# Copyright (C) 2012 Canonical Ltd. # Written by Colin Watson . # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA """Parse the output of kbdnames-maker.""" from collections import defaultdict import gzip import io _default_filename = "/usr/lib/ubiquity/console-setup/kbdnames.gz" class KeyboardNames: def __init__(self, filename=_default_filename): self._current_lang = None self._filename = filename self._clear() def _clear(self): self._layout_by_id = {} self._layout_by_human = {} self._variant_by_id = defaultdict(dict) self._variant_by_human = defaultdict(dict) def _load_file(self, lang, kbdnames): # TODO cjwatson 2012-07-19: Work around # http://bugs.python.org/issue10791 in Python 3.2. When we can rely # on 3.3, this should be: # for line in kbdnames: # line = line.rstrip("\n") for line in kbdnames.read().splitlines(): got_lang, element, name, value = line.split("*", 3) if got_lang != lang: continue if element == "layout": self._layout_by_id[name] = value self._layout_by_human[value] = name elif element == "variant": variantname, variantdesc = value.split("*", 1) self._variant_by_id[name][variantname] = variantdesc self._variant_by_human[name][variantdesc] = variantname def _load(self, lang): if lang == self._current_lang: return # Saving memory is more important than parsing time in the # relatively rare case of changing languages, so we only keep data # around for a single language. self._clear() raw = gzip.open(self._filename) try: with io.TextIOWrapper(raw) as kbdnames: self._load_file(lang, kbdnames) finally: raw.close() self._current_lang = lang def has_language(self, lang): self._load(lang) return bool(self._layout_by_id) def has_layout(self, lang, name): self._load(lang) return name in self._layout_by_id def layout_human(self, lang, name): self._load(lang) return self._layout_by_id[name] def layout_id(self, lang, value): self._load(lang) return self._layout_by_human[value] def has_variants(self, lang, layout): self._load(lang) return layout in self._variant_by_id def has_variant(self, lang, layout, name): self._load(lang) return (layout in self._variant_by_id and name in self._variant_by_id[layout]) def variant_human(self, lang, layout, name): self._load(lang) return self._variant_by_id[layout][name] def variant_id(self, lang, layout, value): self._load(lang) return self._variant_by_human[layout][value] _keyboard_names = None def _get_keyboard_names(): """Return a singleton KeyboardNames instance.""" global _keyboard_names if _keyboard_names is None: _keyboard_names = KeyboardNames() return _keyboard_names def has_language(lang): """Are there any keyboard names for this language?""" kn = _get_keyboard_names() return kn.has_language(lang) def has_layout(lang, name): """Does this layout ID exist for this language?""" kn = _get_keyboard_names() return kn.has_layout(lang, name) def layout_human(lang, name): """Return a human layout name given a layout ID.""" kn = _get_keyboard_names() return kn.layout_human(lang, name) def layout_id(lang, value): """Return a layout ID given a human layout name.""" kn = _get_keyboard_names() return kn.layout_id(lang, value) def has_variants(lang, layout): """Are there any variants for this language and layout ID?""" kn = _get_keyboard_names() return kn.has_variants(lang, layout) def has_variant(lang, layout, name): """Does this variant ID exist for this language and layout ID?""" kn = _get_keyboard_names() return kn.has_variant(lang, layout, name) def variant_human(lang, layout, name): """Return a human variant name given layout and variant IDs.""" kn = _get_keyboard_names() return kn.variant_human(lang, layout, name) def variant_id(lang, layout, value): """Return a variant ID given a layout ID and a human variant name.""" kn = _get_keyboard_names() return kn.variant_id(lang, layout, value)