# Translation of gcompris_qt to Norwegian Nynorsk # # Karl Ove Hufthammer , 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2012, 2014, 2015, 2016, 2017, 2018. msgid "" msgstr "" "Project-Id-Version: gcompris_qt\n" "PO-Revision-Date: 2018-05-06 14:29+0100\n" "Last-Translator: Karl Ove Hufthammer \n" "Language-Team: Norwegian Nynorsk \n" "Language: nn\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Language: nn\n" "X-Qt-Contexts: true\n" "X-Environment: kde\n" "X-Accelerator-Marker: &\n" "X-Text-Markup: qtrich\n" "X-Generator: Lokalize 2.0\n" "X-Qt-Contexts: true\n" #. Activity title #: activities/advanced_colors/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Advanced colors" msgstr "Avanserte fargar" #. Help title #: activities/advanced_colors/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Select the butterfly of the correct color" msgstr "Vel sommarfuglen med rett farge" #. Help goal #: activities/advanced_colors/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to recognize unusual colors." msgstr "Læra namna på meir sjeldne fargar." #. Help prerequisite #: activities/advanced_colors/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can read" msgstr "Du må kunna lesa." #. Help manual #: activities/advanced_colors/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You will see dancing butterflies of different colors and a question. You " "have to find the correct butterfly and touch it." msgstr "" "Du får sjå dansande sommarfuglar med forskjellige fargar, og vert bedd om å " "finna sommarfuglen som har ein spesiell farge. Finn sommarfuglen og trykk på " "han." #. Look at http://gcompris.net/wiki/Advanced_color_translation to see all the advanced colors Color #FF7F50 #. ---------- #. Color #FF7F50 #: activities/advanced_colors/advanced_colors.js:26 #: activities/advanced_colors/advanced_colors.js:541 msgctxt "advanced_colors|" msgid "Find the coral butterfly" msgstr "Finn den korallraude sommarfuglen" #. Color #7F1734 #: activities/advanced_colors/advanced_colors.js:31 #: activities/advanced_colors/advanced_colors.js:68 #: activities/advanced_colors/advanced_colors.js:608 #: activities/advanced_colors/advanced_colors.js:657 #: activities/advanced_colors/advanced_colors.js:729 #: activities/advanced_colors/advanced_colors.js:746 #: activities/advanced_colors/advanced_colors.js:860 msgctxt "advanced_colors|" msgid "Find the claret butterfly" msgstr "Finn den mørk vinraude sommarfuglen" #. Color #000080 #: activities/advanced_colors/advanced_colors.js:36 #: activities/advanced_colors/advanced_colors.js:335 #: activities/advanced_colors/advanced_colors.js:573 msgctxt "advanced_colors|" msgid "Find the navy butterfly" msgstr "Finn den marineblå sommarfuglen" #. Color #FBEC5D #: activities/advanced_colors/advanced_colors.js:41 #: activities/advanced_colors/advanced_colors.js:78 msgctxt "advanced_colors|" msgid "Find the corn butterfly" msgstr "Finn den maisgule sommarfuglen" #. Color #0047AB #: activities/advanced_colors/advanced_colors.js:46 #: activities/advanced_colors/advanced_colors.js:83 msgctxt "advanced_colors|" msgid "Find the cobalt butterfly" msgstr "Finn den koboltblå sommarfuglen" #. Color #00FFFF #: activities/advanced_colors/advanced_colors.js:51 #: activities/advanced_colors/advanced_colors.js:88 #: activities/advanced_colors/advanced_colors.js:494 msgctxt "advanced_colors|" msgid "Find the cyan butterfly" msgstr "Finn den cyanblå sommarfuglen" #. Color #954535 #: activities/advanced_colors/advanced_colors.js:56 #: activities/advanced_colors/advanced_colors.js:93 #: activities/advanced_colors/advanced_colors.js:536 #: activities/advanced_colors/advanced_colors.js:603 #: activities/advanced_colors/advanced_colors.js:615 #: activities/advanced_colors/advanced_colors.js:699 msgctxt "advanced_colors|" msgid "Find the chestnut butterfly" msgstr "Finn den kastanjebrune sommarfuglen" #. Color #AB784E #: activities/advanced_colors/advanced_colors.js:61 #: activities/advanced_colors/advanced_colors.js:98 msgctxt "advanced_colors|" msgid "Find the almond butterfly" msgstr "Finn den mandelfarga sommarfuglen" #. Color #0F52BA #: activities/advanced_colors/advanced_colors.js:73 #: activities/advanced_colors/advanced_colors.js:855 msgctxt "advanced_colors|" msgid "Find the sapphire butterfly" msgstr "Finn den safirblå sommarfuglen" #. Color #E0115F #: activities/advanced_colors/advanced_colors.js:103 #: activities/advanced_colors/advanced_colors.js:224 msgctxt "advanced_colors|" msgid "Find the ruby butterfly" msgstr "Finn den rubinraude sommarfuglen" #. Color #882D17 #: activities/advanced_colors/advanced_colors.js:110 #: activities/advanced_colors/advanced_colors.js:835 msgctxt "advanced_colors|" msgid "Find the sienna butterfly" msgstr "Finn den sienajordfarga sommarfuglen" #. Color #BCB88A #: activities/advanced_colors/advanced_colors.js:115 msgctxt "advanced_colors|" msgid "Find the sage butterfly" msgstr "Finn den matt grågrøne sommarfuglen" #. Color #FF8C69 #: activities/advanced_colors/advanced_colors.js:120 #: activities/advanced_colors/advanced_colors.js:524 #: activities/advanced_colors/advanced_colors.js:714 msgctxt "advanced_colors|" msgid "Find the salmon butterfly" msgstr "Finn den lakseraude sommarfuglen" #. Color #704214 #: activities/advanced_colors/advanced_colors.js:125 #: activities/advanced_colors/advanced_colors.js:477 #: activities/advanced_colors/advanced_colors.js:798 msgctxt "advanced_colors|" msgid "Find the sepia butterfly" msgstr "Finn den sepiabrune sommarfuglen" #. Color #E4BB25 #: activities/advanced_colors/advanced_colors.js:130 msgctxt "advanced_colors|" msgid "Find the sulfur butterfly" msgstr "Finn den svovelgule sommarfuglen" #. Color #DB6D7B #: activities/advanced_colors/advanced_colors.js:135 #: activities/advanced_colors/advanced_colors.js:825 msgctxt "advanced_colors|" msgid "Find the tea butterfly" msgstr "Finn den lyseraude sommarfuglen" #. Color #BFFF00 #: activities/advanced_colors/advanced_colors.js:140 msgctxt "advanced_colors|" msgid "Find the lime butterfly" msgstr "Finn den limegrøne sommarfuglen" #. Color #40E0D0 #: activities/advanced_colors/advanced_colors.js:145 msgctxt "advanced_colors|" msgid "Find the turquoise butterfly" msgstr "Finn den turkise sommarfuglen" #. Color #73B881 #: activities/advanced_colors/advanced_colors.js:152 msgctxt "advanced_colors|" msgid "Find the absinthe butterfly" msgstr "Finn den absintgrøne sommarfuglen" #. Color #C04000 #: activities/advanced_colors/advanced_colors.js:157 msgctxt "advanced_colors|" msgid "Find the mahogany butterfly" msgstr "Finn den mahognibrune sommarfuglen" #. Color #7FFFD4 #: activities/advanced_colors/advanced_colors.js:162 #: activities/advanced_colors/advanced_colors.js:771 msgctxt "advanced_colors|" msgid "Find the aquamarine butterfly" msgstr "Finn den akvamarine sommarfuglen" #. Color #F2F0E6 #: activities/advanced_colors/advanced_colors.js:167 #: activities/advanced_colors/advanced_colors.js:531 msgctxt "advanced_colors|" msgid "Find the alabaster butterfly" msgstr "Finn den alabastkvite sommarfuglen" #. Color #FFBF00 #: activities/advanced_colors/advanced_colors.js:172 #: activities/advanced_colors/advanced_colors.js:719 msgctxt "advanced_colors|" msgid "Find the amber butterfly" msgstr "Finn den ravgule sommarfuglen" #. Color #9966CC #: activities/advanced_colors/advanced_colors.js:177 msgctxt "advanced_colors|" msgid "Find the amethyst butterfly" msgstr "Finn den ametystfarga sommarfuglen" #. Color #F5EACC #: activities/advanced_colors/advanced_colors.js:182 #: activities/advanced_colors/advanced_colors.js:650 #: activities/advanced_colors/advanced_colors.js:783 msgctxt "advanced_colors|" msgid "Find the anise butterfly" msgstr "Finn den anisgrøne sommarfuglen" #. Color #E34234 #: activities/advanced_colors/advanced_colors.js:187 #: activities/advanced_colors/advanced_colors.js:367 #: activities/advanced_colors/advanced_colors.js:566 msgctxt "advanced_colors|" msgid "Find the vermilion butterfly" msgstr "Finn den sinoberraude sommarfuglen" #. Color #EEEBEB #: activities/advanced_colors/advanced_colors.js:194 msgctxt "advanced_colors|" msgid "Find the ceruse butterfly" msgstr "Finn den blykvite sommarfuglen" #. Color #E5AA70 #: activities/advanced_colors/advanced_colors.js:199 #: activities/advanced_colors/advanced_colors.js:499 #: activities/advanced_colors/advanced_colors.js:640 #: activities/advanced_colors/advanced_colors.js:662 msgctxt "advanced_colors|" msgid "Find the fawn butterfly" msgstr "Finn den hjortebrune sommarfuglen" #. Color #7FFF00 #: activities/advanced_colors/advanced_colors.js:204 #: activities/advanced_colors/advanced_colors.js:724 msgctxt "advanced_colors|" msgid "Find the chartreuse butterfly" msgstr "Finn den chartreuse sommarfuglen" #. Color #50C878 #: activities/advanced_colors/advanced_colors.js:209 msgctxt "advanced_colors|" msgid "Find the emerald butterfly" msgstr "Finn den smaragdgrøne sommarfuglen" #. Color #614051 #: activities/advanced_colors/advanced_colors.js:214 #: activities/advanced_colors/advanced_colors.js:236 #: activities/advanced_colors/advanced_colors.js:482 #: activities/advanced_colors/advanced_colors.js:489 #: activities/advanced_colors/advanced_colors.js:625 #: activities/advanced_colors/advanced_colors.js:709 #: activities/advanced_colors/advanced_colors.js:840 msgctxt "advanced_colors|" msgid "Find the aubergine butterfly" msgstr "Finn den auberginfarga sommarfuglen" #. Color #CC397B #: activities/advanced_colors/advanced_colors.js:219 #: activities/advanced_colors/advanced_colors.js:808 msgctxt "advanced_colors|" msgid "Find the fuchsia butterfly" msgstr "Finn den fuksiafarga sommarfuglen" #. Color #6082B6 #: activities/advanced_colors/advanced_colors.js:229 msgctxt "advanced_colors|" msgid "Find the glaucous butterfly" msgstr "Finn den glasgrønfarga sommarfuglen" #. Color #A52A2A #: activities/advanced_colors/advanced_colors.js:241 #: activities/advanced_colors/advanced_colors.js:452 msgctxt "advanced_colors|" msgid "Find the auburn butterfly" msgstr "Finn den kastanjebrune sommarfuglen" #. Color #458AC6 #: activities/advanced_colors/advanced_colors.js:246 #: activities/advanced_colors/advanced_colors.js:467 msgctxt "advanced_colors|" msgid "Find the azure butterfly" msgstr "Finn den asurblå sommarfuglen" #. Color #9F7F58 #: activities/advanced_colors/advanced_colors.js:251 #: activities/advanced_colors/advanced_colors.js:692 msgctxt "advanced_colors|" msgid "Find the grayish brown butterfly" msgstr "Finn den gråbrune sommarfuglen" #. Color #3D2B1F #: activities/advanced_colors/advanced_colors.js:256 msgctxt "advanced_colors|" msgid "Find the bistre butterfly" msgstr "Finn den sotfarga sommarfuglen" #. Color #DC143C #: activities/advanced_colors/advanced_colors.js:261 #: activities/advanced_colors/advanced_colors.js:682 msgctxt "advanced_colors|" msgid "Find the crimson butterfly" msgstr "Finn den karmosinraude sommarfuglen" #. Color #ACE1AF #: activities/advanced_colors/advanced_colors.js:266 msgctxt "advanced_colors|" msgid "Find the celadon butterfly" msgstr "Finn den bleikgrøne sommarfuglen" #. Color #007BA7 #: activities/advanced_colors/advanced_colors.js:271 #: activities/advanced_colors/advanced_colors.js:578 #: activities/advanced_colors/advanced_colors.js:788 msgctxt "advanced_colors|" msgid "Find the cerulean butterfly" msgstr "Finn den himmelblå sommarfuglen" #. Color #8B8E8D #: activities/advanced_colors/advanced_colors.js:278 #: activities/advanced_colors/advanced_colors.js:677 msgctxt "advanced_colors|" msgid "Find the dove butterfly" msgstr "Finn den duegrå sommarfuglen" #. Color #943543 #: activities/advanced_colors/advanced_colors.js:283 msgctxt "advanced_colors|" msgid "Find the garnet butterfly" msgstr "Finn den granatraude sommarfuglen" #. Color #4B0082 #: activities/advanced_colors/advanced_colors.js:288 #: activities/advanced_colors/advanced_colors.js:672 msgctxt "advanced_colors|" msgid "Find the indigo butterfly" msgstr "Finn den indigofarga sommarfuglen" #. Color #FFFFF0 #: activities/advanced_colors/advanced_colors.js:293 #: activities/advanced_colors/advanced_colors.js:546 #: activities/advanced_colors/advanced_colors.js:793 msgctxt "advanced_colors|" msgid "Find the ivory butterfly" msgstr "Finn den elfenbeinskvite sommarfuglen" #. Color #00A86B #: activities/advanced_colors/advanced_colors.js:298 msgctxt "advanced_colors|" msgid "Find the jade butterfly" msgstr "Finn den jadefarga sommarfuglen" #. Color #B57EDC #: activities/advanced_colors/advanced_colors.js:303 msgctxt "advanced_colors|" msgid "Find the lavender butterfly" msgstr "Finn den lavendelfarga sommarfuglen" #. Color #9BC4AF #: activities/advanced_colors/advanced_colors.js:308 msgctxt "advanced_colors|" msgid "Find the lichen butterfly" msgstr "Finn den lavfarga sommarfuglen" #. Color #722F37 #: activities/advanced_colors/advanced_colors.js:313 #: activities/advanced_colors/advanced_colors.js:593 #: activities/advanced_colors/advanced_colors.js:635 msgctxt "advanced_colors|" msgid "Find the wine butterfly" msgstr "Finn den vinraude sommarfuglen" #. Color #9955BB #: activities/advanced_colors/advanced_colors.js:320 #: activities/advanced_colors/advanced_colors.js:766 msgctxt "advanced_colors|" msgid "Find the lilac butterfly" msgstr "Finn den bleikfiolette sommarfuglen" #. Color #FF00FF #: activities/advanced_colors/advanced_colors.js:325 #: activities/advanced_colors/advanced_colors.js:645 #: activities/advanced_colors/advanced_colors.js:776 msgctxt "advanced_colors|" msgid "Find the magenta butterfly" msgstr "Finn den magentaraude sommarfuglen" #. Color #0BDA51 #: activities/advanced_colors/advanced_colors.js:330 #: activities/advanced_colors/advanced_colors.js:583 msgctxt "advanced_colors|" msgid "Find the malachite butterfly" msgstr "Finn den malakittfarga sommarfuglen" #. Color #D9C3AD #: activities/advanced_colors/advanced_colors.js:340 msgctxt "advanced_colors|" msgid "Find the larch butterfly" msgstr "Finn den bleik skoggrøne sommarfuglen" #. Color #EFC050 #: activities/advanced_colors/advanced_colors.js:345 #: activities/advanced_colors/advanced_colors.js:504 msgctxt "advanced_colors|" msgid "Find the mimosa butterfly" msgstr "Finn den mimosefarga sommarfuglen" #. Color #CC7722 #: activities/advanced_colors/advanced_colors.js:350 #: activities/advanced_colors/advanced_colors.js:509 msgctxt "advanced_colors|" msgid "Find the ochre butterfly" msgstr "Finn den okergule sommarfuglen" #. Color #808000 #: activities/advanced_colors/advanced_colors.js:355 #: activities/advanced_colors/advanced_colors.js:447 msgctxt "advanced_colors|" msgid "Find the olive butterfly" msgstr "Finn den olivengrøne sommarfuglen" #. Color #F7F9F4 #: activities/advanced_colors/advanced_colors.js:362 #: activities/advanced_colors/advanced_colors.js:588 #: activities/advanced_colors/advanced_colors.js:630 msgctxt "advanced_colors|" msgid "Find the opaline butterfly" msgstr "Finn den opalfarga sommarfuglen" #. Color #120A8F #: activities/advanced_colors/advanced_colors.js:372 #: activities/advanced_colors/advanced_colors.js:751 msgctxt "advanced_colors|" msgid "Find the ultramarine butterfly" msgstr "Finn den ultramarineblå sommarfuglen" #. Color #E0B0FF #: activities/advanced_colors/advanced_colors.js:377 #: activities/advanced_colors/advanced_colors.js:462 #: activities/advanced_colors/advanced_colors.js:551 msgctxt "advanced_colors|" msgid "Find the mauve butterfly" msgstr "Finn den lilla sommarfuglen" #. Color #91A3B0 #: activities/advanced_colors/advanced_colors.js:382 #: activities/advanced_colors/advanced_colors.js:704 #: activities/advanced_colors/advanced_colors.js:756 msgctxt "advanced_colors|" msgid "Find the grayish blue butterfly" msgstr "Finn den gråblå sommarfuglen" #. Color #93C572 #: activities/advanced_colors/advanced_colors.js:387 #: activities/advanced_colors/advanced_colors.js:598 #: activities/advanced_colors/advanced_colors.js:850 msgctxt "advanced_colors|" msgid "Find the pistachio butterfly" msgstr "Finn den pistasiegrøne sommarfuglen" #. Color #AEADA5 #: activities/advanced_colors/advanced_colors.js:392 #: activities/advanced_colors/advanced_colors.js:667 msgctxt "advanced_colors|" msgid "Find the platinum butterfly" msgstr "Finn den platinablonde sommarfuglen" #. Color #32004A #: activities/advanced_colors/advanced_colors.js:397 #: activities/advanced_colors/advanced_colors.js:734 #: activities/advanced_colors/advanced_colors.js:818 msgctxt "advanced_colors|" msgid "Find the purple butterfly" msgstr "Finn den purpurfarga sommarfuglen" #. Color #5C3960 #: activities/advanced_colors/advanced_colors.js:404 #: activities/advanced_colors/advanced_colors.js:472 #: activities/advanced_colors/advanced_colors.js:556 #: activities/advanced_colors/advanced_colors.js:741 #: activities/advanced_colors/advanced_colors.js:813 msgctxt "advanced_colors|" msgid "Find the plum butterfly" msgstr "Finn den plommefarga sommarfuglen" #. Color #003153 #: activities/advanced_colors/advanced_colors.js:409 #: activities/advanced_colors/advanced_colors.js:514 msgctxt "advanced_colors|" msgid "Find the prussian blue butterfly" msgstr "Finn den berlinerblå sommarfuglen" #. Color #B7410E #: activities/advanced_colors/advanced_colors.js:414 #: activities/advanced_colors/advanced_colors.js:519 #: activities/advanced_colors/advanced_colors.js:561 #: activities/advanced_colors/advanced_colors.js:845 msgctxt "advanced_colors|" msgid "Find the rust butterfly" msgstr "Finn den rustfarga sommarfuglen" #. Color #F4C430 #: activities/advanced_colors/advanced_colors.js:419 msgctxt "advanced_colors|" msgid "Find the saffron butterfly" msgstr "Finn den safrangule sommarfuglen" #. Color #F3E5AB #: activities/advanced_colors/advanced_colors.js:424 msgctxt "advanced_colors|" msgid "Find the vanilla butterfly" msgstr "Finn den vaniljefarga sommarfuglen" #. Color #40826D #: activities/advanced_colors/advanced_colors.js:429 #: activities/advanced_colors/advanced_colors.js:687 msgctxt "advanced_colors|" msgid "Find the veronese butterfly" msgstr "Finn den mørk gulgrøne sommarfuglen" #. Color #529371 #: activities/advanced_colors/advanced_colors.js:434 #: activities/advanced_colors/advanced_colors.js:803 msgctxt "advanced_colors|" msgid "Find the verdigris butterfly" msgstr "Finn den irrfarga sommarfuglen" #. Color #32004A #: activities/advanced_colors/advanced_colors.js:439 #: activities/advanced_colors/advanced_colors.js:457 #: activities/advanced_colors/advanced_colors.js:620 #: activities/advanced_colors/advanced_colors.js:761 #: activities/advanced_colors/advanced_colors.js:830 msgctxt "advanced_colors|" msgid "Find the dark purple butterfly" msgstr "Finn den mørk purpurfarga sommarfuglen" #. Activity title #: activities/algebra_by/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication of numbers" msgstr "Gonging av tal" #. Help title #: activities/algebra_by/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the multiplication operation" msgstr "Øv på gongetabellen" #. Help goal #: activities/algebra_by/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to multiply numbers within a limited period of time" msgstr "Læra å raskt gonga saman to tal." #. Help prerequisite #: activities/algebra_by/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Multiplication tables from 1 to 10" msgstr "Du må kjenna til gongetabellen for tala 1–10." #. Help manual #: activities/algebra_by/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly multiply them and use your " "computer's keyboard or the on-screen keypad to type the product of the " "numbers. You have to be fast and submit the answer before the penguins in " "their balloon land!" msgstr "" "To tal vert viste på skjermen. Du må gonga desse saman, og så bruka " "tastaturet eller skjermtastaturet for å skriva inn svaret. Du må vera rask, " "og skriva inn svaret før pingvinane i luftballongen landar." #. Activity title #: activities/algebra_div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Division of numbers" msgstr "Deling av tal" #. Help title #: activities/algebra_div/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the division operation" msgstr "Øv på å dela" #. Help goal #: activities/algebra_div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Find the result of the division within a limited period of time" msgstr "Læra å raskt dela to tal på kvarandre." #. Help prerequisite #: activities/algebra_div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Division of small numbers" msgstr "Deling av små tal" #. Help manual #: activities/algebra_div/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly find the result of the " "division and use your computer's keyboard or the on-screen keypad to type " "it. You have to be fast and submit the answer before the penguins in their " "balloon land!" msgstr "" "To tal vert viste på skjermen. Du må delta det første på det andre, og så " "bruka tastaturet eller skjermtastaturet for å skriva inn svaret. Du må vera " "rask, og skriva inn svaret før pingvinane i luftballongen landar." #. Activity title #: activities/algebra_minus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Subtraction of numbers" msgstr "Subtraksjon av tal" #. Help title #: activities/algebra_minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the subtraction operation" msgstr "Øv på å trekkja frå" #. Help goal #: activities/algebra_minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to find the difference between two numbers within a limited period of " "time" msgstr "Læra å raskt rekna ut differansen mellom to tal." #. Help prerequisite #: activities/algebra_minus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Subtraction of small numbers" msgstr "Du må kunna trekkja små tal frå kvarandre." #. Help manual #: activities/algebra_minus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly find the difference between " "them and use your computer's keyboard or the on-screen keypad to type it. " "You have to be fast and submit the answer before the penguins in their " "balloon land!" msgstr "" "To tal vert viste på skjermen. Du må finna differansen, og så bruka " "tastaturet eller skjermtastaturet for å skriva inn svaret. Du må vera rask, " "og skriva inn svaret før pingvinane i luftballongen landar." #. Activity title #: activities/algebra_plus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition of numbers" msgstr "Plussing av tal" #. Help title #: activities/algebra_plus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice the addition of numbers" msgstr "Øv på å leggja til" #. Help goal #: activities/algebra_plus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to find the sum of two numbers within a limited period of time" msgstr "Læra å raskt plussa saman to tal." #. Help prerequisite #: activities/algebra_plus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Simple addition. Can recognize written numbers" msgstr "Du må kunna leggja saman to små tal." #. Help manual #: activities/algebra_plus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Two numbers are displayed on the screen. Quickly find the sum of them and " "use your computer's keyboard or the on-screen keypad to type it. You have to " "be fast and submit the answer before the penguins land in their balloon!" msgstr "" "To tal vert viste på skjermen. Du må plussa desse saman, og så bruka " "tastaturet eller skjermtastaturet for å skriva inn svaret. Du må vera rask, " "og skriva inn svaret før pingvinane i luftballongen landar." #. Activity title #: activities/algorithm/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Logical associations" msgstr "Logiske samanhengar" #. Help title #: activities/algorithm/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Complete the arrangement of fruits" msgstr "Fullfør fruktrekkja" #. Help goal #: activities/algorithm/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Logic training activity" msgstr "Læra logisk tenking og mønstergjenkjenning." #. Help manual #: activities/algorithm/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Look at the two sequences. Each fruit in the first sequence has been " "replaced by another fruit in the second sequence. Complete the second " "sequence by using the correct fruits, after studying this pattern." msgstr "" "Sjå på dei to fruktrekkjene. Kvar frukt i den første rekkja er bytt ut med " "ei anna frukt i den andre rekkja. Sjå på mønsteret, og fullfør så den andre " "rekkja ved å bruka rette frukter." #. Activity title #: activities/align4-2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Align four (with a friend)" msgstr "Fire på rad (mot ein venn)" #. Help title #: activities/align4-2players/ActivityInfo.qml:29 #: activities/align4/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Arrange four tokens in a row" msgstr "Plasser fire kuler på rad" #. Help goal #: activities/align4-2players/ActivityInfo.qml:32 #: activities/align4/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Create a line of 4 tokens either horizontally (lying down), vertically " "(standing up) or diagonally." msgstr "" "Prøv å få fire kuler på rad, anten vassrett (bortover), loddrett (nedover) " "eller på skrå." #. Help manual #: activities/align4-2players/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Play with a friend. Take turns to click the line in which you want to drop a " "token. You can also use the arrow keys to move the token left or right, and " "the down or space key to drop a token. First player to create a line of 4 " "tokens wins" msgstr "" "Spel mot ein venn. De byter på å velja kva kolonne de vil sleppa ei kule ned " "i. De kan òg bruka piltastane til å flytta kula til venstre eller høgre, og " "nedpila eller mellomromstasten for å sleppa ho. Den første spelaren som får " "fire på rad vinn." #. Activity title #: activities/align4/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Align four (against Tux)" msgstr "Fire på rad (mot Tux)" #. Help manual #: activities/align4/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Play with the computer. Take turns to click the line in which you want to " "drop a token. You can also use the arrow keys to move the token left or " "right, and the down or space key to drop a token. First player to create a " "line of 4 tokens wins" msgstr "" "Spel mot datamaskina. De byter på å velja kva kolonne de vil sleppa ei kule " "ned i. Du kan òg bruka piltastane til å flytta kula til venstre eller høgre, " "og nedpila eller mellomromstasten for å sleppa ho. Den første spelaren som " "får fire på rad vinn." #. Activity title #. ---------- #. Help goal #: activities/alphabet-sequence/ActivityInfo.qml:27 #: activities/alphabet-sequence/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Alphabet sequence" msgstr "Rekkjefølgja på bokstavane i alfabetet" #. Help title #: activities/alphabet-sequence/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Move the helicopter to catch the clouds following the order of the alphabet" msgstr "Fly med helikopter for å fanga skyer i alfabetisk rekkjefølgje" #. Help prerequisite #: activities/alphabet-sequence/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can decode letters" msgstr "Du må kunna lesa bokstavar." #. Help manual #: activities/alphabet-sequence/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch the alphabet letters. With a keyboard use the arrow keys to move the " "helicopter. With a pointing device you just click or tap on the target " "location. To know which letter you have to catch you can either remember it " "or check the bottom right corner." msgstr "" "Fang bokstavskyene. Trykk på skya du vil fly til, eller bruk piltastane på " "tastaturet. For å veta kva bokstav du skal ta, kan du anten hugsa bokstaven " "sjølv, eller sjå nede til høgre." #: activities/alphabet-sequence/AlphabetSequence.qml:29 msgctxt "AlphabetSequence|" msgid "a/b/c/d/e/f/g/h/i/j/k/l/m/n/o/p/q/r/s/t/u/v/w/x/y/z" msgstr "a/b/c/d/e/f/g/h/i/j/k/l/m/n/o/p/q/r/s/t/u/v/w/x/y/z/æ/ø/å" #. Activity title #: activities/baby_wordprocessor/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "A baby wordprocessor" msgstr "Enkel tekst­handsamar" #. Help title #: activities/baby_wordprocessor/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "A simplistic word processor to let the children play around with a keyboard " "and see letters." msgstr "" "Ein svært enkel teksthandsamar der ungar kan leika seg med tastaturet og sjå " "bokstavar." #. Help goal #: activities/baby_wordprocessor/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Discover the keyboard and the letters." msgstr "Oppdaga tastaturet og bokstavane." #. Help manual #: activities/baby_wordprocessor/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Just type on the real or virtual keyboard like in a wordprocessor.\n" " Clicking on the 'Title' button will make the text bigger. Similarly, the " "'subtitle' button will make the text slightly less bigger. Clicking on " "'paragraph' will remove the formatting.\n" " Press 'Shift' and use the arrow keys to select the text. Use Ctrl+C to " "copy, Ctrl+V to paste and Crtl+X to cut text. Ctrl+Z can be used to undo " "changes.\n" " Try to fiddle around and find more shortcuts. For example, what is the " "shortcut to select all the text?" msgstr "" "Berre skriv på eit virtuelt tastatur, som i ein vanleg teksthandsamar.\n" " Trykk på «Tittel»-knappen for å gjera teksten mykje større, på " "«Overskrift»-knappen for å gjera han litt større eller på «Avsnitt»-knappen " "for å gå tilbake til vanleg storleik.\n" " Trykk «Shift» og bruk piltastane for å merkja teksten, og trykk «Ctrl + " "C» for å kopiera han, «Ctrl + V» for å lima han inn og «Ctrl + X» for å " "klippa han ut. Du kan òg angra endringar med «Ctrl + Z».\n" " Prøv deg fram og sjå om du finn fleire snøggtastar. Kva er for eksempel " "snøggtasten for å merkja all teksten?" #: activities/baby_wordprocessor/BabyWordprocessor.qml:62 msgctxt "BabyWordprocessor|" msgid "Title" msgstr "Tittel" #: activities/baby_wordprocessor/BabyWordprocessor.qml:68 msgctxt "BabyWordprocessor|" msgid "Subtitle" msgstr "Overskrift" #: activities/baby_wordprocessor/BabyWordprocessor.qml:75 msgctxt "BabyWordprocessor|" msgid "Paragraph" msgstr "Avsnitt" #. Activity title #: activities/babymatch/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Matching Items" msgstr "Gjenstandar som passar saman" #. Help title #: activities/babymatch/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to make them match" msgstr "Flytt gjenstandane til andre som dei passar saman med." #. Help goal #: activities/babymatch/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Motor coordination. Conceptual matching." msgstr "Finmotorikk. Læra å oppdaga samanhenger mellom ting." #. Help prerequisite #: activities/babymatch/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Cultural references." msgstr "Kulturelle referansar." #. Help manual #: activities/babymatch/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "In the main board area, a set of objects is displayed. In the vertical box " "(at the left of the main board) another set of objects is shown, each object " "in the group on the left matching exactly one object in the main board area. " "This game challenges you to find the logical link between these objects. How " "do they fit together? Drag each object to the correct red space in the main " "area." msgstr "" "Midt på skjermen, og i feltet til venstre, ligg det nokre gjenstandar. Kvar " "av gjenstandane til venstre høyrer på ein eller annan måte saman med ein av " "gjenstandane i midten. Finn denne samanhengen, og flytt så gjenstaden frå " "venstrefeltet og til rett raude prikk." #: activities/babymatch/resource/board/board1_0.qml:25 #: activities/babyshapes/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Drag and Drop the items to make them match" msgstr "Flytt gjenstandane til andre som dei passar saman med." #. Activity title #: activities/babyshapes/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Complete the puzzle" msgstr "Biletbitar" #. Help title #: activities/babyshapes/ActivityInfo.qml:33 #: activities/details/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Drag and Drop the shapes on their respective targets" msgstr "Flytt biletbitane til rett plass." #. Help manual #: activities/babyshapes/ActivityInfo.qml:40 #: activities/details/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Complete the puzzle by dragging each piece from the set of pieces on the " "left, to the matching space in the puzzle." msgstr "Flytt biletbitane frå feltet til venstre og til rett plass." #: activities/babyshapes/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "The dog is provided by Andre Connes and released under the GPL" msgstr "Hunden er levert av André Connes og er utgjeve under GPL-lisensen." #: activities/babyshapes/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Hello! My name is Lock." msgstr "Hei! Eg heiter Lars." #: activities/babyshapes/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Lock with colored shapes." msgstr "Lars med farga figurar." #: activities/babyshapes/resource/board/board7_0.qml:26 msgctxt "board7_0|" msgid "Paul Gauguin, Arearea - 1892" msgstr "Paul Gauguin: Arearea (1892)" #: activities/babyshapes/resource/board/board7_1.qml:25 msgctxt "board7_1|" msgid "Pieter Bruegel the Elder, The peasants wedding - 1568" msgstr "Pieter Bruegel den eldre: Bondebryllaup (1568)" #: activities/babyshapes/resource/board/board7_2.qml:25 msgctxt "board7_2|" msgid "The Lady and the Unicorn - XVe century" msgstr "Dama og einhjørningen – frå 1400-talet" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/babyshapes/resource/board/board7_3.qml:25 msgctxt "board7_3|" msgid "Vincent van Gogh, Bedroom in Arles - 1888" msgstr "Vincent van Gogh: Soverom i Arles (1888)" #: activities/babyshapes/resource/board/board7_4.qml:25 msgctxt "board7_4|" msgid "Ambrosius Bosschaert the Elder, Flower Still Life - 1614" msgstr "Ambrosius Bosschaert den eldre: Stilleben med blomar (1614)" #. Activity title #: activities/balancebox/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Balance Box" msgstr "Balanseeske" #. Help title #: activities/balancebox/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Navigate the ball to the door by tilting the box." msgstr "Styr ballen til døra ved å vippa på eska." #. Help goal #: activities/balancebox/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Practice fine motor skills and basic counting." msgstr "Øv på finmotorikk og enkel teljing." #. Help manual #: activities/balancebox/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Navigate the ball to the door. Be careful not to make it fall into the " "holes. Numbered-contact buttons in the box need to be touched in the correct " "order to unlock the door. You can move the ball by tilting your mobile " "device. On desktop platforms use the arrow keys to simulate tilting.\n" "\n" "In the configuration dialog you can choose between the default 'Built-" "in' level set and one that you can define yourself ('User'). A user-defined " "level set can be created by choosing the 'user' level set and start the " "level editor by clicking on the corresponding button.\n" "\n" "In the level editor you can create your own levels. Choose one of the " "editing tools on the left side to modify the map cells of the currently " "active level in the editor:\n" " Cross: Clear a map cell completely\n" " Horizontal Wall: Set/remove a horizontal wall on the lower edge of a " "cell\n" " Vertical Wall: Set/remove a vertical wall on the right edge of a cell\n" " Hole: Set/remove a hole on a cell\n" " Ball: Set the starting position of the ball\n" " Door: Set the door position\n" " Contact: Set/remove a contact button. With the spin-box you can adjust " "the value of the contact button. It is not possible to set a value more than " "once on a map.\n" "All tools (except the clear-tool) toggle their respective target on the " "clicked cell: An item can be placed by clicking on an empty cell, and by " "clicking again on the same cell with the same tool, you can remove it " "again.\n" "You can test a modified level by clicking on the 'Test' button on the right " "side of the editor view. You can return from testing mode by clicking on the " "home-button on the bar or by pressing escape on your keyboard or the back-" "button on your mobile device.\n" "In the editor you can change the level currently edited by using the arrow " "buttons on the bar. Back in the editor you can continue editing the current " "level and test it again if needed.\n" "When your level is finished you can save it to the user level file by " "clicking on the 'Save' button on the right side.\n" "To return to the configuration dialog click on the home-button on the bar or " "press Escape on your keyboard or the back button on your mobile device." msgstr "" "Styr kula til døra. Pass på at ho ikkje fell ned i hòla, og hugs å treffa " "talknappane i rett rekkjefølgje for å låsa opp døra. Du kan styra kula ved å " "vippa nettbrettet/mobiltelefonen. På vanlege PC-ar kan du bruka piltastane i " "staden for.\n" "\n" "I oppsettvindauget kan du velja mellom standardbretta («Innebygd») og " "brettsamlingar som du har laga sjølv («Brukar»). Du kan laga brettsamlinga " "ved å velja «Brukar»-brettsamlinga og så trykkja på " "brettredigeringsknappen.\n" "\n" "I brettredigeringa kan du laga eigne brett. Vel eitt av " "redigeringsverktøya til venstre for å endra kartcellene til det opne " "brettet.\n" " Kryss: Tøm brettet\n" " Vassrett vegg: Legg til / fjern ein vassrett vegg under ei celle\n" " Loddrett vegg: Legg til / fjern ein vassrett vegg til høgre for ei " "celle\n" " Hòl: Legg til / fjern eit hòl på ei celle\n" " Kule: Vel kor kula skal starta\n" " Dør: Vel kor døra skal stå\n" " Kontakt: Legg til / fjern ein talknapp. Med talfeltet kan du justera " "verdien til talknappen. Alle talknappane må ha forskjellige tal.\n" "Alle verktøya (utanom tømmeverktøyet) legg til eller fjernar den aktuelle " "gjenstanden på cella du trykkjer på. Du legg til gjenstanden ved å trykkja " "på dei tom celle. Trykk på cella att for å fjerna gjenstanden.\n" "Du kan prøva ut eit brett du har laga ved å trykkja på «Test»-knappen til " "høgre. Du kjem tilbake frå utprøvingsmodus ved å trykkja på heimeknappen, " "«Escape» på tastaturet eller «Tilbake» på nettbrettet/mobiltelefonen.\n" "I brettredigeringa kan du byta mellom brett ved å bruka pilsymbola.\n" "Når du er ferdig med eit brett, kan du lagra det til ei brettsamlingsfil ved " "å trykkja på lagreknappen til høgre.\n" "For å komma tilbake til oppsettvindauget, kan du trykkja på heimeknappen, " "«Escape» på tastaturet eller «Tilbake» på nettbrettet/mobiltelefonen." #: activities/balancebox/Balancebox.qml:498 msgctxt "Balancebox|" msgid "Built-in" msgstr "Innebygd" #: activities/balancebox/Balancebox.qml:499 msgctxt "Balancebox|" msgid "User" msgstr "Brukar" #: activities/balancebox/Balancebox.qml:510 msgctxt "Balancebox|" msgid "Select your level set" msgstr "Vel brettsamling" #: activities/balancebox/Balancebox.qml:517 msgctxt "Balancebox|" msgid "Start Editor" msgstr "Start brettredigering" #: activities/balancebox/Balancebox.qml:549 msgctxt "Balancebox|" msgid "" "You selected the user-defined level set, but you have not yet defined any " "user levels!
Either create your user levels by starting the level " "editor or choose the 'built-in' level set." msgstr "" "Du har valt ei tilpassa brettsamling, men du har ikkje noko brett.
Anten " "kan du laga eigne brett ved å starta brettredigeringa eller så kan du velja " "den innebygde brettsamlinga." #: activities/balancebox/Balancebox.qml:551 msgctxt "Balancebox|" msgid "Ok" msgstr "OK" #: activities/balancebox/editor/balanceboxeditor.js:160 #, qt-format msgctxt "balanceboxeditor|" msgid "Error saving %n level(s) to your levels file (%1)" msgid_plural "Error saving %n level(s) to your levels file (%1)" msgstr[0] "Feil ved lagring av %n brett til brettfila (%1)" msgstr[1] "Feil ved lagring av %n brett til brettfila (%1)" #: activities/balancebox/editor/balanceboxeditor.js:167 #, qt-format msgctxt "balanceboxeditor|" msgid "Saved %n level(s) to your levels file (%1)" msgid_plural "Saved %n level(s) to your levels file (%1)" msgstr[0] "Lagra %n brett til brettfila (%1)" msgstr[1] "Lagra %n brett til brettfila (%1)" #: activities/balancebox/editor/balanceboxeditor.js:281 msgctxt "balanceboxeditor|" msgid "" "You have unsaved changes!
Really leave this level and lose changes?" msgstr "" "Du har ulagra endringar.
