/* -*- Mode: Vala; indent-tabs-mode: nil; tab-width: 4 -*-
*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Robert Ancell
*/
public const int grid_size = 40;
public class UnityGreeter
{
public static UnityGreeter singleton;
public signal void show_message (string text, LightDM.MessageType type);
public signal void show_prompt (string text, LightDM.PromptType type);
public signal void authentication_complete ();
public bool test_mode = false;
public bool session_started = false;
public string last_respond_response;
public bool orca_needs_kick;
public bool is_authenticated ()
{
return false;
}
public void authenticate (string? userid = null)
{
}
public void authenticate_as_guest ()
{
}
public void authenticate_remote (string? session, string? userid)
{
}
public void cancel_authentication ()
{
}
public void respond (string response)
{
last_respond_response = response;
}
public string authentication_user ()
{
return "";
}
public string default_session_hint ()
{
return "";
}
public string select_user_hint ()
{
return "";
}
public bool _show_manual_login_hint = true;
public bool show_manual_login_hint ()
{
return _show_manual_login_hint;
}
public bool _show_remote_login_hint = true;
public bool show_remote_login_hint ()
{
return _show_remote_login_hint;
}
public bool _hide_users_hint = false;
public bool hide_users_hint ()
{
return _hide_users_hint;
}
public bool _has_guest_account_hint = true;
public bool has_guest_account_hint ()
{
return _has_guest_account_hint;
}
public bool start_session (string? session, Background bg)
{
session_started = true;
return true;
}
public void push_list (GreeterList widget)
{
}
public void pop_list ()
{
}
public string? get_state (string key)
{
return null;
}
public void set_state (string key, string value)
{
}
public static void add_style_class (Gtk.Widget widget)
{
/* Add style context class lightdm-user-list */
var ctx = widget.get_style_context ();
ctx.add_class ("lightdm");
}
}