x, y, update_rect); else{ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; do_sharpen_full(api, canvas, last, which); api->playsound(sharpen_snd_effect[which], 128, 255); } } // Affect the canvas on release: void sharpen_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void sharpen_shutdown(magic_api * api ATTRIBUTE_UNUSED) { //Clean up sounds int i; for(i=0; i