Er du sikker på at du vil forlata brettet og " "mista endringane?" #: activities/balancebox/editor/balanceboxeditor.js:283 msgctxt "balanceboxeditor|" msgid "Yes" msgstr "Ja" #: activities/balancebox/editor/balanceboxeditor.js:288 msgctxt "balanceboxeditor|" msgid "No" msgstr "Nei" #: activities/balancebox/editor/BalanceboxEditor.qml:151 msgctxt "BalanceboxEditor|" msgid "Save" msgstr "Lagra" #: activities/balancebox/editor/BalanceboxEditor.qml:159 msgctxt "BalanceboxEditor|" msgid "Test" msgstr "Test" #. Activity title #: activities/ballcatch/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Make the ball go to Tux" msgstr "Send ballen til Tux" #. Help title #: activities/ballcatch/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Press the left and right arrow keys at the same time, to make the ball go in " "a straight line." msgstr "" "Trykk på venstre og høgre piltast samtidig for å senda ballen rett fram" #. Help manual #: activities/ballcatch/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Press the left and right arrow at the same time, to make the ball go in a " "straight line. On a touch screen you have to hit the two hands at the same " "time." msgstr "" "Trykk på venstre og høgre piltast samtidig for å senda ballen rett fram. På " "ein peikeskjerm må du trykkja på dei to hendene samtidig." #: activities/ballcatch/Ballcatch.qml:228 msgctxt "Ballcatch|" msgid "" "Tap both hands at the same time, to make the ball go in a straight line." msgstr "Trykk på dei to hendene samtidig for å senda ballen rett fram." #: activities/ballcatch/Ballcatch.qml:230 msgctxt "Ballcatch|" msgid "" "Press left and right arrow keys at the same time, to make the ball go in a " "straight line." msgstr "" "Trykk på venstre og høgre piltast samtidig for å senda ballen rett fram." # Har dette noko namn på norsk? Har søkt nettet etter «count(ing) to 21 game», som jo i prinsippet er same spel. Liknar òg litt på nim. #. Activity title #: activities/bargame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Bargame (against Tux)" msgstr "Barspel (mot Tux)" #. Help title #: activities/bargame/ActivityInfo.qml:29 #: activities/bargame_2players/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Click the number of balls you wish to place in the holes and then click the " "OK button. The winner is the one who hasn't put a ball in the red hole." msgstr "" "Trykk for å velja kor mange ballar du vil plassera i hòla, og trykk så på " "«OK». Vinnaren er den som ikkje plasserer ein ball i det raude hòlet." #. Help goal #: activities/bargame/ActivityInfo.qml:32 #: activities/bargame_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Don't use the last ball" msgstr "Ikkje bruk siste ball" #. Help prerequisite #: activities/bargame/ActivityInfo.qml:34 #: activities/bargame_2players/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Ability to count" msgstr "Må kunna telja" #. Help manual #: activities/bargame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Place balls in the holes. You win if the computer has to place the last " "ball. If you want Tux to begin, just click on him" msgstr "" "Plasser ballar i hòla. Du vinn viss datamaskina må plassera den siste " "ballen. Trykk på Tux viss du vil at han skal byrja." #: activities/bargame/Bargame.qml:377 msgctxt "Bargame|" msgid "Easy" msgstr "Lett" #: activities/bargame/Bargame.qml:378 msgctxt "Bargame|" msgid "Medium" msgstr "Middels" #: activities/bargame/Bargame.qml:379 msgctxt "Bargame|" msgid "Difficult" msgstr "Vanskeleg" #: activities/bargame/Bargame.qml:390 msgctxt "Bargame|" msgid "Select your difficulty" msgstr "Vel vanskegrad" #. Activity title #: activities/bargame_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Bargame (with a friend)" msgstr "Barspel (med ein venn)" #. Help manual #: activities/bargame_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Place balls in the holes. You win if your friend has to place the last ball." msgstr "" "Plasser ballar i hòla. Du vinn viss vennen din må plassera den siste ballen." #. Activity title #: activities/braille_alphabets/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Discover the Braille system" msgstr "Lær og hugs blindeskrift" #. Help title #: activities/braille_alphabets/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn and memorize the Braille system" msgstr "Lær blindeskrift" #. Help goal #: activities/braille_alphabets/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Let children discover the Braille system." msgstr "Utforska Braille-systemet for blindeskrift." #. Help manual #: activities/braille_alphabets/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "The screen has 3 sections: an interactive braille cell, an instruction " "telling you the letter to reproduce, and at the top the Braille letters to " "use as a reference. Each level teaches a set of 10 letters." msgstr "" "Skjermbiletet består av tre delar – ei interaktiv Braille-celle, instruksar " "om kva bokstav du skal skriva og ei oversikt over dei ulike bokstavane du " "kan skriva. Du lærer ti bokstavar på kvart nivå." #: activities/braille_alphabets/braille_alphabets.js:58 #: activities/braille_alphabets/braille_alphabets.js:68 #: activities/braille_alphabets/braille_alphabets.js:78 #: activities/braille_alphabets/braille_alphabets.js:88 #: activities/braille_alphabets/braille_alphabets.js:98 msgctxt "braille_alphabets|" msgid "Now it's a little bit harder without the braille map." msgstr "No, utan teiknkartet, vert det litt vanskelegare." #: activities/braille_alphabets/braille_alphabets.js:63 msgctxt "braille_alphabets|" msgid "" "Look at the Braille character map and observe how similar the first and " "second line are." msgstr "" "Sjå på teiknkartet, og legg merke til kor like første og andre linje er." #: activities/braille_alphabets/braille_alphabets.js:73 msgctxt "braille_alphabets|" msgid "" "Again, similar as the first line but take care, the 'W' letter was added " "afterwards." msgstr "" "På same måte som for første linje, men merk at bokstaven W vart lagt til " "etterpå." #: activities/braille_alphabets/braille_alphabets.js:83 msgctxt "braille_alphabets|" msgid "This is easy, numbers are the same as letters from A to J." msgstr "Dette er lett: Tala er dei same som bokstavane A til J." #: activities/braille_alphabets/FirstScreen.qml:36 msgctxt "FirstScreen|" msgid "Braille: Unlocking the Code" msgstr "Braille – løys koden" #: activities/braille_alphabets/FirstScreen.qml:64 msgctxt "FirstScreen|" msgid "" "The Braille system is a method that is used by blind people to read and " "write." msgstr "Blindeskrift vert brukt av blinde personar for å lesa og skriva." #: activities/braille_alphabets/FirstScreen.qml:65 msgctxt "FirstScreen|" msgid "" "Each Braille character, or cell, is made up of six dot positions, arranged " "in a rectangle containing two columns of three dots each. As seen on the " "left, each dot is referenced by a number from 1 to 6." msgstr "" "Kvar rute (celle) inneheld seks punkt – to kolonnar med tre punkt kvar. Som " "du ser, er punkta nummererte frå 1 til 6." #: activities/braille_alphabets/FirstScreen.qml:89 msgctxt "FirstScreen|" msgid "When you are ready, click on me and try reproducing Braille characters." msgstr "Trykk på Tux når du er klar til å prøva å skriva blindeskrift." #: activities/braille_alphabets/questions.js:23 #: activities/braille_alphabets/questions.js:27 #: activities/braille_alphabets/questions.js:31 #: activities/braille_alphabets/questions.js:35 #: activities/braille_alphabets/questions.js:39 #: activities/braille_alphabets/questions.js:43 #: activities/braille_alphabets/questions.js:47 #: activities/braille_alphabets/questions.js:51 #: activities/braille_alphabets/questions.js:55 #: activities/braille_alphabets/questions.js:59 #: activities/braille_alphabets/questions.js:65 #: activities/braille_alphabets/questions.js:69 #: activities/braille_alphabets/questions.js:73 #: activities/braille_alphabets/questions.js:77 #: activities/braille_alphabets/questions.js:81 #: activities/braille_alphabets/questions.js:85 #: activities/braille_alphabets/questions.js:89 #: activities/braille_alphabets/questions.js:93 #: activities/braille_alphabets/questions.js:97 #: activities/braille_alphabets/questions.js:101 #: activities/braille_alphabets/questions.js:107 #: activities/braille_alphabets/questions.js:111 #: activities/braille_alphabets/questions.js:115 #: activities/braille_alphabets/questions.js:119 #: activities/braille_alphabets/questions.js:123 #: activities/braille_alphabets/questions.js:127 #, qt-format msgctxt "questions|" msgid "Click on the dots in braille cell area to produce the letter %1." msgstr "Trykk på punkta i cella for å skriva bokstaven %1." #: activities/braille_alphabets/questions.js:133 #: activities/braille_alphabets/questions.js:137 #: activities/braille_alphabets/questions.js:141 #: activities/braille_alphabets/questions.js:145 #: activities/braille_alphabets/questions.js:150 #: activities/braille_alphabets/questions.js:154 #: activities/braille_alphabets/questions.js:158 #: activities/braille_alphabets/questions.js:162 #: activities/braille_alphabets/questions.js:166 #: activities/braille_alphabets/questions.js:170 #, qt-format msgctxt "questions|" msgid "Click on the dots in braille cell area to produce the number %1." msgstr "Trykk på punkta i cella for å skriva talet %1." #: activities/braille_alphabets/questions.js:176 #: activities/braille_alphabets/questions.js:180 #: activities/braille_alphabets/questions.js:184 #: activities/braille_alphabets/questions.js:188 #: activities/braille_alphabets/questions.js:192 #, qt-format msgctxt "questions|" msgid "Click on the dots in braille cell area to produce the symbol %1." msgstr "Trykk på punkta i cella for å skriva teiknet %1." #. Activity title #: activities/braille_fun/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Braille Fun" msgstr "Gøy med blindeskrift" #. Help title #: activities/braille_fun/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Braille the letters" msgstr "Skriv Braille-bokstavar" #. Help prerequisite #: activities/braille_fun/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Braille Alphabet Codes" msgstr "Braille-kodar" #. Help manual #: activities/braille_fun/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Enter the braille code in the tile for the letters on the banner pulled by " "Tux in his plane across the screen. Check the braille chart by clicking on " "the toggle button for help." msgstr "" "Skriv Braille-koden for bokstaven i flagget på flyet til Tux. Trykk på " "hjelpeknappen for å sjå på bokstavoversikta." #. Activity title #: activities/calendar/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Calendar" msgstr "Kalender" #. Help title #: activities/calendar/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Read the instructions and select the correct date on the calendar" msgstr "Les instruksjonane og vel rett dato på kalenderen" #. Help goal #: activities/calendar/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn how to use a calendar" msgstr "Læra korleis bruka kalenderen" #. Help prerequisite #: activities/calendar/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Concept of week, month and year" msgstr "Kjenna til veker, månadar og år" #. Help manual #: activities/calendar/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Read the instructions and select the correct date on the calendar." msgstr "Les instruksjonane og vel rett dato på kalenderen." #: activities/calendar/Calendar.qml:266 msgctxt "Calendar|" msgid "Sunday" msgstr "Sundag" #: activities/calendar/Calendar.qml:267 msgctxt "Calendar|" msgid "Monday" msgstr "Måndag" #: activities/calendar/Calendar.qml:268 msgctxt "Calendar|" msgid "Tuesday" msgstr "Tysdag" #: activities/calendar/Calendar.qml:269 msgctxt "Calendar|" msgid "Wednesday" msgstr "Onsdag" #: activities/calendar/Calendar.qml:270 msgctxt "Calendar|" msgid "Thursday" msgstr "Torsdag" #: activities/calendar/Calendar.qml:271 msgctxt "Calendar|" msgid "Friday" msgstr "Fredag" #: activities/calendar/Calendar.qml:272 msgctxt "Calendar|" msgid "Saturday" msgstr "Laurdag" #: activities/calendar/calendar_dataset.js:46 msgctxt "calendar_dataset|" msgid "Select day 23" msgstr "Vel dag 23" #: activities/calendar/calendar_dataset.js:50 msgctxt "calendar_dataset|" msgid "Select day 1" msgstr "Vel dag 1" #: activities/calendar/calendar_dataset.js:54 msgctxt "calendar_dataset|" msgid "Select day 16" msgstr "Vel dag 16" #: activities/calendar/calendar_dataset.js:58 msgctxt "calendar_dataset|" msgid "Select day 28" msgstr "Vel dag 28" #: activities/calendar/calendar_dataset.js:62 msgctxt "calendar_dataset|" msgid "Select day 11" msgstr "Vel dag 11" #: activities/calendar/calendar_dataset.js:66 msgctxt "calendar_dataset|" msgid "Select day 20" msgstr "Vel dag 20" #: activities/calendar/calendar_dataset.js:86 msgctxt "calendar_dataset|" msgid "What day of week is the 4th of given month?" msgstr "Kva vekedag fell den fjerde i månaden på?" #: activities/calendar/calendar_dataset.js:90 msgctxt "calendar_dataset|" msgid "What day of the week is the 12th of given month?" msgstr "Kva vekedag fell den tolvte i månaden på?" #: activities/calendar/calendar_dataset.js:94 msgctxt "calendar_dataset|" msgid "What day of the week is the 20th of given month?" msgstr "Kva vekedag fell den tjuande i månaden på?" #: activities/calendar/calendar_dataset.js:98 msgctxt "calendar_dataset|" msgid "What day of the week is the 28th of given month?" msgstr "Kva vekedag fell den tjueåttande i månaden på?" #: activities/calendar/calendar_dataset.js:102 msgctxt "calendar_dataset|" msgid "What day of the week is the 22nd of given month?" msgstr "Kva vekedag fell den tjueandre i månaden på?" #: activities/calendar/calendar_dataset.js:106 msgctxt "calendar_dataset|" msgid "What day of the week is the 16th of given month?" msgstr "Kva vekedag fell den sekstande i månaden på?" #: activities/calendar/calendar_dataset.js:110 msgctxt "calendar_dataset|" msgid "What day of the week is the 10th of given month?" msgstr "Kva vekedag fell den tiande i månaden på?" #: activities/calendar/calendar_dataset.js:130 msgctxt "calendar_dataset|" msgid "Select a Monday between days 1 and 7 of given month" msgstr "Vel ein måndag mellom dag 1 og dag 7 i månaden" #: activities/calendar/calendar_dataset.js:134 msgctxt "calendar_dataset|" msgid "Select a Tuesday between days 8 and 16 of given month" msgstr "Vel ein tysdag mellom dag 8 og dag 16 i månaden" #: activities/calendar/calendar_dataset.js:138 msgctxt "calendar_dataset|" msgid "Select a Wednesday between days 15 and 22 of given month" msgstr "Vel ein onsdag mellom dag 15 og dag 22 i månaden" #: activities/calendar/calendar_dataset.js:142 msgctxt "calendar_dataset|" msgid "Select a Thursday between days 26 and 31 of given month" msgstr "Vel ein torsdag mellom dag 26 og dag 31 i månaden" #: activities/calendar/calendar_dataset.js:146 msgctxt "calendar_dataset|" msgid "Select a Friday between days 20 and 25 of given month" msgstr "Vel ein fredag mellom dag 20 og dag 25 i månaden" #: activities/calendar/calendar_dataset.js:150 msgctxt "calendar_dataset|" msgid "Select a Saturday between days 13 and 23 of given month" msgstr "Vel ein laurdag mellom dag 13 og dag 23 i månaden" #: activities/calendar/calendar_dataset.js:154 msgctxt "calendar_dataset|" msgid "Select a Sunday between days 5 and 17 of given month" msgstr "Vel ein sun mellom dag 5 og dag 17 i månaden" #: activities/calendar/calendar_dataset.js:173 msgctxt "calendar_dataset|" msgid "Select second day before the 15th of given month" msgstr "Vel den andre dagen før den femtande i månaden" #: activities/calendar/calendar_dataset.js:177 msgctxt "calendar_dataset|" msgid "Select fourth Sunday of given month" msgstr "Vel den fjerde sundagen i månaden" #: activities/calendar/calendar_dataset.js:181 msgctxt "calendar_dataset|" msgid "Select day one week after 13th of given month" msgstr "Vel dagen som er éi veke før den trettande i månaden" #: activities/calendar/calendar_dataset.js:185 msgctxt "calendar_dataset|" msgid "Select fifth Thursday of given month" msgstr "Vel den femte torsdagen i månaden" #: activities/calendar/calendar_dataset.js:189 msgctxt "calendar_dataset|" msgid "Select third day after 27th of given month" msgstr "Vel den tredje dagen etter den tjuesjuande i månaden" #: activities/calendar/calendar_dataset.js:208 msgctxt "calendar_dataset|" msgid "Find the month starting a Thursday and having 28 days" msgstr "Vel månaden som startar på ein torsdag og har tjueåtte dagar" #: activities/calendar/calendar_dataset.js:212 msgctxt "calendar_dataset|" msgid "Find a month starting a Monday and having 31 days" msgstr "Finn ein månad som startar på ein måndag og har trettiéin dagar" #: activities/calendar/calendar_dataset.js:216 msgctxt "calendar_dataset|" msgid "Find the month between June and August" msgstr "Finn månaden som ligg mellom juni og august" #: activities/calendar/calendar_dataset.js:220 msgctxt "calendar_dataset|" msgid "Find a month starting a Saturday" msgstr "Finn ein månad som startar på ein laurdag" #: activities/calendar/calendar_dataset.js:224 msgctxt "calendar_dataset|" msgid "Find a month having 30 days" msgstr "Finn ein månad med tretti dagar" #: activities/calendar/calendar_dataset.js:244 msgctxt "calendar_dataset|" msgid "Find the first Monday of January month of year 2019" msgstr "Finn den første måndagen i januar i år 2019" #: activities/calendar/calendar_dataset.js:248 msgctxt "calendar_dataset|" msgid "Find the second Wednesday of February month of year 2019" msgstr "Finn den andre onsdagen i februar i år 2019" #: activities/calendar/calendar_dataset.js:252 msgctxt "calendar_dataset|" msgid "Find the third Friday of March month of year 2019" msgstr "Finn den tredje fredagen i mars i år 2019" #: activities/calendar/calendar_dataset.js:256 msgctxt "calendar_dataset|" msgid "Find the fifth Sunday of April month of year 2018" msgstr "Finn den femte sundagen i april i 2018" #: activities/calendar/calendar_dataset.js:260 msgctxt "calendar_dataset|" msgid "Find the fourth Tuesday of July month of year 2018" msgstr "Finn den fjerde tysdagen i juli i 2018" #: activities/calendar/calendar_dataset.js:264 msgctxt "calendar_dataset|" msgid "Find the first Monday of August month of year 2018" msgstr "Finn den første måndagen i august i 2018" #: activities/calendar/calendar_dataset.js:268 msgctxt "calendar_dataset|" msgid "Find the third Thursday of September month of year 2017" msgstr "Finn den tredje torsdagen i september i 2017" #: activities/calendar/calendar_dataset.js:272 msgctxt "calendar_dataset|" msgid "Find the fifth Sunday of October month of year 2017" msgstr "Finn den femte sundagen i oktober i 2017" #: activities/calendar/calendar_dataset.js:276 msgctxt "calendar_dataset|" msgid "Find the second Friday of December month of year 2017" msgstr "Finn den andre fredagen i desember i 2017" #: activities/calendar/calendar_dataset.js:295 msgctxt "calendar_dataset|" msgid "" "Human Rights Day is celebrated five days after December 5.
Find the date " "of Human Rights Day in 2017." msgstr "" "Menneskerettsdagen vert feira fem dagar etter 5. desember.
Finn kva dato " "han fall på i 2017." #: activities/calendar/calendar_dataset.js:299 msgctxt "calendar_dataset|" msgid "" "Braille Day is celebrated one day before January 5.
Find the date of " "Braille Day in 2018" msgstr "" "Den internasjonale Braille-dagen vert dagen før 5. januar.
Finn kva dato " "han fall på i 2018." #: activities/calendar/calendar_dataset.js:303 msgctxt "calendar_dataset|" msgid "" "Mark's birthday is on November 4. In 2017 his party was exactly two weeks " "later.
Find the date of his party in 2017" msgstr "" "Mats har fødselsdag 4. november. I 2017 feira han dagen to veker seinare." "
Finn ut kva dato han feira fødselsdagen på i 2017." #: activities/calendar/calendar_dataset.js:307 msgctxt "calendar_dataset|" msgid "" "International Women's Day is celebrated two days before March 10.
Find " "the date of International Women's Day in 2018." msgstr "" "Den internasjonale kvinnedagen vert feira to dagar før 10. mars.
Finn ut " "kva dato han fall på i 2018." #: activities/calendar/calendar_dataset.js:311 msgctxt "calendar_dataset|" msgid "" "Sports competition was held on last Friday of September 2017.
Select the " "date of sports competition on the calendar." msgstr "" "Den siste fredagen i september 2017 var det ein idrettskonkurranse.
Vel " "kva dato konkurransen fann stad på." #. Activity title #: activities/canal_lock/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Operate a canal lock" msgstr "Kanalsluse" #. Help title #: activities/canal_lock/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Tux is in trouble, and needs to take his boat through a lock. Help Tux and " "find out how a canal lock works." msgstr "" "Tux har problem med båten sin, og må gjennom ei kanalsluse. Hjelp han å " "forstå korleis slusesystemet fungerer." #. Help manual #: activities/canal_lock/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You are in charge of the canal lock. Open the gates and the locks in the " "right order, so Tux can travel through the gates in both directions." msgstr "" "Du er ansvarleg for eit sluseanlegg, og må opna sluseportane i rett " "rekkjefølgje, slik at Tux kan reisa fram og tilbake gjennom systemet." #: activities/canal_lock/ActivityInfo.qml:37 #: activities/watercycle/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Drawing by Stephane Cabaraux." msgstr "Teikningar av Stephane Cabaraux." #. Activity title #: activities/categorization/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Categorization" msgstr "Kategorisering" #. Help title #: activities/categorization/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Categorize the elements into correct and incorrect groups" msgstr "Kategoriser elementa i rette og feile grupper" #. Help goal #: activities/categorization/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Build conceptual thinking and enrich knowledge" msgstr "Byggja konseptuell tenking og utvida kunnskapen" #. Help prerequisite #: activities/categorization/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can drag elements using mouse" msgstr "Kan dra element med musa" #. Help manual #: activities/categorization/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Review the instructions and then drag and drop the elements as specified" msgstr "Les gjennom instruksjonane og dra og slepp elementa der dei skal vera." #: activities/categorization/Categorization.qml:133 msgctxt "Categorization|" msgid "Instructions and score visible" msgstr "Vis både instruksjonar og poeng" #: activities/categorization/Categorization.qml:147 msgctxt "Categorization|" msgid "Instructions visible and score invisible" msgstr "Vis berre instruksjonar" #: activities/categorization/Categorization.qml:161 msgctxt "Categorization|" msgid "Instructions invisible and score visible" msgstr "Vis berre poeng" #: activities/categorization/Categorization.qml:224 msgctxt "Categorization|" msgid "" "You don't have all the images for this activity. Press Update to get the " "complete dataset. Press the Cross to play with demo version or 'Never show " "this dialog later' if you want to never see again this dialog." msgstr "" "Du har ikkje alle bileta som trengst for denne aktiviteten. Trykk «Oppdater " "bileta» for å henta ned bileta. Trykk på krossen for å spela ein demoversjon " "eller «Vis aldri dette spørsmålet meir» dersom du ikkje vil verta spurt om " "dette meir." #: activities/categorization/Categorization.qml:227 msgctxt "Categorization|" msgid "Update the image set" msgstr "Oppdater bileta" #: activities/categorization/Categorization.qml:228 msgctxt "Categorization|" msgid "Never show this dialog later" msgstr "Vis aldri dette spørsmålet meir" #: activities/categorization/CategoryReview.qml:139 msgctxt "CategoryReview|" msgid "" "Place the majority category images to the right and other images to the left" msgstr "" "Flytt bileta frå hovudkategorien til høgre og dei andre bileta til venstre." #: activities/categorization/resource/board/category_alphabets.qml:29 msgctxt "category_alphabets|" msgid "Alphabets" msgstr "Alfabet" #: activities/categorization/resource/board/category_alphabets.qml:33 #: activities/categorization/resource/board/category_alphabets.qml:42 #: activities/categorization/resource/board/category_alphabets.qml:51 #: activities/categorization/resource/board/category_alphabets.qml:60 #: activities/categorization/resource/board/category_alphabets.qml:69 #: activities/categorization/resource/board/category_alphabets.qml:78 msgctxt "category_alphabets|" msgid "Place the LETTERS to the right and other objects to the left" msgstr "Flytt BOKSTAVANE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_animals.qml:30 msgctxt "category_animals|" msgid "Animals" msgstr "Dyr" #: activities/categorization/resource/board/category_animals.qml:34 #: activities/categorization/resource/board/category_animals.qml:43 #: activities/categorization/resource/board/category_animals.qml:52 #: activities/categorization/resource/board/category_animals.qml:61 #: activities/categorization/resource/board/category_animals.qml:70 #: activities/categorization/resource/board/category_animals.qml:79 #: activities/categorization/resource/board/category_animals.qml:88 #: activities/categorization/resource/board/category_animals.qml:97 #: activities/categorization/resource/board/category_animals.qml:106 msgctxt "category_animals|" msgid "Place the ANIMALS to the right and other objects to the left" msgstr "Flytt DYRA til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_birds.qml:30 msgctxt "category_birds|" msgid "Birds" msgstr "Fuglar" #: activities/categorization/resource/board/category_birds.qml:34 #: activities/categorization/resource/board/category_birds.qml:43 #: activities/categorization/resource/board/category_birds.qml:52 #: activities/categorization/resource/board/category_birds.qml:61 #: activities/categorization/resource/board/category_birds.qml:70 #: activities/categorization/resource/board/category_birds.qml:79 #: activities/categorization/resource/board/category_birds.qml:88 #: activities/categorization/resource/board/category_birds.qml:97 #: activities/categorization/resource/board/category_birds.qml:106 msgctxt "category_birds|" msgid "Place the BIRDS to the right and other objects to the left" msgstr "Flytt FUGLANE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_colors.qml:30 msgctxt "category_colors|" msgid "Colors" msgstr "Fargar" #: activities/categorization/resource/board/category_fishes.qml:30 msgctxt "category_fishes|" msgid "fishes" msgstr "Fiskar" #: activities/categorization/resource/board/category_fishes.qml:34 #: activities/categorization/resource/board/category_fishes.qml:43 #: activities/categorization/resource/board/category_fishes.qml:52 #: activities/categorization/resource/board/category_fishes.qml:61 #: activities/categorization/resource/board/category_fishes.qml:71 #: activities/categorization/resource/board/category_fishes.qml:80 msgctxt "category_fishes|" msgid "Place the FISHES to the right and other objects to the left" msgstr "Flytt FISKANE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_food.qml:30 msgctxt "category_food|" msgid "Food" msgstr "Mat" #: activities/categorization/resource/board/category_food.qml:34 #: activities/categorization/resource/board/category_food.qml:43 #: activities/categorization/resource/board/category_food.qml:52 #: activities/categorization/resource/board/category_food.qml:61 #: activities/categorization/resource/board/category_food.qml:70 #: activities/categorization/resource/board/category_food.qml:79 msgctxt "category_food|" msgid "Place the FOOD ITEMS to the right and other objects to the left" msgstr "Flytt MATVARENE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_fruits.qml:30 msgctxt "category_fruits|" msgid "Fruits" msgstr "Frukt" #: activities/categorization/resource/board/category_fruits.qml:34 #: activities/categorization/resource/board/category_fruits.qml:43 #: activities/categorization/resource/board/category_fruits.qml:52 #: activities/categorization/resource/board/category_fruits.qml:61 #: activities/categorization/resource/board/category_fruits.qml:70 #: activities/categorization/resource/board/category_fruits.qml:79 #: activities/categorization/resource/board/category_fruits.qml:88 #: activities/categorization/resource/board/category_fruits.qml:97 msgctxt "category_fruits|" msgid "Place the FRUITS to the right and other objects to the left" msgstr "Flytt FRUKTENE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_household_goods.qml:30 msgctxt "category_household_goods|" msgid "Household goods" msgstr "Hushaldsartiklar" #: activities/categorization/resource/board/category_household_goods.qml:34 #: activities/categorization/resource/board/category_household_goods.qml:43 #: activities/categorization/resource/board/category_household_goods.qml:52 #: activities/categorization/resource/board/category_household_goods.qml:61 #: activities/categorization/resource/board/category_household_goods.qml:70 #: activities/categorization/resource/board/category_household_goods.qml:79 #: activities/categorization/resource/board/category_household_goods.qml:88 #: activities/categorization/resource/board/category_household_goods.qml:97 #: activities/categorization/resource/board/category_household_goods.qml:106 #: activities/categorization/resource/board/category_household_goods.qml:116 #: activities/categorization/resource/board/category_household_goods.qml:125 #: activities/categorization/resource/board/category_household_goods.qml:134 #: activities/categorization/resource/board/category_household_goods.qml:143 #: activities/categorization/resource/board/category_household_goods.qml:152 msgctxt "category_household_goods|" msgid "Place the HOUSEHOLD GOODS to the right and other objects to the left" msgstr "Flytt HUSHALDSARTIKLANE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_insects.qml:30 msgctxt "category_insects|" msgid "Insects" msgstr "Insekt" #: activities/categorization/resource/board/category_insects.qml:34 #: activities/categorization/resource/board/category_insects.qml:43 #: activities/categorization/resource/board/category_insects.qml:52 #: activities/categorization/resource/board/category_insects.qml:61 #: activities/categorization/resource/board/category_insects.qml:70 #: activities/categorization/resource/board/category_insects.qml:79 msgctxt "category_insects|" msgid "Place the INSECTS to the right and other objects to the left" msgstr "Flytt INSEKTENE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_living_beings.qml:30 msgctxt "category_living_beings|" msgid "Living" msgstr "Levande" #: activities/categorization/resource/board/category_living_beings.qml:34 #: activities/categorization/resource/board/category_living_beings.qml:43 #: activities/categorization/resource/board/category_living_beings.qml:52 #: activities/categorization/resource/board/category_living_beings.qml:61 #: activities/categorization/resource/board/category_living_beings.qml:70 #: activities/categorization/resource/board/category_living_beings.qml:79 #: activities/categorization/resource/board/category_living_beings.qml:88 msgctxt "category_living_beings|" msgid "Place the living beings to the right and other objects to the left" msgstr "Flytt DEI LEVANDE VESENA til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_monuments.qml:30 msgctxt "category_monuments|" msgid "Monuments" msgstr "Byggverk" #: activities/categorization/resource/board/category_monuments.qml:34 #: activities/categorization/resource/board/category_monuments.qml:43 #: activities/categorization/resource/board/category_monuments.qml:52 #: activities/categorization/resource/board/category_monuments.qml:61 #: activities/categorization/resource/board/category_monuments.qml:70 #: activities/categorization/resource/board/category_monuments.qml:79 msgctxt "category_monuments|" msgid "Place the MONUMENTS to the right and other objects to the left" msgstr "Flytt BYGGVERKA til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_nature.qml:30 msgctxt "category_nature|" msgid "Nature" msgstr "Naturen" #: activities/categorization/resource/board/category_nature.qml:34 #: activities/categorization/resource/board/category_nature.qml:43 #: activities/categorization/resource/board/category_nature.qml:52 #: activities/categorization/resource/board/category_nature.qml:61 #: activities/categorization/resource/board/category_nature.qml:70 #: activities/categorization/resource/board/category_nature.qml:79 #: activities/categorization/resource/board/category_nature.qml:88 #: activities/categorization/resource/board/category_nature.qml:97 msgctxt "category_nature|" msgid "Place the NATURE images to the right and other objects to the left" msgstr "Flytt NATUR-bileta til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_numbers.qml:30 msgctxt "category_numbers|" msgid "Numbers" msgstr "Tal" #: activities/categorization/resource/board/category_numbers.qml:34 #: activities/categorization/resource/board/category_numbers.qml:43 #: activities/categorization/resource/board/category_numbers.qml:52 msgctxt "category_numbers|" msgid "Place the NUMBERS to the right and other objects to the left" msgstr "Flytt TALA til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_odd_even.qml:31 msgctxt "category_odd_even|" msgid "odd even numbers" msgstr "Par- og oddetal" #: activities/categorization/resource/board/category_odd_even.qml:35 #: activities/categorization/resource/board/category_odd_even.qml:44 #: activities/categorization/resource/board/category_odd_even.qml:53 #: activities/categorization/resource/board/category_odd_even.qml:62 #: activities/categorization/resource/board/category_odd_even.qml:71 #: activities/categorization/resource/board/category_odd_even.qml:80 msgctxt "category_odd_even|" msgid "Place the EVEN Numbers to the right and ODD Numbers to the left" msgstr "Flytt PARTALA til høgre og ODDETALA til venstre." #: activities/categorization/resource/board/category_renewable.qml:30 msgctxt "category_renewable|" msgid "Renewable" msgstr "Fornybar energi" #: activities/categorization/resource/board/category_renewable.qml:34 #: activities/categorization/resource/board/category_renewable.qml:43 #: activities/categorization/resource/board/category_renewable.qml:52 #: activities/categorization/resource/board/category_renewable.qml:61 #: activities/categorization/resource/board/category_renewable.qml:70 #: activities/categorization/resource/board/category_renewable.qml:79 #: activities/categorization/resource/board/category_renewable.qml:88 #: activities/categorization/resource/board/category_renewable.qml:97 msgctxt "category_renewable|" msgid "" "Place the RENEWABLE energy sources to the right and other objects to the left" msgstr "" "Flytt dei FORNYBARE ENERIGIKJELDENE til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_shapes.qml:32 msgctxt "category_shapes|" msgid "Shapes" msgstr "Former" #: activities/categorization/resource/board/category_shapes.qml:36 msgctxt "category_shapes|" msgid "Place the objects matching a CIRCLE to the right and others to the left" msgstr "Flytt SIRKEL-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:45 msgctxt "category_shapes|" msgid "Place the objects matching a RECTANGLE to right and others to the left" msgstr "Flytt REKTANGEL-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:54 msgctxt "category_shapes|" msgid "Place the objects matching a SPHERE to right and others to the left" msgstr "Flytt KULE-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:63 msgctxt "category_shapes|" msgid "Place the objects matching a TRAPEZOID to right and others to the left" msgstr "Flytt TRAPES-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:72 msgctxt "category_shapes|" msgid "Place the objects matching a TRIANGLE to right and others to the left" msgstr "Flytt TREKANT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:81 msgctxt "category_shapes|" msgid "Place the objects matching a SEMICIRCLE to right and others to the left" msgstr "Flytt HALVSIRKEL-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:90 msgctxt "category_shapes|" msgid "Place the objects matching a PENTAGON to right and others to the left" msgstr "Flytt FEMKANT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:99 msgctxt "category_shapes|" msgid "Place the objects matching a SQUARE to right and others to the left" msgstr "Flytt KVADRAT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:108 msgctxt "category_shapes|" msgid "Place the objects matching a CONE to right and others to the left" msgstr "Flytt KJEGLE-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:117 msgctxt "category_shapes|" msgid "" "Place the objects matching a PARALLELOGRAM to right and others to the left" msgstr "" "Flytt PARALLELLOGRAM-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:126 msgctxt "category_shapes|" msgid "Place the objects matching a HEPTAGON to right and others to the left" msgstr "Flytt SJUKANT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:135 msgctxt "category_shapes|" msgid "Place the objects matching a CUBE to right and others to the left" msgstr "Flytt KUBE-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:144 msgctxt "category_shapes|" msgid "Place the objects matching a RHOMBUS to right and others to the left" msgstr "Flytt ROMBE-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:153 msgctxt "category_shapes|" msgid "Place the objects matching a NONAGON to right and others to the left" msgstr "Flytt NIKANT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:162 msgctxt "category_shapes|" msgid "Place the objects matching a CUBOID to right and others to the left" msgstr "Flytt KUBOIDE-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:171 msgctxt "category_shapes|" msgid "Place the objects matching a HEXAGON to right and others to the left" msgstr "Flytt SEKSKANT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:180 msgctxt "category_shapes|" msgid "Place the objects matching an OCTAGON to right and others to the left" msgstr "Flytt ÅTTEKANT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:189 msgctxt "category_shapes|" msgid "Place the objects matching a CYLINDER to right and others to the left" msgstr "Flytt SYLINDER-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_shapes.qml:198 msgctxt "category_shapes|" msgid "Place the objects matching a DECAGON to right and others to the left" msgstr "Flytt TIKANT-formene til høgre og dei andre formene til venstre." #: activities/categorization/resource/board/category_tools.qml:30 msgctxt "category_tools|" msgid "Tools" msgstr "Verktøy" #: activities/categorization/resource/board/category_tools.qml:34 #: activities/categorization/resource/board/category_tools.qml:43 #: activities/categorization/resource/board/category_tools.qml:52 #: activities/categorization/resource/board/category_tools.qml:61 #: activities/categorization/resource/board/category_tools.qml:70 #: activities/categorization/resource/board/category_tools.qml:79 #: activities/categorization/resource/board/category_tools.qml:88 #: activities/categorization/resource/board/category_tools.qml:97 #: activities/categorization/resource/board/category_tools.qml:106 #: activities/categorization/resource/board/category_tools.qml:115 msgctxt "category_tools|" msgid "Place the TOOLS to the right and other objects to the left" msgstr "Flytt VERKTØYA til høgre og dei andre tinga til venstre." # Litt vanskeleg ord kanskje, men på plussida lærer ein nytt vanskeleg ord. #: activities/categorization/resource/board/category_transports.qml:30 msgctxt "category_transports|" msgid "Transport" msgstr "TRANSPORTMIDDEL" #: activities/categorization/resource/board/category_transports.qml:34 #: activities/categorization/resource/board/category_transports.qml:43 #: activities/categorization/resource/board/category_transports.qml:52 #: activities/categorization/resource/board/category_transports.qml:61 #: activities/categorization/resource/board/category_transports.qml:71 #: activities/categorization/resource/board/category_transports.qml:80 #: activities/categorization/resource/board/category_transports.qml:89 #: activities/categorization/resource/board/category_transports.qml:98 #: activities/categorization/resource/board/category_transports.qml:107 #: activities/categorization/resource/board/category_transports.qml:116 msgctxt "category_transports|" msgid "" "Place the MEANS OF TRANSPORTATION to the right and other objects to the left" msgstr "Flytt TRANSPORTMIDLA til høgre og dei andre tinga til venstre." #: activities/categorization/resource/board/category_vegetables.qml:30 msgctxt "category_vegetables|" msgid "Vegetables" msgstr "Grønsaker" #: activities/categorization/resource/board/category_vegetables.qml:34 #: activities/categorization/resource/board/category_vegetables.qml:43 #: activities/categorization/resource/board/category_vegetables.qml:52 #: activities/categorization/resource/board/category_vegetables.qml:61 #: activities/categorization/resource/board/category_vegetables.qml:70 #: activities/categorization/resource/board/category_vegetables.qml:79 msgctxt "category_vegetables|" msgid "Place the VEGETABLES to the right and other objects to the left" msgstr "Flytt GRØNSAKENE til høgre og dei andre tinga til venstre." #. Activity title #: activities/checkers/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play checkers against the computer" msgstr "Spel dam mot datamaskina" #. Help title #: activities/checkers/ActivityInfo.qml:29 #: activities/checkers_2players/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "The version in GCompris is the international draughts." msgstr "Versjonen her følgjer dei internasjonale reglane." #. Help goal #: activities/checkers/ActivityInfo.qml:32 #: activities/checkers_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Capture all the pieces of your opponent before your opponent capture all of " "yours." msgstr "Slå ut alle brikkene til motspelaren før han slår ut alle dine." # Trur denne omsettinga er lettare å forstå enn originalen, men kan likevel klart forbetrast. #. Help manual #: activities/checkers/ActivityInfo.qml:36 #: activities/checkers_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Checkers is played by two opponents, on opposite sides of the gameboard. One " "player has the dark pieces; the other has the light pieces. Players " "alternate turns. A player may not move an opponent's piece. A move consists " "of moving a piece diagonally to an adjacent unoccupied square. If the " "adjacent square contains an opponent's piece, and the square immediately " "beyond it is vacant, the piece may be captured (and removed from the game) " "by jumping over it.\n" "Only the dark squares of the checkered board are used. A piece may move only " "diagonally into an unoccupied square. Capturing is mandatory. The player " "without pieces remaining, or who cannot move due to being blocked, loses the " "game.\n" "When a man reaches the crownhead or kings row (the farthest row forward), it " "becomes a king, and is marked by placing an additional piece on top of the " "first man, and acquires additional powers including the ability to move " "backwards. If there is a piece in a diagonal that a king can capture, he can " "move any distance along the diagonal, and may capture an opposing man any " "distance away by jumping to any of the unoccupied squares immediately beyond " "it.\n" msgstr "" "Dam er eit brettspel for to spelarar, som startar på kvar side av eit " "sjekkbrett. Éin spelar har mørke brikker, den andre har lyse brikker, og ein " "byter på å gjera trekk. Ved kvart trekk flyttar ein éi av brikkene sine eitt " "steg på skrå framover, til eit ledig felt. Viss ei av brikkene til " "motspelaren står på eit felt som er på skrå (framover eller bakover) men " "neste felt på skrå i same retning er ledig, kan ein hoppa over brikka til " "motspelaren og såleis slå ut denne brikka. Ho vert då fjerna frå spelet. " "Viss det er fleire motspelarbrikker på skrå (i valfri retning) når ein " "landar, kan ein halda fram med å hoppa over dei i same trekk.\n" "Det er slagtvang, så viss ein kan slå ut ein av brikkene til motstandaren, " "må ein òg gjera dette. Ein tapar når ein ikkje har fleire brikker att eller " "viss ein er innsperra, slik at ein ikkje kan gjera eit trekk.\n" "Når ei brikke kjem til rada lengst vekke frå startposisjonen, vert ho «dam», " "som vert markert ved å leggja ei ekstra brikke på ho. Ho kan då flytta på " "skrått både bakover og framover. Og viss det står ei motspelarbrikke ein " "eller annan stad langs ein diagonal, kan ein hoppa over denne, og vidare i " "same retning så langt ein vil, så lenge felta er ledige.\n" #: activities/checkers/ActivityInfo.qml:40 #: activities/checkers_2players/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "The checkers library is draughts.js <https://github.com/shubhendusaurabh/" "draughts.js>. Manual is from wikipedia <https://en.wikipedia.org/wiki/" "Draughts>" msgstr "" "Dam-biblioteket er «draughts.js» <https://github.com/shubhendusaurabh/" "draughts.js>. Bruksrettleiinga er delvis basert på artikkelen frå engelsk " "Wikipedia <https://en.wikipedia.org/wiki/Draughts>." #: activities/checkers/checkers.js:84 msgctxt "checkers|" msgid "Black's turn" msgstr "Svart sin tur" #: activities/checkers/checkers.js:84 msgctxt "checkers|" msgid "White's turn" msgstr "Kvit sin tur" #: activities/checkers/checkers.js:87 msgctxt "checkers|" msgid "White wins" msgstr "Kvit vann" #: activities/checkers/checkers.js:87 msgctxt "checkers|" msgid "Black wins" msgstr "Svart vann" #: activities/checkers/Checkers.qml:139 msgctxt "Checkers|" msgid "Undo" msgstr "Angra" #: activities/checkers/Checkers.qml:155 msgctxt "Checkers|" msgid "Redo" msgstr "Gjer om" #: activities/checkers/Checkers.qml:172 msgctxt "Checkers|" msgid "Swap" msgstr "Byt" #. Activity title #: activities/checkers_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play checkers with your friend" msgstr "Spel dam mot ein venn" #. Activity title #: activities/chess/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play chess against Tux" msgstr "Spel sjakk mot Tux" #. Help manual #: activities/chess/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "In this activity you discover the chess game by playing against the " "computer. It displays the possible target position for any selected piece " "which helps the children understand how pieces moves. At first level the " "computer is fully random to give the most chances to the children. As level " "increases, better the computer plays.\n" "\n" "You can achieve a mate sooner if follow these simple rules:\n" " Trying to drive opponent's King in the corner.\n" "Explanation: this way opponent's piece would have only 3 directions " "to move instead of 8 from a best position.\n" " 'Making a trap'. Use your pawns as baits.\n" "Explanation: this way you can lure the opponent out of his 'comfort " "zone'.\n" " Be patient enough.\n" "Explanation: don't rush too quick, be patient. Let yourself think a " "little bit and try to predict your opponent's future moves, so you can catch " "him on it or secure your pieces from his attacks." msgstr "" "Her skal du læra sjakk ved å spela mot datamaskina. Alle lovlege trekk vert " "viste når du vel ei sjakkbrikke, noko som gjer det lettare å læra reglane. " "På det første nivået flyttar datamaskina brikkene heilt tilfeldig, for å " "gjera det lettast mogleg å vinna. På seinare nivå spelar datamaskina betre.\n" "\n" "Du kan setja matt tidlegare viss du følgjer desse enkle reglane:\n" " Prøv å tvinga kongen til motspelaren i eit hjørne.\n" "Forklaring: Då vil brikka til motspelaren berre ha tre retningar å " "flytta i staden for (opptil) åtte.\n" " «Legg ei felle» med bøndene som lokkemat.\n" "Forklaring: Slik kan du lokka motspelaren ut av «komfortsona».\n" " Ver tolmodig.\n" "Forklaring: Ikkje forhast deg. Tenk heller litt grundigare, og prøv å " "gjetta kva trekk motspelaren vil gjera, slik at du kan sikra brikkene dine." #: activities/chess/ActivityInfo.qml:44 #: activities/chess_partyend/ActivityInfo.qml:44 msgctxt "ActivityInfo|" msgid "" "The chess engine is p4wn <https://github.com/douglasbagnall/p4wn>." msgstr "Sjakkmotoren er p4wn <https://github.com/douglasbagnall/p4wn>." #: activities/chess/chess.js:128 msgctxt "chess|" msgid "Black's turn" msgstr "Svart sin tur" #: activities/chess/chess.js:128 msgctxt "chess|" msgid "White's turn" msgstr "Kvit sin tur" #: activities/chess/chess.js:133 msgctxt "chess|white wins" msgid "White mates" msgstr "Kvit set matt" #: activities/chess/chess.js:133 msgctxt "chess|black wins" msgid "Black mates" msgstr "Svart set matt" #: activities/chess/chess.js:143 msgctxt "chess|" msgid "Drawn game" msgstr "Remis" #: activities/chess/chess.js:147 msgctxt "chess|black king is under attack" msgid "White checks" msgstr "Kvit seier sjakk" #: activities/chess/chess.js:147 msgctxt "chess|white king is under attack" msgid "Black checks" msgstr "Svart seier sjakk" #: activities/chess/chess.js:149 msgctxt "chess|" msgid "Invalid, your king may be in check" msgstr "Ugyldig – kongen kan vera i sjakk" #: activities/chess/Chess.qml:146 msgctxt "Chess|" msgid "Undo" msgstr "Angra" #: activities/chess/Chess.qml:162 msgctxt "Chess|" msgid "Redo" msgstr "Gjer om" #: activities/chess/Chess.qml:184 msgctxt "Chess|" msgid "Swap" msgstr "Byt" #. Activity title #: activities/chess_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Play chess against your friend" msgstr "Spel sjakk mot ein venn" #. Help manual #: activities/chess_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "In this activity you discover the chess game by playing against a friend. It " "displays the possible target position for any selected piece which helps the " "children understand how pieces moves.\n" "\n" "You can achieve a mate sooner if follow these simple rules:\n" " Trying to drive opponent's King in the corner.\n" "Explanation: this way opponent's piece would have only 3 directions " "to move instead of 8 from a best position.\n" " 'Making a trap'. Use your pawns as baits.\n" "Explanation: this way you can lure the opponent out of his 'comfort " "zone'.\n" " Be patient enough.\n" "Explanation: don't rush too quick, be patient. Let yourself think a " "little bit and try to predict your opponent's future moves, so you can catch " "him on it or secure your pieces from his attacks." msgstr "" "Her skal du læra sjakk ved å spela mot ein venn. Alle lovlege trekk vert " "viste når du vel ei sjakkbrikke, noko som gjer det lettare å læra reglane.\n" "\n" "Du kan setja matt tidlegare viss du følgjer desse enkle reglane:\n" " Prøv å tvinga kongen til motspelaren i eit hjørne.\n" "Forklaring: Då vil brikka til motspelaren berre ha tre retningar å " "flytta i staden for (opptil) åtte.\n" " «Legg ei felle» med bøndene som lokkemat.\n" "Forklaring: Slik kan du lokka motspelaren ut av «komfortsona».\n" " Ver tolmodig.\n" "Forklaring: Ikkje forhast deg. Tenk heller litt grundigare, og prøv å " "gjetta kva trekk motspelaren vil gjera, slik at du kan sikra brikkene dine." #. Activity title #: activities/chess_partyend/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "End of chess game" msgstr "Sluttspel i sjakk" #. Help title #: activities/chess_partyend/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Play the end of the chess game against Tux" msgstr "Spel sluttspel i sjakk mot Tux" #. Help manual #: activities/chess_partyend/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "In this activity you discover the chess game by playing only the end of a " "game. It displays the possible target position for any selected piece which " "helps the children understand how pieces moves.\n" "\n" "You can achieve a mate sooner if follow these simple rules:\n" " Trying to drive opponent's King in the corner.\n" "Explanation: this way opponent's piece would have only 3 directions " "to move instead of 8 from a best position.\n" " 'Making a trap'. Use your pawns as baits.\n" "Explanation: this way you can lure the opponent out of his 'comfort " "zone'.\n" " Be patient enough.\n" "Explanation: don't rush too quick, be patient. Let yourself think a " "little bit and try to predict your opponent's future moves, so you can catch " "him on it or secure your pieces from his attacks." msgstr "" "Her skal du læra sjakk ved å spela sluttspel i sjakk. Alle lovlege trekk " "vert viste når du vel ei sjakkbrikke, noko som gjer det lettare å læra " "reglane.\n" "\n" "Du kan setja matt tidlegare viss du følgjer desse enkle reglane:\n" " Prøv å tvinga kongen til motspelaren i eit hjørne.\n" "Forklaring: Då vil brikka til motspelaren berre ha tre retningar å " "flytta i staden for (opptil) åtte.\n" " «Legg ei felle» med bøndene som lokkemat.\n" "Forklaring: Slik kan du lokka motspelaren ut av «komfortsona».\n" " Ver tolmodig.\n" "Forklaring: Ikkje forhast deg. Tenk heller litt grundigare, og prøv å " "gjetta kva trekk motspelaren vil gjera, slik at du kan sikra brikkene dine." #. Activity title #: activities/chronos/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Chronos" msgstr "Kronologi" #. Help title #: activities/chronos/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to organize the story" msgstr "Set bileta i rett rekkjefølgje." #. Help goal #: activities/chronos/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Sort the pictures into the order that tells the story" msgstr "" "Set saman bileta i rett rekkjefølgje, slik at dei fortel ei forteljing." #. Help prerequisite #: activities/chronos/ActivityInfo.qml:38 msgctxt "ActivityInfo|" msgid "Tell a short story" msgstr "Du må kunna fortelja ei kort forteljing." #. Help manual #: activities/chronos/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "Pick from the pictures on the left and put them on the red dots" msgstr "Hent bileta frå feltet til venstre og legg dei på dei raude prikkane." #: activities/chronos/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Moon photo is copyright NASA. The space sounds come from Tuxpaint and " "Vegastrike which are released under the GPL license. The transportation " "images are copyright Franck Doucet. Dates of Transportation are based on " "those found in <http://www.wikipedia.org>." msgstr "" "Månebileta er henta frå NASA, og romlydane kjem frå Tux Paint og Vegastrike, " "som begge er tilgjengelege under GNU GPL-lisensen. Samferdselsdatoane er " "henta frå <http://www.wikipedia.org/> og samferdselsbileta er teikna " "av Franck Doucet." #: activities/chronos/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Moonwalker" msgstr "Månevandring" #: activities/chronos/resource/board/board1_0.qml:56 msgctxt "board1_0|" msgid "1" msgstr "1" #: activities/chronos/resource/board/board1_0.qml:63 msgctxt "board1_0|" msgid "2" msgstr "2" #: activities/chronos/resource/board/board1_0.qml:70 msgctxt "board1_0|" msgid "3" msgstr "3" #: activities/chronos/resource/board/board1_0.qml:77 msgctxt "board1_0|" msgid "4" msgstr "4" #: activities/chronos/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "The 4 Seasons" msgstr "Dei fire årstidene" #: activities/chronos/resource/board/board2_0.qml:56 msgctxt "board2_0|" msgid "Spring" msgstr "Vår" #: activities/chronos/resource/board/board2_0.qml:63 msgctxt "board2_0|" msgid "Summer" msgstr "Sommar" #: activities/chronos/resource/board/board2_0.qml:70 msgctxt "board2_0|" msgid "Autumn" msgstr "Haust" #: activities/chronos/resource/board/board2_0.qml:77 msgctxt "board2_0|" msgid "Winter" msgstr "Vinter" #: activities/chronos/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Gardening" msgstr "Hagestell" #: activities/chronos/resource/board/board3_0.qml:56 msgctxt "board3_0|" msgid "1" msgstr "1" #: activities/chronos/resource/board/board3_0.qml:63 msgctxt "board3_0|" msgid "2" msgstr "2" #: activities/chronos/resource/board/board3_0.qml:70 msgctxt "board3_0|" msgid "3" msgstr "3" #: activities/chronos/resource/board/board3_0.qml:77 msgctxt "board3_0|" msgid "4" msgstr "4" #: activities/chronos/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Tux and the apple tree" msgstr "Tux og epletreet" #: activities/chronos/resource/board/board4_0.qml:56 msgctxt "board4_0|" msgid "1" msgstr "1" #: activities/chronos/resource/board/board4_0.qml:63 msgctxt "board4_0|" msgid "2" msgstr "2" #: activities/chronos/resource/board/board4_0.qml:70 msgctxt "board4_0|" msgid "3" msgstr "3" #: activities/chronos/resource/board/board4_0.qml:77 msgctxt "board4_0|" msgid "4" msgstr "4" #: activities/chronos/resource/board/board5_0.qml:26 msgctxt "board5_0|" msgid "Place each image in the order and on the date it was invented." msgstr "Plasser gjenstandane på datoane dei vart oppfunne." # skip-rule: klammeform #: activities/chronos/resource/board/board5_0.qml:43 msgctxt "board5_0|" msgid "1829 Stephenson's Rocket Steam locomotive" msgstr "1829 – Stephenson sitt damplokomotiv Rocket" #: activities/chronos/resource/board/board5_0.qml:50 msgctxt "board5_0|" msgid "1769 Cugnot's fardier" msgstr "1769 – Cugnot sin fardier" #: activities/chronos/resource/board/board5_0.qml:57 msgctxt "board5_0|" msgid "Transportation" msgstr "Samferdsel" #: activities/chronos/resource/board/board5_1.qml:25 msgctxt "board5_1|" msgid "Transportation" msgstr "Samferdsel" #: activities/chronos/resource/board/board5_1.qml:49 msgctxt "board5_1|" msgid "1783 Montgolfier brothers' hot air balloon" msgstr "1783 – Montgolfier-brørne sin varmluftsballong" #: activities/chronos/resource/board/board5_1.qml:56 msgctxt "board5_1|" msgid "1880 Clement Ader's Eole" msgstr "1880 – Clément Ader sin Eole" #: activities/chronos/resource/board/board5_1.qml:63 msgctxt "board5_1|" msgid "1906 Paul Cornu First helicopter flight" msgstr "1906 – Paul Cornu og den første helikopterturen" #: activities/chronos/resource/board/board5_2.qml:25 msgctxt "board5_2|" msgid "Transportation" msgstr "Samferdsel" #: activities/chronos/resource/board/board5_2.qml:49 msgctxt "board5_2|" msgid "1791 Comte de Sivrac's Celerifere" msgstr "1791 – Comte de Sivrac sin Celerifere" #: activities/chronos/resource/board/board5_2.qml:56 msgctxt "board5_2|" msgid "1769 Cugnot's fardier" msgstr "1769 – Cugnot sin fardier" #: activities/chronos/resource/board/board5_2.qml:63 msgctxt "board5_2|" msgid "1880 Clement Ader's Eole" msgstr "1880 – Clément Ader sin Eole" #: activities/chronos/resource/board/board5_3.qml:25 msgctxt "board5_3|" msgid "Transportation" msgstr "Samferdsel" #: activities/chronos/resource/board/board5_3.qml:49 msgctxt "board5_3|" msgid "1791 Comte de Sivrac's Celerifere" msgstr "1791 – Comte de Sivrac sin Celerifere" #: activities/chronos/resource/board/board5_3.qml:56 msgctxt "board5_3|" msgid "1783 Montgolfier brothers' hot air balloon" msgstr "1783 – Montgolfier-brørne sin varmluftsballong" # skip-rule: klammeform #: activities/chronos/resource/board/board5_3.qml:63 msgctxt "board5_3|" msgid "1829 Stephenson's Rocket Steam locomotive" msgstr "1829 – Stephenson sitt damplokomotiv Rocket" #: activities/chronos/resource/board/board5_4.qml:25 msgctxt "board5_4|" msgid "Transportation" msgstr "Samferdsel" # skip-rule: klammeform #: activities/chronos/resource/board/board5_4.qml:49 msgctxt "board5_4|" msgid "1829 Stephenson's Rocket Steam locomotive" msgstr "1829 – Stephenson sitt damplokomotiv Rocket" #: activities/chronos/resource/board/board5_4.qml:56 msgctxt "board5_4|" msgid "1880 Clement Ader's Eole" msgstr "1880 – Clément Ader sin Eole" #: activities/chronos/resource/board/board5_4.qml:63 msgctxt "board5_4|" msgid "1769 Cugnot's fardier" msgstr "1769 – Cugnot sin fardier" #: activities/chronos/resource/board/board6_0.qml:26 msgctxt "board6_0|" msgid "Aviation" msgstr "Luftfart" #: activities/chronos/resource/board/board6_0.qml:50 msgctxt "board6_0|" msgid "1880 Clement Ader's Eole" msgstr "1880 – Clément Ader sin Eole" #: activities/chronos/resource/board/board6_0.qml:57 msgctxt "board6_0|" msgid "1903 The Wright brothers' Flyer III" msgstr "1903 – Wright-brørne sin Flyer III" #: activities/chronos/resource/board/board6_0.qml:64 msgctxt "board6_0|" msgid "1909 Louis Bleriot crosses the English Channel" msgstr "1903 – Louis Blériot kryssar Den engelske kanalen" #: activities/chronos/resource/board/board6_1.qml:25 msgctxt "board6_1|" msgid "Aviation" msgstr "Luftfart" #: activities/chronos/resource/board/board6_1.qml:49 msgctxt "board6_1|" msgid "1947 Chuck Yeager breaks the sound-barrier" msgstr "1947 – Chuck Yeager bryt lydmuren" #: activities/chronos/resource/board/board6_1.qml:56 msgctxt "board6_1|" msgid "1927 Charles Lindbergh crosses the Atlantic Ocean" msgstr "1927 – Charles Lindbergh kryssar Atlanteren" #: activities/chronos/resource/board/board6_1.qml:63 msgctxt "board6_1|" msgid "1934 Hélène Boucher's speed record of 444km/h" msgstr "1934 – Hélène Boucher sin fartsrekord på 444 km/t" #: activities/chronos/resource/board/board6_2.qml:25 msgctxt "board6_2|" msgid "Cars" msgstr "Bilar" #: activities/chronos/resource/board/board6_2.qml:49 msgctxt "board6_2|" msgid "1878 Amédée Bollée's La Mancelle" msgstr "1878 – Amédée Bollée sin «La Mancelle»" #: activities/chronos/resource/board/board6_2.qml:56 msgctxt "board6_2|" msgid "1769 Cugnot's fardier" msgstr "1769 – Cugnot sin fardier" #: activities/chronos/resource/board/board6_2.qml:63 msgctxt "board6_2|" msgid "1885 The first petrol car by Benz" msgstr "1885 – den første bensin-drivne bilen, av Benz" #: activities/chronos/resource/board/board6_3.qml:25 msgctxt "board6_3|" msgid "Cars" msgstr "Bilar" #: activities/chronos/resource/board/board6_3.qml:49 msgctxt "board6_3|" msgid "1899 Renault voiturette" msgstr "1899 – Renault sin voiturette" #: activities/chronos/resource/board/board6_3.qml:56 msgctxt "board6_3|" msgid "1923 Lancia Lambda" msgstr "1923 – Lancia Lambda" # Omsetjingsmerknad: Det *skal* vera DS 19, ikkje 199. #: activities/chronos/resource/board/board6_3.qml:63 msgctxt "board6_3|" msgid "1955 Citroën DS 19" msgstr "1955 – Citroën DS 19" #. Activity title #: activities/click_on_letter/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click on a lowercase letter" msgstr "Trykk på ein liten bokstav" #. Help title #: activities/click_on_letter/ActivityInfo.qml:29 #: activities/click_on_letter_up/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Listen to a letter and click on the right one" msgstr "Trykk på bokstaven du høyrer" #. Help goal #: activities/click_on_letter/ActivityInfo.qml:32 #: activities/click_on_letter_up/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Letter-name recognition" msgstr "Du skal læra attkjenning av bokstavnamn." #. Help prerequisite #: activities/click_on_letter/ActivityInfo.qml:34 #: activities/click_on_letter_up/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Visual letter-recognition." msgstr "Du må kunna kjenna att bokstavar når du ser dei." #. Help manual #: activities/click_on_letter/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A letter is spoken. Click on the matching letter in the main area. You can " "listen to the letter again, by clicking on the mouth icon." msgstr "" "Du høyrer ein bokstav, og skal så trykkja på han. Du kan høyra bokstaven om " "att ved å trykkja på munnbiletet." #: activities/click_on_letter/ClickOnLetter.qml:112 msgctxt "ClickOnLetter|" msgid "Select your locale" msgstr "Vel språk" #. Activity title #: activities/click_on_letter_up/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click on an uppercase letter" msgstr "Trykk på ein stor bokstav" #. Help manual #: activities/click_on_letter_up/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A letter is spoken. Click on the matching letter in the main area. You can " "listen to the letter again, by clicking on the mouth icon in the bottom box." msgstr "" "Du høyrer ein bokstav, og skal så trykkja på han. Du kan høyra bokstaven om " "att ved å trykkja på munnbiletet nedst på skjermen." #. Activity title #: activities/clickanddraw/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click and draw" msgstr "Trykk og teikn" #. Help title #: activities/clickanddraw/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Draw the picture by clicking on the selected points." msgstr "Lag ei teikning ved å trykkja på dei merkte punkta." #. Help prerequisite #: activities/clickanddraw/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can move the mouse and click accurately on points." msgstr "Kan flytta på musa og trykkja på små punkt." #. Help manual #: activities/clickanddraw/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Draw the picture by clicking on each point in sequence. Each time a point is " "selected the next blue one appears." msgstr "" "Lag ei teikning ved å trykkja på punkta i rett rekkjefølgje. Kvar gong du " "trykkjer på eit punkt, vert eit nytt punkt vist med blått." #. Activity title #: activities/clickgame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click On Me" msgstr "Trykk på meg" #. Help title #: activities/clickgame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Catch all the swimming fish before they leave the fish tank" msgstr "Fang alle fiskane før dei sym ut av akvariet" #. Help goal #: activities/clickgame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Motor coordination: moving the hand precisely." msgstr "Auge–hand-koordinering: flytting av handa nøyaktig." #. Help prerequisite #: activities/clickgame/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can move mouse and click on the correct place" msgstr "Kan flytta på musa og sikta med peikaren." #. Help manual #: activities/clickgame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch all the moving fish by simple clicking or touching them with your " "finger." msgstr "Fang alle fiskane ved å trykkja på dei." #: activities/clickgame/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "Fish are taken from the Unix utility xfishtank. All image credits belong to " "Guillaume Rousse." msgstr "" "Fiskane er henta frå Unix-programmet xfishtank. Alle bileta er laga av " "Guillaume Rousse." #. Activity title #: activities/clockgame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Learning Clock" msgstr "Lær klokka" #. Help title #: activities/clockgame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn how to tell the time on an analog clock" msgstr "Lær kor mykje klokka er på ei urskive" #. Help goal #: activities/clockgame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Distinguish between time-units (hour, minute and second). Set and display " "time on an analog clock." msgstr "" "Læra å skilja mellom timar, minutt og sekund, og setja rett klokkeslett på " "ei urskive." #. Help prerequisite #: activities/clockgame/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "The concept of time." msgstr "Du må kunna forstå skrivne klokkeslett." #. Help manual #: activities/clockgame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Set the clock to the given time, in the time-units shown (hours:minutes or " "hours:minutes:seconds). Drag the different arrows, to make the respective " "time unit go up or down." msgstr "" "Dra visarane slik at urskiva viser same klokkeslett som teksten («timar:" "minutt» eller «timar:minutt:sekund»)." #: activities/clockgame/Clockgame.qml:106 msgctxt "Clockgame|" msgid "Set the watch to:" msgstr "Set uret til" #: activities/clockgame/Clockgame.qml:109 #, qt-format msgctxt "Clockgame|" msgid "%n hour(s)" msgid_plural "%n hour(s)" msgstr[0] "%n time" msgstr[1] "%n timar" #: activities/clockgame/Clockgame.qml:112 #, qt-format msgctxt "Clockgame|" msgid "%n minute(s)" msgid_plural "%n minute(s)" msgstr[0] "%n minutt" msgstr[1] "%n minutt" #: activities/clockgame/Clockgame.qml:115 #, qt-format msgctxt "Clockgame|" msgid "%n second(s)" msgid_plural "%n second(s)" msgstr[0] "%n sekund" msgstr[1] "%n sekund" #. Activity title #: activities/color_mix/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mixing color of paint" msgstr "Blanda målingsfargar" #. Help title #: activities/color_mix/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Discover paint color mixing." msgstr "Oppdag korleis du kan blanda måling for å få ulike fargar" #. Help goal #: activities/color_mix/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mix the primary colors to match to the given color" msgstr "Bland saman primærfargane slik at du får fargen som vert vist." #. Help manual #: activities/color_mix/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "\n" "The activity deals with mixing primary colors of paint (subtractive " "mixing).\n" "\n" "In case of paints the inks absorb different colors of light falling on it, " "subtracting it from what you see. The more ink you add, the more light is " "absorbed, and the darker the combined color gets. We can mix just three " "primary colors to make many new colors. The primary colors for paint/ink are " "cyan (a special shade of blue), magenta (a special shade of pink), and " "yellow.\n" " " msgstr "" "\n" "I denne aktiviteten skal du blanda primærfargane som ved måling (subtraktiv " "fargeblanding).\n" "\n" "Ulike fargar måling absorberer lyset som fell på dei; dei tek vekk noko av " "lyset. Jo meir måling du legg til, jo meir lys vert absorbert, og jo mørkare " "ser fargen ut. Ved å blanda berre tre primærfargar kan me laga alle " "regnbogens fargar. Primærfargane for måling er cyanblå (ein lys blåfarge), " "magenta (ein spesiell rosa/lilla-farge) og gul.\n" " " #: activities/color_mix/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "Images from http://openclipart.org" msgstr "Bilete frå http://openclipart.org/" #: activities/color_mix/ColorMix.qml:97 msgctxt "ColorMix|" msgid "Match the color" msgstr "Lag lik farge" #: activities/color_mix/ColorMix.qml:206 msgctxt "ColorMix|" msgid "Not enough red" msgstr "Ikkje nok raudt" #: activities/color_mix/ColorMix.qml:208 msgctxt "ColorMix|" msgid "Too much red" msgstr "For mykje raudt" #: activities/color_mix/ColorMix.qml:211 msgctxt "ColorMix|" msgid "Not enough green" msgstr "Ikkje nok grønt" #: activities/color_mix/ColorMix.qml:213 msgctxt "ColorMix|" msgid "Too much green" msgstr "For mykje grønt" #: activities/color_mix/ColorMix.qml:216 msgctxt "ColorMix|" msgid "Not enough blue" msgstr "Ikkje nok blått" #: activities/color_mix/ColorMix.qml:218 msgctxt "ColorMix|" msgid "Too much blue" msgstr "For mykje blått" #: activities/color_mix/ColorMix.qml:222 msgctxt "ColorMix|" msgid "Not enough magenta" msgstr "Ikkje nok magenta" #: activities/color_mix/ColorMix.qml:224 msgctxt "ColorMix|" msgid "Too much magenta" msgstr "For mykje magenta" #: activities/color_mix/ColorMix.qml:227 msgctxt "ColorMix|" msgid "Not enough yellow" msgstr "Ikkje nok gult" #: activities/color_mix/ColorMix.qml:229 msgctxt "ColorMix|" msgid "Too much yellow" msgstr "For mykje gult" #: activities/color_mix/ColorMix.qml:232 msgctxt "ColorMix|" msgid "Not enough cyan" msgstr "Ikkje noko cyanblått" #: activities/color_mix/ColorMix.qml:234 msgctxt "ColorMix|" msgid "Too much cyan" msgstr "For mykje cyanblått" #. Activity title #: activities/color_mix_light/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mixing colors of light" msgstr "Blanda lysfargar" #. Help title #: activities/color_mix_light/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Discover light color mixing." msgstr "Oppdag korleis du kan blanda farga lys for å få ulike fargar" #. Help goal #: activities/color_mix_light/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mix the primary colors to match to the given color." msgstr "Bland saman primærfargane slik at du får fargen som vert vist." #. Help manual #: activities/color_mix_light/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "\n" "The activity deals with mixing primary colors of light (additive mixing).\n" "\n" "In case of light it is just the opposite of mixing color with paints! The " "more light you add the lighter the resultant color will get. Primary colors " "of light are red, green and blue.\n" " " msgstr "" "\n" "I denne aktiviteten skal du blanda primærfargar av lys (additiv " "fargeblanding).\n" "\n" "Blanding av lysfargar er det motsette av blanding av farga måling. Jo meir " "lys du legg til, jo lysare vert fargen. Primærfargane for lys er raud, grøn " "og blå.\n" " " #. Activity title #: activities/colors/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Colors" msgstr "Fargar" #. Help title #: activities/colors/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click on the right color" msgstr "Trykk på rett farge" #. Help goal #: activities/colors/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "This activity teaches you to recognize different colors. When you hear the " "name of the color, touch the duck wearing it." msgstr "" "Læra å kjenna att fargar. Når du høyrer namnet på ein farge, skal du trykkja " "på anda som har denne fargen." #. Help prerequisite #: activities/colors/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Identifying colours" msgstr "Du må kunna kjenna att fargar." #. Help manual #: activities/colors/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Listen to the color and touch the matching duck." msgstr "Høyr fargen, og trykk så på anda som har denne fargen." #: activities/colors/colors.js:24 activities/colors/colors.js:56 #: activities/colors/colors.js:98 msgctxt "colors|" msgid "Find the yellow duck" msgstr "Finn den gule anda" #: activities/colors/colors.js:29 activities/colors/colors.js:61 msgctxt "colors|" msgid "Find the black duck" msgstr "Finn den svarte anda" #: activities/colors/colors.js:34 activities/colors/colors.js:71 #: activities/colors/colors.js:108 msgctxt "colors|" msgid "Find the green duck" msgstr "Finn den grøne anda" #: activities/colors/colors.js:39 msgctxt "colors|" msgid "Find the red duck" msgstr "Finn den raude anda" #: activities/colors/colors.js:44 activities/colors/colors.js:91 msgctxt "colors|" msgid "Find the white duck" msgstr "Finn den kvite anda" #: activities/colors/colors.js:49 activities/colors/colors.js:133 msgctxt "colors|" msgid "Find the blue duck" msgstr "Finn den blå anda" #: activities/colors/colors.js:66 activities/colors/colors.js:103 msgctxt "colors|" msgid "Find the brown duck" msgstr "Finn den brune anda" #: activities/colors/colors.js:76 activities/colors/colors.js:113 msgctxt "colors|" msgid "Find the grey duck" msgstr "Finn den grå anda" #: activities/colors/colors.js:81 activities/colors/colors.js:118 msgctxt "colors|" msgid "Find the orange duck" msgstr "Finn den oransje anda" #: activities/colors/colors.js:86 activities/colors/colors.js:123 msgctxt "colors|" msgid "Find the purple duck" msgstr "Finn den lilla anda" #: activities/colors/colors.js:128 msgctxt "colors|" msgid "Find the pink duck" msgstr "Finn den rosa anda" #. Activity title #: activities/crane/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Build the same model" msgstr "Bygg opp modellen" #. Help title #: activities/crane/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Drive the crane and copy the model" msgstr "Køyr heisekranen og lag ein kopi av modellen." #. Help goal #: activities/crane/ActivityInfo.qml:37 activities/erase/ActivityInfo.qml:32 #: activities/erase_2clic/ActivityInfo.qml:32 #: activities/erase_clic/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Motor-coordination" msgstr "Auge–hand-koordinering." #. Help prerequisite #: activities/crane/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "Mouse/keyboard manipulation" msgstr "Mus- og tastaturbruk" #. Help manual #: activities/crane/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Move the items in the left frame to copy their position in the right model. " "Next to the crane itself, you will find four arrows that let you move the " "items. To select the item to move, just click on it. If you prefer, you can " "use the arrow keys and the space or tab key instead. On a mobile version, " "you can also swipe up/down/left/right to move the items in the left frame." msgstr "" "Flytt gjenstandane til venstre slik at dei har same plassering som i ruta " "til høgre. Ved sidan av kranen finn du fire piler du kan bruka til å styra " "kranen, og du kan trykkja på gjenstandane for å velja dei. Du kan òg bruka " "piltastane på tastaturet, samt mellomroms- eller tabulatortasten, om du " "føreretrekkjer det. På mobilversjonen kan du dra opp, ned, til venstre eller " "til høgre for å flytta gjenstandane." #. Activity title #: activities/details/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Find the details" msgstr "Finn detaljane" #: activities/details/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "The images are from Wikimedia Commons." msgstr "Bilete er henta frå Wikimedia Commons." #: activities/details/resource/board/board10_0.qml:25 msgctxt "board10_0|" msgid "Eilean Donan castle" msgstr "Eilean Donan-slottet" #: activities/details/resource/board/board11_0.qml:25 msgctxt "board11_0|" msgid "Gizah Pyramids, Egypt" msgstr "Giza-pyramidene i Egypt" #: activities/details/resource/board/board12_0.qml:25 msgctxt "board12_0|" msgid "Sydney Opera House, Australia" msgstr "Operahuset i Sydney, Australia" #: activities/details/resource/board/board13_0.qml:25 msgctxt "board13_0|" msgid "Tower Bridge in London" msgstr "Tower Bridge i London" #: activities/details/resource/board/board14_0.qml:25 msgctxt "board14_0|" msgid "Eiffel Tower, seen from the champ de Mars, Paris, France" msgstr "Eiffeltårnet – sett frå Champ de Mars, Paris, Frankrike" #: activities/details/resource/board/board15_0.qml:25 msgctxt "board15_0|" msgid "Courtyard of the Museum of Louvre, and its pyramid" msgstr "Pyramide-inngangen til Louvre-museet i Paris, Frankrike" # skip-rule: klammeform #: activities/details/resource/board/board16_0.qml:25 msgctxt "board16_0|" msgid "Panorama of Château de Chenonceau, Indre-et-Loire, France." msgstr "Panorama av Château de Chenonceau, Indre-et-Loire, Frankrike" #: activities/details/resource/board/board17_0.qml:25 msgctxt "board17_0|" msgid "Windmill in Sønderho, Fanø, Denmark" msgstr "Vindmølle ved Sønderho på Fanø, Danmark" #: activities/details/resource/board/board18_0.qml:25 msgctxt "board18_0|" msgid "Nagoya Castle, Aichi Prefecture, Japan." msgstr "Nagoya-slottet i Aichi-prefekturet i Japan" #: activities/details/resource/board/board19_0.qml:25 msgctxt "board19_0|" msgid "Taj Mahal, Agra, India" msgstr "Taj Mahal-mausoleet i Agra i India" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/details/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Vincent van Gogh, Entrance Hall of Saint-Paul Hospital - 1889" msgstr "Vincent van Gogh: Entré i Saint-Paul-asylet (1889)" #: activities/details/resource/board/board20_0.qml:25 msgctxt "board20_0|" msgid "Castle Neuschwanstein at Schwangau, Bavaria, Germany" msgstr "Neuschwanstein-slottet i Schwangau i Bavaria i Tyskland" #: activities/details/resource/board/board21_0.qml:25 msgctxt "board21_0|" msgid "Egeskov Castle, Denmark" msgstr "Egeskov-slottet i Danmark" #: activities/details/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "" "Vincent van Gogh, The Bridge of Langlois at Arles with a lady with umbrella " "- 1888" msgstr "" "Vincent van Gogh: Langlois-brua ved Arles, med ei kvinne med paraply (1888)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/details/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Vincent van Gogh, The Church at Auvers-sur-Oise - 1890" msgstr "Vincent van Gogh: Kyrkja i Auvers-sur-Oise (1890)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/details/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Vincent van Gogh, Painter on His Way to Work - 1888" msgstr "Vincent van Gogh: Målar på veg til arbeid (1888)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/details/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Vincent van Gogh, The Harvest - 1888" msgstr "Vincent van Gogh: Innhaustinga (1888)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/details/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Vincent van Gogh, Cafe Terrace at Night - 1888" msgstr "Vincent van Gogh: Terrasse du café le soir (1888)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/details/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Vincent van Gogh, The Night Café - 1888" msgstr "Vincent van Gogh: Nattkaféen (1888)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/details/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Vincent van Gogh, Portrait of Pere Tanguy 1887-8" msgstr "Vincent van Gogh: Portrett av Père Tanguy (1887–1888)" #: activities/details/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "" "Notre Dame de Paris cathedral on the Île de la Cité island in Paris, France." msgstr "Notre-Dame-katedralen på øya Île de la Cité i Paris, Frankrike" #. Activity title #: activities/digital_electricity/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Digital Electricity" msgstr "Digitalteknikk" #. Help title #: activities/digital_electricity/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Create and simulate a digital electric schema" msgstr "Lag og simuler ein digital straumkrins" #. Help goal #: activities/digital_electricity/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Freely create a digital electric schema with a real time simulation of it." msgstr "" "Lag ein digital straumkrins slik du vil og simuler korleis han vil verka." #. Help prerequisite #: activities/digital_electricity/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Requires some basic understanding of the concept of digital electronics." msgstr "Det krev grunnleggjande forståing digital elektronikk." #. Help manual #: activities/digital_electricity/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Drag electrical components from the selector and drop them in the working " "area. You can also move components by dragging them. To delete a component, " "select the deletion tool on top of the component selector, and select the " "component. You can click on the component and then on the rotate button to " "rotate it or info button to get information about it. You can click on the " "switch to open and close it. To connect two terminals, click on first " "terminal, then on second terminal. To deselect terminal or delete tool, " "click on any empty area. The simulation is updated in real time by any user " "action." msgstr "" "Dra elektriske komponentar til arbeidsområdet. Du kan så flytta dei rundt på " "arbeidsområdet ved å dra dei og fjerna dei att ved å først trykkja på " "fjerneverktøyet over komponentveljaren og så på komponenten du vil fjerna. " "Du kan trykkja på ein komponent og så på dreieknappen for å dreia han eller " "på informasjonsknappen for å lesa meir om han. Brytarar kan du skru på og av " "ved å trykkja på det. For å kopla saman to terminalar trykkjer du på den " "første terminalen og så på den andre. For å fjerna merkinga ein terminal " "eller eit verktøy, trykk på eit ledig område. Simuleringa vert kontinuerleg " "oppdatert." #: activities/digital_electricity/components/AndGate.qml:32 msgctxt "AndGate|" msgid "" "AND gate outputs 1 only if all its inputs are equal to 1. As soon as one " "input is equal to 0 the result is 0. Output for 2 input AND gate is:" msgstr "" "Ein OG-port gjev verdien 1 berre viss alle innverdiane òg er 1. Så lenge " "minst éin innverdi er 0, er utverdien òg 0. Her er sanningstabellen for to " "innverdiar og ein OG-port:" #: activities/digital_electricity/components/AndGate.qml:35 msgctxt "AndGate|" msgid "A AND B" msgstr "A OG B" #: activities/digital_electricity/components/BcdCounter.qml:36 msgctxt "BcdCounter|" msgid "" "BCD counter usually takes a signal generator as input. The output is a BCD " "number starting from 0 which is increased by one at each tick." msgstr "" "BCD-teljaren tek vanlegvis ein signalgenerator som innverdi. Utverdien er " "eit BCD-tal (binærkoda desimal) som startar på 0 og aukar med 1 for kvart " "tikk." #: activities/digital_electricity/components/BCDToSevenSegment.qml:40 msgctxt "BCDToSevenSegment|" msgid "" "BCD to 7 segment converter takes 4 binary inputs in its input terminals and " "gives 7 binary outputs which allow to light BCD number segments (binary-" "coded decimal) to display numbers between 0 and 9. The output for BCD To 7 " "Segment converted is:" msgstr "" "Ein BCD- til 7-segment-konverter tek 4 binære innverdiar og gjev 7 " "binærverdiar ut, noko som gjer det mogleg å lysa opp BCD-talsegment " "(binærkoda desimal) for å visa tala 0–9. Utverdiane for konverteren er:" #: activities/digital_electricity/components/Comparator.qml:33 msgctxt "Comparator|" msgid "" "Comparator takes 2 numbers as input, A and B. It compares them and outputs 3 " "values. First output is 1 if A < B, 0 otherwise. Second is 1 if A = B, 0 " "otherwise. Third is 1 if A > B, 0 otherwise. " msgstr "" "Ein komparator tek 2 innverdiar, A og B. Han samanliknar dei så og gjev ut 3 " "verdiar. Den første verdien er 1 dersom A < B og 0 elles. Den andre er 1 " "dersom A = B og 0 elles. Den tredje er 1 dersom A > B og 0 elles." #: activities/digital_electricity/components/DigitalLight.qml:32 msgctxt "DigitalLight|" msgid "" "Digital light is used to check the output of other digital components. It " "turns green if the input is 1, and turns red if the input is 0." msgstr "" "Ei lyspære vert brukt til å kontrollera utverdiane til andre digitale " "komponentar. Ho lyser grønt dersom innverdien er 1 og raudt dersom han er 0." #: activities/digital_electricity/components/NandGate.qml:32 msgctxt "NandGate|" msgid "" "NAND gate outputs the opposite of AND gate. If all inputs are 1, output is " "equal to 0 and as soon as one input is equal to 0 it gives a 1:" msgstr "" "Ein NOG-port gjev ut det motsette av ein OG-port. Viss alle innverdiane er " "1, er utverdien 0, og dersom minst éin innverdi er 0, er utverdien 1:" #: activities/digital_electricity/components/NandGate.qml:35 msgctxt "NandGate|" msgid "NOT (A AND B)" msgstr "IKKJE (A OG B)" #: activities/digital_electricity/components/NorGate.qml:32 msgctxt "NorGate|" msgid "" "NOR gate outputs the opposite of OR gate. As soon as there is a 1 in input " "the output is equal to 0. To obtain a 1 all the inputs must be equal to 0:" msgstr "" "Ein NELLER-port gjev ut det motsette av ein ELLER-port. Viss minst éin " "innverdi er lik 1, er utverdien 0. For å få 1 som utverdi må alle " "innverdiane vera 0:" #: activities/digital_electricity/components/NorGate.qml:35 msgctxt "NorGate|" msgid "NOT (A OR B)" msgstr "IKKJE (A ELLER B)" #: activities/digital_electricity/components/NotGate.qml:31 msgctxt "NotGate|" msgid "" "Not gate (also known as inverter) outputs the opposite of the input. Input 0 " "gives an output 1. Input 1 gives an output 0:" msgstr "" "Ein IKKJE-port (ein invertar) gjev ut det motsette av innverdien. Innverdien " "0 gjev utverdi 1, og innverdi 1 gjev utverdi 0:" #: activities/digital_electricity/components/NotGate.qml:34 msgctxt "NotGate|" msgid "NOT A" msgstr "IKKJE A" #: activities/digital_electricity/components/One.qml:31 msgctxt "One|" msgid "" "Digital electronics works with only two states: 0 and 1. This allows to " "operate mathematical operations such as additions, subtractions... It is the " "basics of computer technics. In reality, 0 is often the representation of a " "voltage nearly equal to ground voltage and 1 is the representation of the " "supply voltage of a circuit." msgstr "" "Digitalteknikk har berre to tilstandar, 0 og 1. Dette gjer det mogleg å " "bruka matematiske operasjonar, for eksempel addisjon og subtraksjon. Det er " "grunnlaget for datamaskinteknologi. I praksis representerer talet 0 ei " "spenning om lag lik jordspenninga og talet 1 representerer matespenninga til " "straumkrinsen." #: activities/digital_electricity/components/OrGate.qml:32 msgctxt "OrGate|" msgid "OR gate outputs 1 if any of the inputs is 1, 0 otherwise:" msgstr "" "Ein ELLER-port gjev ut 1 dersom minst éin av innverdiane er 1, og 0 elles:" #: activities/digital_electricity/components/OrGate.qml:33 msgctxt "OrGate|" msgid "A OR B" msgstr "A ELLER B" #: activities/digital_electricity/components/SevenSegment.qml:37 msgctxt "SevenSegment|" msgid "" "7 segment display takes 7 binary inputs in its input terminals. The display " "consists of 7 segments and each segment gets lighted according to the input. " "By generating different combination of binary inputs, the display can be " "used to display numbers from 0 to 9 and a few letters. The diagram is:" msgstr "" "Ein 7-segmentsskjerm tek inn 7 binære innverdiar. Skjermen har 7 segment " "(strekar) og kvart segment vert lyst opp avhengig av innverdiane. Ved å " "senda forskjellige kombinasjonar av innverdiar kan skjermen brukast til å " "visa tala 0–9 og nokre bokstavar. Diagrammet er:" #: activities/digital_electricity/components/SignalGenerator.qml:33 msgctxt "SignalGenerator|" msgid "" "Signal Generator is used to generate alternating signals of 0 and 1. The " "time between two changes can be modified by pressing the arrows on the " "generator." msgstr "" "Ein signalgenerator vert brukt til å laga alternerande 0- og 1-signal. Du " "kan endra tidsintervallet mellom signalendringane ved å trykkja på pilene på " "generatoren." #: activities/digital_electricity/components/SignalGenerator.qml:163 #, qt-format msgctxt "SignalGenerator|" msgid "%1 s" msgstr "%1 s" #: activities/digital_electricity/components/Switch.qml:33 msgctxt "Switch|" msgid "" "Switch is used to connect or disconnect two terminals. If the switch is " "turned on, current can flow through the switch. If the switch is turned off, " "then the connection between terminal is broken and current can not flow " "through it." msgstr "" "Ein brytar vert brukt til å kopla to terminalar saman eller til å bryta " "tilkoplinga. Når brytaren er på, kan straum flyta gjennom brytaren. Når han " "er av, vert koplinga mellom terminalane broten og straumen flyt ikkje " "gjennom brytaren." #: activities/digital_electricity/components/XorGate.qml:32 msgctxt "XorGate|" msgid "" "XOR gate outputs 1 if the number of '1' in input is odd, and 0 if number of " "'1' in input is even. In this activity, a 2 input XOR gate is shown. Output " "for 2 input XOR gate is:" msgstr "" "Ein XELLER-port gjev ut 1 dersom talet på 1-innverdiar er eit oddetal og 0 " "dersom det er eit partal. I denne aktiviteten har me ein XELLER-port med to " "innverdiar. Utverdiane vert:" #: activities/digital_electricity/components/XorGate.qml:34 msgctxt "XorGate|" msgid "A XOR B" msgstr "A XELLER B" #: activities/digital_electricity/components/Zero.qml:31 msgctxt "Zero|" msgid "" "Digital electronics works with only two states: 0 and 1. This allows to " "operate mathematical operations such as additions, subtractions.. It is the " "basics of computer technics. In reality, 0 is often the representation of a " "voltage nearly equal to ground voltage and 1 is the representation of the " "supply voltage of a circuit." msgstr "" "Digitalteknikk har berre to tilstandar, 0 og 1. Dette gjer det mogleg å " "bruka matematiske operasjonar, for eksempel addisjon og subtraksjon. Det er " "grunnlaget for datamaskinteknologi. I praksis representerer talet 0 ei " "spenning om lag lik jordspenninga og talet 1 representerer matespenninga til " "straumkrinsen." #: activities/digital_electricity/Dataset.qml:30 msgctxt "Dataset|" msgid "Zero input" msgstr "Innverdi 0" #: activities/digital_electricity/Dataset.qml:37 msgctxt "Dataset|" msgid "One input" msgstr "Innverdi 1" #: activities/digital_electricity/Dataset.qml:44 msgctxt "Dataset|" msgid "Digital light" msgstr "Lyspære" #: activities/digital_electricity/Dataset.qml:51 msgctxt "Dataset|" msgid "AND gate" msgstr "OG-port" #: activities/digital_electricity/Dataset.qml:58 msgctxt "Dataset|" msgid "OR gate" msgstr "ELLER-port" #: activities/digital_electricity/Dataset.qml:65 msgctxt "Dataset|" msgid "NOT gate" msgstr "IKKJE-port" #: activities/digital_electricity/Dataset.qml:72 msgctxt "Dataset|" msgid "XOR gate" msgstr "XELLER-port" #: activities/digital_electricity/Dataset.qml:79 msgctxt "Dataset|" msgid "NAND gate" msgstr "NOG-port" #: activities/digital_electricity/Dataset.qml:86 msgctxt "Dataset|" msgid "NOR gate" msgstr "NELLER-port" #: activities/digital_electricity/Dataset.qml:93 msgctxt "Dataset|" msgid "Switch" msgstr "Brytar" #: activities/digital_electricity/Dataset.qml:100 msgctxt "Dataset|" msgid "Comparator" msgstr "Komparator" #: activities/digital_electricity/Dataset.qml:107 msgctxt "Dataset|" msgid "BCD to 7 segment" msgstr "BCD til 7-segment" #: activities/digital_electricity/Dataset.qml:114 msgctxt "Dataset|" msgid "7 segment display" msgstr "7-segmentsskjerm" #: activities/digital_electricity/Dataset.qml:121 msgctxt "Dataset|" msgid "Signal generator" msgstr "Signalgenerator" #: activities/digital_electricity/Dataset.qml:128 msgctxt "Dataset|" msgid "BCD counter" msgstr "BCD-teljar" #: activities/digital_electricity/Dataset.qml:155 msgctxt "Dataset|" msgid "" "The digital light will glow when its terminal is connected with an input of " "1." msgstr "" "Lyspæra lyser når terminalen vert kopla til ein komponent som gjev ut " "verdien 1." #: activities/digital_electricity/Dataset.qml:156 msgctxt "Dataset|" msgid "Turn the digital light on using the inputs provided." msgstr "Bruk komponentane til å slå lyspæra på." #: activities/digital_electricity/Dataset.qml:169 msgctxt "Dataset|" msgid "" "The AND gate produces an output of one when both of its input terminals are " "of value 1." msgstr "Ein OG-port gjev ut 1 dersom begge innterminalane får verdien 1." #: activities/digital_electricity/Dataset.qml:170 msgctxt "Dataset|" msgid "Turn the digital light on using an AND gate and the inputs provided." msgstr "" "Bruk ein OG-port og dei tilgjengelege komponentane til å slå lyspæra på." #: activities/digital_electricity/Dataset.qml:183 msgctxt "Dataset|" msgid "" "The OR gate produces an output of 1 when at least one of its input terminals " "is of value 1." msgstr "" "Ein ELLER-port gjev ut 1 dersom minst éin av innterminalane får verdien 1." #: activities/digital_electricity/Dataset.qml:184 msgctxt "Dataset|" msgid "Turn the digital light on using an OR gate and the inputs provided." msgstr "" "Bruk ein ELLER-port og dei tilgjengelege komponentane til å slå lyspæra på." #: activities/digital_electricity/Dataset.qml:197 msgctxt "Dataset|" msgid "" "Note: You can draw multiple wires from the output terminal of a component." msgstr "" "Merk: Du kan teikna fleire leidningar frå utterminalen på ein komponent." #: activities/digital_electricity/Dataset.qml:210 msgctxt "Dataset|" msgid "" "The NOT gate takes a single binary input and flips the value in the output." msgstr "IKKJE-porten tek éin binær innverdi og gjev ut den motsette verdien." #: activities/digital_electricity/Dataset.qml:223 msgctxt "Dataset|" msgid "The NAND gate takes two binary inputs and produces one binary output." msgstr "NOG-porten tek to binære innverdiar og gjev ut éin binær utverdi." #: activities/digital_electricity/Dataset.qml:224 msgctxt "Dataset|" msgid "" "The output of the NAND gate will be zero if both of its inputs are \"1\". " "Else, the output will be one." msgstr "" "Utverdien til NOG-porten er 0 dersom begge innverdiane er 1; elles er han 1." #: activities/digital_electricity/Dataset.qml:225 #: activities/digital_electricity/Dataset.qml:289 msgctxt "Dataset|" msgid "" "For a more detailed description about the gate, select it and click on the " "info button." msgstr "" "For meir informasjon om porten, trykk på han og så på informasjonsknappen." #: activities/digital_electricity/Dataset.qml:226 msgctxt "Dataset|" msgid "Light the bulb using the NAND gate provided." msgstr "Bruk NOG-porten til å slå lyspæra på." #: activities/digital_electricity/Dataset.qml:242 msgctxt "Dataset|" msgid "" "Light the bulb using the components provided such that the bulb will glow " "under the following two circumstances:" msgstr "" "Bruk dei tilgjengelege komponentane for å få lyspæra til å lysa berre dersom:" #: activities/digital_electricity/Dataset.qml:243 msgctxt "Dataset|" msgid "1. The first switch is turned ON, or" msgstr "1 Den første brytaren er slått på, eller" #: activities/digital_electricity/Dataset.qml:244 msgctxt "Dataset|" msgid "2. Both of the second and the third switches are turned on." msgstr "2 Både den andre og den tredje brytaren er slått på." #: activities/digital_electricity/Dataset.qml:257 msgctxt "Dataset|" msgid "The XOR Gate takes two binary inputs and produces one binary output." msgstr "XELLER-porten tek to binære innverdiar og gjev ut éin binær utverdi." #: activities/digital_electricity/Dataset.qml:258 msgctxt "Dataset|" msgid "" "The output of the XOR gate will be one if the number of \"1\" in the input " "is odd. Else, the output will be zero." msgstr "" "Utverdien til XELLER-porten er 1 dersom talet på innverdiar er eit oddetal; " "elles er han 0." #: activities/digital_electricity/Dataset.qml:259 msgctxt "Dataset|" msgid "Light the bulb using the XOR gate provided." msgstr "Bruk XELLER-porten til å slå lyspæra på." #: activities/digital_electricity/Dataset.qml:275 msgctxt "Dataset|" msgid "" "Light the bulb using the three switches such that the bulb glows when odd " "number of the switches are turned on." msgstr "" "Bruk dei tre brytarane til å få lyspæra til å lysa berre dersom talet på " "påslegne lysbrytarar er eit oddetal." #: activities/digital_electricity/Dataset.qml:288 msgctxt "Dataset|" msgid "" "A NOR gate takes 2 binary input and outputs 1 if both of them are 0, " "otherwise produces an output of 0." msgstr "" "NELLER-porten tek 2 binære innverdiar og gjev ut 1 dersom begge er 0; elles " "gjev han ut 0." #: activities/digital_electricity/Dataset.qml:290 msgctxt "Dataset|" msgid "Light the bulb using the NOR gate provided." msgstr "Bruk NELLER-porten til å slå lyspæra på." #: activities/digital_electricity/Dataset.qml:303 #: activities/digital_electricity/Dataset.qml:364 msgctxt "Dataset|" msgid "" "Use the gates such that the bulb will glow only when the switch is turned " "off and remain off when the switch is turned on." msgstr "" "Bruk komponentane slik at lyspæra lyser berre dersom brytaren er slått av og " "ikkje lyser dersom han er slått på." #: activities/digital_electricity/Dataset.qml:319 #: activities/digital_electricity/Dataset.qml:380 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb glows only " "when both of the switches are turned on." msgstr "" "Bruk komponentane til å få lyspæra til å lysa berre dersom begge brytarane " "er på." #: activities/digital_electricity/Dataset.qml:335 #: activities/digital_electricity/Dataset.qml:396 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb glows when " "either of the switches are turned on." msgstr "" "Bruk komponentane til å få lyspæra til å lysa berre dersom minst éin brytar " "er slått på." #: activities/digital_electricity/Dataset.qml:351 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb glows only " "when both of the switches are turned off." msgstr "" "Bruk komponentane til å få lyspæra til å lysa berre dersom begge brytarane " "er av." #: activities/digital_electricity/Dataset.qml:412 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb will glow " "when at least one of the switches are turned off." msgstr "" "Bruk komponentane til å få lyspæra til å lysa berre dersom minst éin av " "brytarane er av." #: activities/digital_electricity/Dataset.qml:428 msgctxt "Dataset|" msgid "" "A comparator takes two numbers (A and B) as input and produces 3 values as " "output. First value is 1 if A < B, second value is 1 for A = B and third " "value is 1 for A > B." msgstr "" "Ein komparator tek to innverdiar, A og B, og gjev ut tre utverdiar. Den " "første verdien er 1 dersom A < B, den andre er 1 dersom A = B og den tredje " "er 1 dersom A > B. Elles er dei 0." #: activities/digital_electricity/Dataset.qml:429 msgctxt "Dataset|" msgid "" "Create a circuit using the components provided such that the bulb will glow " "when the value of the current flowing through the first switch is less than " "or equal to that of the second switch." msgstr "" "Bruk komponentane til å få lyspæra til å lysa berre dersom verdien gjennom " "den første brytaren er mindre enn verdiane gjennom den andre brytaren." #: activities/digital_electricity/Dataset.qml:442 msgctxt "Dataset|" msgid "The component in the middle is a BCD to seven segment converter." msgstr "" "Komponenten midt i er ein konverter mellom BCD og ein 7-segmentsskjerm." #: activities/digital_electricity/Dataset.qml:443 msgctxt "Dataset|" msgid "" "It takes 4 bits as input represented in the binary coded decimal (BCD) " "format and converts the BCD number into a seven segment code." msgstr "" "Han tek inn 4 bit (innverdiar koda som binærkoda desimal, BCD) og " "konverterer BCD-talet til ein 7-segmentskode." #: activities/digital_electricity/Dataset.qml:444 msgctxt "Dataset|" msgid "" "The output of the converter is connected to the seven segment display, to " "view the value of the input provided." msgstr "" "Utterminalen til konverteren er kopla til 7-segmentsskjermen, slik at du kan " "sjå talverdien." #: activities/digital_electricity/Dataset.qml:445 msgctxt "Dataset|" msgid "Display the number \"6\" in the seven segment display." msgstr "Vis talet 6 på 7-segmentsskjermen." #: activities/digital_electricity/Dataset.qml:458 msgctxt "Dataset|" msgid "" "The signal generator on the left is used to generate alternating signals " "between 0 and 1 in a given time period taken as input. The time period by " "default is 1 second, but it can be changed between 0.25 and 2s." msgstr "" "Signalgeneratoren til venstre vert brukt til å laga alternerande 0- og 1-" "signal. Tidsintervallet mellom signalendringane er som standard 1 sekund, " "men du kan endra det, ned til 0,25 sekund og opp til 2 sekund." #: activities/digital_electricity/Dataset.qml:459 msgctxt "Dataset|" msgid "" "The BCD counter placed under it is a special type of counter which can count " "from 0 to 9 and back to 0 on application of a clock signal." msgstr "" "BCD-teljaren nedanfor er ein spesiell type teljar som kan telja frå 0 til 9 " "og tilbake til 0 ved bruk av eit klokkesignal." #: activities/digital_electricity/Dataset.qml:460 msgctxt "Dataset|" msgid "" "Connect the components to make sure that the count of 0 to 9 is visible in " "the seven segment display provided." msgstr "" "Kopla saman komponentane slik at oppteljinga frå 0 til 9 er synleg på 7-" "segmentsskjermen." #: activities/digital_electricity/Dataset.qml:476 msgctxt "Dataset|" msgid "" "Light the bulb using both the switches such that the bulb will glow only " "when either the first switch is on and the second switch is off or the first " "switch is off and the second switch is on." msgstr "" "Bruk dei to brytarane for å få lyspæra til å lysa berre dersom den første " "brytaren er på og den andre er av eller den første er av og den andre er på." #: activities/digital_electricity/DigitalElectricity.qml:255 msgctxt "DigitalElectricity|" msgid "Input" msgstr "Innverdi" #: activities/digital_electricity/DigitalElectricity.qml:273 msgctxt "DigitalElectricity|" msgid "Output" msgstr "Utverdi" #: activities/digital_electricity/DigitalElectricity.qml:440 msgctxt "DigitalElectricity|" msgid "Tutorial Mode" msgstr "Opplæringsmodus" #: activities/digital_electricity/DigitalElectricity.qml:441 msgctxt "DigitalElectricity|" msgid "Free Mode" msgstr "Frimodus" #: activities/digital_electricity/DigitalElectricity.qml:452 msgctxt "DigitalElectricity|" msgid "Select your Mode" msgstr "Vel modus" #. Activity title #: activities/drawletters/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Draw Letters" msgstr "Teikn bokstavar" #. Help title #: activities/drawletters/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Connect the dots to draw letters" msgstr "Teikn strekar mellom prikkane for å laga bokstavar" # Trur dei meiner «fun», ikkje «funny» … #. Help goal #: activities/drawletters/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learning how to draw the letters in a funny way." msgstr "Lær å teikna bokstavane på ein morosam måte." #. Help manual #: activities/drawletters/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Draw the letter by connecting the dots in the correct order" msgstr "Teikn bokstaven ved å kopla saman prikkane i rett rekkjefølgje." #. Activity title #: activities/drawnumbers/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Draw Numbers" msgstr "Teikn tal" #. Help title #: activities/drawnumbers/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Connect the dots to draw numbers from 0 to 9" msgstr "Teikn strekar mellom prikkane for å laga tala 0 til 9" #. Help goal #: activities/drawnumbers/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learning how to draw the numbers in a funny way." msgstr "Lær å teikna bokstavane på ein morosam måte." #. Help manual #: activities/drawnumbers/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Draw the numbers by connecting the dots in the correct order" msgstr "Teikn tala ved å kopla saman prikkane i rett rekkjefølgje." #. Activity title #: activities/enumerate/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Count the items" msgstr "Tel gjenstandane" #. Help title #: activities/enumerate/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Place the items in the best way to count them" msgstr "Plasser gjenstandane slik at det vert lett å telja dei" #. Help goal #: activities/enumerate/ActivityInfo.qml:32 #: activities/numbers-odd-even/ActivityInfo.qml:32 #: activities/planegame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Numeration training" msgstr "Øva på å telja." #. Help prerequisite #: activities/enumerate/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Basic enumeration" msgstr "Grunnleggjande teljing." #. Help manual #: activities/enumerate/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "First, properly organize the items so that you can count them. Then, select " "the item you want to answer in the bottom right area. Enter the answer with " "the keyboard." msgstr "" "Sorter først gjenstandane slik at du lett kan telja dei. Vel så den " "gjenstanden du vil telja nede til høgre, og skriv inn kor mange det er av " "gjenstanden med tastaturet." #. Activity title #: activities/erase/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Move the mouse or touch the screen" msgstr "Flytt på muse­peikaren eller trykk på skjermen" #. Help title #: activities/erase/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Move the mouse or touch the screen to erase the area and discover the " "background" msgstr "" "Flytt på muse­peikaren eller trykk på skjermen for å viska ut, slik at du får " "fram bakgrunnen" #. Help prerequisite #: activities/erase/ActivityInfo.qml:34 #: activities/erase_2clic/ActivityInfo.qml:34 #: activities/erase_clic/ActivityInfo.qml:34 #: activities/hanoi/ActivityInfo.qml:34 #: activities/memory-tux/ActivityInfo.qml:34 #: activities/tangram/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "Mouse-manipulation" msgstr "Du må kunna bruka musa." #. Help manual #: activities/erase/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Move the mouse or touch the screen until all the blocks disappear." msgstr "" "Flytt musa over, eller trykk på, all felta, slik at heile biletet bak vert " "synleg." #. Activity title #: activities/erase_2clic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Double tap or double click" msgstr "Dobbeltklikk / trykk to gongar raskt" #. Help title #: activities/erase_2clic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Double tap or double click to erase the area and discover the background " "image" msgstr "" "På kvart felt, trykk to gongar raskt eller dobbeltklikk med musa, slik at " "heile biletet bak vert synleg" #. Help manual #: activities/erase_2clic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Double tap or double click the mouse on rectangles until all the blocks " "disappear." msgstr "" "Trykk to gongar raskt eller dobbeltklikk med musa for å viska ut, slik at " "heile biletet bak vert synleg." #. Activity title #: activities/erase_clic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Click or tap" msgstr "Trykk" #. Help title #: activities/erase_clic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click or tap to erase the area and discover the background" msgstr "Trykk på skjermen for å viska slik at biletet bak vert synleg" #. Help manual #: activities/erase_clic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Click or tap on the blocks all of them disappear." msgstr "" "Trykk på, eller flytt peikaren over, alle felta, slik at heile biletet bak " "vert synleg." #. Activity title #: activities/explore_farm_animals/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Explore Farm Animals" msgstr "Utforsk dyra på garden" #. Help title #: activities/explore_farm_animals/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn about farm animals, what sounds they make, and interesting facts." msgstr "Lær om dyra på garden – kva lydar dei lagar og interessante fakta." #. Help goal #: activities/explore_farm_animals/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to associate animal sounds with the animal name and what the animal " "looks like." msgstr "Lær å knyta dyrelydar til kva dyra heiter og korleis dei ser ut." #. Help manual #: activities/explore_farm_animals/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "There are three levels in this game.\n" "\n" "In level one, players enjoy exploring each animal on the screen. Click on " "the question mark, and learn about the animal, what it's name is, what sound " "it makes, and what it looks like. Study well this information, because you " "will be tested in level 2 and 3!\n" "\n" "In level two, a random animal sound is played and you must choose which " "animal makes that sound. Click on the question mark that corresponds to the " "animal you hear. If you'd like to hear the animal sound repeated, click on " "the play button. When you have matched all animals correctly, you win!\n" "\n" "In level three, a random text prompt is displayed and you must click on the " "animal that matches the text. When you have matched all texts correctly, you " "win!\n" msgstr "" "Det finst tre brett i dette spelet.\n" "\n" "På det første brettet skal du læra om dyra du ser. Trykk på kvart dyr for å " "lesa litt om det, læra kva det heiter og kva lydar det lagar, og sjå korleis " "det verkeleg ser ut. Lær deg dette, då du vert spurd om det på dei to neste " "bretta!\n" "\n" "På det andre brettet vil du høyra ein tilfeldig dyrelyd, og du må trykkja på " "dyret som lagar den lyden. Trykk på munnbiletet viss du vil høyra lyden om " "att. Du er ferdig når du har klart å kopla alle lydane med rett dyr!\n" "\n" "På det tredje brettet må du lesa litt om eit dyr, og så trykkja på det " "dyret. Du er ferdig når du har klart å kopla alle tekstane med rett dyr!\n" #: activities/explore_farm_animals/resource/board/board1.qml:31 msgctxt "board1|" msgid "Horse" msgstr "Hesten" #: activities/explore_farm_animals/resource/board/board1.qml:32 msgctxt "board1|" msgid "The horse goes 'neigh! neigh!'. Horses usually sleep standing up." msgstr "Hesten seier «knegg, knegg». Hestar står vanlegvis når dei søv." #: activities/explore_farm_animals/resource/board/board1.qml:35 msgctxt "board1|" msgid "You can ride on the back of this animal!" msgstr "Du kan ri på ryggen til dette dyret!" #: activities/explore_farm_animals/resource/board/board1.qml:43 msgctxt "board1|" msgid "Chicken" msgstr "Kyllingen" #: activities/explore_farm_animals/resource/board/board1.qml:44 msgctxt "board1|" msgid "" "The chicken goes 'luck, cackle, cluck'. Chickens have over 200 different " "noises they can use to communicate." msgstr "" "Kyllingen seier «klukk, klukk». Kyllingar har over 200 ulike lydar dei kan " "seia." #: activities/explore_farm_animals/resource/board/board1.qml:47 msgctxt "board1|" msgid "This animal lays eggs." msgstr "Dette dyret legg egg." #: activities/explore_farm_animals/resource/board/board1.qml:55 msgctxt "board1|" msgid "Cow" msgstr "Kua" #: activities/explore_farm_animals/resource/board/board1.qml:56 msgctxt "board1|" msgid "" "The cow goes 'moo. moo.'. Cows are herbivorous mammals. They graze all day " "in the meadow." msgstr "" "Kua seier «mø». Kyr er planteetarar, og kan bruka heile dagen på å eta gras." #: activities/explore_farm_animals/resource/board/board1.qml:59 msgctxt "board1|" msgid "You can drink the milk this animal produces." msgstr "Du kan drikka mjølk som dette dyret lagar." #: activities/explore_farm_animals/resource/board/board1.qml:67 msgctxt "board1|" msgid "Cat" msgstr "Katten" #: activities/explore_farm_animals/resource/board/board1.qml:68 msgctxt "board1|" msgid "" "The cat goes 'meow, meow'. Cats usually hate water because their fur doesn't " "stay warm when it is wet." msgstr "" "Katten seier «mjau». Dei fleste kattar hatar vatn, sidan pelsen deira ikkje " "held seg varm når han er våt." #: activities/explore_farm_animals/resource/board/board1.qml:71 msgctxt "board1|" msgid "This pet likes chasing mice." msgstr "Dette dyret likar å jakta på mus." #: activities/explore_farm_animals/resource/board/board1.qml:79 msgctxt "board1|" msgid "Pig" msgstr "Grisen" #: activities/explore_farm_animals/resource/board/board1.qml:80 msgctxt "board1|" msgid "The pig goes 'oink, oink'. Pigs are the 4th most intelligent animal." msgstr "Grisen seier «nøff». Grisar er det fjerde smartaste dyret." #: activities/explore_farm_animals/resource/board/board1.qml:83 msgctxt "board1|" msgid "This animal likes to lie in the mud." msgstr "Dette dyret likar å liggja i gjørma." #: activities/explore_farm_animals/resource/board/board1.qml:91 msgctxt "board1|" msgid "Duck" msgstr "Anda" #: activities/explore_farm_animals/resource/board/board1.qml:92 msgctxt "board1|" msgid "" "The duck goes 'quack, quack'. Ducks have special features like webbed feet " "and produce an oil to make their feathers 'waterproof'." msgstr "" "Anda seier «kvakk». Ender har symjehud mellom tærne og lagar ei olje som " "gjer fjørene deira vasstett." #: activities/explore_farm_animals/resource/board/board1.qml:95 msgctxt "board1|" msgid "This animal has webbed feet so it can swim in the water." msgstr "Dette dyret har symjehud mellom tærne, slik at det vert lett å symja." #: activities/explore_farm_animals/resource/board/board1.qml:103 msgctxt "board1|" msgid "Owl" msgstr "Ugla" #: activities/explore_farm_animals/resource/board/board1.qml:104 msgctxt "board1|" msgid "" "The owl goes 'hoo. hoo.' The owl has excellent vision and hearing at night." msgstr "Ugla seier «uhu». Ugla kan høyra godt og sjå godt om natta." #: activities/explore_farm_animals/resource/board/board1.qml:107 msgctxt "board1|" msgid "This animal likes to come out at night." msgstr "Dette dyret likar seg ute om natta." #: activities/explore_farm_animals/resource/board/board1.qml:115 msgctxt "board1|" msgid "Dog" msgstr "Hunden" #: activities/explore_farm_animals/resource/board/board1.qml:116 msgctxt "board1|" msgid "" "The dog goes 'bark! bark!'. Dogs are great human companions and usually " "enjoy love and attention." msgstr "" "Hunden seier «voff». Hundar vert rekna som «menneskets beste venn», og " "passar bra som kjæledyr." #: activities/explore_farm_animals/resource/board/board1.qml:119 msgctxt "board1|" msgid "This animal's ancestors were wolves." msgstr "Forfedrane til dette dyret var ulvar." #: activities/explore_farm_animals/resource/board/board1.qml:127 msgctxt "board1|" msgid "Rooster" msgstr "Hanen" #: activities/explore_farm_animals/resource/board/board1.qml:128 msgctxt "board1|" msgid "" "The rooster goes 'coc-a-doodle-doo!'. Roosters have been on farms for about " "5,000 years. Every morning it wakes the farm up with its noises." msgstr "" "Hanen seier «kykeliky». Det har funnest hanar på gardar i over 5 000 år. " "Kvar morgon vekkjer hanen alle på garden med lydane han lagar." #: activities/explore_farm_animals/resource/board/board1.qml:131 msgctxt "board1|" msgid "This animal wakes the farm up in the morning." msgstr "Dette dyret vekkjer andre på garden om morgonen." #: activities/explore_farm_animals/resource/board/board1.qml:139 msgctxt "board1|" msgid "Sheep" msgstr "Sauen" #: activities/explore_farm_animals/resource/board/board1.qml:140 msgctxt "board1|" msgid "" "The sheep is a mammal that bears a fleece of wool. It is a grazing " "herbivore, bred for its wool, its meat, and its milk. The fleece can be " "removed and used to produce articles of clothing and blankets, among other " "things." msgstr "" "Sauen er eit pattedyr med ull. Han er planteetar, og vert halden på grunn av " "ulla, kjøtet og mjølka. Ein kan klippa av ulla og laga blant anna tepper og " "klede av det." #: activities/explore_farm_animals/resource/board/board1.qml:143 msgctxt "board1|" msgid "This animal is a close relative to the goat." msgstr "Dette dyret er nært i slekt med geita." #: activities/explore_farm_animals/resource/board/board1.qml:153 msgctxt "board1|" msgid "Click on the questions to explore each farm animal." msgstr "Trykk på dyra for å læra meir om dei." #: activities/explore_farm_animals/resource/board/board1.qml:156 msgctxt "board1|" msgid "Click on the farm animal that makes the sound you hear." msgstr "Trykk på dyret som lagar lyden du høyrer." #: activities/explore_farm_animals/resource/board/board1.qml:159 msgctxt "board1|" msgid "Click the animal that matches the description." msgstr "Trykk på dyret som passar til skildringa." #. Activity title #: activities/explore_monuments/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Explore Monuments" msgstr "Utforsk byggverk" #. Help title #: activities/explore_monuments/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Explore Monuments around the world." msgstr "Utforsk byggverk frå heile verda." #. Help goal #: activities/explore_monuments/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "To learn about different monuments on the basis of their location." msgstr "Å læra om ulike byggverk og kor dei høyrer til." #. Help prerequisite #: activities/explore_monuments/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Knowledge of different monuments." msgstr "Kunnskap om ulike byggverk." #. Help manual #: activities/explore_monuments/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the given keys to learn more of the monuments and then identify " "where the monuments is on the map by its name." msgstr "" "Trykk på symbola for å læra meir om byggverka, og marker så kor dei høyrer " "heime på kartet." #: activities/explore_monuments/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Photos taken from Wikipedia." msgstr "Bileta er tekne frå Wikipedia." #: activities/explore_monuments/resource/board/board1.qml:30 #: activities/explore_monuments/resource/board/board1.qml:33 msgctxt "board1|" msgid "Chichén Itzá" msgstr "Chichén Itzá" #: activities/explore_monuments/resource/board/board1.qml:31 msgctxt "board1|" msgid "" "Chichen Itza, meaning “at the mouth of the Itza well”, is a Mayan City on " "the Yucatan Peninsula in Mexico, between Valladolid and Merida. It was " "established before the period of Christopher Colombus and probably served as " "the religion center of Yucatan for a while." msgstr "" "Chichén Itzá tyder «ved munnen av brønnen til Itzá-folket», og er ein ruinby " "på Yucatán-halvøya i Mexico, mellom Valladolid og Mérida. Han vart bygd før " "Christofer Columbus kom, og var truleg eit religiøst hovudsete på Yucatán " "ein periode." #: activities/explore_monuments/resource/board/board1.qml:41 #: activities/explore_monuments/resource/board/board1.qml:44 msgctxt "board1|" msgid "Colosseum" msgstr "Colosseum" # skip-rule: klammeform #: activities/explore_monuments/resource/board/board1.qml:42 msgctxt "board1|" msgid "" "The Colosseum or Coliseum is today the most recognizable of Rome's Classical " "buildings. Even 2,000 years after it was built, and despite centuries when " "the abandoned building was pillaged for building materials, it is instantly " "recognizable as a classical template for the stadia of today. It was the " "first permanent amphitheatre to be raised in Rome, and the most impressive " "arena the Classical world had yet seen." msgstr "" "Colosseum er i dag det mest kjende av dei klassiske byggverka i Roma. Sjølv " "2 000 år etter at det vart bygd, og til tross for fleire hundre år der det " "vart utsett for plyndring av bygningsmateriale, er det lett å kjenna att som " "inspirasjon for dagens stadium. Det var det første faste amfiteateret som " "vart bygd i Roma og det mest imponerande byggverket i antikken." #: activities/explore_monuments/resource/board/board1.qml:52 #: activities/explore_monuments/resource/board/board1.qml:55 msgctxt "board1|" msgid "Christ the Redeemer" msgstr "Kristusstatuen" #: activities/explore_monuments/resource/board/board1.qml:53 msgctxt "board1|" msgid "" "Christ the Redeemer is an Art Deco statue of Jesus Christ in Rio de Janeiro, " "Brazil. A symbol of Christianity across the world, the statue has also " "become a cultural icon of both Rio de Janeiro and Brazil." msgstr "" "Kristusstatuen («Cristo Redentor» – Kristus frelsaren) er ein art deco-" "statue i Rio de Janeiro i Brasil som viser Jesus Kristus. Han er eit symbol " "på kristendom i heile verda, og har òg blitt eit kulturelt symbol på både " "Rio de Janiero og Brasil." #: activities/explore_monuments/resource/board/board1.qml:63 #: activities/explore_monuments/resource/board/board1.qml:66 msgctxt "board1|" msgid "The Great Wall of China" msgstr "Den kinesiske muren" #: activities/explore_monuments/resource/board/board1.qml:64 msgctxt "board1|" msgid "" "The Great Wall, was listed as a World Heritage by UNESCO in 1987. Just like " "a gigantic dragon, it winds up and down across deserts, grasslands, " "mountains and plateaus, stretching approximately 13,170 miles (21,196 " "kilometers) from east to west of China." msgstr "" "Den kinsesiske muren vart oppført på verdsarvlista til UNESCO i 1987. Nett " "som ein enorm drake buktar han seg opp og ned gjennom ørkenar, grassletter, " "fjell og vidder, 21 196 kilometer frå aust til vest i Kina." #: activities/explore_monuments/resource/board/board1.qml:74 #: activities/explore_monuments/resource/board/board1.qml:77 msgctxt "board1|" msgid "Machu Picchu" msgstr "Machu Picchu" #: activities/explore_monuments/resource/board/board1.qml:75 msgctxt "board1|" msgid "" "Machu Picchu stands 2,430 m above sea-level, in the middle of a tropical " "mountain forest, in an extraordinarily beautiful setting. It was probably " "the most amazing urban creation of the Inca Empire at its height; its giant " "walls, terraces and ramps seem as if they have been cut naturally in the " "continuous rock escarpments. The natural setting, on the eastern slopes of " "the Andes, encompasses the upper Amazon basin with its rich diversity of " "flora and fauna." msgstr "" "Machu Picchu ligg 2 430 meter over havet, uvanleg vakkert til, midt i ein " "tropisk fjellskog. Det var truleg det ypparste inkaane skapte, og dei høge " "murane, kunstige terrassane og rampane ser ut til å vera tilpassa dei " "naturlege landskapsformasjonane. Ruinbyen ligg på austsida av Andesfjella, " "ved det øvre Amazonasbekkenet, som har eit svært rikt plante- og dyreliv." #: activities/explore_monuments/resource/board/board1.qml:85 #: activities/explore_monuments/resource/board/board1.qml:88 msgctxt "board1|" msgid "Petra" msgstr "Petra" #: activities/explore_monuments/resource/board/board1.qml:86 msgctxt "board1|" msgid "" "Petra is a historical and archaeological city in the southern Jordanian " "governorate of Ma'an that is famous for its rock-cut architecture and water " "conduit system. Established possibly as early as 312 BC as the capital city " "of the Arab Nabataeans, it is a symbol of Jordan, as well as Jordan's most-" "visited tourist attraction." msgstr "" "Petra er ein ruinby i guvernementet Ma’an sør i det noverande Jordan. Han er " "kjend for fasadane som er hogde ut direkte frå fjellet og for det " "imponerande vassleiingssystemet. Petra vart bygd kanskje så tidleg som år " "312 fvt., som hovudstaden til nabatearane. Han er eit symbol på Jordan, og " "er også den mest vitja turistattraksjonen der." #: activities/explore_monuments/resource/board/board1.qml:96 msgctxt "board1|" msgid "Taj Mahal, India" msgstr "Taj Mahal i India" #: activities/explore_monuments/resource/board/board1.qml:97 msgctxt "board1|" msgid "" "The Taj Mahal is a white marble mausoleum located on the southern bank of " "the Yamuna River in the Indian city of Agra. It was commissioned in 1632 by " "the Mughal emperor Shah Jahan reigned to house the tomb of his favorite wife " "of three, Mumtaz Mahal." msgstr "" "Taj Mahal er eit kvitt marmormausoleum ved elva Jamuna i byen Agra i India. " "Det vart bygd i 1632 av stormogulen Shah Jahan, og skulle husa gravkammeret " "til yndlingskona hans, Mumtaz Mahal." #: activities/explore_monuments/resource/board/board1.qml:99 msgctxt "board1|" msgid "Taj Mahal" msgstr "Taj Mahal" #: activities/explore_monuments/resource/board/board1.qml:109 msgctxt "board1|" msgid "The 7 New Wonders of World." msgstr "Dei nye sju underverka i verda" #: activities/explore_monuments/resource/board/board1.qml:112 msgctxt "board1|" msgid "Click on location where the given monument is located." msgstr "Trykk på staden der underverket finst." #: activities/explore_monuments/resource/board/board2.qml:29 #: activities/explore_monuments/resource/board/board2.qml:32 msgctxt "board2|" msgid "Golden Temple" msgstr "Det gylne tempelet" #: activities/explore_monuments/resource/board/board2.qml:30 msgctxt "board2|" msgid "" "Sri Harimandir Sahib, known as the Golden Temple in Amritsar, is one of the " "most revered spiritual sites of Sikhism. The construction was intended to " "build a place of worship for men and women from all walks of life and all " "religions to worship God equally." msgstr "" #: activities/explore_monuments/resource/board/board2.qml:40 #: activities/explore_monuments/resource/board/board2.qml:43 msgctxt "board2|" msgid "Hawa Mahal" msgstr "Hawa Mahal" #: activities/explore_monuments/resource/board/board2.qml:41 msgctxt "board2|" msgid "" "Hawa Mahal, is a palace in Jaipur, India, so named because it was " "essentially a high screen wall built so the women of the royal household " "could observe street festivals while unseen from the outside. Constructed of " "red and pink sandstone, the palace sits on the edge of the City Palace, and " "extends to the zenana, or women's chambers." msgstr "" "Hawa Mahal («vindanes palass») er eit palass i Jaipur i India. Det har fått " "namnet fordi det var bygd som ein høg fasade der kvinnene ved hoffet kunne " "sjå på aktivitetane i gatene utan sjølv å verta sette. Det er laga av raud " "og rosa sandstein, og er ein ytre del av bypalasset, som eit tilbygg til " "«zenana»-en, kvinnefløyen." #: activities/explore_monuments/resource/board/board2.qml:51 #: activities/explore_monuments/resource/board/board2.qml:54 msgctxt "board2|" msgid "Taj Mahal" msgstr "Taj Mahal" #: activities/explore_monuments/resource/board/board2.qml:52 msgctxt "board2|" msgid "" "The Taj Mahal is a white marble mausoleum located on the southern bank of " "the Yamuna River in the Indian city of Agra. It was commissioned in 1632 by " "the Mughal emperor Shah Jahan reigned to house the tomb of his favorite wife " "of three, Mumtaz Mahal." msgstr "" "Taj Mahal er eit kvitt marmormausoleum ved elva Jamuna i byen Agra i India. " "Det vart bygd i 1632 av stormogulen Shah Jahan, og skulle husa gravkammeret " "til yndlingskona hans, Mumtaz Mahal." #: activities/explore_monuments/resource/board/board2.qml:62 #: activities/explore_monuments/resource/board/board2.qml:65 msgctxt "board2|" msgid "Gateway of India" msgstr "Gateway of India" #: activities/explore_monuments/resource/board/board2.qml:63 msgctxt "board2|" msgid "" "The Gateway of India is one of India's most unique landmarks situated in the " "city of Mumbai. The colossal structure was constructed in 1924. Located at " "the tip of Apollo Bunder, the gateway overlooks the Mumbai harbor, bordered " "by the Arabian Sea in the Colaba district. The Gateway of India is a " "monument that marks India's chief ports and is a major tourist attraction " "for visitors who arrive in India for the first time." msgstr "" "Gateway of India («inngangsporten til India») ligg i byen Mumbai, og er eit " "av Indias mest unike landemerke. Det enorme byggverket vart ferdigstilt i " "1924. Det ligg nesten ytst på Apollo Bunder, omkransa av Arabiahavet og med " "utsikt over hamna i Mumbai. Gateway of India står som eit merke på dei " "viktigaste hamnene i India, og vert mykje vitja av turistar som er i India " "for første gong." # Kjelde: https://snl.no/arkitektur_i_buddhismen #: activities/explore_monuments/resource/board/board2.qml:73 #: activities/explore_monuments/resource/board/board2.qml:76 msgctxt "board2|" msgid "Great Stupa" msgstr "Sanchi stupa" #: activities/explore_monuments/resource/board/board2.qml:74 msgctxt "board2|" msgid "" "The Great Stupa at Sanchi is the oldest stone structure in India and was " "originally commissioned by the emperor Ashoka the Great in the 3rd century " "BCE. Its nucleus was a simple hemispherical brick structure built over the " "relics of the Buddha. It was crowned by the chatra, a parasol-like structure " "symbolizing high rank, which was intended to honor and shelter the relics." msgstr "" "Stupaen ved Sanchi er den eldste steinbygningen i India, og var bygd på " "oppdrag frå keisar Ashoka den store i det tredje hundreåret før vår " "tidsrekning. I kjernen var ein enkel halvkuleforma mursteinskonstruksjon " "bygd over relikviane til Buddha. Oppå denne var «chatra»-en, ein " "parsolliknande struktur som symboliserte høg rang og som var laga for å " "verna og visa vørdnad for relikviane." #: activities/explore_monuments/resource/board/board2.qml:84 #: activities/explore_monuments/resource/board/board2.qml:87 msgctxt "board2|" msgid "Ajanta Caves" msgstr "Ajanta-hòlene" #: activities/explore_monuments/resource/board/board2.qml:85 msgctxt "board2|" msgid "" "The Ajanta Caves are about 29 rock-cut Buddhist cave monuments which date " "from the 2nd century BCE to about 480 CE in Aurangabad district of " "Maharashtra state of India. The caves include paintings and rock cut " "sculptures described as among the finest surviving examples of ancient " "Indian art, particularly expressive paintings that present emotion through " "gesture, pose and form. Since 1983, the caves have been a UNESCO World " "Heritage Site" msgstr "" #: activities/explore_monuments/resource/board/board2.qml:95 #: activities/explore_monuments/resource/board/board2.qml:98 msgctxt "board2|" msgid "Konark Sun Temple" msgstr "Soltempelet i Konarak" # Konarak er rett stavemåte på norsk. #: activities/explore_monuments/resource/board/board2.qml:96 msgctxt "board2|" msgid "" "The Konark Sun Temple (also spelled Konarak) is a 13th-century Hindu temple " "dedicated to the Sun god. Shaped like a giant chariot, the temple is known " "for the exquisite stone carvings that cover the entire structure." msgstr "" "Soltempelet i Konarak er eit hindutempel frå 1200-talet. Det er forma ei " "stor hestestridsvogn og er kjend for dei detaljerte utskjeringane i stein " "som dekkjer heile byggverket." # Veit ikkje om noko offisielt namn; dette er eit forslag. #: activities/explore_monuments/resource/board/board2.qml:106 #: activities/explore_monuments/resource/board/board2.qml:109 msgctxt "board2|" msgid "Mysore Palace" msgstr "Palasset i Mysore" #: activities/explore_monuments/resource/board/board2.qml:107 msgctxt "board2|" msgid "" "Mysore Palace or Mysore Maharaja Palace is one of the largest and most " "spectacular monuments in India. Also known as Amba Vilas, it is located in " "the heart of the city of Mysore. The palace was initially built by the " "Wodeyar kings in the 14th century." msgstr "" "Palasset i Mysore er eit av dei største og mest praktfulle byggverka i " "India. Det ligg i hjartet av byen Mysore og vart bygd av Wodeyar-kongane på " "1300-talet." #: activities/explore_monuments/resource/board/board2.qml:117 #: activities/explore_monuments/resource/board/board2.qml:120 msgctxt "board2|" msgid "Charminar" msgstr "Charminar" #: activities/explore_monuments/resource/board/board2.qml:118 msgctxt "board2|" msgid "" "The Charminar in Hyderabad was constructed in 1591 by Mohammed Quli Qutab " "Shah. He built the Charminar to mark the end of plague in the Hyderabad " "city. Since the construction of the Charminar, the Hyderabad city has almost " "become synonymous with the monument. The Charminar is a massive and " "impressive structure with four minarets." msgstr "" "Moskéen Charminar i byen Hyderabad vart bygd i 1591 av Muhammad Quli Qutab " "Shah. Han bygde moskéen for å markera slutten på spreiinga av pesten i " "Hyderabad. Seinare har Hyderabad nesten blitt synonymt med dette " "minnesmerket. Det er eit massivt og imponerande byggverk med fire minaretar." #: activities/explore_monuments/resource/board/board2.qml:128 #: activities/explore_monuments/resource/board/board2.qml:131 msgctxt "board2|" msgid "Victoria Memorial" msgstr "Victoria Memorial" #: activities/explore_monuments/resource/board/board2.qml:129 msgctxt "board2|" msgid "" "The Victoria Memorial was built to commemorate the peak of the British " "Empire in India. It represents the architectural climax of Kolkata city, and " "blends the best of the British and Mughal architecture. The Victoria " "Memorial hall was built with white Makrana marbles." msgstr "" #: activities/explore_monuments/resource/board/board2.qml:139 #: activities/explore_monuments/resource/board/board2.qml:142 msgctxt "board2|" msgid "Rang Ghar" msgstr "Rang Ghar" # Det finst fleire Ahom-hovudstader; Rangpur er berre éin av dei. #: activities/explore_monuments/resource/board/board2.qml:140 msgctxt "board2|" msgid "" "The Rang Ghar is a two-storied building which once served as the royal " "sports-pavilion where Ahom kings and nobles were spectators at games like " "buffalo fights and other sports at Rupahi Pathar - particularly during the " "Rongali Bihu festival in the Ahom capital of Rangpur." msgstr "" "Rang Ghar er ein toetasjes bygning som ein gong fungerte som ein kongeleg " "sportspaviljong der Ahom-kongane og andre adelsfolk kunne sjå på " "bøffelslagsmål og andre sportar ved Rupahi Pathar, spesielt under Rongali " "Bihu-festivalen i Ahom-hovudstaden Rangpur." #: activities/explore_monuments/resource/board/board2.qml:150 #: activities/explore_monuments/resource/board/board2.qml:153 msgctxt "board2|" msgid "Qutub Minar" msgstr "Qutb Minar" #: activities/explore_monuments/resource/board/board2.qml:151 msgctxt "board2|" msgid "" "Qutub Minar at 74 meters, is the tallest brick minaret in the world, and the " "second tallest minar in India after Fateh Burj at Mohali. Along with the " "ancient and medieval monuments surrounding it, they form the Qutb Complex, " "which is a UNESCO World Heritage Site. The tower, located in the Mehrauli " "area of Delhi, is made of red sandstone and marble." msgstr "" "Den 74 meter høge Qutb Minar er den høgaste minareten i verda bygd av " "steinblokkar, og den nesten høgaste minareten i India, etter Fateh Burj i " "byen Mohali. Qutb Minar og dei omkringliggjande monumenta frå antikken og " "mellomalderen dannar Qutb-komplekset, som står på verdsarvlista til UNESCO. " "Tårnet er i Mehrauli-området i Delhi og er laga av raud sandstein og marmor." #: activities/explore_monuments/resource/board/board2.qml:163 msgctxt "board2|" msgid "Monuments of India" msgstr "Byggverk i India" #: activities/explore_monuments/resource/board/board2.qml:166 msgctxt "board2|" msgid "Click on location where the given monument is located." msgstr "Trykk på staden der byggverket finst." #: activities/explore_monuments/resource/board/board3.qml:29 #: activities/explore_monuments/resource/board/board3.qml:32 msgctxt "board3|" msgid "Mont-Saint-Michel" msgstr "Mont-Saint-Michel" #: activities/explore_monuments/resource/board/board3.qml:30 msgctxt "board3|" msgid "" "Mont Saint-Michel is a rocky tidal island located in Normandy, at the mouth " "of the Couesnon River, near the city of Avranches. The highest point of the " "island is the spire at the top of the Abbey’s bell tower, 170 metres above " "sea level. They are currently less than 50 people living on the island. The " "unique feature of Mont Saint-Michel is that it is completely surrounded by " "water and can only be accessed at low tide." msgstr "" "Mont-Saint-Michel er ei steinete tidevassøy i Normandie, ved munningen til " "elva Couesnon, nær byen Avranches. Det høgaste punktet på øya er spiret på " "toppen av eit kloster, 170 meter over havet. Det lever 50 menneske på øya. " "Det spesielle med Mont-Saint-Michel er at øya berre er tilgjengeleg når det " "fjøre; elles har ho vatn på alle sider." #: activities/explore_monuments/resource/board/board3.qml:40 #: activities/explore_monuments/resource/board/board3.qml:43 msgctxt "board3|" msgid "Cité de Carcassonne" msgstr "Cité de Carcassonne" #: activities/explore_monuments/resource/board/board3.qml:41 msgctxt "board3|" msgid "" "With more than 4 million visitors each year, Carcassonne is among the most " "prestigious tourist destinations in France, on a par with Mont Saint Michel " "and Paris’ Notre-Dame. A UNESCO World Heritage Site since 1997, Carcassonne " "is a dramatic representation of medieval architecture perched on a rocky " "spur that towers above the River Aude, southeast of the new town." msgstr "" "Med meir enn fire millionar vitjarar kvart år er Carcassonne blant dei mest " "velrenommerte reisemåla for turistar i Frankrike – saman med Mont-Saint-" "Michel og Notre-Dame i Paris. Carcassonne kom med på verdsarvlista til " "UNESCO i 1997, og er eit dramatisk eksempel på mellomalderarkitektur, der " "han tronar på toppen av ein ås, over elva Aude, søraust for nyebyen." #: activities/explore_monuments/resource/board/board3.qml:51 #: activities/explore_monuments/resource/board/board3.qml:54 msgctxt "board3|" msgid "Reims Cathedral" msgstr "Notre-Dame de Reims" #: activities/explore_monuments/resource/board/board3.qml:52 msgctxt "board3|" msgid "" "By size, Reims Cathedral is quite an extraordinary construction: designed to " "accommodate huge crowds, its gigantic dimensions include a surface area of " "6,650 m2 and a length of 122m. A Gothic art masterpiece and the coronation " "site of the Kings of France, it has been listed as a UNESCO World Heritage " "Site since 1991. The Mecca for tourists in the Champagne region welcomes " "1,500,000 visitors every year." msgstr "" "Storleiksmessig er Notre-Dame de Reims eit byggverk utanom det vanlege. Med " "ei lengd på 112 meter og eit areal på 6 650 kvadratmeter vart katedralen " "bygd for å husa store menneskemengder. Det er eit meisterverk i gotisk stil " "og kroningsstaden for kongar av Frankrike. Katedralen kom med på " "verdsarvlista til UNESCO i 1991. Dette mekkaet for turistar i Champagne-" "regionen tek imot 1 500 000 vitjarar kvart år." #: activities/explore_monuments/resource/board/board3.qml:62 #: activities/explore_monuments/resource/board/board3.qml:65 msgctxt "board3|" msgid "Pont du Gard" msgstr "Pont du Gard" #: activities/explore_monuments/resource/board/board3.qml:63 msgctxt "board3|" msgid "" "The Pont du Gard was built shortly before the Christian era to allow the " "aqueduct of Nîmes (which is almost 50 km long) to cross the Gardon river. " "The Roman architects and hydraulic engineers who designed this bridge, which " "stands almost 50 m high and is on three levels – the longest measuring 275 m " "– created a technical as well as an artistic masterpiece." msgstr "" "Brua Pont du Gard, bygd kort tid før vår tidsrekning, var laga for å la " "akvedukten til byen Nîmes (som er nesten 50 km lang) kryssa Gard-elva (no " "Gardon). Brua er 50 meter høg og har bogar på tre nivå, det det lengste er " "275 meter. Dei romerske arkitektane og vassbyggingsingeniørane som utforma " "brua, laga eit teknisk og kunstnarisk meisterverk." #: activities/explore_monuments/resource/board/board3.qml:73 #: activities/explore_monuments/resource/board/board3.qml:76 msgctxt "board3|" msgid "Arles Amphitheatre" msgstr "Amfiteateret i Arles" # Ifølgje mange kjelder vart det bygd i det første hundreåret AD, ikkje BC! #: activities/explore_monuments/resource/board/board3.qml:74 msgctxt "board3|" msgid "" "This Roman amphitheatre dates back to the first century BC and was " "originally the setting for gladiator battles and chariot races during " "Antiquity. Modified many times, it was finally renovated during the 19th " "century." msgstr "" "Dette romerske amfiteateret vart bygd i det første hundreåret i vår " "tidsrekning, og vart opphavleg brukt til gladiatorkampar og vognløp. Det har " "blitt bygd om fleire gongar, og vart til slutt rehabilitert på 1800-talet." #: activities/explore_monuments/resource/board/board3.qml:84 #: activities/explore_monuments/resource/board/board3.qml:87 msgctxt "board3|" msgid "Château de Chambord" msgstr "Château de Chambord" #: activities/explore_monuments/resource/board/board3.qml:85 msgctxt "board3|" msgid "" "Prestigious, majestic, colossal, extravagant are these adjectives enough to " "fully describe the splendour of Chambord? The largest chateau of the Loire " "Valley is indeed full of surprises for those who are lucky enough to explore " "its domain. This remarkable piece of architecture is certainly more than " "just a castle: it is the dream of a King, transformed into reality." msgstr "" "Majestetisk, kolossal, ekstravagant – er desse adjektiva nok til å skildra " "Chambord? Det største slottet i Loire-dalen er full av overraskingar for dei " "som er heldige nok til å få utforska det. Dette byggverket er meir enn eit " "slott; det er draumen til ein konge – gjord til verkelegheit." #: activities/explore_monuments/resource/board/board3.qml:95 #: activities/explore_monuments/resource/board/board3.qml:98 msgctxt "board3|" msgid "Rocamadour" msgstr "Rocamadour" #: activities/explore_monuments/resource/board/board3.qml:96 msgctxt "board3|" msgid "" "When coming from Cahors by road, Rocamadour suddenly appears clinging " "precariously against the cliff above the Alzou canyon. One of the most " "famous villages of Europe, Rocamadour seemingly defies the laws of gravity. " "The vertiginous Citadel of Faith is best summed up by an old local saying: " "“houses on the river, churches on the houses, rocks on the churches, castle " "on the rock”." msgstr "" "Når ein følgjer vegen frå Cahors, dukkar landsbyen Rocamadour brått opp, den " "han formeleg klyngjer seg til klippa over elva Alzou. Det er ein av dei mest " "kjende landsbyane i Europa, og ser tilsynelatande ut til å trossa " "tyngdekrafta. Det svimlande citadellet der kan best oppsummerast med eit " "lokalt uttrykk: «husa på elva, kyrkjene på husa, steinane på kyrkjene og " "slottet på steinen»." #: activities/explore_monuments/resource/board/board3.qml:106 #: activities/explore_monuments/resource/board/board3.qml:109 msgctxt "board3|" msgid "Palais des Papes" msgstr "Pavepalasset i Avignon" #: activities/explore_monuments/resource/board/board3.qml:107 msgctxt "board3|" msgid "" "The star attraction of Avignon is the Palais des Papes (Palace of the " "Popes), a vast castle of significant historic, religious and architectural " "importance. It is one of the largest and most important medieval Gothic " "buildings in Europe." msgstr "" "Hovudattraksjonen i Avignon er pavepalasset, Palais des Papes, eit " "monumental slott, som både er historisk, religiøst og arkitektonisk viktig. " "Det er eit av dei største og viktigaste bygningane frå mellomalderen i " "Europa som er bygd i gotisk stil." #: activities/explore_monuments/resource/board/board3.qml:117 #: activities/explore_monuments/resource/board/board3.qml:120 msgctxt "board3|" msgid "Château de Chenonceau" msgstr "Chenonceau" #: activities/explore_monuments/resource/board/board3.qml:118 msgctxt "board3|" msgid "" "Chateau de Chenonceau is among many of Loire Valley Chateaux that boast " "amazing architecture and historical significance drawing thousands of " "tourists from all over the world. Chateau de Chenonceau is sometimes called " "the Ladies Castle by some historians due to feminine figures having greatly " "influenced the construction and development of this French Chateau over the " "centuries." msgstr "" "Château de Chenonceau er blant dei mange storslåtte og historisk viktige " "slotta i Loire-dalen, og det trekkjer kvart år tusenvis av turistar frå " "heile verda. Det vert nokre gongar kalla «kvinnenes slott» av historikarar, " "sidan fleire kvinner var involverte i bygginga og i vidareutviklinga av " "slottet opp gjennom hundreåra." #: activities/explore_monuments/resource/board/board3.qml:128 #: activities/explore_monuments/resource/board/board3.qml:131 msgctxt "board3|" msgid "Eiffel Tower" msgstr "Eiffeltårnet" #: activities/explore_monuments/resource/board/board3.qml:129 msgctxt "board3|" msgid "" "The world-famous metallic tower was built for the Paris International " "Exhibition in 1889 for the centenary of the French Revolution. At the time " "of its inauguration, it was the world’s tallest monument." msgstr "" "Dette verdskjende ståltårnet vart bygd til verdsutstillinga i 1889, for å " "feira hundreårsdagen til den franske revolusjonen. Når det vart innvia, var " "det det høgaste byggverket i verda." #: activities/explore_monuments/resource/board/board3.qml:141 msgctxt "board3|" msgid "Monuments of France" msgstr "Byggverk i Frankrike" #: activities/explore_monuments/resource/board/board3.qml:144 msgctxt "board3|" msgid "Click on location where the given monument is located." msgstr "Trykk på staden der byggverket finst." #: activities/explore_monuments/resource/board/board4.qml:29 #: activities/explore_monuments/resource/board/board4.qml:32 msgctxt "board4|" msgid "Neuschwanstein Castle" msgstr "Neuschwanstein" #: activities/explore_monuments/resource/board/board4.qml:30 msgctxt "board4|" msgid "" "The ultimate fairytale castle, Neuschwanstein is situated on a rugged hill " "near Füssen in southwest Bavaria. It was the inspiration for the Sleeping " "Beauty castles in the Disneyland parks. The castle was commissioned by King " "Ludwig II of Bavaria who was declared insane when the castle was almost " "completed in 1886 and found dead a few days later. Neuschwanstein is the " "most photographed building in the country and one of the most popular " "tourist attractions in Germany." msgstr "" "Det fullkomne eventyrslottet Neuschwanstein ligg på ein ulendt ås nær Füssen " "i Sørvest-Bayern, og var inspirasjon for Tornerose-slotta i Disneyland-" "parkane. Det vart bygd på ordre av kong Ludwig II av Bayern. Han vart " "erklært gal i 1886 like før slottet var ferdigstilt, og funnen død nokre " "dagar seinare. Neuschwanstein er den mest fotograferte bygninga i Tyskland " "og eit av dei mest populære turistreisemåla." #: activities/explore_monuments/resource/board/board4.qml:40 #: activities/explore_monuments/resource/board/board4.qml:43 msgctxt "board4|" msgid "Trier Imperial Baths" msgstr "Keisarbadet i Trier" #: activities/explore_monuments/resource/board/board4.qml:41 msgctxt "board4|" msgid "" "The Trier Imperial Baths are a large Roman bath complex in Trier, Germany. " "It is designated as part of the Roman Monuments, Cathedral of St. Peter and " "Church of Our Lady in Trier UNESCO World Heritage Site." msgstr "" "Keisarbadet («Kaiserthermen») er eit stort romersk badeanlegg i Trier i " "Tyskland. Det er ein del av dei romerske kulturminna, som saman med blant " "anna domkyrkja og Vår Frues kyrkje står på verdsarvlista til UNESCO." #: activities/explore_monuments/resource/board/board4.qml:51 #: activities/explore_monuments/resource/board/board4.qml:54 msgctxt "board4|" msgid "Brandenburg Gate" msgstr "Brandenburger Tor" #: activities/explore_monuments/resource/board/board4.qml:52 msgctxt "board4|" msgid "" "The Brandenburg Gate is the only surviving city gate of Berlin and " "symbolizes the reunification of East and West Berlin. Built in the 18th " "century, the Brandenburg Gate is the entry to Unter den Linden, the " "prominent boulevard of linden trees which once led directly to the palace of " "the Prussian monarchs. It is regarded as one of the most famous landmarks in " "Europe." msgstr "" "Brandenburger Tor («Brandenburg-porten») er den einaste gjenlevande byporten " "i Berlin, og står som eit symbol på den nye sameininga mellom Aust-Berlin og " "Vest-Berlin. Han vart bygd på 1800-talet og er inngangsporten til Under den " "Linden («under lindetrea»), paradegata med lindetre som ein gong førte rett " "til palasset til dei prøyssiske monarkane. Han er eit av dei mest vidgjetne " "landemerka i Europa." #: activities/explore_monuments/resource/board/board4.qml:62 #: activities/explore_monuments/resource/board/board4.qml:65 msgctxt "board4|" msgid "Berlin Cathedral" msgstr "Berliner Dom" #: activities/explore_monuments/resource/board/board4.qml:63 msgctxt "board4|" msgid "" "The Cathedral of Berlin is the largest church in the city, and it serves as " "a vital center for the Protestant church of Germany. Reaching out well " "beyond the borders of the parish and of Berlin, the cathedral attracts " "thousands of visitors, year after year, from Germany and abroad." msgstr "" "Berliner Dom er den største kyrkja i byen og eit levande midtpunkt for den " "lutherske kyrkja i Tyskland. Domen trekkjer til seg mange tusen vitjarar " "kvart år, både frå Tyskland og frå resten av verda." #: activities/explore_monuments/resource/board/board4.qml:73 #: activities/explore_monuments/resource/board/board4.qml:76 msgctxt "board4|" msgid "Schwerin Palace" msgstr "Schwerin slott" #: activities/explore_monuments/resource/board/board4.qml:74 msgctxt "board4|" msgid "" "This romantic fairytale fortress, with all its many towers, domes and wings, " "is reflected in the waters of Lake Schwerin. It was completed in 1857 and " "symbolized the powerful dynasty of its founder, Friedrich Franz II." msgstr "" "Dette romantiske eventyrslottet, med alle dets tårn, kuplar og fløyer, " "speglar seg i Schwerinsjøen. Det var ferdig bygd i 1857 og symboliserer " "dynastiet til grunnleggjaren, Fredrik Franz II." #: activities/explore_monuments/resource/board/board4.qml:84 #: activities/explore_monuments/resource/board/board4.qml:87 msgctxt "board4|" msgid "Aula Palatina" msgstr "Konstantinbasilikaen" #: activities/explore_monuments/resource/board/board4.qml:85 msgctxt "board4|" msgid "" "The long, high-ceilinged brick structure was the throne hall of the Roman " "emperor until the destruction of the city by Germanic tribes. The invaders " "built a settlement inside the roofless ruin. In the 12th century, the apse " "was converted into a tower to accommodate the Archbishop of Trier." msgstr "" "Denne lange murbygninga med høg takhøgd var tronhallen til den romerske " "keisaren fram til byen vart øydelagd av germanarfolk, som så bygde ein " "busetnad i ruinane. På 1100-talet vart apsisen bygd om til eit tårn for " "erkebiskopen av Trier." #: activities/explore_monuments/resource/board/board4.qml:95 #: activities/explore_monuments/resource/board/board4.qml:98 msgctxt "board4|" msgid "Worms Cathedral" msgstr "Wormser Dom" #: activities/explore_monuments/resource/board/board4.qml:96 msgctxt "board4|" msgid "" "Worms Cathedral (Wormser Dom) also known as the Cathedral of St Peter is a " "Romanesque cathedral in the German city of Worms. A sandstone structure with " "distinctive conical towers, Worms Cathedral was constructed in phases " "throughout the twelfth century and mostly completed by 1181." msgstr "" "Wormser Dom, òg kjend som St. Peter-domen, er ein katedral i byen Worms, " "bygd i romansk stil. Han er utforma i sandstein, med særeigne kjegleforma " "tårn. Han vart bygd opp i fleire steg opp gjennom 1100-talet, og stod ferdig " "i år 1181." #: activities/explore_monuments/resource/board/board4.qml:108 msgctxt "board4|" msgid "Monuments of Germany" msgstr "Byggverk i Tyskland" #: activities/explore_monuments/resource/board/board4.qml:111 msgctxt "board4|" msgid "Click on location where the given monument is located." msgstr "Trykk på staden der byggverket finst." #: activities/explore_monuments/resource/board/board5.qml:29 #: activities/explore_monuments/resource/board/board5.qml:32 msgctxt "board5|" msgid "Cabrillo" msgstr "Cabrillo" #: activities/explore_monuments/resource/board/board5.qml:30 msgctxt "board5|" msgid "" "Situated on Point Loma in San Diego, California, Cabrillo National Monument " "commemorates the first European to land on the West Coast of the United " "States, Juan Rodriguez Cabrillo. Portuguese by birth, Cabrillo carried the " "Spanish flag in his conquests of the New World. He arrived at San Diego Bay " "in September 1542, three months after departing from Barra de Navidad on the " "west coast of Mexico." msgstr "" "Nasjonalmonumentet Cabrillo ligg på sørspissen av halvøya Point Loma i San " "Diego i California. Det er eit minnesmerke over Juan Rodríguez Cabrillo, den " "første europearen som gjekk i land på vestkysten av USA. Han var fødd i " "Portugal, men erobra «den nye verda» under det spanske flagget. Han kom til " "San Diego Bay i September 1542, tre månadar etter at han forlét Barra de " "Navidad på vestkysten av Mexico." #: activities/explore_monuments/resource/board/board5.qml:40 #: activities/explore_monuments/resource/board/board5.qml:43 msgctxt "board5|" msgid "Canyon de Chelly" msgstr "Canyon de Chelly" #: activities/explore_monuments/resource/board/board5.qml:41 msgctxt "board5|" msgid "" "The stoic red ruins of Canyon de Chelly in northeastern Arizona are at once " "part of the National Park Service and the Navajo Nation, having been " "established as a national monument in 1931. A number of important early " "Native American sites are preserved in the nearly 84,000 acres of parkland, " "and Canyon de Chelly also offers an array of Southwestern geological " "formations, including Spider Rock, an 800-foot-tall sandstone spire that " "rises eerily from the bottom of the canyon floor." msgstr "" "Dei raude landskapet i Canyon de Chelly nordaust i Arizona er ein del av " "National Park Service og Navajo Nation, og vart erklært eit nasjonalmonument " "i 1931. Ruinar frå fleire viktige tidlege indianske busetnadar ligg i det " "over 400 dekar store området. Canyon de Chelly har òg ei mengd interessante " "geologiske formasjonar, blant anna Spider Rock, eit over 200 meter høgt " "sandsteinsspir som står ut frå botnen av dalen." #: activities/explore_monuments/resource/board/board5.qml:51 #: activities/explore_monuments/resource/board/board5.qml:54 msgctxt "board5|" msgid "Castillo de San Marcos" msgstr "Castillo de San Marcos" # Ang. fastlands-USA: Castillo San Felipe del Morro i San Juan, Puerto Rico, er eldre, ifølgje engelsk Wikipedia. #: activities/explore_monuments/resource/board/board5.qml:52 msgctxt "board5|" msgid "" "Set on more than 20 acres in St. Augustine, Florida, the Castillo de San " "Marcos was completed as the city's defensive fort in 1695, when Florida was " "still a Spanish territory. Constructed out of the rare coquina limestone, " "the star-shaped Castillo also is the oldest masonry fort in the country." msgstr "" "Det om lag 80 dekar store stjerneforma fortet i St. Augstine, Florida, stod " "ferdig som byens forsvarsfort i 1695, når Florida framleis låg under Spania. " "Det er bygd med den sjeldne coquina-kalksteinen, og er det eldste murfortet " "på fastlands-USA." #: activities/explore_monuments/resource/board/board5.qml:62 #: activities/explore_monuments/resource/board/board5.qml:65 msgctxt "board5|" msgid "Castle Clinton" msgstr "Castle Clinton" #: activities/explore_monuments/resource/board/board5.qml:63 msgctxt "board5|" msgid "" "This round, sandstone fort sitting at the bottom of Manhattan Island " "predates Ellis Island by about 50 years as the first U.S. immigration " "checkpoint. Castle Clinton (nps.gov/cacl) was originally built as a fort to " "protect New York from a British invasion during the War of 1812, and was " "dedicated as a national monument in 1946." msgstr "" "Dette runde sandsteinsfortet på øya Manhattan var den første " "immigrasjonsstasjonen i USA, og var i bruk om lag 50 år før Ellis Island. " "Castle Clinton var opphavleg bygd som eit fort for å verna New York frå " "invasjon frå Storbritannia i 1812-krigen, og det vart erklært som eit " "nasjonalmonument i 1946." #: activities/explore_monuments/resource/board/board5.qml:73 #: activities/explore_monuments/resource/board/board5.qml:76 msgctxt "board5|" msgid "George Washington Birthplace" msgstr "Fødestaden til George Washington" #: activities/explore_monuments/resource/board/board5.qml:74 msgctxt "board5|" msgid "" "The George Washington Birthplace National Monument is in Westmoreland " "County, Virginia, United States. Originally settled by John Washington, " "George Washington's great-grandfather, George Washington was born here on " "February 22, 1732. He lived here until age three, returning later as a " "teenager." msgstr "" "Dette nasjonalmonumentet ligg i Westmoreland fylke i delstaten Virginia. Det " "var oldefar til George Washington, John Washington, som først slo seg ned " "her. George vart fødd her 22. februar 1732, og budde her til han var tre år. " "Han kom seinare tilbake som tenåring." #: activities/explore_monuments/resource/board/board5.qml:84 #: activities/explore_monuments/resource/board/board5.qml:87 msgctxt "board5|" msgid "Lincoln Memorial" msgstr "Lincoln-monumentet" #: activities/explore_monuments/resource/board/board5.qml:85 msgctxt "board5|" msgid "" "Built in white stone with 36 iconic columns, The Lincoln Memorial is one of " "the most recognized structures in the United States. The memorial is at the " "west end of the National Mall, in West Potomac Park, and is an example in " "Neoclassical architecture. It features a solitary, 19-foot-tall statue of " "Abraham Lincoln sitting in contemplation, which is flanked on both side " "chambers with inscriptions of Lincoln’s Second Inaugural Address and " "arguably his most famous speech, the Gettysburg Address." msgstr "" "Lincoln-monumentet er bygd i kvit marmor, og er med dei 36 doriske søylene " "eit eksempel på nyklassisistisk arkitektur. Det ligg plassert på vestkanten " "av nasjonalparken National Mall og er eit av dei mest kjende monumenta i " "USA. Inni monumentet er ein nesten 6 meter høg statue av Abraham Lincoln, " "flankert på begge sider av veggtavler med inskripsjonar frå hans andre " "innsetjingstale og det som truleg er han mest kjende tale, Gettysburg-tala." #: activities/explore_monuments/resource/board/board5.qml:95 #: activities/explore_monuments/resource/board/board5.qml:98 msgctxt "board5|" msgid "Mount Rushmore" msgstr "Mount Rushmore" #: activities/explore_monuments/resource/board/board5.qml:96 msgctxt "board5|" msgid "" "Mt. Rushmore stands as a shrine of democracy, a monument and memorial to " "George Washington, this country's birth, growth and ideals. Mount Rushmore " "symbolizes the greatness of this nation through the greatness of its " "leaders. The epic sculpture of Mount Rushmore depicts the faces of four " "exalted American presidents that symbolize this nation's rich history, " "rugged determination and lasting achievements." msgstr "" "Mount Rushmore står som eit symbol på demokrati og som eit minnesmerke over " "USAs fødsel, vekst og ideal. Monumentet viser bystene til fire amerikanske " "presidentar, som til saman symboliserer den rike historia, handleviljen og " "prestasjonane til nasjonen og innbyggjarane der opp gjennom tidene." #: activities/explore_monuments/resource/board/board5.qml:106 #: activities/explore_monuments/resource/board/board5.qml:109 msgctxt "board5|" msgid "Navajo" msgstr "Navajo nasjonalmonument" #: activities/explore_monuments/resource/board/board5.qml:107 msgctxt "board5|" msgid "" "Navajo National Monument is a National Monument located within the northwest " "portion of the Navajo Nation territory in northern Arizona, which was " "established to preserve three-well preserved cliff dwellings of the " "Ancestral Puebloan People: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin), " "and Inscription House (Tsʼah Biiʼ Kin). The monument is high on the Shonto " "plateau, overlooking the Tsegi Canyon system, west of Kayenta, Arizona. It " "features a visitor center with a museum, two short self-guided mesa top " "trails, two small campgrounds, and a picnic area. Rangers guide visitors on " "free tours of the Keet Seel and Betatakin cliff dwellings. The Inscription " "House site, further west, is currently closed to public access." msgstr "" "Navajo National Monument er eit nasjonalmonument nordvest i navaho-" "reservatet Navajo Nation i Nord-Arizona. Det vart etablert for å verna tre " "fjellhòler til anasazifolket – Keet Seel (Kitsʼiil), Betatakin " "(Bitátʼahkin), og Inscription House (Tsʼah Biiʼ Kin). Monumentet ligg høgt " "på Shonto-platået, med utsikt over Tsegi Canyon, vest for Kayenta. Det har " "eit besøkssenter med museum, to korte turstiar, to leirplassar og eit " "piknikområde. Ein kan få gratis omvisingar til hòlene Keet Seel og " "Betatakin. Den tredje hòla er stengd for allmenta." #: activities/explore_monuments/resource/board/board5.qml:117 #: activities/explore_monuments/resource/board/board5.qml:120 msgctxt "board5|" msgid "Statue of Liberty" msgstr "Fridomsgudinna" #: activities/explore_monuments/resource/board/board5.qml:118 msgctxt "board5|" msgid "" "Perhaps the best-known monument and symbol of the United States is the " "Statue of Liberty, which sits on its own tiny island in New York City. The " "statue was a gift from the people of France and was dedicated in October " "1886." msgstr "" "Kanskje det mest kjende monumentet og symbolet på USA er Fridomsgudinna, ein " "høg statue på ei lita øy (Liberty Island – «fridomsøya») i New York. Statuen " "var ei gåve frå Frankrike og vart avduka i oktober 1886." #: activities/explore_monuments/resource/board/board5.qml:128 #: activities/explore_monuments/resource/board/board5.qml:131 msgctxt "board5|" msgid "Fort Sumter" msgstr "Fort Sumter" # skip-rule: lest #: activities/explore_monuments/resource/board/board5.qml:129 msgctxt "board5|" msgid "" "Originally built as a defensive structure following the War of 1812, it was " "at this oceanfront fortification in Charleston Harbor, South Carolina, that " "the first shots of the Civil War were fired. Inside Fort Sumter, a number of " "exhibits offer perspectives on U.S. history, particularly the divisions " "between North and South that eventually resulted in the war." msgstr "" "Fortet var opphavleg bygd som eit forsvarsverk etter 1812-krigen. Det var " "ved dette kystfortet i Charleston Harbor i Sør-Carolina at dei første skota " "i borgarkrigen vart avfyrte. I Fort Sumter finn me fleire utstillingar frå " "historia til USA, spesielt om skiljelinjene mellom nord- og sørstatane – som " "til slutt utløyste den amerikanske borgarkrigen." #: activities/explore_monuments/resource/board/board5.qml:141 msgctxt "board5|" msgid "Monuments of US" msgstr "Nasjonalmonument i USA" #: activities/explore_monuments/resource/board/board5.qml:144 msgctxt "board5|" msgid "Click on location where the given monument is located." msgstr "Trykk på staden der nasjonalmonumentet finst." #: activities/explore_monuments/resource/board/board6.qml:28 #: activities/explore_monuments/resource/board/board6.qml:31 msgctxt "board6|" msgid "Great Pyramid of Giza" msgstr "Kheopspyramiden" #: activities/explore_monuments/resource/board/board6.qml:29 msgctxt "board6|" msgid "" "The Great Pyramid of Giza is also known as the Pyramid of Khufu or the " "Pyramid of Cheops. It is considered to be the oldest of all the Seven " "Wonders of the Ancient World. It is also the largest of all the three " "pyramids in the Giza. It is situated in Giza Necropolis of Egypt. The " "initial construction has been started by Egyptian Pharaoh Khufu then it was " "continued by his son Khafre and finally completed by Menkaure. It took " "almost 20 years to build the pyramid and approximately 2 million blocks of " "stone has been used in the construction. The height of the pyramid is " "approximately 139 meters making it the highest pyramid of Egypt." msgstr "" "Kheopspyramiden, den store pyramiden i Giza, vert òg kalla Khufupyramiden. " "Han vert rekna for å vera den eldste av alle dei sju underverka i antikken. " "Det er òg den største av dei tre pyramidane i Giza og ligg på Giza " "nekropolis i Egypt. Pyramidekomplekset med dei tre pyramidane der vart " "påbegynt av den egyptiske faraoen Khufu, arbeida vidare med under sonen hans " "Khafre og til slutt fullført av Menkaure. Det tok om lag 20 år og to " "millionar steinblokker å byggja pyramiden. Han er cirka 139 meter høg og den " "høgaste av pyramidane i Egypt." #: activities/explore_monuments/resource/board/board6.qml:39 #: activities/explore_monuments/resource/board/board6.qml:42 msgctxt "board6|" msgid "Bent Pyramid" msgstr "Den bøygde pyramiden" # skip-rule: stig #: activities/explore_monuments/resource/board/board6.qml:40 msgctxt "board6|" msgid "" "The Bent Pyramid located at Dahshur was the second pyramid built by pharaoh " "Sneferu. Mysteriously, this true pyramid rises from the desert at an angle " "of 55 degrees and then suddenly changes to a more gradual angle of 43 " "degrees. One theory holds that due to the steepness of the original angle " "the weight to be added above the inner chambers and passageways became too " "large, forcing the builders to adopt a shallower angle. Today, the Bent " "Pyramid is the only pyramid in Egypt of which the outer casing of polished " "limestone is still largely intact." msgstr "" "Den bøygde pyramiden ved Dahshur var den andre pyramiden bygd av faraoen " "Sneferu. Pyramiden stig opp frå ørkenen med ein vinkel på 55 gradar, men " "skiftar brått til ein vinkel på 43 gradar. Ein teori er at den opphavlege " "vinkel var for bratt, slik at tyngda som kom på dei indre kammera og gangane " "vart for stor, og ein måtte gå over til ein mindre bratt vinkel. Den bøygde " "pyramiden er den einaste pyramiden i Egypt der delar av det ytre laget med " "polert kalkstein framleis står att." #: activities/explore_monuments/resource/board/board6.qml:50 #: activities/explore_monuments/resource/board/board6.qml:53 msgctxt "board6|" msgid "Pyramid of Meidum" msgstr "Meidum-pyramiden" #: activities/explore_monuments/resource/board/board6.qml:51 msgctxt "board6|" msgid "" "Five miles south of Saqqara in Egypt stands the mysterious tower-like " "pyramid of Meidum, which today scarcely resembles a typical pyramid at all. " "The pyramid was probably built during the reign of the 4th Dynasty pharaoh " "Sneferu, although it is believed by some that the pyramid may have been " "started by Sneferu’s predecessor, Huni. At some point during its " "construction the steps of the pyramid were filled with limestone encasing " "marking the first attempt by the ancient Egyptians at the construction of a " "true pyramid." msgstr "" "Sør for Saqqara i Egypt står den mystiske tårnliknande Meidum-pyramiden, som " "i dag knapt ser ut som ein typisk pyramide. Han var truleg bygd under " "faraoen Sneferu i det fjerde egyptiske dynastiet, men nokon trur han kan " "vera på begynt under forgjengaren hans, Huni. På eit tidspunkt under " "bygginga vart trappetrinna fylde med kalkstein, og dette markerer det første " "forsøket på å byggja ein ekte pyramide." #: activities/explore_monuments/resource/board/board6.qml:61 #: activities/explore_monuments/resource/board/board6.qml:64 msgctxt "board6|" msgid "Red Pyramid" msgstr "Den raude pyramiden" #: activities/explore_monuments/resource/board/board6.qml:62 msgctxt "board6|" msgid "" "Red Pyramid was one of the finest and successful attempts by Pharaoh Sneferu " "in building world’s first ever smooth sided pyramid during the Ancient Egypt " "period. The height of the pyramid is 104 meters making it the world’s 4th " "largest pyramid in Egypt. The pyramid has been built with red limestone " "stones and hence the name. The local people of Egypt called it as el-heram " "el-watwaat meaning the Bat Pyramid." msgstr "" "Den raude pyramiden var ein av dei flottaste og mest vellukka forsøka farao " "Sneferu hadde på å byggja ein pyramide med glatte sider. Pyramiden er " "104 meter høg, noko som gjer han til den fjerde høgaste pyramiden i Egypt. " "Han vart bygd med raud kalkstein, derav namnet. Dei lokale innbyggjarane " "kalla han «el-heram el-watwaat», som tyder «flaggermuspyramiden»." #: activities/explore_monuments/resource/board/board6.qml:74 msgctxt "board6|" msgid "Egyptian pyramids" msgstr "Egyptiske pyramidar" #: activities/explore_monuments/resource/board/board6.qml:77 msgctxt "board6|" msgid "Click on location where the given pyramid is located." msgstr "Trykk på staden der pyramiden finst." #. Activity title #: activities/explore_world_animals/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Explore World Animals" msgstr "Utforsk dyr i verda" #. Help title #: activities/explore_world_animals/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "" "Learn about world animals, interesting facts and their location on a map." msgstr "Læra interessante fakta om dyr og om kor dei held til i verda." #. Help manual #: activities/explore_world_animals/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "There are two levels in this game.\n" "\n" "In level one, players enjoy exploring each animal on the screen. Click on " "the question mark, and learn about the animal, what it's name is, and what " "it looks like. Study well this information, because you will be tested in " "level 2!\n" "\n" "In level two, a random text prompt is displayed and you must click on the " "animal that matches the text. When you have matched all texts correctly, you " "win!\n" msgstr "" "Det finst to brett i dette spelet.\n" "\n" "På det første brettet skal du læra om dyra du ser. Trykk på kvart dyr for å " "lesa litt om det, læra kva det heiter og sjå korleis det verkeleg ser ut. " "Lær deg dette, då du vert spurd om det på det neste brettet!\n" "\n" "På det andre brettet må du lesa litt om eit dyr, og så trykkja på det dyret. " "Du er ferdig når du har klart å kopla alle tekstane med rett dyr!\n" #: activities/explore_world_animals/resource/board/board1.qml:30 #: activities/explore_world_animals/resource/board/board1.qml:33 msgctxt "board1|" msgid "Jaguar" msgstr "Jaguaren" #: activities/explore_world_animals/resource/board/board1.qml:31 msgctxt "board1|" msgid "" "Jaguars are named after the Native American word meaning 'he who kills with " "one leap' because they like to climb trees to attack their prey." msgstr "" "Jaguaren har fått namn frå eit indiansk ord som tyder «han som drep i eitt " "sprang», sidan han likar å klatra i tre for å angrepa byttet." #: activities/explore_world_animals/resource/board/board1.qml:41 #: activities/explore_world_animals/resource/board/board1.qml:44 msgctxt "board1|" msgid "Hedgehog" msgstr "Piggsvinet" #: activities/explore_world_animals/resource/board/board1.qml:42 msgctxt "board1|" msgid "" "Hedgehogs eat small animals, like frogs and insects, so many people keep " "them as useful pets. When in danger, they will curl up into a ball and stick " "up their coat of sharp spines." msgstr "" "Piggsvinet et små dyr, for eksempel froskar og innsekt, og mange brukar det " "derfor som nyttedyr. Når det kjenner seg redd, krøllar det seg saman og " "stikk ut piggane." #: activities/explore_world_animals/resource/board/board1.qml:52 #: activities/explore_world_animals/resource/board/board1.qml:55 msgctxt "board1|" msgid "Giraffe" msgstr "Sjiraffen" #: activities/explore_world_animals/resource/board/board1.qml:53 msgctxt "board1|" msgid "" "The giraffe lives in Africa and is the tallest mammal in the world. Just " "their legs, which are usually 1.8 meters long, are taller than most humans!" msgstr "" "Sjiraffen bur i Afrika og er det høgaste pattedyret i verda. Beina er ofte " "rundt 1,8 meter – høgare enn mange menneske!" #: activities/explore_world_animals/resource/board/board1.qml:63 #: activities/explore_world_animals/resource/board/board1.qml:66 msgctxt "board1|" msgid "Bison" msgstr "Bisonen" #: activities/explore_world_animals/resource/board/board1.qml:64 msgctxt "board1|" msgid "" "Bison live on the plains of North America and were hunted by the Native " "Americans for food." msgstr "" "Bisonen lever blant anna på steppene i USA og vart jakta som mat av " "indianarane." #: activities/explore_world_animals/resource/board/board1.qml:74 #: activities/explore_world_animals/resource/board/board1.qml:77 msgctxt "board1|" msgid "Narwhal" msgstr "Narkvalen" #: activities/explore_world_animals/resource/board/board1.qml:75 msgctxt "board1|" msgid "" "Narwhals are whales that live in the Arctic Ocean and have long tusks. These " "tusks remind many people of the mythical unicorn's horn." msgstr "" "Narkvalen er ein kval som lever i Arktis og har lange støttenner. Desse " "tennene minner mange om fabeldyret einhjørningen." #: activities/explore_world_animals/resource/board/board1.qml:87 msgctxt "board1|" msgid "Explore exotic animals from around the world." msgstr "Utforsk eksotiske dyr frå heile verda." #: activities/explore_world_animals/resource/board/board1.qml:90 msgctxt "board1|" msgid "Click on location where the given animal lives." msgstr "Trykk på staden der dyret bur." #: activities/explore_world_animals/resource/board/board2.qml:30 #: activities/explore_world_animals/resource/board/board2.qml:33 msgctxt "board2|" msgid "Chameleon" msgstr "Kameleonen" #: activities/explore_world_animals/resource/board/board2.qml:31 msgctxt "board2|" msgid "" "Chameleon lives in Africa and Madagascar and is well-known for its ability " "to change its skin color in a couple of seconds." msgstr "" "Kameleonen bur i Afrika og spesielt på Madagaskar. Han er kjend for å kunna " "endra hudfarge på berre nokre sekund." #: activities/explore_world_animals/resource/board/board2.qml:41 #: activities/explore_world_animals/resource/board/board2.qml:44 msgctxt "board2|" msgid "Polar bear" msgstr "Isbjørnen" #: activities/explore_world_animals/resource/board/board2.qml:42 msgctxt "board2|" msgid "" "Polar bear is one of the world's largest predatory mammals. It weights up to " "a ton and can be as long as 3 meters!" msgstr "" "Isbjørnen er eitt av dei største rovdyra me har i verda. Han kan vega opptil " "eit tonn og vera tre meter lang!" #: activities/explore_world_animals/resource/board/board2.qml:52 #: activities/explore_world_animals/resource/board/board2.qml:55 msgctxt "board2|" msgid "Kangaroo" msgstr "Kenguruen" #: activities/explore_world_animals/resource/board/board2.qml:53 msgctxt "board2|" msgid "" "Kangaroo lives in Australia and is well-known for pouch on its belly used to " "cradle baby kangaroos." msgstr "" "Kenguruen bur i Australia, og er spesielt kjend for pungen som kenguruhoa " "har på magen. I denne kan ho ha kenguruungar." #: activities/explore_world_animals/resource/board/board2.qml:63 #: activities/explore_world_animals/resource/board/board2.qml:66 msgctxt "board2|" msgid "Scarlet macaw" msgstr "Gulvingeraudaraen" #: activities/explore_world_animals/resource/board/board2.qml:64 msgctxt "board2|" msgid "" "Scarlet macaw lives in South America and is a big and bright colored parrot, " "able to learn up to 100 words!" msgstr "" "Gulvingeraudaraen bur i Sør-Amerika og er ein stor og fargesterk papegøya " "som kan læra opptil 100 ord!" #: activities/explore_world_animals/resource/board/board2.qml:74 #: activities/explore_world_animals/resource/board/board2.qml:77 msgctxt "board2|" msgid "Moose" msgstr "Elgen" # Det er visstnok alaskaelgen som er det *største* hjortedyret, ikkje vår heimlege elg. Og ein elg kan ifølgje engelsk Wikipedia eta opptil 32 kg om dagen, altså meir enn 25 kg. #: activities/explore_world_animals/resource/board/board2.qml:75 msgctxt "board2|" msgid "" "Being the largest of all the deers, moose eats as much as 25 kg a day. " "However, it's not easy, so sometimes moose has to stand on its hind legs to " "reach branches up to 4 meters!" msgstr "" "Elgen eit eit spesielt stort hjortedyr, som kan fortæra over 25 kg mat om " "dagen. Men det er ikkje lett, og av og til må han stå på bakbeina for å nå " "opp til høge greiner." #: activities/explore_world_animals/resource/board/board2.qml:87 msgctxt "board2|" msgid "Explore exotic animals from around the world." msgstr "Utforsk eksotiske dyr frå heile verda." #: activities/explore_world_animals/resource/board/board2.qml:90 msgctxt "board2|" msgid "Click on location where the given animal lives." msgstr "Trykk på staden der dyret bur." #: activities/explore_world_animals/resource/board/board3.qml:30 #: activities/explore_world_animals/resource/board/board3.qml:33 msgctxt "board3|" msgid "Crocodile" msgstr "Krokodillen" #: activities/explore_world_animals/resource/board/board3.qml:31 msgctxt "board3|" msgid "" "A crocodile is a large amphibious reptile. It lives mostly in large tropical " "rivers, where it is an ambush predator." msgstr "" "Krokodillen er det største nolevande krypdyret. Han bur hovudsakleg i store " "tropiske elver, der han ligg på lur for å angripa byttet." #: activities/explore_world_animals/resource/board/board3.qml:41 #: activities/explore_world_animals/resource/board/board3.qml:44 msgctxt "board3|" msgid "Komodo dragon" msgstr "Komodovaranen" #: activities/explore_world_animals/resource/board/board3.qml:42 msgctxt "board3|" msgid "" "The Komodo dragon is the largest living lizard (up to 3 meters). It inhabits " "the Indonesian islands." msgstr "" "Komodovaranen er den største nolevande øglearten, og kan verta opptil " "tre meter lang. Han bur i Indonesia." #: activities/explore_world_animals/resource/board/board3.qml:52 #: activities/explore_world_animals/resource/board/board3.qml:55 msgctxt "board3|" msgid "Koala" msgstr "Koalaen" #: activities/explore_world_animals/resource/board/board3.qml:53 msgctxt "board3|" msgid "" "Koalas are herbivore marsupials that live in the eucalyptus forests of " "eastern Australia." msgstr "" "Koalaen er eit planteetande pungdyr som bur i eukalyptusskogane i Aust-" "Australia." #: activities/explore_world_animals/resource/board/board3.qml:63 #: activities/explore_world_animals/resource/board/board3.qml:66 msgctxt "board3|" msgid "Ring-tailed lemur" msgstr "Ringhalelemuren" #: activities/explore_world_animals/resource/board/board3.qml:64 msgctxt "board3|" msgid "" "Lemur is a primate that lives in the dry regions of southwest Madagascar. " "The striped tail makes it easy to recognize." msgstr "" "Ringhalelemuren er ei halvape som bur i dei tørre områda sørvest på " "Madagaskar. Du kjenner han lett att på den stripete halen." #: activities/explore_world_animals/resource/board/board3.qml:74 #: activities/explore_world_animals/resource/board/board3.qml:77 msgctxt "board3|" msgid "Panda" msgstr "Pandaen" #: activities/explore_world_animals/resource/board/board3.qml:75 msgctxt "board3|" msgid "" "Panda is a bear with black and white fur that lives in a few mountain ranges " "in central China. Pandas mostly eat bamboo." msgstr "" "Pandaen er ein bjørn med svart og kvit pels som bur i fjellskogane i Sentral-" "Kina. Pandaen et hovudsakleg bambusskot." #: activities/explore_world_animals/resource/board/board3.qml:87 msgctxt "board3|" msgid "Explore exotic animals from around the world." msgstr "Utforsk eksotiske dyr frå heile verda." #: activities/explore_world_animals/resource/board/board3.qml:90 msgctxt "board3|" msgid "Click on location where the given animal lives." msgstr "Trykk på staden der dyret bur." #. Activity title #: activities/explore_world_music/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Explore World Music" msgstr "Utforsk verdsmusikk" #. Help title #: activities/explore_world_music/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Learn about the music of the world." msgstr "Lær om musikk frå ulike delar av verda." #. Help goal #: activities/explore_world_music/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Develop a better understanding of the variety of music present in the world" msgstr "" "Utvikla ei betre forståing for variasjonen og eigenarta i musikken verda " "rundt." #. Help manual #: activities/explore_world_music/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "There are three levels in this activity.\n" "\n" "In the first level, enjoy exploring music from around the world. Click on " "each suitcase to learn about the music from that area, and listen to a short " "sample. Study well, because there will be two games related to this " "information next!\n" "\n" "The second level is a matching game. You will hear a clip of music, and you " "must select the location that corresponds to that music. Click the play " "button if you'd like to hear the music again. You win the level when you " "have correctly matched all sound clips.\n" "\n" "The third level is also a matching game. You must select the location that " "matches the text description on the screen. You win the level when you have " "correctly matched all text prompts.\n" msgstr "" "Det finst tre brett i dette spelet.\n" "\n" "På det første brettet skal du utforska musikk frå ulike stadar i verda. " "Trykk på kvart koffert for å læra om musikken frå det området og høyra eit " "kort eksempel. Følg nøye med, då du vert spurd om det på dei to neste " "bretta!\n" "\n" "På det andre brettet vil du høyra eit tilfeldig musikklipp, og du må så " "trykkja på staden som musikken høyrer til. Trykk på avspelingsbiletet viss " "du vil høyra lyden om att. Du er ferdig når du har klart å kopla alle " "musikklippa med rett stad.\n" "\n" "På det tredje brettet må du lesa litt om musikk, og så trykkja på rett stad " "på kartet. Du er ferdig når du har klart å kopla alle tekstane med rett " "stad.\n" #: activities/explore_world_music/ActivityInfo.qml:44 msgctxt "ActivityInfo|" msgid "Images from http://commons.wikimedia.org/wiki, http://archive.org" msgstr "Bilete http://commons.wikimedia.org/wiki/ og http://archive.org/" #: activities/explore_world_music/resource/board/board1.qml:31 #: activities/explore_world_music/resource/board/board1.qml:35 msgctxt "board1|" msgid "Australia" msgstr "Australia" #: activities/explore_world_music/resource/board/board1.qml:32 msgctxt "board1|" msgid "" "Aboriginals were the first people to live in Australia. They sing and play " "instruments, like the didgeridoo. It is made from a log and can be up to " "five meters long!" msgstr "" "Aboriginane var dei første menneska som budde i Australia. Dei syng og " "spelar på for eksempel didgeridoo. Dette instrumentet er laga av eit uthola " "trerøyr og kan vera heile fem meter lang!" #: activities/explore_world_music/resource/board/board1.qml:43 #: activities/explore_world_music/resource/board/board1.qml:47 msgctxt "board1|" msgid "Africa" msgstr "Afrika" #: activities/explore_world_music/resource/board/board1.qml:44 msgctxt "board1|" msgid "" "Music is a part of everyday life in Africa. African music features a great " "variety of drums, and they believe it is a sacred and magical instrument." msgstr "" "Musikk er ein del av dagleglivet i Afrika. Afrikansk musikk har mange ulike " "typar trommer, og ein meiner det er eit heilagt og magisk instrument." #: activities/explore_world_music/resource/board/board1.qml:55 #: activities/explore_world_music/resource/board/board1.qml:59 msgctxt "board1|" msgid "Middle East" msgstr "Midtausten" #: activities/explore_world_music/resource/board/board1.qml:56 msgctxt "board1|" msgid "" "Music is a very important part of middle eastern culture. Specific songs are " "played to call worshipers to prayer. The lute is an instrument invented " "thousands of years ago and still in use today." msgstr "" "Musikk er veldig viktig i kulturen i Midtausten. Eigne songar vert brukte " "til å kalla dei truane til bønn. Lutt er eit instrument funne opp for fleire " "tusen år sidan og er stadig i bruk." #: activities/explore_world_music/resource/board/board1.qml:67 #: activities/explore_world_music/resource/board/board1.qml:71 msgctxt "board1|" msgid "Japan" msgstr "Japan" #: activities/explore_world_music/resource/board/board1.qml:68 msgctxt "board1|" msgid "" "Taiko drumming comes from Japan. This type of drumming was originally used " "to scare enemies in battle. It is very loud, and performances are very " "exciting with crowds cheering and performers yelling!" msgstr "" "Taikotromming kjem frå Japan. Denne typen tromming vart opphavleg brukt til " "å skremma fienden i kamp. Han lagar mykje lyd, og framføring av " "taikotromming går svært livleg for seg, med jubel frå publikum og hyl frå " "utøvarane!" #: activities/explore_world_music/resource/board/board1.qml:79 #: activities/explore_world_music/resource/board/board1.qml:83 msgctxt "board1|" msgid "Scotland and Ireland" msgstr "Skottland og Irland" #: activities/explore_world_music/resource/board/board1.qml:80 msgctxt "board1|" msgid "" "Folk music of this region is called celtic music, often incorporates a " "narrative poem or story. Typical instruments include bagpipes, fiddles, " "flutes, harps, and accordions." msgstr "" "Folkemusikken i dette området vert kalla keltisk musikk, og har ofte eit " "dikt eller ei forteljing som ein viktig del. Typiske instrument er " "sekkepipe, fløyte, harpe og trekkspel." #: activities/explore_world_music/resource/board/board1.qml:91 #: activities/explore_world_music/resource/board/board1.qml:95 msgctxt "board1|" msgid "Italy" msgstr "Italia" #: activities/explore_world_music/resource/board/board1.qml:92 msgctxt "board1|" msgid "" "Italy is famous for its Opera. Opera is a musical theater where actors tell " "a story by acting and singing. Opera singers, both male and female, learn " "special techniques to sing operas." msgstr "" "Italia er vidgjeten for opera. Opera er ei form for musikkteater der " "utøvarane fortel ei historie gjennom skodespel og song. Operasongarar lærer " "spesielle teknikkar for å synga." #: activities/explore_world_music/resource/board/board1.qml:103 #: activities/explore_world_music/resource/board/board1.qml:107 msgctxt "board1|" msgid "European Classical Music" msgstr "Europeisk klassisk musikk" #: activities/explore_world_music/resource/board/board1.qml:104 msgctxt "board1|" msgid "" "Europe is the home of classical music. Famous composers like Bach, " "Beethoven, and Mozart forever changed music history." msgstr "" "Europa er heimstaden til klassisk musikk. Kjende komponistar som Bach, " "Beethoven og Mozart endra musikkhistoria for alltid." #: activities/explore_world_music/resource/board/board1.qml:115 #: activities/explore_world_music/resource/board/board1.qml:119 msgctxt "board1|" msgid "Mexico" msgstr "Mexico" #: activities/explore_world_music/resource/board/board1.qml:116 msgctxt "board1|" msgid "" "Mariachi is a famous type of Mexican music. It features guitars, trumpets, " "and violins. These bands play for many occasions, including weddings and " "parties." msgstr "" "Mariachi er kjend musikkform frå Mexico, med gitar, trompet og fiolin. " "Mariachi-orkester spelar ved mange typar tilstellingar, for eksempel " "bryllaup og festar." #: activities/explore_world_music/resource/board/board1.qml:127 #: activities/explore_world_music/resource/board/board1.qml:131 msgctxt "board1|" msgid "United States of America" msgstr "USA" #: activities/explore_world_music/resource/board/board1.qml:128 msgctxt "board1|" msgid "" "USA also has a wide variety of musical genres, but perhaps it is most famous " "for rock n' roll music. This music features vocalists, guitars, and drums." msgstr "" "USA har mange typar musikk, men er kanskje mest kjend for rock and roll. " "Denne musikken har songarar, gitarar og trommer." #: activities/explore_world_music/resource/board/board1.qml:141 msgctxt "board1|" msgid "Explore world music! Click on the suitcases." msgstr "Utforsk verdsmusikk! Trykk på koffertane." #: activities/explore_world_music/resource/board/board1.qml:144 msgctxt "board1|" msgid "Click on the location that matches the music you hear." msgstr "Trykk på staden som har musikken du høyrer." #: activities/explore_world_music/resource/board/board1.qml:147 msgctxt "board1|" msgid "Click on the location that matches the text." msgstr "Trykk på staden som passar med teksten." #. Activity title #: activities/family/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Family" msgstr "Familie" #. Help title #: activities/family/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Select the name you should call this family member" msgstr "Vel kva du kallar dette familiemedlemmet" #. Help goal #: activities/family/ActivityInfo.qml:32 #: activities/family_find_relative/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn the relationships in a family, according to the lineal system used in " "most Western societies" msgstr "Lær forholdet mellom familiemedlemmar" #. Help prerequisite #: activities/family/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Reading skills" msgstr "Lesedugleik" #. Help manual #: activities/family/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A family tree is shown.\n" "The circles are linked with lines to mark the relations. Married couples are " "marked with a ring on the link.\n" "You are the person in the white circle. Select the name you should call the " "person in the orange circle.\n" msgstr "" "Eit familietre vert vist.\n" "Linjer mellom sirklane markerer slektskap. Ektepar er markerte med ein " "ring.\n" "Du er personen i den kvite sirkelen. Vel kva du skal kalla personen i den " "oransje sirkelen.\n" #: activities/family/Dataset.qml:136 activities/family/Dataset.qml:137 msgctxt "Dataset|" msgid "Father" msgstr "Far" #: activities/family/Dataset.qml:137 activities/family/Dataset.qml:248 #: activities/family/Dataset.qml:249 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:315 activities/family/Dataset.qml:348 msgctxt "Dataset|" msgid "Grandfather" msgstr "Bestefar" #: activities/family/Dataset.qml:137 activities/family/Dataset.qml:399 #: activities/family/Dataset.qml:400 activities/family/Dataset.qml:425 #: activities/family/Dataset.qml:452 activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Uncle" msgstr "Onkel" #: activities/family/Dataset.qml:159 activities/family/Dataset.qml:160 msgctxt "Dataset|" msgid "Mother" msgstr "Mor" #: activities/family/Dataset.qml:160 activities/family/Dataset.qml:249 #: activities/family/Dataset.qml:281 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:315 activities/family/Dataset.qml:348 msgctxt "Dataset|" msgid "Grandmother" msgstr "Bestemor" #: activities/family/Dataset.qml:160 activities/family/Dataset.qml:400 #: activities/family/Dataset.qml:425 activities/family/Dataset.qml:451 #: activities/family/Dataset.qml:452 activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Aunt" msgstr "Tante" #: activities/family/Dataset.qml:186 activities/family/Dataset.qml:187 #: activities/family/Dataset.qml:216 activities/family/Dataset.qml:375 msgctxt "Dataset|" msgid "Brother" msgstr "Bror" #: activities/family/Dataset.qml:187 activities/family/Dataset.qml:216 #: activities/family/Dataset.qml:374 activities/family/Dataset.qml:375 msgctxt "Dataset|" msgid "Cousin" msgstr "Søskenbarn" #: activities/family/Dataset.qml:187 activities/family/Dataset.qml:215 #: activities/family/Dataset.qml:216 activities/family/Dataset.qml:375 msgctxt "Dataset|" msgid "Sister" msgstr "Søster" #: activities/family/Dataset.qml:249 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:314 activities/family/Dataset.qml:315 #: activities/family/Dataset.qml:348 msgctxt "Dataset|" msgid "Granddaughter" msgstr "Barnebarn (dotter)" #: activities/family/Dataset.qml:249 activities/family/Dataset.qml:282 #: activities/family/Dataset.qml:315 activities/family/Dataset.qml:347 #: activities/family/Dataset.qml:348 msgctxt "Dataset|" msgid "Grandson" msgstr "Barnebarn (gut)" #: activities/family/Dataset.qml:400 activities/family/Dataset.qml:424 #: activities/family/Dataset.qml:425 activities/family/Dataset.qml:452 #: activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Nephew" msgstr "Nevø" #: activities/family/Dataset.qml:400 activities/family/Dataset.qml:425 #: activities/family/Dataset.qml:452 activities/family/Dataset.qml:478 #: activities/family/Dataset.qml:479 msgctxt "Dataset|" msgid "Niece" msgstr "Niese" #: activities/family/Dataset.qml:505 activities/family/Dataset.qml:506 #: activities/family/Dataset.qml:533 activities/family/Dataset.qml:560 #: activities/family/Dataset.qml:589 msgctxt "Dataset|" msgid "Father-in-law" msgstr "Svigerfar (verfar)" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:532 #: activities/family/Dataset.qml:533 activities/family/Dataset.qml:560 #: activities/family/Dataset.qml:589 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Mother-in-law" msgstr "Svigermor (vermor)" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:533 #: activities/family/Dataset.qml:560 activities/family/Dataset.qml:588 #: activities/family/Dataset.qml:589 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Sister-in-law" msgstr "Svigerinne (versøster)" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:533 #: activities/family/Dataset.qml:559 activities/family/Dataset.qml:560 #: activities/family/Dataset.qml:589 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Brother-in-law" msgstr "Svoger (verbror)" #: activities/family/Dataset.qml:506 activities/family/Dataset.qml:533 #: activities/family/Dataset.qml:560 activities/family/Dataset.qml:589 #: activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Daughter-in-law" msgstr "Svigerdotter (verdotter)" #: activities/family/Dataset.qml:615 activities/family/Dataset.qml:616 msgctxt "Dataset|" msgid "Son-in-law" msgstr "Svigerson (verson)" #: activities/family/Family.qml:238 msgctxt "Family|" msgid "Me" msgstr "Eg" #: activities/family/Family.qml:261 msgctxt "Family|" msgid "?" msgstr "?" #: activities/family/Family.qml:375 #, qt-format msgctxt "Family|" msgid "Select one of the pairs denoting: %1" msgstr "Vel eitt av para som viser: %1" #. Activity title #: activities/family_find_relative/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Point the relatives" msgstr "Peik på slektningane" #. Help prerequisite #: activities/family_find_relative/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Reading, moving and clicking with the mouse" msgstr "Lesing og flytting/klikking med musa" #. Help manual #: activities/family_find_relative/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A family tree is shown, with some instructions.\n" "The circles are linked with lines to mark the relations. Married couples are " "marked with a ring on the link.\n" "Click on a pair of family members which corresponds to the given relation." msgstr "" "Eit familietre vert vist, med instruksjonar.\n" "Linjer mellom sirklane markerer slektskap. Ektepar er markerte med ein " "ring.\n" "Trykk på to familiemedlemmar som har det aktuelle slektskapet." #. Activity title #: activities/fifteen/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The fifteen game" msgstr "Spelet 15" #. Help title #: activities/fifteen/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Move each item to recreate the image." msgstr "Flytt brikkene for å gjenskapa biletet" #. Help manual #: activities/fifteen/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click or drag on any pieces that has a free block beside it, and it will be " "swapped with the empty one." msgstr "" "Trykk på ei brikke som har ei ledig rute ved sida av seg. Denne vil då gli " "over i den ledige ruta." #. Activity title #: activities/find_the_day/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Find the day" msgstr "Finn dagen" #. Help title #: activities/find_the_day/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Find the correct date and select it on the calendar." msgstr "Finn rett dato og vel han på kalenderen." #. Help goal #: activities/find_the_day/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn how to count days and find a date on a calendar." msgstr "Læra å telja dagar og finna datoar på kalenderen." #. Help prerequisite #: activities/find_the_day/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Basics of calendar" msgstr "Utforminga av kalenderen" #. Help manual #: activities/find_the_day/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Read the instructions and perform the requested calculation to find a date. " "Then select this date on the calendar." msgstr "Les instruksjonane og rekn ut datoen. Vel så rett dato på kalenderen." #: activities/find_the_day/find_the_day_dataset.js:46 msgctxt "find_the_day_dataset|" msgid "Find the date 13 days after 3 May." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:50 msgctxt "find_the_day_dataset|" msgid "Find the date 7 days after 1 October." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:54 msgctxt "find_the_day_dataset|" msgid "Find the date 31 days after 12 July." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:58 msgctxt "find_the_day_dataset|" msgid "Find the date two weeks after 27 November." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:62 msgctxt "find_the_day_dataset|" msgid "Find the date 19 days before 1 September." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:66 msgctxt "find_the_day_dataset|" msgid "Find the date 5 days before 8 December." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:86 msgctxt "find_the_day_dataset|" msgid "Find day of week 3 days after 5 December." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:90 msgctxt "find_the_day_dataset|" msgid "Find day of week 12 days before 12 November." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:94 msgctxt "find_the_day_dataset|" msgid "Find day of week 32 days after 5 January." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:98 msgctxt "find_the_day_dataset|" msgid "Find day of week 5 days after 23 February." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:102 msgctxt "find_the_day_dataset|" msgid "Find day of week 17 days before 16 August." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:123 msgctxt "find_the_day_dataset|" msgid "Find the date 2 weeks and 3 days after 12 January." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:127 msgctxt "find_the_day_dataset|" msgid "Find the date 3 weeks and 2 days after 22 March." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:131 msgctxt "find_the_day_dataset|" msgid "Find the date 5 weeks and 6 days after 5 October." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:135 msgctxt "find_the_day_dataset|" msgid "Find the date 1 week and 1 day before 8 August." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:139 msgctxt "find_the_day_dataset|" msgid "Find the date 2 weeks and 5 days before 2 July." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:159 msgctxt "find_the_day_dataset|" msgid "Find day of week 5 months and 2 days after 3 July." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:163 msgctxt "find_the_day_dataset|" msgid "Find day of week 2 months and 4 days after 8 October." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:167 msgctxt "find_the_day_dataset|" msgid "Find day of week 1 month and 3 days before 28 December." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:171 msgctxt "find_the_day_dataset|" msgid "Find day of week 8 months and 7 days after 28 February." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:175 msgctxt "find_the_day_dataset|" msgid "Find day of week 3 months and 3 days before 15 September." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:194 msgctxt "find_the_day_dataset|" msgid "Find the date 2 months, 1 week and 5 days after 12 January." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:198 msgctxt "find_the_day_dataset|" msgid "Find the date 3 months, 2 weeks and 1 day after 23 August." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:202 msgctxt "find_the_day_dataset|" msgid "Find the date 5 months, 3 weeks and 2 days after 20 March." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:206 msgctxt "find_the_day_dataset|" msgid "Find the date 1 month 1 week and 1 day before 10 September." msgstr "" #: activities/find_the_day/find_the_day_dataset.js:210 msgctxt "find_the_day_dataset|" msgid "Find the date 2 months, 1 week and 8 days before 7 April." msgstr "" #. Activity title #: activities/followline/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Control the hose-pipe" msgstr "Sløkk brannen" #. Help title #: activities/followline/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "The fireman needs to stop the fire, but the hose is blocked." msgstr "" "Brannmannen vil sløkkja brannen, men noko har sett seg fast i vasslangen" #. Help goal #: activities/followline/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Fine motor coordination" msgstr "Øva finmotorikk." #. Help manual #: activities/followline/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Move the mouse or your finger over the lock which is represented as a red " "part in the hose-pipe. This will move it, bringing it, part by part, up to " "the fire. Be careful, if you move off the hose, the lock will go backward." msgstr "" "Flytt peikaren eller fingeren over den raude delen av vasslangen. Då vil " "vatnet begynna å renna ut, litt etter litt. Pass på at du ikkje flyttar " "peikaren/fingeren ut av slangen." #. Activity title #: activities/football/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The football game" msgstr "Fotball" #. Help title #: activities/football/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Kick the ball into the goal" msgstr "Skyt fotballen i målet" #. Help goal #: activities/football/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Kick the ball behind the goal keeper on the right" msgstr "Skyt fotballen forbi målmannen til høgre." #. Help manual #: activities/football/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Drag a line from the ball, to set its speed and direction." msgstr "Dra ei linje frå ballen for å velja fart og skotretning." #. Activity title #: activities/geo-country/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Locate the region" msgstr "Kjenn att landområda" #. Help title #: activities/geo-country/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Drag and Drop the regions to redraw the whole country" msgstr "Dra og slepp dei geografiske områda til rett plass på kartet." #: activities/geo-country/resource/board/board10_0.qml:26 msgctxt "board10_0|" msgid "United States of America" msgstr "USA" #: activities/geo-country/resource/board/board10_1.qml:25 msgctxt "board10_1|" msgid "United States of America" msgstr "USA" #: activities/geo-country/resource/board/board11_0.qml:26 msgctxt "board11_0|" msgid "Districts of Italy" msgstr "Distrikt i Italia" #: activities/geo-country/resource/board/board11_1.qml:25 msgctxt "board11_1|" msgid "Districts of Northern Italy" msgstr "Distrikt i Nord-Italia" #: activities/geo-country/resource/board/board11_2.qml:25 msgctxt "board11_2|" msgid "Districts of Central Italy" msgstr "Distrikt i Sentral-Italia" #: activities/geo-country/resource/board/board11_3.qml:25 msgctxt "board11_3|" msgid "Districts of Southern Italy" msgstr "Distrikt i Sør-Italia" #: activities/geo-country/resource/board/board12_0.qml:25 msgctxt "board12_0|" msgid "States of India" msgstr "Delstatar i India" #: activities/geo-country/resource/board/board13_0.qml:25 msgctxt "board13_0|" msgid "Districts of Australia" msgstr "Distrikt i Australia" #: activities/geo-country/resource/board/board14_0.qml:25 msgctxt "board14_0|" msgid "Districts of China" msgstr "Distrikt i Kina" #: activities/geo-country/resource/board/board15_0.qml:26 msgctxt "board15_0|" msgid "Northern Scotland" msgstr "Nord-Skottland" #: activities/geo-country/resource/board/board15_1.qml:25 msgctxt "board15_1|" msgid "Southern Scotland" msgstr "Sør-Skottland" #: activities/geo-country/resource/board/board15_2.qml:25 msgctxt "board15_2|" msgid "Northern Scotland" msgstr "Nord-Skottland" #: activities/geo-country/resource/board/board15_3.qml:25 msgctxt "board15_3|" msgid "Southern Scotland" msgstr "Sør-Skottland" # Det er her snakk om regionar (som Bukovina og Transilvania), ikkje fylke. #: activities/geo-country/resource/board/board16_0.qml:25 msgctxt "board16_0|" msgid "Provinces of Romania" msgstr "Regionar i Romania" #: activities/geo-country/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Districts of France" msgstr "Distrikt i Frankrike" #: activities/geo-country/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "Districts of Germany" msgstr "Distrikt i Tyskland" #: activities/geo-country/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Districts of Argentina" msgstr "Distrikt i Argentina" #: activities/geo-country/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Districts of Poland" msgstr "Distrikt i Polen" #: activities/geo-country/resource/board/board5_0.qml:26 msgctxt "board5_0|" msgid "Districts of Turkey" msgstr "Distrikt i Tyrkia" #: activities/geo-country/resource/board/board5_1.qml:25 msgctxt "board5_1|" msgid "Eastern Districts of Turkey" msgstr "Austlege distrikt i Tyrkia" #: activities/geo-country/resource/board/board5_2.qml:25 msgctxt "board5_2|" msgid "Districts of Turkey" msgstr "Distrikt i Tyrkia" #: activities/geo-country/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Counties of Norway" msgstr "Fylke i Noreg" #: activities/geo-country/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Counties of Brazil" msgstr "Fylke i Brasil" #: activities/geo-country/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Districts of Canada" msgstr "Distrikt i Canada" #: activities/geo-country/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "Districts of Mexico" msgstr "Distrikt i Mexico" #. Activity title #: activities/geography/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "Locate the countries" msgstr "Kjenn att landa" #. Help title #: activities/geography/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to redraw the whole map" msgstr "Dra og slepp dei geografiske områda til rett plass på kartet." #: activities/geography/resource/board/board10_0.qml:25 msgctxt "board10_0|" msgid "Oceania" msgstr "Oseania" #: activities/geography/resource/board/board10_0.qml:34 msgctxt "board10_0|" msgid "Pitcairn Islands" msgstr "Pitcairn" #: activities/geography/resource/board/board10_0.qml:41 msgctxt "board10_0|" msgid "French Polynesia" msgstr "Fransk Polynesia" #: activities/geography/resource/board/board10_0.qml:48 msgctxt "board10_0|" msgid "Papua New Guinea" msgstr "Papua Ny-Guinea" #: activities/geography/resource/board/board10_0.qml:55 msgctxt "board10_0|" msgid "East Timor" msgstr "Aust-Timor" #: activities/geography/resource/board/board10_0.qml:62 msgctxt "board10_0|" msgid "Indonesia" msgstr "Indonesia" #: activities/geography/resource/board/board10_0.qml:69 msgctxt "board10_0|" msgid "Palau" msgstr "Palau" #: activities/geography/resource/board/board10_0.qml:76 msgctxt "board10_0|" msgid "Northern Mariana Islands" msgstr "Nord-Marianane" #: activities/geography/resource/board/board10_0.qml:83 msgctxt "board10_0|" msgid "Micronesia" msgstr "Mikronesiaføderasjonen" #: activities/geography/resource/board/board10_0.qml:90 msgctxt "board10_0|" msgid "Vanuatu" msgstr "Vanuatu" #: activities/geography/resource/board/board10_0.qml:97 msgctxt "board10_0|" msgid "Tuvalu" msgstr "Tuvalu" #: activities/geography/resource/board/board10_0.qml:104 msgctxt "board10_0|" msgid "Tonga" msgstr "Tonga" #: activities/geography/resource/board/board10_0.qml:111 msgctxt "board10_0|" msgid "New Caledonia" msgstr "Ny-Caledonia" #: activities/geography/resource/board/board10_0.qml:118 msgctxt "board10_0|" msgid "Marshall Islands" msgstr "Marshalløyane" #: activities/geography/resource/board/board10_0.qml:125 msgctxt "board10_0|" msgid "Kiribati" msgstr "Kiribati" #: activities/geography/resource/board/board10_0.qml:132 msgctxt "board10_0|" msgid "Fiji" msgstr "Fiji" #: activities/geography/resource/board/board10_0.qml:139 msgctxt "board10_0|" msgid "Solomon Islands" msgstr "Salomonøyane" #: activities/geography/resource/board/board10_0.qml:146 msgctxt "board10_0|" msgid "New Zealand" msgstr "New Zealand" #: activities/geography/resource/board/board10_0.qml:153 msgctxt "board10_0|" msgid "Cook Islands" msgstr "Cookøyane" #: activities/geography/resource/board/board10_0.qml:160 msgctxt "board10_0|" msgid "American Samoa" msgstr "Amerikansk Samoa" #: activities/geography/resource/board/board10_0.qml:167 msgctxt "board10_0|" msgid "Australia" msgstr "Australia" #: activities/geography/resource/board/board10_0.qml:174 msgctxt "board10_0|" msgid "United States Minor Outlying Islands" msgstr "USAs ytre småøyar" #: activities/geography/resource/board/board10_0.qml:181 msgctxt "board10_0|" msgid "Hawaii" msgstr "Hawaii" #: activities/geography/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Continents" msgstr "Verdsdelar" #: activities/geography/resource/board/board1_0.qml:34 msgctxt "board1_0|" msgid "Oceania" msgstr "Oseania" #: activities/geography/resource/board/board1_0.qml:41 msgctxt "board1_0|" msgid "Europe" msgstr "Europa" #: activities/geography/resource/board/board1_0.qml:48 msgctxt "board1_0|" msgid "Asia" msgstr "Asia" #: activities/geography/resource/board/board1_0.qml:55 msgctxt "board1_0|" msgid "Antarctica" msgstr "Antarktika" #: activities/geography/resource/board/board1_0.qml:62 msgctxt "board1_0|" msgid "America" msgstr "Amerika" #: activities/geography/resource/board/board1_0.qml:69 msgctxt "board1_0|" msgid "Africa" msgstr "Afrika" #: activities/geography/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "North America" msgstr "Nord-Amerika" #: activities/geography/resource/board/board2_0.qml:34 msgctxt "board2_0|" msgid "Alaska" msgstr "Alaska" #: activities/geography/resource/board/board2_0.qml:41 msgctxt "board2_0|" msgid "United States of America" msgstr "USA" #: activities/geography/resource/board/board2_0.qml:48 msgctxt "board2_0|" msgid "Mexico" msgstr "Mexico" #: activities/geography/resource/board/board2_0.qml:55 msgctxt "board2_0|" msgid "Iceland" msgstr "Island" #: activities/geography/resource/board/board2_0.qml:62 msgctxt "board2_0|" msgid "Greenland" msgstr "Grønland" #: activities/geography/resource/board/board2_0.qml:69 msgctxt "board2_0|" msgid "Canada" msgstr "Canada" #: activities/geography/resource/board/board3_0.qml:26 msgctxt "board3_0|" msgid "Central America" msgstr "Nord- og Mellom-Amerika" #: activities/geography/resource/board/board3_0.qml:35 msgctxt "board3_0|" msgid "Puerto Rico" msgstr "Puerto Rico" #: activities/geography/resource/board/board3_0.qml:42 msgctxt "board3_0|" msgid "Panama" msgstr "Panama" #: activities/geography/resource/board/board3_0.qml:49 msgctxt "board3_0|" msgid "Nicaragua" msgstr "Nicaragua" #: activities/geography/resource/board/board3_0.qml:56 msgctxt "board3_0|" msgid "Mexico" msgstr "Mexico" #: activities/geography/resource/board/board3_0.qml:63 msgctxt "board3_0|" msgid "Jamaica" msgstr "Jamaica" #: activities/geography/resource/board/board3_0.qml:70 msgctxt "board3_0|" msgid "Honduras" msgstr "Honduras" #: activities/geography/resource/board/board3_0.qml:77 msgctxt "board3_0|" msgid "Haiti" msgstr "Haiti" #: activities/geography/resource/board/board3_0.qml:84 msgctxt "board3_0|" msgid "Guatemala" msgstr "Guatemala" #: activities/geography/resource/board/board3_0.qml:91 msgctxt "board3_0|" msgid "El Salvador" msgstr "El Salvador" #: activities/geography/resource/board/board3_0.qml:98 msgctxt "board3_0|" msgid "Dominican Republic" msgstr "Den dominikanske republikken" #: activities/geography/resource/board/board3_0.qml:105 msgctxt "board3_0|" msgid "Cuba" msgstr "Cuba" #: activities/geography/resource/board/board3_0.qml:112 msgctxt "board3_0|" msgid "Costa Rica" msgstr "Costa Rica" #: activities/geography/resource/board/board3_0.qml:119 msgctxt "board3_0|" msgid "Belize" msgstr "Belize" #: activities/geography/resource/board/board3_0.qml:126 msgctxt "board3_0|" msgid "Bahamas" msgstr "Bahamas" #: activities/geography/resource/board/board3_1.qml:25 msgctxt "board3_1|" msgid "Central America" msgstr "Mellom-Amerika" #: activities/geography/resource/board/board3_1.qml:34 msgctxt "board3_1|" msgid "Puerto Rico" msgstr "Puerto Rico" #: activities/geography/resource/board/board3_1.qml:41 msgctxt "board3_1|" msgid "Panama" msgstr "Panama" #: activities/geography/resource/board/board3_1.qml:48 msgctxt "board3_1|" msgid "Nicaragua" msgstr "Nicaragua" #: activities/geography/resource/board/board3_1.qml:55 msgctxt "board3_1|" msgid "Mexico" msgstr "Mexico" #: activities/geography/resource/board/board3_1.qml:62 msgctxt "board3_1|" msgid "Jamaica" msgstr "Jamaica" #: activities/geography/resource/board/board3_1.qml:69 msgctxt "board3_1|" msgid "Honduras" msgstr "Honduras" #: activities/geography/resource/board/board3_1.qml:76 msgctxt "board3_1|" msgid "Haiti" msgstr "Haiti" #: activities/geography/resource/board/board3_1.qml:83 msgctxt "board3_1|" msgid "Guatemala" msgstr "Guatemala" #: activities/geography/resource/board/board3_1.qml:90 msgctxt "board3_1|" msgid "El Salvador" msgstr "El Salvador" #: activities/geography/resource/board/board3_1.qml:97 msgctxt "board3_1|" msgid "Dominican Republic" msgstr "Den dominikanske republikken" #: activities/geography/resource/board/board3_1.qml:104 msgctxt "board3_1|" msgid "Cuba" msgstr "Cuba" #: activities/geography/resource/board/board3_1.qml:111 msgctxt "board3_1|" msgid "Costa Rica" msgstr "Costa Rica" #: activities/geography/resource/board/board3_1.qml:118 msgctxt "board3_1|" msgid "Belize" msgstr "Belize" #: activities/geography/resource/board/board3_1.qml:125 msgctxt "board3_1|" msgid "Bahamas" msgstr "Bahamas" #: activities/geography/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "South America" msgstr "Sør-Amerika" #: activities/geography/resource/board/board4_0.qml:34 msgctxt "board4_0|" msgid "Venezuela" msgstr "Venezuela" #: activities/geography/resource/board/board4_0.qml:41 msgctxt "board4_0|" msgid "Uruguay" msgstr "Uruguay" #: activities/geography/resource/board/board4_0.qml:48 msgctxt "board4_0|" msgid "Suriname" msgstr "Surinam" #: activities/geography/resource/board/board4_0.qml:55 msgctxt "board4_0|" msgid "Peru" msgstr "Peru" #: activities/geography/resource/board/board4_0.qml:62 msgctxt "board4_0|" msgid "Paraguay" msgstr "Paraguay" #: activities/geography/resource/board/board4_0.qml:69 msgctxt "board4_0|" msgid "Panama" msgstr "Panama" #: activities/geography/resource/board/board4_0.qml:76 msgctxt "board4_0|" msgid "Guyana" msgstr "Guyana" #: activities/geography/resource/board/board4_0.qml:83 msgctxt "board4_0|" msgid "French Guiana" msgstr "Fransk Guyana" #: activities/geography/resource/board/board4_0.qml:90 msgctxt "board4_0|" msgid "Ecuador" msgstr "Ecuador" #: activities/geography/resource/board/board4_0.qml:97 msgctxt "board4_0|" msgid "Colombia" msgstr "Colombia" #: activities/geography/resource/board/board4_0.qml:104 msgctxt "board4_0|" msgid "Chile" msgstr "Chile" #: activities/geography/resource/board/board4_0.qml:111 msgctxt "board4_0|" msgid "Brazil" msgstr "Brasil" #: activities/geography/resource/board/board4_0.qml:118 msgctxt "board4_0|" msgid "Bolivia" msgstr "Bolivia" #: activities/geography/resource/board/board4_0.qml:125 msgctxt "board4_0|" msgid "Argentina" msgstr "Argentina" #: activities/geography/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Western Europe" msgstr "Vest-Europa" #: activities/geography/resource/board/board5_0.qml:34 msgctxt "board5_0|" msgid "United Kingdom" msgstr "Storbritannia" #: activities/geography/resource/board/board5_0.qml:41 msgctxt "board5_0|" msgid "Switzerland" msgstr "Sveits" #: activities/geography/resource/board/board5_0.qml:48 msgctxt "board5_0|" msgid "Sweden" msgstr "Sverige" #: activities/geography/resource/board/board5_0.qml:55 msgctxt "board5_0|" msgid "Spain" msgstr "Spania" #: activities/geography/resource/board/board5_0.qml:62 msgctxt "board5_0|" msgid "Portugal" msgstr "Portugal" #: activities/geography/resource/board/board5_0.qml:69 msgctxt "board5_0|" msgid "Norway" msgstr "Noreg" #: activities/geography/resource/board/board5_0.qml:76 msgctxt "board5_0|" msgid "The Netherlands" msgstr "Nederland" #: activities/geography/resource/board/board5_0.qml:90 msgctxt "board5_0|" msgid "Italy" msgstr "Italia" #: activities/geography/resource/board/board5_0.qml:97 msgctxt "board5_0|" msgid "Ireland" msgstr "Irland" #: activities/geography/resource/board/board5_0.qml:104 msgctxt "board5_0|" msgid "Iceland" msgstr "Island" #: activities/geography/resource/board/board5_0.qml:111 msgctxt "board5_0|" msgid "Germany" msgstr "Tyskland" #: activities/geography/resource/board/board5_0.qml:118 msgctxt "board5_0|" msgid "France" msgstr "Frankrike" #: activities/geography/resource/board/board5_0.qml:125 msgctxt "board5_0|" msgid "Finland" msgstr "Finland" #: activities/geography/resource/board/board5_0.qml:132 msgctxt "board5_0|" msgid "Denmark" msgstr "Danmark" #: activities/geography/resource/board/board5_0.qml:139 msgctxt "board5_0|" msgid "Belgium" msgstr "Belgia" #: activities/geography/resource/board/board5_0.qml:146 msgctxt "board5_0|" msgid "Austria" msgstr "Austerrike" #: activities/geography/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Eastern Europe" msgstr "Aust-Europa" # skip-rule: klammeform #: activities/geography/resource/board/board6_0.qml:41 msgctxt "board6_0|" msgid "Greece" msgstr "Hellas" #: activities/geography/resource/board/board6_0.qml:48 msgctxt "board6_0|" msgid "Ukraine" msgstr "Ukraina" #: activities/geography/resource/board/board6_0.qml:55 msgctxt "board6_0|" msgid "Turkey" msgstr "Tyrkia" #: activities/geography/resource/board/board6_0.qml:63 msgctxt "board6_0|" msgid "Slovenia" msgstr "Slovenia" #: activities/geography/resource/board/board6_0.qml:70 msgctxt "board6_0|" msgid "Slovak Republic" msgstr "Slovakia" #: activities/geography/resource/board/board6_0.qml:77 msgctxt "board6_0|" msgid "Montenegro" msgstr "Montenegro" #: activities/geography/resource/board/board6_0.qml:85 msgctxt "board6_0|" msgid "Serbia" msgstr "Serbia" #: activities/geography/resource/board/board6_0.qml:92 msgctxt "board6_0|" msgid "Russia" msgstr "Russland" #: activities/geography/resource/board/board6_0.qml:99 msgctxt "board6_0|" msgid "Romania" msgstr "Romania" #: activities/geography/resource/board/board6_0.qml:106 msgctxt "board6_0|" msgid "Poland" msgstr "Polen" #: activities/geography/resource/board/board6_0.qml:113 msgctxt "board6_0|" msgid "Moldova" msgstr "Moldova" #: activities/geography/resource/board/board6_0.qml:120 msgctxt "board6_0|" msgid "Macedonia" msgstr "Makedonia" #: activities/geography/resource/board/board6_0.qml:128 msgctxt "board6_0|" msgid "Lithuania" msgstr "Litauen" #: activities/geography/resource/board/board6_0.qml:135 msgctxt "board6_0|" msgid "Latvia" msgstr "Latvia" #: activities/geography/resource/board/board6_0.qml:142 msgctxt "board6_0|" msgid "Hungary" msgstr "Ungarn" #: activities/geography/resource/board/board6_0.qml:149 msgctxt "board6_0|" msgid "Estonia" msgstr "Estland" #: activities/geography/resource/board/board6_0.qml:156 msgctxt "board6_0|" msgid "Czechia" msgstr "Tsjekkia" #: activities/geography/resource/board/board6_0.qml:163 msgctxt "board6_0|" msgid "Croatia" msgstr "Kroatia" #: activities/geography/resource/board/board6_0.qml:170 msgctxt "board6_0|" msgid "Bulgaria" msgstr "Bulgaria" #: activities/geography/resource/board/board6_0.qml:177 msgctxt "board6_0|" msgid "Bosnia Herzegovina" msgstr "Bosnia-Hercegovina" #: activities/geography/resource/board/board6_0.qml:184 msgctxt "board6_0|" msgid "Belarus" msgstr "Kviterussland" #: activities/geography/resource/board/board6_0.qml:191 msgctxt "board6_0|" msgid "Albania" msgstr "Albania" #: activities/geography/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Northern Africa" msgstr "Nord i Afrika" #: activities/geography/resource/board/board7_0.qml:34 msgctxt "board7_0|" msgid "Western Sahara" msgstr "Vest-Sahara" #: activities/geography/resource/board/board7_0.qml:41 msgctxt "board7_0|" msgid "Uganda" msgstr "Uganda" #: activities/geography/resource/board/board7_0.qml:48 msgctxt "board7_0|" msgid "Tunisia" msgstr "Tunisia" #: activities/geography/resource/board/board7_0.qml:55 msgctxt "board7_0|" msgid "Togo" msgstr "Togo" #: activities/geography/resource/board/board7_0.qml:62 msgctxt "board7_0|" msgid "Sudan" msgstr "Sudan" #: activities/geography/resource/board/board7_0.qml:69 msgctxt "board7_0|" msgid "Somalia" msgstr "Somalia" #: activities/geography/resource/board/board7_0.qml:76 msgctxt "board7_0|" msgid "Sierra Leone" msgstr "Sierra Leone" #: activities/geography/resource/board/board7_0.qml:83 msgctxt "board7_0|" msgid "Senegal" msgstr "Senegal" #: activities/geography/resource/board/board7_0.qml:90 msgctxt "board7_0|" msgid "Rwanda" msgstr "Rwanda" #: activities/geography/resource/board/board7_0.qml:97 msgctxt "board7_0|" msgid "Niger" msgstr "Niger" #: activities/geography/resource/board/board7_0.qml:104 msgctxt "board7_0|" msgid "Nigeria" msgstr "Nigeria" #: activities/geography/resource/board/board7_0.qml:111 msgctxt "board7_0|" msgid "Morocco" msgstr "Marokko" #: activities/geography/resource/board/board7_0.qml:118 msgctxt "board7_0|" msgid "Mauritania" msgstr "Mauritania" # skip-rule: klammeform #: activities/geography/resource/board/board7_0.qml:125 msgctxt "board7_0|" msgid "Mali" msgstr "Mali" #: activities/geography/resource/board/board7_0.qml:132 msgctxt "board7_0|" msgid "Libya" msgstr "Libya" #: activities/geography/resource/board/board7_0.qml:139 msgctxt "board7_0|" msgid "Liberia" msgstr "Liberia" #: activities/geography/resource/board/board7_0.qml:146 msgctxt "board7_0|" msgid "Ivory Coast" msgstr "Elfenbeinskysten" #: activities/geography/resource/board/board7_0.qml:153 msgctxt "board7_0|" msgid "Guinea" msgstr "Guinea" #: activities/geography/resource/board/board7_0.qml:160 msgctxt "board7_0|" msgid "Guinea Bissau" msgstr "Guinea-Bissau" #: activities/geography/resource/board/board7_0.qml:167 msgctxt "board7_0|" msgid "Ghana" msgstr "Ghana" #: activities/geography/resource/board/board7_0.qml:174 msgctxt "board7_0|" msgid "Gambia" msgstr "Gambia" #: activities/geography/resource/board/board7_0.qml:181 msgctxt "board7_0|" msgid "Gabon" msgstr "Gabon" #: activities/geography/resource/board/board7_0.qml:188 msgctxt "board7_0|" msgid "Eritrea" msgstr "Eritrea" #: activities/geography/resource/board/board7_0.qml:195 msgctxt "board7_0|" msgid "Ethiopia" msgstr "Etiopia" #: activities/geography/resource/board/board7_0.qml:202 msgctxt "board7_0|" msgid "Equatorial Guinea" msgstr "Ekvatorial-Guinea" #: activities/geography/resource/board/board7_0.qml:209 msgctxt "board7_0|" msgid "Egypt" msgstr "Egypt" #: activities/geography/resource/board/board7_0.qml:216 msgctxt "board7_0|" msgid "Djibouti" msgstr "Djibouti" #: activities/geography/resource/board/board7_0.qml:223 msgctxt "board7_0|" msgid "Chad" msgstr "Tsjad" #: activities/geography/resource/board/board7_0.qml:230 msgctxt "board7_0|" msgid "Central African Republic" msgstr "Den sentralafrikanske republikken" #: activities/geography/resource/board/board7_0.qml:237 msgctxt "board7_0|" msgid "Cameroon" msgstr "Kamerun" #: activities/geography/resource/board/board7_0.qml:244 msgctxt "board7_0|" msgid "Burkina Faso" msgstr "Burkina Faso" #: activities/geography/resource/board/board7_0.qml:251 msgctxt "board7_0|" msgid "Benin" msgstr "Benin" #: activities/geography/resource/board/board7_0.qml:258 msgctxt "board7_0|" msgid "Algeria" msgstr "Algerie" #: activities/geography/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Southern Africa" msgstr "Sør i Afrika" #: activities/geography/resource/board/board8_0.qml:34 msgctxt "board8_0|" msgid "Zimbabwe" msgstr "Zimbabwe" #: activities/geography/resource/board/board8_0.qml:41 msgctxt "board8_0|" msgid "Zambia" msgstr "Zambia" #: activities/geography/resource/board/board8_0.qml:48 msgctxt "board8_0|" msgid "Uganda" msgstr "Uganda" #: activities/geography/resource/board/board8_0.qml:55 msgctxt "board8_0|" msgid "Tanzania" msgstr "Tanzania" #: activities/geography/resource/board/board8_0.qml:62 msgctxt "board8_0|" msgid "Swaziland" msgstr "Swaziland" #: activities/geography/resource/board/board8_0.qml:69 msgctxt "board8_0|" msgid "South Africa" msgstr "Sør-Afrika" #: activities/geography/resource/board/board8_0.qml:76 msgctxt "board8_0|" msgid "Rwanda" msgstr "Rwanda" #: activities/geography/resource/board/board8_0.qml:83 msgctxt "board8_0|" msgid "Republic of Congo" msgstr "Kongo-Brazzaville" #: activities/geography/resource/board/board8_0.qml:90 msgctxt "board8_0|" msgid "Namibia" msgstr "Namibia" #: activities/geography/resource/board/board8_0.qml:97 msgctxt "board8_0|" msgid "Mozambique" msgstr "Mosambik" #: activities/geography/resource/board/board8_0.qml:104 msgctxt "board8_0|" msgid "Malawi" msgstr "Malawi" #: activities/geography/resource/board/board8_0.qml:111 msgctxt "board8_0|" msgid "Madagascar" msgstr "Madagaskar" #: activities/geography/resource/board/board8_0.qml:118 msgctxt "board8_0|" msgid "Lesotho" msgstr "Lesotho" #: activities/geography/resource/board/board8_0.qml:125 msgctxt "board8_0|" msgid "Kenya" msgstr "Kenya" #: activities/geography/resource/board/board8_0.qml:132 msgctxt "board8_0|" msgid "Gabon" msgstr "Gabon" #: activities/geography/resource/board/board8_0.qml:139 msgctxt "board8_0|" msgid "Equatorial Guinea" msgstr "Ekvatorial-Guinea" #: activities/geography/resource/board/board8_0.qml:146 msgctxt "board8_0|" msgid "Democratic Republic of Congo" msgstr "Kongo" #: activities/geography/resource/board/board8_0.qml:153 msgctxt "board8_0|" msgid "Burundi" msgstr "Burundi" #: activities/geography/resource/board/board8_0.qml:160 msgctxt "board8_0|" msgid "Botswana" msgstr "Botswana" #: activities/geography/resource/board/board8_0.qml:167 msgctxt "board8_0|" msgid "Angola" msgstr "Angola" #: activities/geography/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "Asia" msgstr "Asia" #: activities/geography/resource/board/board9_0.qml:34 msgctxt "board9_0|" msgid "Russia" msgstr "Russland" #: activities/geography/resource/board/board9_0.qml:41 msgctxt "board9_0|" msgid "Mongolia" msgstr "Mongolia" #: activities/geography/resource/board/board9_0.qml:48 msgctxt "board9_0|" msgid "Japan" msgstr "Japan" #: activities/geography/resource/board/board9_0.qml:55 msgctxt "board9_0|" msgid "North Korea" msgstr "Nord-Korea" #: activities/geography/resource/board/board9_0.qml:62 msgctxt "board9_0|" msgid "South Korea" msgstr "Sør-Korea" #: activities/geography/resource/board/board9_0.qml:69 msgctxt "board9_0|" msgid "Kazakhstan" msgstr "Kasakhstan" #: activities/geography/resource/board/board9_0.qml:76 msgctxt "board9_0|" msgid "Uzbekistan" msgstr "Usbekistan" #: activities/geography/resource/board/board9_0.qml:83 msgctxt "board9_0|" msgid "Taiwan" msgstr "Taiwan" #: activities/geography/resource/board/board9_0.qml:90 msgctxt "board9_0|" msgid "Vietnam" msgstr "Vietnam" #: activities/geography/resource/board/board9_0.qml:97 msgctxt "board9_0|" msgid "Cambodia" msgstr "Kambodsja" #: activities/geography/resource/board/board9_0.qml:104 msgctxt "board9_0|" msgid "Laos" msgstr "Laos" #: activities/geography/resource/board/board9_0.qml:111 msgctxt "board9_0|" msgid "Thailand" msgstr "Thailand" #: activities/geography/resource/board/board9_0.qml:118 msgctxt "board9_0|" msgid "Sri Lanka" msgstr "Sri Lanka" #: activities/geography/resource/board/board9_0.qml:125 msgctxt "board9_0|" msgid "China" msgstr "Kina" #: activities/geography/resource/board/board9_0.qml:132 msgctxt "board9_0|" msgid "India" msgstr "India" #: activities/geography/resource/board/board9_0.qml:139 msgctxt "board9_0|" msgid "Bangladesh" msgstr "Bangladesh" #: activities/geography/resource/board/board9_0.qml:146 msgctxt "board9_0|" msgid "Bhutan" msgstr "Bhutan" #: activities/geography/resource/board/board9_0.qml:153 msgctxt "board9_0|" msgid "Nepal" msgstr "Nepal" #: activities/geography/resource/board/board9_0.qml:160 msgctxt "board9_0|" msgid "Pakistan" msgstr "Pakistan" #: activities/geography/resource/board/board9_0.qml:167 msgctxt "board9_0|" msgid "Myanmar" msgstr "Myanmar" #: activities/geography/resource/board/board9_0.qml:174 msgctxt "board9_0|" msgid "Philippines" msgstr "Filippinane" #: activities/geography/resource/board/board9_0.qml:181 msgctxt "board9_0|" msgid "Indonesia" msgstr "Indonesia" #: activities/geography/resource/board/board9_0.qml:188 msgctxt "board9_0|" msgid "Malaysia" msgstr "Malaysia" #: activities/geography/resource/board/board9_0.qml:195 msgctxt "board9_0|" msgid "Afghanistan" msgstr "Afghanistan" #: activities/geography/resource/board/board9_0.qml:202 msgctxt "board9_0|" msgid "Tajikistan" msgstr "Tadsjikistan" #: activities/geography/resource/board/board9_0.qml:209 msgctxt "board9_0|" msgid "Kyrgyzstan" msgstr "Kirgisistan" #: activities/geography/resource/board/board9_0.qml:216 msgctxt "board9_0|" msgid "Turkmenistan" msgstr "Turkmenistan" #: activities/geography/resource/board/board9_0.qml:223 msgctxt "board9_0|" msgid "Iran" msgstr "Iran" #: activities/geography/resource/board/board9_0.qml:230 msgctxt "board9_0|" msgid "Azerbaijan" msgstr "Aserbajdsjan" #. Translators: Strip Asia| and translate only Georgia #: activities/geography/resource/board/board9_0.qml:238 msgctxt "board9_0|" msgid "Asia|Georgia" msgstr "Asia|Georgia" #: activities/geography/resource/board/board9_0.qml:245 msgctxt "board9_0|" msgid "Turkey" msgstr "Tyrkia" #: activities/geography/resource/board/board9_0.qml:252 msgctxt "board9_0|" msgid "Syria" msgstr "Syria" #: activities/geography/resource/board/board9_0.qml:259 msgctxt "board9_0|" msgid "Iraq" msgstr "Irak" #: activities/geography/resource/board/board9_0.qml:266 msgctxt "board9_0|" msgid "Jordan" msgstr "Jordan" #: activities/geography/resource/board/board9_0.qml:273 msgctxt "board9_0|" msgid "Saudi Arabia" msgstr "Saudi-Arabia" #: activities/geography/resource/board/board9_0.qml:280 msgctxt "board9_0|" msgid "Yemen" msgstr "Jemen" #: activities/geography/resource/board/board9_0.qml:287 msgctxt "board9_0|" msgid "United Arab Emirates" msgstr "Dei sameinte arabiske emirata" #: activities/geography/resource/board/board9_0.qml:294 msgctxt "board9_0|" msgid "Oman" msgstr "Oman" #. Activity title #: activities/gletters/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Simple Letters" msgstr "Enkle bokstavar" #. Help title #. ---------- #. Help manual #: activities/gletters/ActivityInfo.qml:29 #: activities/gletters/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Type the falling letters before they reach the ground" msgstr "Skriv inn dalande bokstavar før dei når bakken" #. Help goal #: activities/gletters/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Letter association between the screen and the keyboard" msgstr "Kopla bokstavar på skjerm og tastatur." #: activities/gletters/Gletters.qml:149 msgctxt "Gletters|" msgid "Select your locale" msgstr "Vel språk" #: activities/gletters/Gletters.qml:155 msgctxt "Gletters|" msgid "Uppercase only mode" msgstr "Berre store bokstavar" #. Activity title #: activities/gnumch-equality/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Gnumch Equality" msgstr "Likskaps-talmumsar" #. Help title #. ---------- #. Help manual #: activities/gnumch-equality/ActivityInfo.qml:29 #: activities/gnumch-equality/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to the expressions that equal the number at the " "bottom of the screen." msgstr "" "Hjelp talmumsaren fram til uttrykka som er like talet nedst på skjermen" #. Help goal #: activities/gnumch-equality/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice addition, multiplication, division and subtraction." msgstr "Du skal øva på å leggja til, gonga, dela og å trekkja frå." #. Help manual #: activities/gnumch-equality/ActivityInfo.qml:38 #: activities/gnumch-factors/ActivityInfo.qml:39 #: activities/gnumch-inequality/ActivityInfo.qml:37 #: activities/gnumch-inequality/ActivityInfo.qml:39 #: activities/gnumch-multiples/ActivityInfo.qml:39 #: activities/gnumch-primes/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "If you have a keyboard you can use the arrow keys to move and hit space to " "swallow a number. With a mouse you can click on the block next to your " "position to move and click again to swallow the number. With a touch screen " "you can do like with a mouse or swipe anywhere in the direction you want to " "move and tap to swallow the number." msgstr "" "Viss du har eit tastatur, kan du bruka piltastane for å flytta deg og " "mellomromstasten for å eta eit tal. Har du ei mus, kan du trykkja på eit " "felt ved sida av talmumsaren for å gå der, og så trykkja éin gong til for å " "eta talet. Med peikeskjerm gjer du det same som med musa, eller du kan dra " "fingeren i retninga du vil gå, og trykkja på eit felt for å eta talet." #: activities/gnumch-equality/ActivityInfo.qml:40 #: activities/gnumch-factors/ActivityInfo.qml:41 #: activities/gnumch-inequality/ActivityInfo.qml:41 #: activities/gnumch-multiples/ActivityInfo.qml:41 #: activities/gnumch-primes/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "Take care to avoid the Troggles." msgstr "Hugs å passa deg for trogglane." #: activities/gnumch-equality/TopPanel.qml:50 #, qt-format msgctxt "TopPanel|" msgid "Equal to %1" msgstr "Lik %1" #: activities/gnumch-equality/TopPanel.qml:52 #, qt-format msgctxt "TopPanel|" msgid "Not equal to %1" msgstr "Ikkje lik %1" #: activities/gnumch-equality/TopPanel.qml:54 #, qt-format msgctxt "TopPanel|" msgid "Factor of %1" msgstr "Faktor til %1" #: activities/gnumch-equality/TopPanel.qml:56 #, qt-format msgctxt "TopPanel|" msgid "Multiple of %1" msgstr "Multiplum av %1" #: activities/gnumch-equality/TopPanel.qml:58 #, qt-format msgctxt "TopPanel|" msgid "Primes less than %1" msgstr "Primtal mindre enn %1" #: activities/gnumch-equality/Warning.qml:47 msgctxt "Warning|" msgid "You were eaten by a Troggle." msgstr "Du vart eten av ein troggel." #: activities/gnumch-equality/Warning.qml:51 msgctxt "Warning|" msgid "You ate a wrong number." msgstr "Du åt feil tal." #: activities/gnumch-equality/Warning.qml:62 msgctxt "Warning|" msgid "1 is not a prime number." msgstr "1 er ikkje eit primtal." #: activities/gnumch-equality/Warning.qml:72 #, qt-format msgctxt "Warning|" msgid "%1 is divisible by %2" msgstr "%1 kan delast på %2" #: activities/gnumch-equality/Warning.qml:80 msgctxt "Warning|" msgid "and" msgstr "og" #: activities/gnumch-equality/Warning.qml:86 #, qt-format msgctxt "Warning|" msgid "Multiples of %1 include %2, " msgstr "Multiplum av %1 er blant anna %2, " #: activities/gnumch-equality/Warning.qml:87 #, qt-format msgctxt "Warning|" msgid "but %1 is not a multiple of %2." msgstr "men %1 er ikkje eit multiplum av %2." #: activities/gnumch-equality/Warning.qml:104 #, qt-format msgctxt "Warning|" msgid "and %1 are the divisors of %2." msgstr "og %1 er divisorane til %2." #: activities/gnumch-equality/Warning.qml:133 msgctxt "Warning|" msgid "Press \"Return\" or click on me to continue." msgstr "Trykk «Enter» eller trykk på meg for å halda fram." #: activities/gnumch-equality/WarnMonster.qml:41 msgctxt "WarnMonster|" msgid "Be careful, a troggle !" msgstr "Pass deg! Ein troggel!" #. Activity title #: activities/gnumch-factors/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Factors" msgstr "Faktor-talmumsar" #. Help title #: activities/gnumch-factors/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to all the factors of the number at the top of the " "screen." msgstr "Hjelp talmumsaren fram til faktorane til talet øvst på skjermen" #. Help goal #: activities/gnumch-factors/ActivityInfo.qml:33 #: activities/gnumch-multiples/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Learn about multiples and factors." msgstr "Læra om multiplum og faktorar." #. Help manual #: activities/gnumch-factors/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "The factors of a number are all the numbers that divide that number evenly. " "For example, the factors of 6 are 1, 2, 3 and 6. 4 is not a factor of 6 " "because 6 cannot be divided into 4 equal pieces. If one number is a multiple " "of a second number, then the second number is a factor of the first number. " "You can think of multiples as families, and factors are the people in those " "families. So 1, 2, 3 and 6 all fit into the 6 family, but 4 belongs to " "another family." msgstr "" "Faktorane til eit tal er dei tala som går opp i talet. For eksempel er " "faktorane til talet 6 tala 1, 2, 3 og 6. Men 4 er ikkje ein faktor, då du " "ikkje kan dela 6 i 4 like store delar. Viss eitt tal er eit multiplum av eit " "anna tal, så er dette andre talet ein faktor i det første talet. Du kan " "tenkja på multiplum som familiar, og faktorane er menneska i familiane. For " "eksempel høyrer 1, 2, 3 og 6 til 6-familien, men 4 høyrer til i ein annan " "familie." #. Activity title #: activities/gnumch-inequality/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Inequality" msgstr "Ulikskaps-talmumsar" #. Help title #: activities/gnumch-inequality/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to the all the expressions that do not equal the " "number at the top of the screen." msgstr "" "Hjelp talmumsaren fram til uttrykka som er ulike talet øvst på skjermen" #. Help goal #: activities/gnumch-inequality/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Practice addition, subtraction, multiplication and division." msgstr "Du skal øva på å leggja til, gonga, dela og å trekkja frå." #. Activity title #: activities/gnumch-multiples/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Multiples" msgstr "Multiplum-talmumsar" #. Help title #: activities/gnumch-multiples/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Guide the Number Muncher to all the multiples of the number at the top of " "the screen." msgstr "Hjelp talmumsaren fram til alle multipluma av talet øvst på skjermen" #. Help manual #: activities/gnumch-multiples/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "The multiples of a number are all the numbers that are equal to the original " "number times another number. For example, 24, 36, 48 and 60 are all " "multiples of 12. 25 is not a multiple of 12 because there isn't any number " "that can be multiplied by 12 to get 25. If one number is a factor of a " "second number, then the second number is a multiple of the first number. " "Again, you can think of multiples as families, and factors are the people " "who belong to those families. The factor 5, has parents 10, grandparents 15, " "great-grandparents 20, great-great-grandparents 25, and every extra step of " "5 is another great- in front! But the number 5 does not belong in the 8 or " "23 families. You can't fit any number of 5s into 8 or 23 with nothing left " "over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are " "multiples (or families or steps) of 5." msgstr "" "Multipluma av eit tal er dei tala som er lik det opphavlege talet gongar eit " "anna heiltal. For eksempel er 24, 36, 48 og 60 alle multiplum av 12. Men 25 " "er ikkje eit multiplum, då det ikkje finst noko heiltal som kan gongast med " "12 for å få 25. Viss eit tal er ein faktor til eit anna tal, så er dette " "andre talet eit multiplum av det første talet. Òg her kan du tenkja på desse " "multipluma som familiar. Faktoren 5 har foreldre 10, besteforeldre 15, " "oldeforeldre 20, tippoldeforeldre 25 og så vidare. Men talet 5 høyrer ikkje " "til 8- eller 23-familiane. Du kan ikkje putta 5-arar i 8 eller 23 utan å ha " "noko til overs. Så 8 er ikkje eit multiplum av 5, og det er heller ikkje 23. " "Berre 5, 10, 15, 20, 25 og så vidare er multiplum (eller familiar eller " "steg) av 5." #. Activity title #: activities/gnumch-primes/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Gnumch Primes" msgstr "Primtals-mumsar" #. Help title #: activities/gnumch-primes/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Guide the Number Muncher to all the prime numbers." msgstr "Hjelp talmumsaren fram til alle primtala" #. Help goal #: activities/gnumch-primes/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Learn about prime numbers." msgstr "Læra om primtal." #. Help manual #: activities/gnumch-primes/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "Prime numbers are numbers that are only divisible by themselves and 1. For " "example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You " "can think of prime numbers as very small families: they only ever have two " "people in them! Only themselves and 1. You can't fit any other numbers into " "them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = " "5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × " "3 = 6). So 6 is not a prime number." msgstr "" "Primtal er tal større enn 1 som berre er delelege med seg sjølv og 1. For " "eksempel er 2 og 3 primtal, mens 4 og 9 ikkje er det (sidan 4 kan delast på " "2, og 9 kan delast på 3). Du kan tenkja på primtal som veldig små familiar; " "dei har berre to familiemedlemmar." #. Activity title #: activities/graph-coloring/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Graph Coloring" msgstr "Graf-fargelegging" #. Help title #: activities/graph-coloring/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Color the graph so that no two adjacent nodes have the same color." msgstr "Fargelegg grafen slik at alle nabonodar har forskjellige fargar." #. Help goal #: activities/graph-coloring/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to distinguish between different colors/shapes and learn about " "relative positions." msgstr "" "Læra å skilja mellom forskjellige fargar/former, og å læra om relative " "plasseringar." #. Help prerequisite #: activities/graph-coloring/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Ability to distinguish different colors/shapes, sense of positions" msgstr "" "Kunna skilja mellom forskjellige fargar/formar, og forstå plasseringar." #: activities/graph-coloring/GraphColoring.qml:328 msgctxt "GraphColoring|" msgid "Colors" msgstr "Fargar" #: activities/graph-coloring/GraphColoring.qml:329 msgctxt "GraphColoring|" msgid "Shapes" msgstr "Figurar" #: activities/graph-coloring/GraphColoring.qml:340 msgctxt "GraphColoring|" msgid "Select your mode" msgstr "Vel modus" #. activity title Activity title #: activities/guesscount/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Guesscount" msgstr "Gjettetal" #. Help title #: activities/guesscount/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Guess the algebraic expression and drag the tiles to get a result equal to " "the Guesscount." msgstr "" "Gjett kva reknestykket skal vera og dra brikkene slik at svaret vert lik " "gjettetalet." #. Help goal #: activities/guesscount/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "To learn algebra" msgstr "For å læra algebra" #. Help prerequisite #: activities/guesscount/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "knowledge of arithmetic operations" msgstr "Kjennskap til aritmetiske operasjonar" #: activities/guesscount/Admin.qml:43 #, qt-format msgctxt "Admin|" msgid "Level %1" msgstr "Nivå %1" #: activities/guesscount/Admin.qml:99 msgctxt "Admin|" msgid "empty" msgstr "tom" #: activities/guesscount/guesscount.js:118 msgctxt "guesscount|" msgid "result is not positive integer" msgstr "svaret er ikkje eit positivt heiltal" #: activities/guesscount/guesscount.js:120 msgctxt "guesscount|" msgid "result is not an integer" msgstr "svaret er ikkje eit heiltal" #: activities/guesscount/Guesscount.qml:132 #, qt-format msgctxt "Guesscount|" msgid "%1/%2" msgstr "%1/%2" #: activities/guesscount/Guesscount.qml:159 #, qt-format msgctxt "Guesscount|" msgid "Guesscount: %1" msgstr "Gjettingar: %1" #: activities/guesscount/Guesscount.qml:217 msgctxt "Guesscount|" msgid "Admin" msgstr "Administrator" #: activities/guesscount/Guesscount.qml:218 msgctxt "Guesscount|" msgid "BuiltIn" msgstr "Innebygd" #: activities/guesscount/Guesscount.qml:233 msgctxt "Guesscount|" msgid "Select your mode" msgstr "Vel modus" #: activities/guesscount/Guesscount.qml:257 msgctxt "Guesscount|" msgid "Selected" msgstr "Valt" #: activities/guesscount/Guesscount.qml:257 msgctxt "Guesscount|" msgid "Not Selected" msgstr "Ikkje valt" #: activities/guesscount/OperandRow.qml:51 msgctxt "OperandRow|" msgid "Numbers" msgstr "Tal" #: activities/guesscount/OperatorRow.qml:55 msgctxt "OperatorRow|" msgid "Operators" msgstr "Operatorar" #. Activity title #: activities/guessnumber/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Guess a number" msgstr "Gjett eit tal" #. Help title #: activities/guessnumber/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Help Tux escape the cave. Tux hides a number for you to find." msgstr "" "Hjelp Tux å komma seg ut av hòla. Han har gøymd eit tal som du må gjetta." #. Help prerequisite #: activities/guessnumber/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Numbers from 1 to 1000 for the last level." msgstr "Tal frå 1 til 1 000 for det siste nivået." #. Help manual #: activities/guessnumber/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Read the instructions that give you the range of the number to find. Enter a " "number in the top right entry box. You will be told if your number is higher " "or lower. Then enter another number. The distance between Tux and the escape " "area on the right represents how far you are from the correct number. If Tux " "is over or under the escape area, it means your number is over or under the " "correct number." msgstr "" "Les instruksjonane som fortel deg kva to tal talet ligg mellom. Gjett eit " "tal, og skriv det inn øvst til høgre. Tux vil så fortelja deg om talet du " "gjetta er for stort eller for lite. Skriv så inn eit nytt tal. Avstanden " "mellom Tux og utgangen til høgre viser kor langt vekke du er frå rett tal. " "Viss Tux er over eller under utgangen, er talet ditt større eller mindre enn " "det rette talet." #: activities/guessnumber/guessnumber.js:74 #, qt-format msgctxt "guessnumber|" msgid "Guess a number between 1 and %1" msgstr "Gjett eit tal frå 1 til %1" #: activities/guessnumber/guessnumber.js:99 #: activities/guessnumber/guessnumber.js:103 msgctxt "guessnumber|" msgid "Number too high" msgstr "Talet er for stort" #: activities/guessnumber/guessnumber.js:106 msgctxt "guessnumber|" msgid "Number too low" msgstr "Talet er for lite" #: activities/guessnumber/guessnumber.js:110 msgctxt "guessnumber|" msgid "Number found!" msgstr "Du fann talet!" #. Activity title #: activities/hangman/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The classic hangman game" msgstr "Det klassiske hengtmann-spelet" #. Help title #: activities/hangman/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Guess the letters of the given word. To help you, on every wrong try, a part " "of the image representing the word will be revealed." msgstr "" "Gjett bokstavane i eit visst ord. For å hjelpa deg vert ein del av biletet " "som representerer ordet vist kvar gong du gjettar feil." #. Help goal #: activities/hangman/ActivityInfo.qml:31 msgctxt "ActivityInfo|" msgid "This is a good exercise to improve reading and spelling skills." msgstr "Gjev god øving i lesing og staving." #. Help manual #: activities/hangman/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can enter the letters using the virtual keyboard on the screen or with " "the real keyboard." msgstr "" "Du kan skriva inn bokstavar med skjermtastaturet eller det vanlege " "tastaturet." #: activities/hangman/hangman.js:215 #, qt-format msgctxt "hangman|" msgid "Attempted: %1" msgstr "Forsøk: %1" #: activities/hangman/Hangman.qml:270 msgctxt "Hangman|" msgid "Select your locale" msgstr "Vel språk" #: activities/hangman/Hangman.qml:276 msgctxt "Hangman|" msgid "Display image to find as hint" msgstr "Vis bilete å finna som eit hint" #: activities/hangman/Hangman.qml:442 msgctxt "Hangman|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Me har dessverre ikkje ei omsetjing for språket ditt enno." #: activities/hangman/Hangman.qml:443 #, qt-format msgctxt "Hangman|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris er utvikla av KDE-fellesskapet. Du kan setja om GCompris til eit " "anna språk ved å verta med i ei omsetjingsgruppe på %2" #: activities/hangman/Hangman.qml:445 msgctxt "Hangman|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Me endra språket til engelsk for denne aktiviteten, men du kan velja eit " "anna språk i programinnstillingane." #. Activity title #: activities/hanoi/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Simplified Tower of Hanoi" msgstr "Forenkla «Tårnet i Hanoi»" #. Help title #: activities/hanoi/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Reproduce the given tower" msgstr "Bygg opp tårnet" #. Help goal #: activities/hanoi/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Reproduce the tower on the right in the empty space on the left" msgstr "Bygg opp tårnet til høgre på den ledige plassen." #. Help manual #: activities/hanoi/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Drag and Drop one top piece at a time, from one peg to another, to reproduce " "the tower on the right in the empty space on the left." msgstr "" "Flytt dei øvste tårnringane mellom pinnane for å byggja opp tårnet på den " "ledige plassen." #: activities/hanoi/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Concept taken from EPI games." msgstr "Konseptet er henta frå EPI-spela." #. Activity title #: activities/hanoi_real/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The Tower of Hanoi" msgstr "Forenkla utgåve av «Tårnet i Hanoi»" #. Help title #: activities/hanoi_real/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Reproduce the tower on the right side" msgstr "Bygg opp tårnet til høgre på den ledige plassen." #. Help goal #: activities/hanoi_real/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "The object of the game is to move the entire stack to another peg, obeying " "the following rules:\n" " only one disc may be moved at a time\n" " no disc may be placed atop a smaller disc\n" msgstr "" "Du skal flytta heile stabelen frå éin pinne til ein annan, med desse " "reglane:\n" "\n" " Du kan berre flytta éi skive om gongen.\n" " Ei stor skive kan ikkje liggja oppå ei mindre skive.\n" #. Help manual #: activities/hanoi_real/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Drag and drop the top pieces only from one peg to another, to reproduce the " "initial left side tower on the right peg." msgstr "" "Flytt dei øvste tårnringane mellom pinnane for å byggja opp tårnet på den " "ledige plassen." #: activities/hanoi_real/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "The puzzle was invented by the French mathematician Edouard Lucas in 1883. " "There is a legend about a Hindu temple whose priests were constantly engaged " "in moving a set of 64 discs according to the rules of the Tower of Hanoi " "puzzle. According to the legend, the world would end when the priests " "finished their work. The puzzle is therefore also known as the Tower of " "Brahma puzzle. It is not clear whether Lucas invented this legend or was " "inspired by it. (source Wikipedia: http://en.wikipedia.org/wiki/" "Tower_of_hanoi)" msgstr "" "Tårnet i Hanoi vart oppfunnen av den franske matematikaren François Édouard " "Anatole Lucas i 1883. Det finst ei gammal legende om eit hindutempel der " "prestane held på å flytta 64 skiver etter reglane i dette spelet. Legenda " "seier at verda går under når dei er ferdige. Men dette ville ta veldig lang " "tid (mykje lengre tid enn universet vårt har vore til), sjølv om dei klarte " "flytta så mykje som éi skive i sekundet og brukte den optimale " "flyttestrategien. Det er ikkje klart om Lucas fann på legenda sjølv, eller " "berre vart inspirert av ho. (Kjelde: http://en.wikipedia.org/wiki/" "Tower_of_Hanoi)" #: activities/hanoi_real/HanoiReal.qml:85 msgctxt "HanoiReal|" msgid "Move the entire stack to the right peg, one disc at a time." msgstr "Flytt heile stabelen til pinnen til høgre." #: activities/hanoi_real/HanoiReal.qml:86 msgctxt "HanoiReal|" msgid "" "Build the same tower in the empty area as the one you see on the right-hand " "side" msgstr "Bygg opp tårnet til høgre på den ledige plassen." #. Activity title #: activities/hexagon/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Hexagon" msgstr "Tampen brenn" #. Help title #: activities/hexagon/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Find the strawberry by clicking on the blue fields" msgstr "Finn jordbæret gøymt under dei blå felta" #. Help goal #: activities/hexagon/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Logic-training activity" msgstr "Øva på logisk tenking." #. Help manual #: activities/hexagon/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Try to find the strawberry under the blue fields. The fields become redder " "as you get closer." msgstr "" "Prøv å finna jordbæret som er gøymt under eitt av dei blå felta. Felta vert " "meir og meir raude etter kvart som du nærmar deg." #. Activity title #: activities/imagename/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Image Name" msgstr "Biletnamn" #. Help title #: activities/imagename/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Drag and Drop each item above its name" msgstr "Plasser gjenstandane over tilhøyrande ord." #. Help goal #: activities/imagename/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Vocabulary and reading" msgstr "Du skal øva på å lesa, og samtidig utvida ordforrådet ditt." #. Help prerequisite #: activities/imagename/ActivityInfo.qml:37 activities/lang/ActivityInfo.qml:40 #: activities/memory-wordnumber/ActivityInfo.qml:34 #: activities/readingh/ActivityInfo.qml:34 #: activities/readingv/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Reading" msgstr "Du må kunna lesa." #. Help manual #: activities/imagename/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Drag each image from the (vertical) box on the left to its (corresponding) " "name on the right. Click the OK button to check your answer." msgstr "" "Dra bileta frå feltet til venstre til dei tilhøyrande orda. Sjå til slutt om " "du har svart rett ved å trykkja på «OK» nedst på skjermen." #: activities/imagename/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid "Drag and Drop each item onto its name" msgstr "Plasser gjenstandane over tilhøyrande ord." #: activities/imagename/resource/board/board1_0.qml:71 msgctxt "board1_0|" msgid "mail box" msgstr "postkasse" #: activities/imagename/resource/board/board1_0.qml:78 msgctxt "board1_0|" msgid "sailing boat" msgstr "seglbåt" #: activities/imagename/resource/board/board1_0.qml:85 msgctxt "board1_0|" msgid "lamp" msgstr "lampe" #: activities/imagename/resource/board/board1_0.qml:92 msgctxt "board1_0|" msgid "postcard" msgstr "postkort" #: activities/imagename/resource/board/board1_0.qml:99 msgctxt "board1_0|" msgid "fishing boat" msgstr "fiskebåt" #: activities/imagename/resource/board/board1_0.qml:106 msgctxt "board1_0|" msgid "bulb" msgstr "lyspære" #: activities/imagename/resource/board/board2_0.qml:70 msgctxt "board2_0|" msgid "bottle" msgstr "flaske" #: activities/imagename/resource/board/board2_0.qml:77 msgctxt "board2_0|" msgid "glass" msgstr "glas" #: activities/imagename/resource/board/board2_0.qml:84 msgctxt "board2_0|" msgid "egg" msgstr "egg" #: activities/imagename/resource/board/board2_0.qml:91 msgctxt "board2_0|" msgid "eggcup" msgstr "eggeglas" #: activities/imagename/resource/board/board2_0.qml:98 msgctxt "board2_0|" msgid "flower" msgstr "blome" #: activities/imagename/resource/board/board2_0.qml:105 msgctxt "board2_0|" msgid "vase" msgstr "vase" #: activities/imagename/resource/board/board3_0.qml:70 msgctxt "board3_0|" msgid "rocket" msgstr "rakett" #: activities/imagename/resource/board/board3_0.qml:77 msgctxt "board3_0|" msgid "star" msgstr "stjerne" #: activities/imagename/resource/board/board3_0.qml:84 msgctxt "board3_0|" msgid "sofa" msgstr "sofa" #: activities/imagename/resource/board/board3_0.qml:91 msgctxt "board3_0|" msgid "house" msgstr "hus" #: activities/imagename/resource/board/board3_0.qml:98 msgctxt "board3_0|" msgid "light house" msgstr "fyrtårn" #: activities/imagename/resource/board/board3_0.qml:105 msgctxt "board3_0|" msgid "sailing boat" msgstr "seglbåt" #: activities/imagename/resource/board/board4_0.qml:70 msgctxt "board4_0|" msgid "apple" msgstr "eple" #: activities/imagename/resource/board/board4_0.qml:77 msgctxt "board4_0|" msgid "tree" msgstr "tre" #: activities/imagename/resource/board/board4_0.qml:84 msgctxt "board4_0|" msgid "bicycle" msgstr "sykkel" #: activities/imagename/resource/board/board4_0.qml:91 msgctxt "board4_0|" msgid "car" msgstr "bil" #: activities/imagename/resource/board/board4_0.qml:98 msgctxt "board4_0|" msgid "carrot" msgstr "gulrot" #: activities/imagename/resource/board/board4_0.qml:105 msgctxt "board4_0|" msgid "grater" msgstr "rasp" #: activities/imagename/resource/board/board5_0.qml:70 msgctxt "board5_0|" msgid "pencil" msgstr "blyant" #: activities/imagename/resource/board/board5_0.qml:77 msgctxt "board5_0|" msgid "postcard" msgstr "postkort" #: activities/imagename/resource/board/board5_0.qml:84 msgctxt "board5_0|" msgid "tree" msgstr "tre" #: activities/imagename/resource/board/board5_0.qml:91 msgctxt "board5_0|" msgid "star" msgstr "stjerne" #: activities/imagename/resource/board/board5_0.qml:98 msgctxt "board5_0|" msgid "truck" msgstr "lastebil" #: activities/imagename/resource/board/board5_0.qml:105 msgctxt "board5_0|" msgid "van" msgstr "varebil" #: activities/imagename/resource/board/board6_0.qml:70 msgctxt "board6_0|" msgid "castle" msgstr "slott" #: activities/imagename/resource/board/board6_0.qml:77 msgctxt "board6_0|" msgid "crown" msgstr "krone" #: activities/imagename/resource/board/board6_0.qml:84 msgctxt "board6_0|" msgid "sailing boat" msgstr "seglbåt" #: activities/imagename/resource/board/board6_0.qml:91 msgctxt "board6_0|" msgid "flag" msgstr "flagg" #: activities/imagename/resource/board/board6_0.qml:98 msgctxt "board6_0|" msgid "racket" msgstr "rakett" #: activities/imagename/resource/board/board6_0.qml:105 msgctxt "board6_0|" msgid "ball" msgstr "ball" #: activities/imagename/resource/board/board7_0.qml:70 msgctxt "board7_0|" msgid "tree" msgstr "tre" #: activities/imagename/resource/board/board7_0.qml:77 msgctxt "board7_0|" msgid "mail box" msgstr "postkasse" #: activities/imagename/resource/board/board7_0.qml:84 msgctxt "board7_0|" msgid "sailing boat" msgstr "seglbåt" #: activities/imagename/resource/board/board7_0.qml:91 msgctxt "board7_0|" msgid "bulb" msgstr "lyspære" #: activities/imagename/resource/board/board7_0.qml:98 msgctxt "board7_0|" msgid "bottle" msgstr "flaske" #: activities/imagename/resource/board/board7_0.qml:105 msgctxt "board7_0|" msgid "flower" msgstr "blome" #. Activity title #: activities/instruments/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Music instruments" msgstr "Musikk­instrument" #. Help title #: activities/instruments/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click on the correct musical instruments" msgstr "Trykk på rett musikkinstrument" #. Help goal #: activities/instruments/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn to recognize musical instruments." msgstr "Læra å kjenna att musikkinstrument." #. Help manual #: activities/instruments/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Click on the correct instrument." msgstr "Trykk på rett musikkinstrument." #: activities/instruments/instruments.js:24 #: activities/instruments/instruments.js:73 msgctxt "instruments|" msgid "Find the clarinet" msgstr "Finn klarinetten" #: activities/instruments/instruments.js:29 #: activities/instruments/instruments.js:78 #: activities/instruments/instruments.js:120 msgctxt "instruments|" msgid "Find the transverse flute" msgstr "Finn tverrfløyta" #: activities/instruments/instruments.js:34 #: activities/instruments/instruments.js:83 #: activities/instruments/instruments.js:125 msgctxt "instruments|" msgid "Find the guitar" msgstr "Finn gitaren" #: activities/instruments/instruments.js:39 #: activities/instruments/instruments.js:88 #: activities/instruments/instruments.js:130 msgctxt "instruments|" msgid "Find the harp" msgstr "Finn harpa" #: activities/instruments/instruments.js:46 #: activities/instruments/instruments.js:93 #: activities/instruments/instruments.js:135 msgctxt "instruments|" msgid "Find the piano" msgstr "Finn flygelet" #: activities/instruments/instruments.js:51 #: activities/instruments/instruments.js:98 #: activities/instruments/instruments.js:140 msgctxt "instruments|" msgid "Find the saxophone" msgstr "Finn saksofonen" #: activities/instruments/instruments.js:56 #: activities/instruments/instruments.js:103 #: activities/instruments/instruments.js:145 msgctxt "instruments|" msgid "Find the trombone" msgstr "Finn trombonen" #: activities/instruments/instruments.js:61 #: activities/instruments/instruments.js:108 #: activities/instruments/instruments.js:150 msgctxt "instruments|" msgid "Find the trumpet" msgstr "Finn trompeten" #: activities/instruments/instruments.js:66 #: activities/instruments/instruments.js:115 msgctxt "instruments|" msgid "Find the violin" msgstr "Finn fiolinen" #: activities/instruments/instruments.js:157 #: activities/instruments/instruments.js:189 msgctxt "instruments|" msgid "Find the drum kit" msgstr "Finn trommesettet" #: activities/instruments/instruments.js:162 #: activities/instruments/instruments.js:194 msgctxt "instruments|" msgid "Find the accordion" msgstr "Finn trekkspelet" #: activities/instruments/instruments.js:167 #: activities/instruments/instruments.js:199 msgctxt "instruments|" msgid "Find the banjo" msgstr "Finn banjoen" #: activities/instruments/instruments.js:172 #: activities/instruments/instruments.js:217 msgctxt "instruments|" msgid "Find the bongo" msgstr "Finn bongotrommene" #: activities/instruments/instruments.js:177 #: activities/instruments/instruments.js:222 msgctxt "instruments|" msgid "Find the electric guitar" msgstr "Finn elgitaren" #: activities/instruments/instruments.js:182 msgctxt "instruments|" msgid "Find the castanets" msgstr "Finn kastanjettane" #: activities/instruments/instruments.js:204 msgctxt "instruments|" msgid "Find the cymbal" msgstr "Finn cymbalen" #: activities/instruments/instruments.js:209 msgctxt "instruments|" msgid "Find the cello" msgstr "Finn celloen" #: activities/instruments/instruments.js:227 msgctxt "instruments|" msgid "Find the harmonica" msgstr "Finn munnspelet" #: activities/instruments/instruments.js:232 #: activities/instruments/instruments.js:265 msgctxt "instruments|" msgid "Find the horn" msgstr "Finn hornet" #: activities/instruments/instruments.js:237 #: activities/instruments/instruments.js:270 msgctxt "instruments|" msgid "Find the maracas" msgstr "Finn marakasane" #: activities/instruments/instruments.js:242 #: activities/instruments/instruments.js:275 msgctxt "instruments|" msgid "Find the organ" msgstr "Finn orgelet" #: activities/instruments/instruments.js:250 #: activities/instruments/instruments.js:283 msgctxt "instruments|" msgid "Find the snare drum" msgstr "Finn skarptromma" #: activities/instruments/instruments.js:255 #: activities/instruments/instruments.js:288 msgctxt "instruments|" msgid "Find the timpani" msgstr "Finn pauken" #: activities/instruments/instruments.js:260 #: activities/instruments/instruments.js:293 msgctxt "instruments|" msgid "Find the triangle" msgstr "Finn triangelet" #: activities/instruments/instruments.js:298 msgctxt "instruments|" msgid "Find the tambourine" msgstr "Finn tamburinen" #: activities/instruments/instruments.js:303 msgctxt "instruments|" msgid "Find the tuba" msgstr "Finn tubaen" #. Activity title #: activities/intro_gravity/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Intro gravity" msgstr "Tyngdekraft­innføring" #. Help title #: activities/intro_gravity/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Introduction to the concept of gravity" msgstr "Innføring i tyngdekrafta" #. Help goal #: activities/intro_gravity/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Maintain the spaceship in the middle without crashing into the planets or " "the asteroids" msgstr "" "Hald romskipet i midten utan å krasja det inn i planetar eller asteroidar" #. Help manual #: activities/intro_gravity/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Follow the instructions when you run the activity." msgstr "Følg instruksjonane når du køyrer aktiviteten." #: activities/intro_gravity/IntroGravity.qml:124 msgctxt "IntroGravity|" msgid "" "Gravity is universal and Newton's law of universal gravitation extends " "gravity beyond earth. This force of gravitational attraction is directly " "dependent upon the masses of both objects and inversely proportional to the " "square of the distance that separates their centers." msgstr "" "Tyngdekrafta er universell, og Newtons tyngdekraftlover gjeld også utanfor " "jordkloten. Tiltrekkingskrafta mellom to objekt avheng av massen deira og er " "omvend proporsjonal med kvadratet av avstanden mellom dei." #: activities/intro_gravity/IntroGravity.qml:128 msgctxt "IntroGravity|" msgid "" "Since the gravitational force is directly proportional to the mass of both " "interacting objects, more massive objects will attract each other with a " "greater gravitational force. So as the mass of either object increases, the " "force of gravitational attraction between them also increases" msgstr "" "Sidan tyngdekrafta er direkte proporsjonal med massen til begge objekta, vil " "meir massive objekt tiltrekkja kvarandre sterkare." #: activities/intro_gravity/IntroGravity.qml:132 msgctxt "IntroGravity|" msgid "" "But this force is inversely proportional to the square of the separation " "distance between the two interacting objects, more separation distance will " "result in weaker gravitational forces." msgstr "" "Men denne krafta er omvend proporsjonal med kvadratet av avstanden mellom " "dei, så objekt som er langt frå kvarandre vil ikkje trekkja så kraftig på " "kvarandre." #: activities/intro_gravity/IntroGravity.qml:135 msgctxt "IntroGravity|" msgid "" "Your goal is to let Tux's spaceship move by changing the mass of its " "surrounding planets. Don't get too close to the planets or you will crash on " "them. The arrow indicates the direction of the force on your ship." msgstr "" "Målet ditt er å fly romskipet til Tux ved å endra på massen til planetane " "rundt. Ikkje kom for nær planetane; då krasjar du i dei. Pila viser retninga " "til krafta på romskipet." #: activities/intro_gravity/IntroGravity.qml:139 msgctxt "IntroGravity|" msgid "Avoid the asteroid and join the space shuttle to win." msgstr "Unngå asteroiden, og kopla deg til romferja for å vinna." #. Activity title #: activities/land_safe/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Land Safe" msgstr "Land trygt" #. Help title #: activities/land_safe/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Understanding acceleration due to gravity." msgstr "Forstå korleis tyngdekrafta verkar." #. Help goal #: activities/land_safe/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Pilot the spaceship towards the green landing area." msgstr "Styr romskipet til det grøne landingsområdet." #. Help manual #: activities/land_safe/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Acceleration due to gravity experienced by the spaceship is directly " "proportional to the mass of the planet and inversely proportional to the " "square of the distance from the center of the planet. Thus, with every " "planet the acceleration will differ and as the spaceship comes closer and " "closer to the planet the acceleration increases.\n" "\n" "Use the up/down keys to control the thrust and the right/left keys to " "control direction. On touch screens you can control the rocket through the " "corresponding on-screen buttons.\n" "\n" "The accelerometer on the right border shows your rocket's overall vertical " "acceleration including gravitational force. In the upper green area of the " "accelerometer your acceleration is higher than the gravitational force, in " "the lower red area it's lower, and on the blue baseline in the yellow middle " "area the two forces cancel each other out.\n" "\n" "In higher levels, you can use the right/left keys to rotate the spaceship. " "By rotating the spaceship you can trigger an acceleration in non-vertical " "direction using the up/down keys.\n" "\n" "The landing platform is green if your speed is fine for a safe landing." msgstr "" "Akselerasjonen (fartsendringa) romskipet opplever på grunn av tyngdekrafta " "er proporsjonal til massen til planeten og omvendt proporsjonal til " "kvadratet av avstanden til (midten av) planeten. For kvar planet vil altså " "akselerasjonen vera forskjellig, og også endra seg når romskipet kjem nærare " "eller lenger vekk frå planeten.\n" "\n" "Bruk opp- og nedtastane for å kontrollera motorkrafta og venstre- og " "høgretastane for å styre retninga. På peikeskjermar kan du trykkja på dei " "tilhøyrande skjermknappane.\n" "\n" "Akselerometeret til høgre viser totalakselerasjonen loddrett, medrekna " "tyngdekrafta. På det øvste, grøne området er akselerasjonen høgare enn " "tyngdekrafta, og i det nedre, raude området er han lågare. På den blå " "streken i det gule området i midten opphever dei to kreftene seg.\n" "\n" "På dei seinare bretta kan du bruka venstre- og høgretastane til å dreia " "romskipet. Du kan då endra farten i andre retningar ved å bruka opp- og " "nedtastane.\n" "\n" "Landingsplattforma vert grøn viss du har låg nok fart til å landa." #: activities/land_safe/land_safe.js:48 activities/land_safe/land_safe.js:71 msgctxt "land_safe|" msgid "Ceres" msgstr "Ceres" #: activities/land_safe/land_safe.js:51 activities/land_safe/land_safe.js:74 msgctxt "land_safe|" msgid "Pluto" msgstr "Pluto" #: activities/land_safe/land_safe.js:54 activities/land_safe/land_safe.js:77 msgctxt "land_safe|" msgid "Titan" msgstr "Titan" #: activities/land_safe/land_safe.js:57 activities/land_safe/land_safe.js:80 msgctxt "land_safe|" msgid "Moon" msgstr "Månen" #: activities/land_safe/land_safe.js:60 activities/land_safe/land_safe.js:83 msgctxt "land_safe|" msgid "Mars" msgstr "Mars" #: activities/land_safe/land_safe.js:63 activities/land_safe/land_safe.js:86 msgctxt "land_safe|" msgid "Venus" msgstr "Venus" #: activities/land_safe/land_safe.js:66 activities/land_safe/land_safe.js:89 msgctxt "land_safe|" msgid "Earth" msgstr "Jorda" #: activities/land_safe/land_safe.js:95 msgctxt "land_safe|" msgid "" "Use the up and down keys to control the thrust.
Use the right and left " "keys to control direction.
You must drive Tux's ship towards the landing " "platform.
The landing platform turns green when the velocity is safe to " "land." msgstr "" "Bruk opp- og nedtastane til å styra motorkrafta.
Bruk venstre- og " "høgretastane til å styra retninga.
Du må få romskipet til Tux til " "landingsplattforma.
Plattforma vert grøn når farten er låg nok til å " "landa trygt." #: activities/land_safe/land_safe.js:100 msgctxt "land_safe|" msgid "" "The up and down keys control the thrust of the rear engine.
The right " "and left keys now control the rotation of the ship.
To move the ship in " "horizontal direction you must first rotate and then accelerate it." msgstr "" "Opp- og nedtastane styrer framleis motorkrafta,
men venstre- og " "høgretastane dreier no romskipet.
For å få romskipet vassrett må du " "først dreia det og så gje fart." #: activities/land_safe/LandSafe.qml:574 #, qt-format msgctxt "LandSafe|" msgid "Fuel: %1" msgstr "Drivstoff: %1" #: activities/land_safe/LandSafe.qml:584 #, qt-format msgctxt "LandSafe|" msgid "Altitude: %1" msgstr "Høgd: %1" #: activities/land_safe/LandSafe.qml:595 #, qt-format msgctxt "LandSafe|" msgid "Velocity: %1" msgstr "Fart: %1" #: activities/land_safe/LandSafe.qml:608 #, qt-format msgctxt "LandSafe|" msgid "Acceleration: %1" msgstr "Akselerasjon: %1" #: activities/land_safe/LandSafe.qml:634 #, qt-format msgctxt "LandSafe|" msgid "Gravity: %1" msgstr "Tyngdekraft: %1" #. Activity title #: activities/lang/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Enrich your vocabulary" msgstr "Utvida ordforrådet ditt" #. Help title #: activities/lang/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Complete language learning activities." msgstr "Fullfør språklæringsaktivitetar." #. Help goal #: activities/lang/ActivityInfo.qml:38 msgctxt "ActivityInfo|" msgid "Enrich your vocabulary in your native language or in a foreign one." msgstr "Utvida ordforrådet ditt på språket ditt eller eit framandspråk" #. Help manual #: activities/lang/ActivityInfo.qml:42 msgctxt "ActivityInfo|" msgid "" "Review a set of words. Each word is shown with a voice, a text and an image." "
When done, you are suggested an exercise in which, given the voice, you " "must find the right word. In the configuration, you can select the language " "you want to learn." msgstr "" "Sjå gjennom eit sett ord. Kvar ord vert vist med ei stemme, ein tekst og eit " "bilete.
Når du er ferdig, får du ei øving der du må finna rett ord når " "du høyrer det lese opp. I oppsettvindauget kan du velja kva språk du skal ha " "øvingane på." #: activities/lang/ActivityInfo.qml:45 msgctxt "ActivityInfo|" msgid "" "The images and voices come from the Art4Apps project: http://www.art4apps." "org/.
You can also access this activity online on http://gcompris.net/" "activity/lang." msgstr "" "Bilete og stemmene kjem frå Art4Apps-prosjektet: http://www.art4apps.org/." "
Du kan òg prøva denne aktiviteten på nettet, på http://gcompris.net/" "activity/lang." #: activities/lang/Lang.qml:143 msgctxt "Lang|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Me har dessverre ikkje ei omsetjing for språket ditt enno." #: activities/lang/Lang.qml:144 #, qt-format msgctxt "Lang|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris er utvikla av KDE-fellesskapet. Du kan setja om GCompris til eit " "anna språk ved å verta med i ei omsetjingsgruppe på %2" #: activities/lang/Lang.qml:146 msgctxt "Lang|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Me endra språket til engelsk for denne aktiviteten, men du kan velja eit " "anna språk i programinnstillingane." #: activities/lang/Lang.qml:181 msgctxt "Lang|" msgid "Select your locale" msgstr "Vel språk" #: activities/lang/Lang.qml:240 activities/lang/Lang.qml:241 msgctxt "Lang|" msgid "other" msgstr "anna" #: activities/lang/Lang.qml:242 msgctxt "Lang|" msgid "action" msgstr "handling" #: activities/lang/Lang.qml:242 msgctxt "Lang|" msgid "adjective" msgstr "adjektiv" #: activities/lang/Lang.qml:243 msgctxt "Lang|" msgid "color" msgstr "farge" #: activities/lang/Lang.qml:243 msgctxt "Lang|" msgid "number" msgstr "tal" #: activities/lang/Lang.qml:244 msgctxt "Lang|" msgid "people" msgstr "folk" #: activities/lang/Lang.qml:244 msgctxt "Lang|" msgid "bodyparts" msgstr "kroppsdelar" #: activities/lang/Lang.qml:245 msgctxt "Lang|" msgid "clothes" msgstr "klede" #: activities/lang/Lang.qml:245 msgctxt "Lang|" msgid "emotion" msgstr "kjensler" #: activities/lang/Lang.qml:246 msgctxt "Lang|" msgid "job" msgstr "arbeid" #: activities/lang/Lang.qml:246 msgctxt "Lang|" msgid "sport" msgstr "sport" #: activities/lang/Lang.qml:247 msgctxt "Lang|" msgid "nature" msgstr "natur" #: activities/lang/Lang.qml:247 msgctxt "Lang|" msgid "animal" msgstr "dyr" #: activities/lang/Lang.qml:248 msgctxt "Lang|" msgid "fruit" msgstr "frukt" #: activities/lang/Lang.qml:248 msgctxt "Lang|" msgid "plant" msgstr "plantar" #: activities/lang/Lang.qml:249 msgctxt "Lang|" msgid "vegetables" msgstr "grønsaker" #: activities/lang/Lang.qml:249 msgctxt "Lang|" msgid "object" msgstr "gjenstandar" #: activities/lang/Lang.qml:250 msgctxt "Lang|" msgid "construction" msgstr "byggverksemd" #: activities/lang/Lang.qml:251 msgctxt "Lang|" msgid "furniture" msgstr "møblar" #: activities/lang/Lang.qml:251 msgctxt "Lang|" msgid "houseware" msgstr "heim" #: activities/lang/Lang.qml:252 msgctxt "Lang|" msgid "tool" msgstr "verktøy" #: activities/lang/Lang.qml:252 msgctxt "Lang|" msgid "food" msgstr "mat" #. Activity title #: activities/leftright/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Find your left and right hands" msgstr "Venstre- og høgrehender" #. Help title #: activities/leftright/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Determine if a hand is a right or a left hand" msgstr "Finn ut om ei hand er ei venstrehand eller ei høgrehand" #. Help goal #: activities/leftright/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Distinguish right and left hands from different points of view. Spatial " "representation" msgstr "" "Læra å skilja mellom venstre og høgre hand, sett frå forskjellige " "synsvinklar." #. Help manual #: activities/leftright/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see a hand: is it a left hand or a right hand? Click on the left " "button, or the right button depending on the displayed hand." msgstr "" "Det vert vist eit bilete av ei hand. Du må finna ut om dette er ei venstre- " "eller ei høgrehand. Trykk så på den venstre eller høgre knappen, avhengig av " "kva type hand det er." #: activities/leftright/Leftright.qml:149 msgctxt "Leftright|" msgid "Left hand" msgstr "Venstrehand" #: activities/leftright/Leftright.qml:165 msgctxt "Leftright|" msgid "Right hand" msgstr "Høgrehand" #. Activity title #: activities/letter-in-word/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Letter in which word" msgstr "Bokstav i kva ord" #. Help title #: activities/letter-in-word/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "A letter is written and/or spoken. Some words are displayed, the children " "must find the word or the words in which this letter appears." msgstr "" "Ein bokstav vert skriven eller lesen opp. Nokre ord vert viste, og du må " "finna ordet eller orda som inneheld bokstaven." #. Help goal #: activities/letter-in-word/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Select all the words which contain the spoken letter." msgstr "Vel alle ord som inneheld bokstaven." #. Help prerequisite #: activities/letter-in-word/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "spellings, letter recognition" msgstr "staving, kjenna att bokstavar" #: activities/letter-in-word/LetterInWord.qml:126 msgctxt "LetterInWord|" msgid "All words" msgstr "Alle ord" #: activities/letter-in-word/LetterInWord.qml:134 msgctxt "LetterInWord|" msgid "Only 5 words" msgstr "Berre fem ord" #: activities/letter-in-word/LetterInWord.qml:146 msgctxt "LetterInWord|" msgid "Select your locale" msgstr "Vel språk" #: activities/letter-in-word/LetterInWord.qml:392 msgctxt "LetterInWord|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Me har dessverre ikkje ei omsetjing for språket ditt enno." #: activities/letter-in-word/LetterInWord.qml:393 #, qt-format msgctxt "LetterInWord|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris er utvikla av KDE-fellesskapet. Du kan setja om GCompris til eit " "anna språk ved å verta med i ei omsetjingsgruppe på %2." #: activities/letter-in-word/LetterInWord.qml:395 msgctxt "LetterInWord|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Me endra språket til engelsk for denne aktiviteten, men du kan velja eit " "anna språk i programinnstillingane." #. Activity title #: activities/lightsoff/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Lights Off" msgstr "Av med lysa" #. Help title #. ---------- #. Help goal #: activities/lightsoff/ActivityInfo.qml:29 #: activities/lightsoff/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "The aim is to switch off all the lights." msgstr "Målet er å slå av alle lysa." #. Help manual #: activities/lightsoff/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "The effect of pressing a button is to toggle the state of that button, and " "of its immediate vertical and horizontal neighbors. The sun and the color of " "the sky depend on the number of clicks needed to solve the puzzle. If you " "click on Tux, the solution is shown." msgstr "" "Når du trykkjer på ein knapp, slår du både den knappen på/av, men òg " "knappane over, under og ved sida av. Sola og fargen på himmelen avheng av " "kor mange brytarar du måtte trykkja på for å få av alle lysa. Viss du " "trykkjer på Tux, får du sjå løysinga." #: activities/lightsoff/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "The solver algorithm is described on Wikipedia. To know more about the " "Lights Off game: <http://en.wikipedia.org/wiki/Lights_Out_(game)>" msgstr "" "Løysealgoritmen finn du på Wikipedia på engelsk. Der kan du også lesa meir " "om spelet: <http://en.wikipedia.org/wiki/Lights_Out_(game)>" #. Activity title #: activities/louis-braille/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The History of Louis Braille" msgstr "Livshistoria til Louis Braille" #. Help title #: activities/louis-braille/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Review the major dates of the inventor of the Braille System" msgstr "" "Lær om viktige hendingar i livet til oppfinnaren av blindeskrifta Braille" #. Help manual #: activities/louis-braille/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Read the history of Louis Braille, his biography, and the invention of the " "Braille system. Click on the previous and next buttons to move between the " "story pages. At the end, arrange the sequence in chronological order." msgstr "" "Les om livet til Louis Braille og oppfinninga av blindeskrifta Braille. " "Trykk på pilsymbola for å flytta mellom sidene. Til slutt skal du ordna " "hendingane i livet hans i rett rekkjefølgje." #: activities/louis-braille/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Louis Braille Video: <http://www.youtube.com/watch?v=9bdfC2j_4x4>" msgstr "" "Video om Louis Braille: <http://www.youtube.com/watch?v=9bdfC2j_4x4>" #: activities/louis-braille/louis_braille_data.js:23 msgctxt "louis_braille_data|" msgid "Born on January 4th 1809 in Coupvray near Paris in France." msgstr "Født 4. januar 1809 i Coupvray, nær Paris i Frankrike." #: activities/louis-braille/louis_braille_data.js:28 msgctxt "louis_braille_data|" msgid "" "Louis Braille injured his right eye with a stitching awl from his father's " "workshop." msgstr "" "Louis Braille skada høgre auga med ein syl i skomakarverkstaden til far sin." #: activities/louis-braille/louis_braille_data.js:33 msgctxt "louis_braille_data|" msgid "" "At the age of three, Louis became blind due to a severe infection that " "spread to his left eye." msgstr "" "Når han var tre år gammal, vart han blind etter ein alvorleg infeksjon som " "spreidde seg til venstre auga hans." #: activities/louis-braille/louis_braille_data.js:38 msgctxt "louis_braille_data|" msgid "" "At the age of 10, he was sent to Paris to study at the Royal Institute for " "Blind Youth." msgstr "" "Når han var ti år gammal, vart han send til Paris for å studera ved Den " "kongelege skulen for blinde barn." #: activities/louis-braille/louis_braille_data.js:43 msgctxt "louis_braille_data|" msgid "He impressed his classmates and began to play the piano and the organ." msgstr "Han imponerte klassekameratane sine, og lære å spela piano og orgel." # skip-rule: breidd #: activities/louis-braille/louis_braille_data.js:48 msgctxt "louis_braille_data|" msgid "" "Charles Barbier, a French soldier, visited his school and shared his " "invention of night writing, a code of 12 raised dots to share information on " "battlefields." msgstr "" "Charles Barbier, ein fransk soldat, besøkte skulen han gjekk på, og lærte " "han systemet som soldatane brukte for å kommunisera i mørket, basert på 12 " "opphøgde punkt." #: activities/louis-braille/louis_braille_data.js:53 msgctxt "louis_braille_data|" msgid "Louis trimmed Barbier's 12 dots into 6 and invented the Braille system." msgstr "" "Louis forenkla Barbiers 12 punkt til 6 punkt, og fann opp Braille-systemet." #: activities/louis-braille/louis_braille_data.js:58 msgctxt "louis_braille_data|" msgid "" "He became a teacher after graduating and promoted his method while secretly " "teaching it at the Institute." msgstr "" "Han vart ein lærar, og lærte vekk metoden sin i løynd mens han underviste " "ved skulen." #: activities/louis-braille/louis_braille_data.js:63 msgctxt "louis_braille_data|" msgid "" "He revised and extended braille to include mathematics, symbols, " "punctuations and music notations." msgstr "" "Han utvida seinare blindeskrifta til matematikk, symbol, teiknsetjing og " "musikk." #: activities/louis-braille/louis_braille_data.js:68 msgctxt "louis_braille_data|" msgid "" "He died of tuberculosis. He is buried in the Pantheon in Paris. A monument " "is erected to honor him." msgstr "" "Han døde av tuberkolose. Han er gravlagd i Panthéon i Paris. Der finst eit " "minnesmerke til minne for han." #: activities/louis-braille/louis_braille_data.js:73 msgctxt "louis_braille_data|" msgid "" "Braille got accepted as a world wide standard. Louis Braille proved that if " "you have motivation you can do incredible things." msgstr "" "Braille vart godteken som ein standard for blindeskrift i heile verda. Louis " "Braille viste at med motivasjon kan ein klara det utrulege." #: activities/louis-braille/ReorderList.qml:167 msgctxt "ReorderList|" msgid "" "Arrange the events in the order in which they happened. Select the line to " "move, then touch its target position." msgstr "" "Flytt hendingane i rekkjefølgja dei hende. Vel linja du vil flytta, og trykk " "så på kor du vil flytta ho til." #. Activity title #: activities/magic-hat-minus/ActivityInfo.qml:27 #: activities/magic-hat-plus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The magician hat" msgstr "Trollmannens hatt" #. Help title #: activities/magic-hat-minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count how many items are under the magic hat after some have got away" msgstr "" "Tel etter kor mange stjerner det er under trollmannens hatt etter at nokre " "har rømt" #. Help goal #: activities/magic-hat-minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn subtraction" msgstr "Lær å trekkja frå." #. Help prerequisite #: activities/magic-hat-minus/ActivityInfo.qml:34 #: activities/memory-math-minus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Subtraction" msgstr "Du må kunna subtrahera." #. Help manual #: activities/magic-hat-minus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the hat to open it. Stars go in and a few stars escape. You have to " "count how many are still under the hat. Click on the bottom area to input " "your answer and on the OK button to validate your answer." msgstr "" "Trykk på hatten for å løfta han. Nokre stjerner kjem og gøymer seg under " "hatten og andre fyk vekk. Du må telja kor mange stjerner som er att. Trykk " "på området nede til høgre for å svara og så på «OK»-knappen for å sjå om " "svaret var rett." #: activities/magic-hat-minus/MagicHat.qml:99 msgctxt "MagicHat|" msgid "Click on the hat to begin the game" msgstr "Trykk på hatten for å begynna spelet" #. The math operation #: activities/magic-hat-minus/MagicHat.qml:104 msgctxt "MagicHat|" msgid "−" msgstr "−" #: activities/magic-hat-minus/MagicHat.qml:104 msgctxt "MagicHat|" msgid "+" msgstr "+" #. Help title #: activities/magic-hat-plus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count how many items are under the magic hat" msgstr "Tel etter kor mange stjerner det er under trollmannens hatt" #. Help goal #: activities/magic-hat-plus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn addition" msgstr "Læra å plussa." #. Help prerequisite #: activities/magic-hat-plus/ActivityInfo.qml:34 #: activities/memory-math-add-tux/ActivityInfo.qml:34 #: activities/memory-math-add/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Addition" msgstr "Du må kunna addera." #. Help manual #: activities/magic-hat-plus/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the hat to open it. Under the hat, how many stars can you see " "moving around? Count carefully. Click on the bottom area to input your " "answer and on the OK button to validate your answer." msgstr "" "Trykk på hatten for å løfta han. Kor mange stjerner ser du under han? Tel " "nøye etter. Trykk på området nede til høgre for å svara og så på «OK»-" "knappen for å sjå om svaret var rett." #. Activity title #: activities/maze/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Maze" msgstr "Labyrint" #. Help title #: activities/maze/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Help Tux get out of this maze" msgstr "Hjelp Tux å komma ut av labyrinten" #. Help manual #: activities/maze/ActivityInfo.qml:36 #: activities/mazerelative/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Use the arrow keys or swipe the touch screen to move Tux up to the door." msgstr "" "Bruk piltastane eller dra fingeren på skjermen for å hjelpa Tux fram til " "døra." #: activities/maze/ActivityInfo.qml:37 #: activities/mazeinvisible/ActivityInfo.qml:37 #: activities/mazerelative/ActivityInfo.qml:38 msgctxt "ActivityInfo|" msgid "" "At the first levels, Tux walks comfortably, one step on each move request, " "through the maze." msgstr "" "I dei første labyrintane vandrar Tux roleg av garde, eitt steg om gongen." #: activities/maze/ActivityInfo.qml:38 #: activities/mazeinvisible/ActivityInfo.qml:38 #: activities/mazerelative/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "For larger mazes, there is a special walking mode, called \"run-fast-mode\". " "If this run-fast-mode is enabled, Tux will run all the way automatically " "until he reaches a fork and you have to decide which way to go further." msgstr "" "I dei seinare, større labyrintane, finst det ein eigen springemodus. Viss " "denne er slått på, vil Tux springa av garde heilt fram til vegen delar seg " "att. Du må då velja kva veg han skal ta vidare." #: activities/maze/ActivityInfo.qml:39 #: activities/mazeinvisible/ActivityInfo.qml:39 #: activities/mazerelative/ActivityInfo.qml:40 msgctxt "ActivityInfo|" msgid "" "You can see whether this mode is enabled or not, by looking at Tux's feet: " "If Tux is barefooted, \"run-fast-mode\" is disabled. And if he wears red " "sport shoes, \"run-fast-mode\" is enabled." msgstr "" "Du kan sjå om springemodusen er slått på ved å kikka på føtene til Tux. Viss " "Tux har på seg raude joggesko, er springemodusen på, og er han berrføtt, er " "springemodusen av." #: activities/maze/ActivityInfo.qml:40 #: activities/mazeinvisible/ActivityInfo.qml:40 #: activities/mazerelative/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "At higher levels, run-fast-mode will be enabled automatically. If you want " "to use this feature in earlier levels or want to disable it in advanced " "levels, click on the \"barefoot / sportshoe\"-icon in the upper left corner " "of the screen to toggle the run-fast-mode.\n" "\t" msgstr "" "I dei seinare labyrintane er springemodusen automatisk på. Viss du vil bruka " "denne modusen i dei tidlegare labyrintane òg, eller om du vil slå han av for " "dei seinare labyrintane, kan trykkja på «berrføtt/joggesko»-ikonet oppe til " "venstre.\n" "\t" #: activities/maze/Maze.qml:325 msgctxt "Maze|" msgid "" "Look at your position, then switch back to invisible mode to continue your " "moves" msgstr "" "Sjå kor du er, og byt så tilbake til usynlege veggar når du vil flytta deg." #. Activity title #: activities/mazeinvisible/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Invisible Maze" msgstr "Usynleg labyrint" #. Help title #: activities/mazeinvisible/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Guide Tux out of the invisible maze" msgstr "Hjelp Tux å finna vegen ut av den usynlege labyrinten" #. Help manual #: activities/mazeinvisible/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Use the arrow keys or swipe the touch screen to move Tux up to the door. Use " "the maze icon or the spacebar to switch between invisible and visible modes. " "Visible mode just gives you an indication of your position, like a map. You " "cannot move Tux in visible mode." msgstr "" "Bruk piltastane på tastaturet eller dra over skjermen for å flytta Tux fram " "til utgangen. Bruk labyrintikonet eller mellomromstasten til å byta mellom " "synlege og usynlege veggar. Du kan berre flytta deg når veggane er usynlege." #. Activity title #: activities/mazerelative/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Relative Maze" msgstr "Relativ labyrint" #. Help title #: activities/mazerelative/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Help Tux get out of this maze (Move is relative)" msgstr "Hjelp Tux å finna vegen ut av labyrinten (med relative rørsler)" #: activities/mazerelative/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "In this maze, the move is relative (first person). Left and right are used " "to turn and up to go forward." msgstr "" "I denne labyrinten er rørslene relative til Tux. Venstre og høgre vert brukt " "til å snu, og opp til å gå framover." #. Activity title #: activities/melody/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Melody" msgstr "Melodi" #. Help title #: activities/melody/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Reproduce a sound sequence" msgstr "Gjenskap ein melodi" #. Help goal #: activities/melody/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Ear-training activity" msgstr "Høyr og hugs ein enkel melodi" #. Help prerequisite #: activities/melody/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Move and click the mouse" msgstr "Du må kunna bruka musa." #. Help manual #: activities/melody/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Listen to the sound sequence played, and repeat it by clicking on the " "xylophone's bars. You can listen again by clicking on the repeat button." msgstr "" "Høyr på melodien, og gjenta han ved å trykkja på stavane på xylofonen i rett " "rekkjefølgje. Du kan høyra han om att ved å trykkja på munnbiletet nedst på " "skjermen." #. Activity title #: activities/memory-case-association-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Case association memory game against Tux" msgstr "Hugsespel med store og små bokstavar, mot Tux" #. Help title #: activities/memory-case-association-tux/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to match the alphabet with its lower/uppercase value " "against Tux." msgstr "" "Snu korta til du finn to med same bokstav, men der eine er stor og den andre " "liten, mot Tux." #. Help goal #: activities/memory-case-association-tux/ActivityInfo.qml:32 #: activities/memory-case-association/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learning lower and upper case alphabets, memory." msgstr "Læra store og små bokstavar, og øva hukommelsen." #. Help prerequisite #: activities/memory-case-association-tux/ActivityInfo.qml:34 #: activities/memory-case-association/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Knowing alphabets" msgstr "Kjenna til alfabet" #. Help manual #: activities/memory-case-association-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding the lower/uppercase of an alphabet, and you have to " "associate all the upper case letters with its lower case and vice versa. Tux " "teacher does the same." msgstr "" "Du ser baksida av nokre kort. På framsida av kvart kort er ein bokstav, stor " "eller liten, og du må kopla kortet med den store bokstaven til kortet med " "den små bokstaven. Lærar Tux gjer det same." #. Activity title #: activities/memory-case-association/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Case association memory game" msgstr "Hugsespel med store og små bokstavar" #. Help title #: activities/memory-case-association/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to match the alphabet with its lower/uppercase value." msgstr "" "Snu korta til du finn to med same bokstav, men der eine er stor og den andre " "liten." #. Help manual #: activities/memory-case-association/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding the lower/uppercase of an alphabet, and you have to " "associate all the upper case letters with its lower case and vice versa." msgstr "" "Du ser baksida av nokre kort. På framsida av kvart kort er ein bokstav, stor " "eller liten, og du må kopla kortet med den store bokstaven til kortet med " "den små bokstaven." #. Activity title #: activities/memory-enumerate/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Enumeration memory game" msgstr "Hugsespel med teljing" #. Help title #: activities/memory-enumerate/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Turn the cards over to match the number with the drawn picture." msgstr "Snu korta til du finn to der talet stemmer med teikninga" #. Help goal #: activities/memory-enumerate/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Numeration training, memory." msgstr "Øva på å telja og å hugsa." #. Help manual #: activities/memory-enumerate/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding a number of pictures, or the written number." msgstr "" "Du ser baksida av nokre kort. På framsida av kvart kort er det anten nokre " "teikningar eller tilsvarande tal." #. Activity title #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "All operations memory game against Tux" msgstr "Hugsespel med alle aritmetiske operasjonar, mot Tux" #. Help title #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:29 #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:29 #: activities/memory-math-div-tux/ActivityInfo.qml:29 #: activities/memory-math-div/ActivityInfo.qml:29 #: activities/memory-math-mult-div-tux/ActivityInfo.qml:29 #: activities/memory-math-mult-div/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find a matching operation, until all the cards are " "gone." msgstr "" "Snu korta til du finn to med same svar, heilt til du har fått vekk alle korta" #. Help goal #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:32 #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Practice addition, subtraction, multiplication, division, until all the " "cards are gone." msgstr "" "Øv på å leggja til, gonga, dela og å trekkja frå, heilt til du har fått vekk " "alle korta." #. Help prerequisite #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:34 #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Addition, subtraction, multiplication, division" msgstr "Addisjon, subtraksjon, multiplikasjon og divisjon." #. Help manual #: activities/memory-math-add-minus-mult-div-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more than Tux, you've won the game!" msgstr "" "Du ser nokre kort, men du kan ikkje sjå kva som står på baksida. Kvart kort " "gøymer eit reknestykke, eller svaret på eit slikt stykke.\n" "\n" "I dette spelet gøymer korta dei to delane av reknestykket. Du må finna dei " "to delane av reknestykket og få dei saman att. Trykk på eit kort for å sjå " "kva tal det gøymer, og prøv så å finna kortet som høyrer til, slik at " "reknestykket vert rett. Du kan berre snu to kort om gongen, så du må hugsa " "kor tala er gøymde. Du fungerer som likskapsteiknet, og tala treng hjelp frå " "deg til å slå dei saman til eit rett reknestykke. Når du gjer det, forsvinn " "begge korta! Når du har fått vekk alle korta, og funne fleire par enn Tux, " "har du vunne!" #. Activity title #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "All operations memory game" msgstr "Hugsespel med alle aritmetiske operasjonar" #. Help manual #: activities/memory-math-add-minus-mult-div/ActivityInfo.qml:36 #: activities/memory-math-add-minus/ActivityInfo.qml:36 #: activities/memory-math-div/ActivityInfo.qml:36 #: activities/memory-math-minus/ActivityInfo.qml:36 #: activities/memory-math-mult-div/ActivityInfo.qml:36 #: activities/memory-math-mult/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found all the operations, you've won the game!" msgstr "" "Du ser nokre kort, men du kan ikkje sjå kva som står på baksida. Kvart kort " "gøymer eit reknestykke, eller svaret på eit slikt stykke.\n" "\n" "I dette spelet gøymer korta dei to delane av reknestykket. Du må finna dei " "to delane av reknestykket og få dei saman att. Trykk på eit kort for å sjå " "kva tal det gøymer, og prøv så å finna kortet som høyrer til, slik at " "reknestykket vert rett. Du kan berre snu to kort om gongen, så du må hugsa " "kor tala er gøymde. Du fungerer som likskapsteiknet, og tala treng hjelp frå " "deg til å slå dei saman til eit rett reknestykke. Når du gjer det, forsvinn " "begge korta! Når du har fått vekk alle korta, har du vunne!" #. Activity title #: activities/memory-math-add-minus-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition and subtraction memory game against Tux" msgstr "Hugsespel med addisjon og subtraksjon, mot Tux" #. Help title #: activities/memory-math-add-minus-tux/ActivityInfo.qml:29 #: activities/memory-math-add-minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which add or subtract the same, " "until all the cards are gone." msgstr "" "Snu korta til du finn to med same sum eller differanse, heilt til du har " "fått vekk alle korta" #. Help goal #: activities/memory-math-add-minus-tux/ActivityInfo.qml:32 #: activities/memory-math-add-minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice addition, subtraction, until all the cards are gone." msgstr "" "Øv på å leggja til og å trekkja frå, heilt til du har fått vekke alle korta." #. Help prerequisite #: activities/memory-math-add-minus-tux/ActivityInfo.qml:34 #: activities/memory-math-add-minus/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Addition and subtraction" msgstr "Addisjon og subtraksjon." #. Help manual #: activities/memory-math-add-minus-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more than Tux, and you've won the game!" msgstr "" "Du ser nokre kort, men du kan ikkje sjå kva som står på baksida. Kvart kort " "gøymer eit reknestykke, eller svaret på eit slikt stykke.\n" "\n" "I dette spelet gøymer korta dei to delane av reknestykket. Du må finna dei " "to delane av reknestykket og få dei saman att. Trykk på eit kort for å sjå " "kva tal det gøymer, og prøv så å finna kortet som høyrer til, slik at " "reknestykket vert rett. Du kan berre snu to kort om gongen, så du må hugsa " "kor tala er gøymde. Du fungerer som likskapsteiknet, og tala treng hjelp frå " "deg til å slå dei saman til eit rett reknestykke. Når du gjer det, forsvinn " "begge korta! Når du har fått vekk alle korta, og funne fleire par enn Tux, " "har du vunne!" #. Activity title #: activities/memory-math-add-minus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition and subtraction memory game" msgstr "Hugsespel med addisjon og subtraksjon" #. Activity title #: activities/memory-math-add-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition memory game against Tux" msgstr "Hugsespel med addisjon, mot Tux" #. Help title #: activities/memory-math-add-tux/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which add up the same, until all the " "cards are gone. Tux will do the same. You have to beat it !" msgstr "" "Snu korta til du finn to med same sum, heilt til du har fått vekk alle " "korta. Tux gjer det same. Du må slå han!" #. Help goal #: activities/memory-math-add-tux/ActivityInfo.qml:32 #: activities/memory-math-add/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice adding up, until all the cards are gone." msgstr "Øv på å leggja til, heilt til du har fått vekke alle korta." #. Help manual #: activities/memory-math-add-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an adding-up sum, or the answer to the sum.\n" "An adding-up sum looks like this: 2 + 2 = 4\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 2 (1, 2) and 2 more (3, 4) makes 4. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of an adding-up sum (also " "called an addition sum). You need to find the two parts of the sum, and " "bring them together again. Click on a card to see what number it's hiding, " "then try to find the other card that goes with it, to make a whole sum. You " "can only turn over two cards in one go, so you need to remember where the " "numbers are hiding, then you can match them when you find their other half. " "You're doing the job of the equals sign, and the numbers need you to put " "them together and make a proper sum. When you do that, both those cards " "disappear! When you've made them all disappear, found more sums than Tux and " "you've won the game!" msgstr "" "Du ser baksida av nokre kort. På framsida av kvart kort er det anten eit " "pluss-stykke, eller svaret på eit slikt stykke.\n" "Eit pluss-stykke ser slik ut: 2 + 2 = 4\n" "Uttrykket på eine sida av likskapsteiknet (=) må vera lik uttrykket på den " "andre. Her har me 2 (tel: 1, 2) pluss 2 til (tel: 3, 4), som til samen vert " "4. Tel høgt når du løyser reknestykket, og tel på fingrane. Jo fleire måtar " "du gjer noko, jo lettare hugsar du det. Du kan òg bruka leikeklossar, " "knappar eller kva som helst anna til å telja med. Viss du har mange søsken, " "kan du telja dei! Eller dei du går på skule med. Syng teljesongar. Øv deg på " "å telja alt mogleg, så vert du veldig flink til å plussa!\n" "\n" "I dette spelet gøymer korta dei to delane av pluss-stykket (òg kalla ein " "addisjon). Du må finna dei to delane av reknestykket og få dei saman att. " "Trykk på eit kort for å sjå kva tal det gøymer, og prøv så å finna kortet " "som høyrer til, slik at reknestykket vert rett. Du kan berre snu to kort om " "gongen, så du må hugsa kor tala er gøymde. Du fungerer som likskapsteiknet, " "og tala treng hjelp frå deg til å slå dei saman til eit rett reknestykke. " "Når du gjer det, forsvinn begge korta! Når du har fått vekk alle korta, og " "funne fleire par enn Tux, har du vunne!" #. Activity title #: activities/memory-math-add/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Addition memory game" msgstr "Hugsespel med addisjon" #. Help title #: activities/memory-math-add/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which add up the same, until all the " "cards are gone." msgstr "" "Snu korta til du finn to med same sum, heilt til du har fått vekk alle korta" #. Help manual #: activities/memory-math-add/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an adding-up sum, or the answer to the sum.\n" "An adding-up sum looks like this: 2 + 2 = 4\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 2 (1, 2) and 2 more (3, 4) makes 4. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of an adding-up sum (also " "called an addition sum). You need to find the two parts of the sum, and " "bring them together again. Click on a card to see what number it's hiding, " "then try to find the other card that goes with it, to make a whole sum. You " "can only turn over two cards in one go, so you need to remember where the " "numbers are hiding, then you can match them when you find their other half. " "You're doing the job of the equals sign, and the numbers need you to put " "them together and make a proper sum. When you do that, both those cards " "disappear! When you've made them all disappear, found all the sums, you've " "won the game!" msgstr "" "Du ser baksida av nokre kort. På framsida av kvart kort er det anten eit " "pluss-stykke, eller svaret på eit slikt stykke.\n" "Eit pluss-stykke ser slik ut: 2 + 2 = 4\n" "Uttrykket på eine sida av likskapsteiknet (=) må vera lik uttrykket på den " "andre. Her har me 2 (tel: 1, 2) pluss 2 til (tel: 3, 4), som til samen vert " "4. Tel høgt når du løyser reknestykket, og tel på fingrane. Jo fleire måtar " "du gjer noko, jo lettare hugsar du det. Du kan òg bruka leikeklossar, " "knappar eller kva som helst anna til å telja med. Viss du har mange søsken, " "kan du telja dei! Eller dei du går på skule med. Syng teljesongar. Øv deg på " "å telja alt mogleg, så vert du veldig flink til å plussa!\n" "\n" "I dette spelet gøymer korta dei to delane av pluss-stykket (òg kalla ein " "addisjon). Du må finna dei to delane av reknestykket og få dei saman att. " "Trykk på eit kort for å sjå kva tal det gøymer, og prøv så å finna kortet " "som høyrer til, slik at reknestykket vert rett. Du kan berre snu to kort om " "gongen, så du må hugsa kor tala er gøymde. Du fungerer som likskapsteiknet, " "og tala treng hjelp frå deg til å slå dei saman til eit rett reknestykke. " "Når du gjer det, forsvinn begge korta! Når du har fått vekk alle korta, har " "du vunne!" #. Activity title #: activities/memory-math-div-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Division memory game against Tux" msgstr "Hugsespel med divisjon, mot Tux" #. Help goal #: activities/memory-math-div-tux/ActivityInfo.qml:32 #: activities/memory-math-div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice division, until all the cards are gone." msgstr "Øv på å dela, heilt til du har fått vekk alle korta." #. Help prerequisite #: activities/memory-math-div-tux/ActivityInfo.qml:34 #: activities/memory-math-div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Division" msgstr "Deling." #. Help manual #: activities/memory-math-div-tux/ActivityInfo.qml:36 #: activities/memory-math-mult-div-tux/ActivityInfo.qml:36 #: activities/memory-math-mult-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more than Tux and you've won the game!" msgstr "" "Du ser nokre kort, men du kan ikkje sjå kva som står på baksida. Kvart kort " "gøymer eit reknestykke, eller svaret på eit slikt stykke.\n" "\n" "I dette spelet gøymer korta dei to delane av reknestykket. Du må finna dei " "to delane av reknestykket og få dei saman att. Trykk på eit kort for å sjå " "kva tal det gøymer, og prøv så å finna kortet som høyrer til, slik at " "reknestykket vert rett. Du kan berre snu to kort om gongen, så du må hugsa " "kor tala er gøymde. Du fungerer som likskapsteiknet, og tala treng hjelp frå " "deg til å slå dei saman til eit rett reknestykke. Når du gjer det, forsvinn " "begge korta! Når du har fått vekk alle korta, og funne fleire par enn Tux, " "har du vunne!" #. Activity title #: activities/memory-math-div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Division memory game" msgstr "Hugsespel med deling" #. Activity title #: activities/memory-math-minus-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Subtraction memory game against Tux" msgstr "Hugsespel med subtraksjon, mot Tux" #. Help title #: activities/memory-math-minus-tux/ActivityInfo.qml:29 #: activities/memory-math-minus/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which subtract the same, until all " "the cards are gone." msgstr "" "Snu korta til du finn to med same differanse, heilt til du har fått vekk " "alle korta." #. Help goal #: activities/memory-math-minus-tux/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Practice subtraction, until all the cards are gone. Tux will do the same" msgstr "" "Øv på å trekkja frå, heilt til du har fått vekke alle korta. Tux gjer det " "same." #. Help prerequisite #: activities/memory-math-minus-tux/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "subtraction" msgstr "subtraksjon" #. Help manual #: activities/memory-math-minus-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found more operations than Tux and you've won the " "game!" msgstr "" "Du ser nokre kort, men du kan ikkje sjå kva som står på baksida. Kvart kort " "gøymer eit reknestykke, eller svaret på eit slikt stykke.\n" "\n" "I dette spelet gøymer korta dei to delane av reknestykket. Du må finna dei " "to delane av reknestykket og få dei saman att. Trykk på eit kort for å sjå " "kva tal det gøymer, og prøv så å finna kortet som høyrer til, slik at " "reknestykket vert rett. Du kan berre snu to kort om gongen, så du må hugsa " "kor tala er gøymde. Du fungerer som likskapsteiknet, og tala treng hjelp frå " "deg til å slå dei saman til eit rett reknestykke. Når du gjer det, forsvinn " "begge korta! Når du har fått vekk alle korta, og funne fleire par enn Tux, " "har du vunne!" #. Activity title #: activities/memory-math-minus/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Subtraction memory game" msgstr "Hugsespel med subtraksjon" #. Help goal #: activities/memory-math-minus/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice subtraction, until all the cards are gone." msgstr "Øv på å trekkja frå, heilt til du har fått vekke alle korta." #. Activity title #: activities/memory-math-mult-div-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication and division memory game against Tux" msgstr "Hugsespel med multiplikasjon og divisjon, mot Tux" #. Help goal #: activities/memory-math-mult-div-tux/ActivityInfo.qml:32 #: activities/memory-math-mult-div/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice multiplication, division, until all the cards are gone." msgstr "Øv på å gonga og dela, heilt til du har fått vekk alle korta." #. Help prerequisite #: activities/memory-math-mult-div-tux/ActivityInfo.qml:34 #: activities/memory-math-mult-div/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Multiplication, division" msgstr "Multiplikasjon og divisjon." #. Activity title #: activities/memory-math-mult-div/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication and division memory game" msgstr "Hugsespel med multiplikasjon og divisjon" #. Activity title #: activities/memory-math-mult-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication memory game against Tux" msgstr "Hugsespel med multiplikasjon, mot Tux" #. Help title #: activities/memory-math-mult-tux/ActivityInfo.qml:29 #: activities/memory-math-mult/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Turn the cards over to find two numbers which multiply the same, until all " "the cards are gone." msgstr "" "Snu korta til du finn to med same produkt, heilt til du har fått vekk alle " "korta" #. Help goal #: activities/memory-math-mult-tux/ActivityInfo.qml:32 #: activities/memory-math-mult/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Practice multiplication, until all the cards are gone." msgstr "Øv på å gonga, heilt til du har fått vekk alle korta." #. Help prerequisite #: activities/memory-math-mult-tux/ActivityInfo.qml:34 #: activities/memory-math-mult/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Multiplication" msgstr "Multiplikasjon." #. Activity title #: activities/memory-math-mult/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Multiplication memory game" msgstr "Hugsespel med multiplikasjon" #. Activity title #: activities/memory-sound-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Audio memory game against Tux" msgstr "Lydlotto mot Tux" #. Help title #: activities/memory-sound-tux/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Play the audio memory game against Tux" msgstr "Spel lydlotto mot Tux." #. Help goal #: activities/memory-sound-tux/ActivityInfo.qml:32 #: activities/memory-sound/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Train your audio memory and remove all the cards." msgstr "Tren på å hugsa lydar, og fjern alle korta." #. Help manual #: activities/memory-sound-tux/ActivityInfo.qml:36 #: activities/memory-sound/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A set of cards is shown. Each card has an associated sound, and each sound " "has a twin exactly the same. Click on a card to hear its hidden sound, and " "try to match the twins. You can only activate two cards at once, so you need " "to remember where a sound is, while you listen to its twin. When you turn " "over the twins, they both disappear." msgstr "" "Ein del kort vert viste. Kvar av dei har sin eigen lyd, og nokre av dei er " "tvillingar, med same lyd. Trykk på eit kort for å høyra lyden, og prøv så å " "finna tvillingkortet. Du kan berre høyra på to kort om gongen, så du må " "hugsa lydane. Når du høyrer på to tvillingkort samtidig, forsvinn dei." #. Activity title #: activities/memory-sound/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Audio memory game" msgstr "Lydlotto" #. Help title #: activities/memory-sound/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Click on cards and listen to find the matching sounds" msgstr "Trykk på korta og finn to like lydar" #. Activity title #: activities/memory-tux/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Memory Game with images against Tux" msgstr "Biletlotto, mot Tux" #. Help title #: activities/memory-tux/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Flip the cards to find the matching pairs against Tux" msgstr "Snu dei kortpara som passar saman, mot Tux" #. Help goal #: activities/memory-tux/ActivityInfo.qml:32 #: activities/memory/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Train your memory and remove all the cards" msgstr "Tren på å hugsa alle korta, og fjern par av kort som er like." #. Help manual #: activities/memory-tux/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A set of blank cards is shown. Each card has a picture on the other side, " "and each picture card has a twin exactly the same. Click on a card to see " "its hidden picture, and try to match the twins. You can only turn over two " "cards at once, so you need to remember where a picture is, while you look " "for its twin. When you turn over the twins, they both disappear. Tux teacher " "do the same." msgstr "" "Baksida av ein del kort vert vist. To og to av desse like på framsida. Du " "kan trykkja på eit kort for å snu det, men sidan du berre kan snu to kort om " "gongen, må du prøva å hugsa kva framside dei ulike korta har. Når du har " "funne to kort som er like og har snudd dei samtidig, vert dei fjerna. Lærar " "Tux gjer det same." #. Activity title #: activities/memory-wordnumber/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Wordnumber memory game" msgstr "Hugsespel med talord" #. Help title #: activities/memory-wordnumber/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Turn the cards over to match the number with the word matching it." msgstr "Snu korta til du finn to der talet stemmer med talordet" #. Help goal #: activities/memory-wordnumber/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Reading numbers, memory." msgstr "Lesa tal og hugsa." #. Help manual #: activities/memory-wordnumber/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding the numeral form of a number, or the word to write it." msgstr "" "Du ser baksida av nokre kort. På framsida av kvart kort er eit tal, anten " "skrive med siffer eller med bokstavar." #: activities/memory-wordnumber/dataset.js:22 msgctxt "dataset|" msgid "zero" msgstr "null" #: activities/memory-wordnumber/dataset.js:23 msgctxt "dataset|" msgid "one" msgstr "éin" #: activities/memory-wordnumber/dataset.js:24 msgctxt "dataset|" msgid "two" msgstr "to" #: activities/memory-wordnumber/dataset.js:25 msgctxt "dataset|" msgid "three" msgstr "tre" #: activities/memory-wordnumber/dataset.js:26 msgctxt "dataset|" msgid "four" msgstr "fire" #: activities/memory-wordnumber/dataset.js:27 msgctxt "dataset|" msgid "five" msgstr "fem" #: activities/memory-wordnumber/dataset.js:28 msgctxt "dataset|" msgid "six" msgstr "seks" #: activities/memory-wordnumber/dataset.js:29 msgctxt "dataset|" msgid "seven" msgstr "sju" #: activities/memory-wordnumber/dataset.js:30 msgctxt "dataset|" msgid "eight" msgstr "åtte" #: activities/memory-wordnumber/dataset.js:31 msgctxt "dataset|" msgid "nine" msgstr "ni" #: activities/memory-wordnumber/dataset.js:32 msgctxt "dataset|" msgid "ten" msgstr "ti" #: activities/memory-wordnumber/dataset.js:33 msgctxt "dataset|" msgid "eleven" msgstr "elleve" #: activities/memory-wordnumber/dataset.js:34 msgctxt "dataset|" msgid "twelve" msgstr "tolv" #: activities/memory-wordnumber/dataset.js:35 msgctxt "dataset|" msgid "thirteen" msgstr "tretten" #: activities/memory-wordnumber/dataset.js:36 msgctxt "dataset|" msgid "fourteen" msgstr "fjorten" #: activities/memory-wordnumber/dataset.js:37 msgctxt "dataset|" msgid "fifteen" msgstr "femten" #: activities/memory-wordnumber/dataset.js:38 msgctxt "dataset|" msgid "sixteen" msgstr "seksten" #: activities/memory-wordnumber/dataset.js:39 msgctxt "dataset|" msgid "seventeen" msgstr "sytten" #: activities/memory-wordnumber/dataset.js:40 msgctxt "dataset|" msgid "eighteen" msgstr "atten" #: activities/memory-wordnumber/dataset.js:41 msgctxt "dataset|" msgid "nineteen" msgstr "nitten" #: activities/memory-wordnumber/dataset.js:42 msgctxt "dataset|" msgid "twenty" msgstr "tjue" #. Activity title #: activities/memory/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Memory Game with images" msgstr "Biletlotto" #. Help title #: activities/memory/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Flip the cards to find the matching pairs" msgstr "Snu dei kortpara som passar saman" #. Help manual #: activities/memory/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A set of blank cards is shown. Each card has a picture on the other side, " "and each picture card has a twin exactly the same. Click on a card to see " "its hidden picture, and try to match the twins. You can only turn over two " "cards at once, so you need to remember where a picture is, while you look " "for its twin. When you turn over the twins, they both disappear." msgstr "" "Baksida av ein del kort vert vist. To og to av desse like på framsida. Du " "kan trykkja på eit kort for å snu det, men sidan du berre kan snu to kort om " "gongen, må du prøva å hugsa kva framside dei ulike korta har. Når du har " "funne to kort som er like og har snudd dei samtidig, vert dei fjerna." #: activities/memory/math_util.js:26 activities/memory/math_util.js:29 msgctxt "math_util|" msgid "+" msgstr "+" #: activities/memory/math_util.js:39 msgctxt "math_util|" msgid "−" msgstr "−" #: activities/memory/math_util.js:50 activities/memory/math_util.js:53 msgctxt "math_util|" msgid "×" msgstr "×" #: activities/memory/math_util.js:63 msgctxt "math_util|" msgid "÷" msgstr ":" #. Activity title #: activities/menu/ActivityInfo.qml:24 msgctxt "ActivityInfo|" msgid "GCompris Main Menu" msgstr "Hovudmeny for GCompris" #. Help title #: activities/menu/ActivityInfo.qml:26 msgctxt "ActivityInfo|" msgid "Select an activity to run it." msgstr "Vel aktiviteten du vil spela" #. Help goal #: activities/menu/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "" "GCompris is a high quality educational software suite, including a large " "number of activities for children aged 2 to 10." msgstr "" "GCompris er eit leik og lær-spel med mange ulike aktivitetar for ungar frå 2 " "til 10 år." #. Help prerequisite #: activities/menu/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "" "Some of the activities are game orientated, but nonetheless still " "educational." msgstr "Nokre av aktivitetane er som spel, men er likevel lærerike." #. Help manual #: activities/menu/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Select an icon to enter an activity or to display a list of activities in a " "category.\n" "At the bottom of the screen is the GCompris control bar. Notice that you can " "hide or show the bar by touching its anchor.\n" "The following icons are displayed:\n" "(note that each icon is displayed only if available in the current " "activity)\n" " Home - Exit an activity, go back to menu (Ctrl+W and escape key)\n" " Arrows - Display the current level. Click to select another level\n" " Lips - Repeat the question\n" " Question Mark - Help\n" " Reload - Start the activity from the beginning again\n" " Tool - The configuration menu\n" " G - About GCompris\n" " Quit - Quit GCompris (Ctrl+Q)\n" "The stars show suitable age groups for each game:\n" " 1, 2 or 3 simple stars - from 2 to 6 years old\n" " 1, 2 or 3 complex stars - 7 years and up\n" "Shortcuts:\n" " Ctrl+B Show or Hide the control bar\n" " Ctrl+F Toggle full screen\n" " Ctrl+M Toggle mute for the background music\n" " Ctrl+S Toggle the activity section bar\n" " " msgstr "" "Trykk på eitt av ikona for å komma til ein aktivitet eller ei oversikt over " "aktivitetar.\n" "Nedst på skjermen ser du kontrollinja med desse ikona (kvart ikon vert berre " "vist om det er tilgjengeleg i den valde aktiviteten):\n" " Heim – Avslutt aktivitet eller tilbake til førre meny («Ctrl + W» eller " "«Escape»).\n" " Piler – Viser gjeldande nivå. Trykk på terningen for å byta nivå.\n" " Lepper – Gjenta spørsmålet.\n" " Spørjeteikn – Hjelp.\n" " Omstart – Start aktiviteten på nytt.\n" " Skiftenøkkel – Oppsettmeny.\n" " «G» – Informasjon om spelet.\n" " Avslutt – Avslutt GCompris («Ctrl + Q»).\n" "Stjernene viser tilrådd alderssteg for kvar aktivitet:\n" " 1, 2 eller 3 enkle stjerner – 2 til 6 år.\n" " 1, 2 eller 3 kompliserte stjerner – 7 år og oppover.\n" "Snarvegar:\n" " Ctrl + B – Vis eller gøym kontrollinja.\n" " Ctrl + F – Byt mellom fullskjerm og vindauge.\n" " Ctrl + M – Slå på/av bakgrunnsmusikken.\n" " Ctrl + S – Slå på/av aktivitetslinja.\n" " " #: activities/menu/ConfigurationItem.qml:77 msgctxt "ConfigurationItem|" msgid "You have the full version" msgstr "Du har fullversjonen" #: activities/menu/ConfigurationItem.qml:78 msgctxt "ConfigurationItem|" msgid "Buy the full version" msgstr "Kjøp fullversjonen" # skip-rule: aktiver #: activities/menu/ConfigurationItem.qml:141 msgctxt "ConfigurationItem|" msgid "" "On http://gcompris.net you will find the " "instructions to obtain an activation code." msgstr "" "På http://gcompris.net finn du informasjon " "om korleis du skaffar aktiveringskode." # skip-rule: aktiver #: activities/menu/ConfigurationItem.qml:163 msgctxt "ConfigurationItem|" msgid "Enter your activation code" msgstr "Skriv inn aktiveringskode" #: activities/menu/ConfigurationItem.qml:166 msgctxt "ConfigurationItem|" msgid "Sorry, your code is too old for this version of GCompris" msgstr "Koden din er for gammal for denne versjonen av GCompris." #: activities/menu/ConfigurationItem.qml:169 msgctxt "ConfigurationItem|" msgid "Your code is valid, thanks a lot for your support" msgstr "Koden er gyldig. Tusen takk for støtta!" #: activities/menu/ConfigurationItem.qml:189 msgctxt "ConfigurationItem|" msgid "Show locked activities" msgstr "Vis òg låste aktivitetar" #: activities/menu/ConfigurationItem.qml:199 msgctxt "ConfigurationItem|" msgid "Enable audio voices" msgstr "Bruk tale" #: activities/menu/ConfigurationItem.qml:208 msgctxt "ConfigurationItem|" msgid "Enable audio effects" msgstr "Bruk lydeffektar" #: activities/menu/ConfigurationItem.qml:217 msgctxt "ConfigurationItem|" msgid "Fullscreen" msgstr "Fullskjerm" #: activities/menu/ConfigurationItem.qml:227 msgctxt "ConfigurationItem|" msgid "Virtual Keyboard" msgstr "Virtuelt tastatur" #: activities/menu/ConfigurationItem.qml:237 msgctxt "ConfigurationItem|" msgid "Enable automatic downloads/updates of sound files" msgstr "Last automatisk ned / oppdater lydfiler" #: activities/menu/ConfigurationItem.qml:251 msgctxt "ConfigurationItem|" msgid "Use full word image set" msgstr "Bruk fullstendig ordbiletsamling" #: activities/menu/ConfigurationItem.qml:251 msgctxt "ConfigurationItem|" msgid "Download full word image set" msgstr "Last ned fullstendig ordbiletsamling" #: activities/menu/ConfigurationItem.qml:262 msgctxt "ConfigurationItem|" msgid "The activity section menu is visible" msgstr "Vis kategorioversikta" #: activities/menu/ConfigurationItem.qml:275 msgctxt "ConfigurationItem|" msgid "Font selector" msgstr "Vel skrift" #: activities/menu/ConfigurationItem.qml:292 msgctxt "ConfigurationItem|" msgid "Font size" msgstr "Skriftstorleik" #: activities/menu/ConfigurationItem.qml:298 #: activities/menu/ConfigurationItem.qml:333 msgctxt "ConfigurationItem|" msgid "Default" msgstr "Standard" #: activities/menu/ConfigurationItem.qml:310 msgctxt "ConfigurationItem|" msgid "Font Capitalization" msgstr "Store eller små bokstavar" #: activities/menu/ConfigurationItem.qml:327 msgctxt "ConfigurationItem|" msgid "Font letter spacing" msgstr "Avstand mellom bokstavar" #: activities/menu/ConfigurationItem.qml:346 msgctxt "ConfigurationItem|" msgid "Language selector" msgstr "Språkval" #: activities/menu/ConfigurationItem.qml:373 msgctxt "ConfigurationItem|" msgid "Localized voices" msgstr "Lokalisert tale" #: activities/menu/ConfigurationItem.qml:389 msgctxt "ConfigurationItem|" msgid "Check for updates" msgstr "Sjå etter oppdateringar" #: activities/menu/ConfigurationItem.qml:390 msgctxt "ConfigurationItem|" msgid "Download" msgstr "Last ned" #: activities/menu/ConfigurationItem.qml:408 msgctxt "ConfigurationItem|" msgid "Difficulty filter:" msgstr "Vanskegradar:" #: activities/menu/ConfigurationItem.qml:610 msgctxt "ConfigurationItem|" msgid "" "You selected a new locale. You need to restart GCompris to play in your new " "locale.
Do you want to download the corresponding sound files now?" msgstr "" "Du har valt eit nytt språk. Du må starta GCompris på nytt for å spela på det " "nye språket.
Vil du lasta ned tilhøyrande lydfiler no?" #: activities/menu/ConfigurationItem.qml:611 #: activities/menu/ConfigurationItem.qml:648 msgctxt "ConfigurationItem|" msgid "Yes" msgstr "Ja" #: activities/menu/ConfigurationItem.qml:617 #: activities/menu/ConfigurationItem.qml:653 msgctxt "ConfigurationItem|" msgid "No" msgstr "Nei" #: activities/menu/ConfigurationItem.qml:646 msgctxt "ConfigurationItem|" msgid "The images for several activities are not yet installed. " msgstr "Bileta for fleire aktivitetar er ikkje installerte. " #: activities/menu/ConfigurationItem.qml:647 msgctxt "ConfigurationItem|" msgid "Do you want to download them now?" msgstr "Vil du lasta dei ned no?" #: activities/menu/ConfigurationItem.qml:706 msgctxt "ConfigurationItem|" msgid "Mixed case (default)" msgstr "Blanda (standard)" #: activities/menu/ConfigurationItem.qml:707 msgctxt "ConfigurationItem|" msgid "All uppercase" msgstr "Berre store bokstavar" #: activities/menu/ConfigurationItem.qml:708 msgctxt "ConfigurationItem|" msgid "All lowercase" msgstr "Berre små bokstavar" #: activities/menu/Menu.qml:324 msgctxt "Menu|" msgid "" "Put your favorite activities here by selecting the sun at the top right of " "that activity." msgstr "" "Legg favorittaktivitetane dine her ved å trykkja på sola oppe til høgre for " "kvar aktivitet." #: activities/menu/Menu.qml:601 msgctxt "Menu|" msgid "Search specific activities" msgstr "Søk etter aktivitetar" #. Activity title #: activities/mining/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mining for gold" msgstr "Grav etter gull" #. Help title #: activities/mining/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Use the mousewheel to approach the rockwall and look for gold nuggets." msgstr "" "Bruk mushjulet til å sjå nærare på bergveggen, for å oppdaga gullklumpar" #. Help goal #: activities/mining/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Learn to use the mousewheel or the zoom / pinch gesture to zoom in and out." msgstr "" "Læra å bruka mushjulet eller kniperørsla for å komma nærare / fjernare." #. Help prerequisite #: activities/mining/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "You should be familiar with moving the mouse and clicking." msgstr "Du må kunna bruka musa." #. Help manual #: activities/mining/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Looking at the rockwall, you can see a sparkle somewhere. Move next to this " "sparkle and use the mousewheel or the zoom gesture to zoom in. If you zoomed " "in at maximum, a gold nugget will appear at the position of the sparkle. " "Click on the gold nugget to collect it.\n" "\n" "Having collected the nugget, use the mousewheel or the pinch gesture to zoom " "out again. If you zoomed out at maximum, another sparkle will appear, " "showing the next gold nugget to collect. Collect enough nuggets to complete " "the level.\n" "\n" "The truck in the lower, right corner of the screen will tell you the number " "of already collected nuggets and the total number of nuggets to collect in " "this level." msgstr "" "Sjå nøye på bergveggen, og du vil sjå noko som glimtar. Bruk mushjulet eller " "kniperørsla på glimtstaden for å sjå nærare på han. Når du er nær nok, " "dukkar det opp ein gullklump. Trykk på gullklumpen for å ta han.\n" "\n" "Når du har tatt gullklumpen, kan du bruka mushjulet eller kniperørsla til å " "fjerna deg frå bergveggen att. Det dukkar så opp eit nytt glimt, som du må " "følgja for å finna ein ny gullklump. Når du har samla nok gullklumpar, har " "du klart brettet.\n" "\n" "Vogna nede til høgre viser kor mange gullklumpar du har fått tak i, og kor " "mange du må samla for å fullføra brettet." #: activities/mining/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Thanks to the Tuxpaint team for providing the following sounds under GPL:\n" "- realrainbow.ogg - used when a new gold nugget appears\n" "- metalpaint.wav - remixed and used when a gold nugget is collected" msgstr "" "Takk til Tux Paint-utviklarane for desse lydane, tilgjengeleg under GNU " "GPL:\n" "– realrainbow.ogg – brukt når ein ny gullklump glimtar fram\n" "– metalpaint.wav – remiksa og brukt når du plukkar opp ein gullklump" #: activities/mining/Mining.qml:414 msgctxt "Mining|" msgid "" "Find the sparkle and zoom in around it. If you have a mouse, point the " "cursor on the sparkle then use the scroll wheel. If you have a trackpad, " "point the cursor on the sparkle then drag one finger on the right area or " "two fingers on the center. On a touch area, drag two fingers away from the " "sparkle, one in each direction." msgstr "" "Oppdag glimt i bergveggen. Kvar glimt viser kor ein gullklump ligg. Viss du " "har ei mus, kan du bruka mushjulet til å sjå nærare på glimtet. Viss du har " "ei styreplate, flytt peikaren over staden der du såg glimtet, og dra éin " "finger på det høgre området på styreplata eller to fingrar i midten. Viss du " "har ein peikeskjerm, dra to fingrar i kvar sin retning vekk frå glimtet." #: activities/mining/Mining.qml:425 msgctxt "Mining|" msgid "Perfect you are zooming. Continue until you see the nugget." msgstr "Perfekt! Du nærmar deg. Hald fram slik, heilt til du ser gullklumpen." #: activities/mining/Mining.qml:431 msgctxt "Mining|" msgid "Hum, take care, you are zooming too far from the sparkle." msgstr "Pass på. No er du på veg vekk frå staden der gullklumpen er." #: activities/mining/Mining.qml:437 msgctxt "Mining|" msgid "Now you see the nugget, click on it to catch it." msgstr "No ser du gullklumpen. Trykk på han for å ta han." #: activities/mining/Mining.qml:443 msgctxt "Mining|" msgid "" "Hum, you are too far from the nugget to see it. Unzoom then zoom again as " "close as you can from the sparkle." msgstr "" "Pass på. No er du for langt unna staden der gullklumpen er. Fjern deg frå " "bergveggen, og prøv på nytt når du kan sjå glimtet frå gullklumpen att." #: activities/mining/Mining.qml:449 msgctxt "Mining|" msgid "Now unzoom and try to find another sparkle." msgstr "" "Fjern deg frå bergveggen att for å finna eit nytt glimt av ein gullklump." #: activities/mining/Mining.qml:455 msgctxt "Mining|" msgid "Continue to unzoom until you see the sparkle." msgstr "Fjern deg meir frå bergveggen, til du ser glimtet att." #: activities/mining/Mining.qml:461 msgctxt "Mining|" msgid "Now you see the sparkle, go ahead, you can zoom on it." msgstr "" "No ser du glimt av gullklumpen att. Sjå nærare på staden der glimtet er." #. Activity title #: activities/missing-letter/ActivityInfo.qml:28 msgctxt "ActivityInfo|" msgid "Missing Letter" msgstr "Manglande bokstav" #. Help goal #: activities/missing-letter/ActivityInfo.qml:33 msgctxt "ActivityInfo|" msgid "Training reading skills" msgstr "Du skal verta flinkare til å lesa." #. Help prerequisite #: activities/missing-letter/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "Word reading" msgstr "Du må kunna lesa enkle ord." #. Help manual #: activities/missing-letter/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "An object is displayed in the main area, and an incomplete word is printed " "under the picture. Select the missing letter to complete the word." msgstr "" "Ein gjenstand og tilhøyrande ord vert vist. Ordet manglar ein bokstav, og du " "skal finna ut kva bokstav dette er." #: activities/missing-letter/MissingLetter.qml:278 msgctxt "MissingLetter|" msgid "Select your locale" msgstr "Vel språk" #: activities/missing-letter/MissingLetter.qml:362 msgctxt "MissingLetter|" msgid "We are sorry, we don't have yet a translation for your language." msgstr "Me har dessverre ikkje ei omsetjing for språket ditt enno." #: activities/missing-letter/MissingLetter.qml:363 #, qt-format msgctxt "MissingLetter|" msgid "" "GCompris is developed by the KDE community, you can translate GCompris by " "joining a translation team on %2" msgstr "" "GCompris er utvikla av KDE-fellesskapet. Du kan setja om GCompris til eit " "anna språk ved å verta med i ei omsetjingsgruppe på %2." #: activities/missing-letter/MissingLetter.qml:365 msgctxt "MissingLetter|" msgid "" "We switched to English for this activity but you can select another language " "in the configuration dialog." msgstr "" "Me endra språket til engelsk for denne aktiviteten, men du kan velja eit " "anna språk i programinnstillingane." #. Activity title #: activities/money/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Money" msgstr "Pengar" #. Help title #: activities/money/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice money usage" msgstr "Øv på å handtera pengar" #. Help goal #: activities/money/ActivityInfo.qml:32 #: activities/money_cents/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "You must buy the different items and give the exact price. At higher levels, " "several items are displayed, and you must first calculate the total price." msgstr "" "Du skal kjøpa dei forskjellige gjenstandane for rett pris. Ved høgare nivå " "vert fleire gjenstandar viste, og du må då rekna ut totalprisen." #. Help prerequisite #: activities/money/ActivityInfo.qml:34 #: activities/money_back/ActivityInfo.qml:34 #: activities/money_back_cents/ActivityInfo.qml:34 #: activities/money_cents/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Can count" msgstr "Du må kunna telja." #. Help manual #: activities/money/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click or tap on the coins or paper money at the bottom of the screen to pay. " "If you want to remove a coin or note, click or tap on it on the upper screen " "area." msgstr "" "Trykk på myntane eller setlane nedst på skjermen for å velja pengane du vil " "betala med. Du kan òg trykkja på pengane du allereie har valt for å fjerna " "dei att." #: activities/money/money.js:665 msgctxt "money|" msgid "" "Click on the coins or paper money at the bottom of the screen to pay. If you " "want to remove a coin or note, click on it on the upper screen area." msgstr "" "Trykk på myntane eller setlane nedst på skjermen for å velja pengane du vil " "betala med. Du kan òg trykkja på pengane du allereie har valt for å fjerna " "dei att." #: activities/money/money.js:709 #, qt-format msgctxt "money|" msgid "" "Tux just bought some items in your shop.\n" "He gives you %1, please give back his change." msgstr "" "Tux kjøpte nokre gjenstandar i butikken din.\n" "Han gav deg %1. Du må gje han att vekslepengar." #. Activity title #: activities/money_back/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Give Tux his change" msgstr "Gje Tux pengar tilbake på kjøpet" #. Help title #: activities/money_back/ActivityInfo.qml:29 #: activities/money_back_cents/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice money usage by giving Tux his change" msgstr "Gje Tux pengar tilbake på kjøpet" #. Help goal #: activities/money_back/ActivityInfo.qml:32 #: activities/money_back_cents/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Tux bought different items from you and shows you his money. You must give " "him back his change. At higher levels, several items are displayed, and you " "must first calculate the total price." msgstr "" "Tux har kjøpt ting frå deg og viser deg kor mykje pengar han betalar. Du må " "så gje han pengar tilbake. Ved høgare nivå vert fleire gjenstandar viste, og " "du må då rekna ut totalprisen." #. Help manual #: activities/money_back/ActivityInfo.qml:36 #: activities/money_back_cents/ActivityInfo.qml:36 #: activities/money_cents/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the coins or paper money at the bottom of the screen to pay. If you " "want to remove a coin or note, click on it on the upper screen area." msgstr "" "Trykk på myntane eller setlane nedst på skjermen for å velja pengane du vil " "betala med. Du kan òg trykkja på pengane du allereie har valt for å fjerna " "dei att." #. Activity title #: activities/money_back_cents/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Give Tux his change, including cents" msgstr "Gje Tux pengar tilbake på kjøpet. Her òg med cent." #. Activity title #: activities/money_cents/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Money with cents" msgstr "Pengar med cent" #. Help title #: activities/money_cents/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Practice money usage including cents" msgstr "Øv på å handtera pengar – her òg med cent" #. Activity title #: activities/mosaic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Rebuild the mosaic" msgstr "Bygg opp att mosaikken" #. Help title #: activities/mosaic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Put each item at the same place as in the given example." msgstr "Plasser kvar gjenstand på same plass som i eksempelet." #. Help manual #: activities/mosaic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "First select the item you want to put then click on a spot on the empty area" msgstr "Vel først gjenstanden du vil plassera, og trykk så på ein ledig stad." #. Activity title #: activities/nine_men_morris/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Nine men's morris (against Tux)" msgstr "Mil (mot Tux)" #. Help title #: activities/nine_men_morris/ActivityInfo.qml:29 #: activities/nine_men_morris_2players/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Reduce the opponent to two pieces, or by leaving him without a legal move." msgstr "" "Få motstandarden til berre å ha to brikker eller ingen gyldige trekk att." #. Help goal #: activities/nine_men_morris/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Form mills (line of 3 pieces) to remove pieces of Tux until Tux has only two " "pieces, or doesn't have a legal move" msgstr "" "Lag mil (linjer med tre brikker) for å få fjerna brikker frå Tux, heilt til " "han berre har to brikker att eller ikkje noko gyldig trekk." #. Help manual #: activities/nine_men_morris/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Play with the computer. First take turns to place nine pieces, and then take " "turns to move pieces" msgstr "" "Spel mot datamaskina. Først byter de på å leggja ut ni brikker, og så " "flyttar de på dei." #: activities/nine_men_morris/nine_men_morris.js:40 msgctxt "nine_men_morris|" msgid "" "You and Tux start with 9 pieces each, and take turns to place your pieces on " "to the empty spots (by clicking on the spots) on the board." msgstr "" "Du og Tux startar med ni brikker kvar og byter på å leggja dei ut på brettet " "(ved å trykkja på punkta)." #: activities/nine_men_morris/nine_men_morris.js:44 msgctxt "nine_men_morris|" msgid "" "If you form a mill (line of 3 pieces), then select a piece of Tux, and " "remove it. Pieces of formed mill can not be removed unless no other pieces " "are left on board." msgstr "" "Viss du klarar å laga ei mil (tre brikker på rad), kan du velja ei av Tux " "sine brikker å fjerna. Du kan ikkje fjerna brikker frå ferdig mil med mindre " "det ikkje er nokon at brikker att på brettet." #: activities/nine_men_morris/nine_men_morris.js:48 msgctxt "nine_men_morris|" msgid "" "After all the pieces are placed, you and Tux will take turns to move them. " "Click on one of your pieces, and then on the adjacent empty spot to move it " "there. Green color spot indicates where you can move." msgstr "" "Når alle brikkene er lagde ut, byter du og Tux på å flytta dei. Trykk på éi " "av brikkene og så på nabofeltet du vil flytta ho til. Grøne punkt markerer " "kor du kan flytta brikka." #: activities/nine_men_morris/nine_men_morris.js:52 msgctxt "nine_men_morris|" msgid "" "If you are left with 3 pieces, your pieces will gain the ability to 'fly' " "and can be moved to any vacant spot on the board." msgstr "" "Når du berre har tre brikker at, kan du «hoppa» – flytta brikkene til kva " "som helst ledige felt på brettet." #: activities/nine_men_morris/nine_men_morris.js:56 msgctxt "nine_men_morris|" msgid "" "If you immobilize the computer or leave it with less than 3 pieces, then you " "win the game." msgstr "" "Viss du gjer det slik at motspelaren ikkje kan flytta eller berre har tre " "brikker att, vinn du." #: activities/nine_men_morris/nine_men_morris.js:273 #: activities/nine_men_morris/nine_men_morris.js:1103 msgctxt "nine_men_morris|" msgid "Place a piece" msgstr "Legg ut ei brikke" #: activities/nine_men_morris/nine_men_morris.js:403 #: activities/nine_men_morris/nine_men_morris.js:1160 msgctxt "nine_men_morris|" msgid "Move a piece" msgstr "Flytt ei brikke" #: activities/nine_men_morris/nine_men_morris.js:935 msgctxt "nine_men_morris|" msgid "Remove a piece" msgstr "Fjern ei brikke" #: activities/nine_men_morris/nine_men_morris.js:1137 msgctxt "nine_men_morris|" msgid "Congratulations" msgstr "Gratulerer" #: activities/nine_men_morris/nine_men_morris.js:1140 msgctxt "nine_men_morris|" msgid "Congratulations Player 1" msgstr "Gratulerer, spelar 1" #: activities/nine_men_morris/nine_men_morris.js:1151 msgctxt "nine_men_morris|" msgid "Congratulations Player 2" msgstr "Gratulerer, spelar 2" #: activities/nine_men_morris/nine_men_morris.js:1154 msgctxt "nine_men_morris|" msgid "Try again" msgstr "Prøv på nytt" #. Activity title #: activities/nine_men_morris_2players/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Nine men's morris (with a friend)" msgstr "Mil (mot ein venn)" #. Help goal #: activities/nine_men_morris_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "Form mills (line of 3 pieces) to remove pieces of opponent until opponent " "has only two pieces, or doesn't have a legal move" msgstr "" "Lag mil (linjer med tre brikker) for å få fjerna brikker frå motstandarden, " "heilt til han eller ho berre har to brikker att eller ikkje noko gyldig " "trekk." #. Help manual #: activities/nine_men_morris_2players/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Play with a friend. First take turns to place nine pieces, and then take " "turns to move pieces" msgstr "" "Spel mot ein venn. Først byter de på å leggja ut ni brikker, og så flyttar " "de på dei." #. Activity title #: activities/number_sequence/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Number sequence" msgstr "Tal i rekkjefølgje" #. Help title #: activities/number_sequence/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Touch the numbers in the right sequence." msgstr "Trykk på tala i rett rekkjefølgje" #. Help goal #: activities/number_sequence/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Can count from 1 to 50." msgstr "Telja frå 1 og opp til 50." #. Help manual #: activities/number_sequence/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Draw the picture by touching each number in the right sequence, or sliding " "your finger or dragging the mouse through the numbers in the correct " "sequence." msgstr "" "Lag ei teikning ved å trykkja på kvart tal i rett rekkjefølgje, eller ved å " "dra fingeren eller peikaren gjennom tala i rett rekkjefølgja." #. Activity title #: activities/numbers-odd-even/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Even and Odd Numbers" msgstr "Partal og oddetal" #. Help title #: activities/numbers-odd-even/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Move the helicopter to catch the clouds having even or odd numbers" msgstr "Fly med helikopter for å fanga skyer som har odde- eller partal" #. Help manual #: activities/numbers-odd-even/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch the odd or even number clouds. With a keyboard use the arrow keys to " "move the helicopter. With a pointing device you just click or tap on the " "target location. To know which number you have to catch you can either " "remember it or check the bottom right corner." msgstr "" "Fang odde- og partalsskyene. Trykk på skya du vil fly til, eller bruk " "piltastane på tastaturet. For å veta kva type tal du skal ta, kan du anten " "hugsa det, eller sjå nede til høgre." #. Activity title #: activities/paintings/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Assemble the puzzle" msgstr "Pusla saman bilete" #. Help title #: activities/paintings/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Drag and Drop the items to rebuild the original paintings" msgstr "Pusla saman bilete av kjende måleri" #. Help goal #: activities/paintings/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Spatial representation" msgstr "Romleg framstilling" #. Help prerequisite #: activities/paintings/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "Mouse-manipulation: movement, drag and drop" msgstr "Bruk av mus: flytting og dra-og-slepp" #. Help manual #: activities/paintings/ActivityInfo.qml:41 msgctxt "ActivityInfo|" msgid "" "Drag the image parts from the box on the left to create a painting on the " "main board." msgstr "Dra puslespelbitane frå feltet til venstre og gjenskap måleriet." # Fixme: Sjekk om dette måleriet har eit offisielt norsk namn. #: activities/paintings/resource/board/board10_0.qml:25 msgctxt "board10_0|" msgid "" "Katsushika Hokusai, Viewing Sunset over the Ryogoku Bridge from the Ommaya " "Embankment - 1830" msgstr "" "Katsushika Hokusai: Solnedgang over Ryōgoku-brua frå Ommaya-demninga (1830)" # Fixme: Sjå om dette har eit offisielt norsk namn. #: activities/paintings/resource/board/board11_0.qml:25 msgctxt "board11_0|" msgid "Katsushika Hokusa, Poppies - 1833-1834" msgstr "Katsushika Hokusa: Valmuer (1833–1834)" # Fixme: Sjekk om det finst eit offisielt norsk namn. http://www.wikiart.org/en/katsushika-hokusai/the-kazusa-sea-route #: activities/paintings/resource/board/board12_0.qml:25 msgctxt "board12_0|" msgid "Katsushika Hokusai, Kazusa sea Route - 1830." msgstr "Katsushika Hokusai: Kazusa-sjøvegen (1830)" #: activities/paintings/resource/board/board13_0.qml:26 msgctxt "board13_0|" msgid "Michelangelo, Pieta - 1499" msgstr "Michelangelo: Pietà (1499)" #: activities/paintings/resource/board/board14_0.qml:25 msgctxt "board14_0|" msgid "Leonardo da Vinci, Mona Lisa - 1503-19" msgstr "Leonardo da Vinci: Mona Lisa (1503–1519)" #: activities/paintings/resource/board/board15_0.qml:25 msgctxt "board15_0|" msgid "Giovanni Bellini, La Pala di Pesaro - 1475-85" msgstr "Giovanni Bellini: Pala di Pesaro (1475–1485)" # Fann ikkje noko offisielt namn, men «Løve» er ei ganske naturleg omsetjing … #: activities/paintings/resource/board/board16_0.qml:25 msgctxt "board16_0|" msgid "Albrecht Dürer, Lion - 1494" msgstr "Albrecht Dürer: Løve (1494)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/paintings/resource/board/board17_0.qml:25 msgctxt "board17_0|" msgid "Pieter Brugel, The Harvesters - 1565" msgstr "Pieter Bruegel den eldre: Innhaustarane (1565)" #: activities/paintings/resource/board/board18_0.qml:26 msgctxt "board18_0|" msgid "Pierre-Auguste Renoir, Girls At The Piano - 1892" msgstr "Pierre-Auguste Renoir: To unge jenter ved klaveret (1892)" #: activities/paintings/resource/board/board19_0.qml:25 msgctxt "board19_0|" msgid "Wassily Kandinsky, Composition VIII - 1923" msgstr "Vasilij Kandinskij: Komposisjon VIII (1923)" #: activities/paintings/resource/board/board1_0.qml:25 msgctxt "board1_0|" msgid " Pierre-Auguste Renoir, Le Moulin de la Galette - 1876" msgstr "Pierre-Auguste Renoir: Le Moulin de la Galette (1876)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/paintings/resource/board/board20_0.qml:25 msgctxt "board20_0|" msgid "Bazille, The Ramparts at Aigues-Mortes - 1867" msgstr "Bazille: Festningsvollane ved Aigues-Mortes (1867)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/paintings/resource/board/board21_0.qml:25 msgctxt "board21_0|" msgid "Mary Cassatt, Summertime - 1894" msgstr "Mary Stevenson Cassatt: Sommar (1894)" # Merk: Uoffisiell omsetting! Prøv å finna offisielt namn i kunstleksikon e.l. #: activities/paintings/resource/board/board22_0.qml:25 msgctxt "board22_0|" msgid "Vincent Van Gogh, Village Street in Auvers - 1890" msgstr "Vincent van Gogh: Landsbygater i Auvers (1890)" #: activities/paintings/resource/board/board2_0.qml:25 msgctxt "board2_0|" msgid "Giuseppe Arcimboldo, Spring - 1573" msgstr "Giuseppe Arcimboldo: Vår (1573)" #: activities/paintings/resource/board/board3_0.qml:25 msgctxt "board3_0|" msgid "Giuseppe Arcimboldo, The Librarian - 1566" msgstr "Giuseppe Arcimboldo: Bibliotekaren (1566)" # fixme: Finn ut om dette har eit offisielt namn på norsk. #: activities/paintings/resource/board/board4_0.qml:25 msgctxt "board4_0|" msgid "Katsushika Hokusai, Oiran and Kamuro" msgstr "Katsushika Hokusai: Oiran og kamuro" #: activities/paintings/resource/board/board5_0.qml:25 msgctxt "board5_0|" msgid "Katsushika Hokusai, Woman holding a fan" msgstr "Katsushika Hokusai: Kvinne som held ei vifte" #: activities/paintings/resource/board/board6_0.qml:25 msgctxt "board6_0|" msgid "Katsushika Hokusai, Ejiri in Suruga Province - 1830-1833" msgstr "Katsushika Hokusai: Ejiri i Suruga-provinsen (1830–1833)" # Nynorsknamn basert på bokmålnamn frå https://no.wikipedia.org/wiki/Den_store_b%C3%B8lgen_ved_Kanagawa #: activities/paintings/resource/board/board7_0.qml:25 msgctxt "board7_0|" msgid "Katsushika Hokusai, The Great Wave off Kanagawa - 1823-1829" msgstr "Katsushika Hokusai: Den store bølgja ved Kanagawa (1823–1829)" # Rett fornamn (ifølgje Wikipedia og SNL). Fixme: Sjekk om det finst norsk namn på måleriet. #: activities/paintings/resource/board/board8_0.qml:25 msgctxt "board8_0|" msgid "Utagawa Hiroshige, The Benzaiten Shrine at Inokashira in Snow - 1760-70" msgstr "Ando Hiroshige: Benzaiten-tempelet ved Inokashira i snø (1760–1770)" # Rett fornamn (ifølgje Wikipedia og SNL). Fixme: Sjekk om det finst norsk namn på måleriet (obs: bør vera fleirtal av «reke», sidan det er to). #: activities/paintings/resource/board/board9_0.qml:25 msgctxt "board9_0|" msgid "Utagawa Hiroshige, Horse-mackerel and Prawn - 1840" msgstr "Ando Hiroshige: Hestmakrell og reker (1840)" #. Activity title #: activities/penalty/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Penalty kick" msgstr "Straffespark" #. Help title #: activities/penalty/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Double click or double tap on the ball to score a goal." msgstr "" "Dobbeltklikk med musa eller trykk to gongar raskt med fingeren for skåra." #. Help manual #: activities/penalty/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Double click or double tap on the ball to kick it. You can double click the " "left right or middle mouse button. If you lose, Tux catches the ball. You " "must click on it to bring it back to its former position" msgstr "" "Spark ballen ved å dobbeltklikka med musa eller trykka to gongar raskt med " "fingeren. Du kan bruka både venstre, midtre eller høgre museknapp. Viss du " "ikkje er rask nok, tek Tux ballen. Du må trykkja på ballen for å prøva eit " "nytt straffespark." #: activities/penalty/Penalty.qml:218 msgctxt "Penalty|" msgid "" "Double click or double tap on the side of the goal you want to put the ball " "in." msgstr "" "Dobbeltklikka med musa eller trykka to gongar raskt med fingeren på den sida " "av målet du vil sparka han mot." #: activities/penalty/Penalty.qml:258 msgctxt "Penalty|" msgid "Click or tap the ball to bring it back to its former position" msgstr "Trykk på ballen for å flytta han til der han var før" #. Activity title #: activities/photo_hunter/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Photo Hunter" msgstr "Fotojakt" #. Help title #: activities/photo_hunter/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Find the differences between the two pictures!" msgstr "Finn forskjellen mellom to bilete" #. Help goal #: activities/photo_hunter/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Visual Discrimination" msgstr "Skilja to liknande bilete." #. Help manual #: activities/photo_hunter/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Observe the two pictures carefully. There are some slight differences. When " "you find a difference you must click on it." msgstr "" "Sjå nøye på dei to bileta. Dei er ikkje heilt like. Trykk på alle " "forskjellane som du finn." #: activities/photo_hunter/PhotoHunter.qml:107 msgctxt "PhotoHunter|" msgid "Drag the slider to show the differences!" msgstr "Dra glidebrytaren for å visa forskjellen!" #: activities/photo_hunter/PhotoHunter.qml:108 msgctxt "PhotoHunter|" msgid "Click on the differences between the two images!" msgstr "Trykk på forskjellane mellom dei to bileta!" #. Activity title #: activities/planegame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Numbers in Order" msgstr "Tal i rekkjefølgje" #. Help title #: activities/planegame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Move the helicopter to catch the clouds in the correct order" msgstr "Fly med helikopter for å fanga skyer i rett rekkjefølgje" #. Help manual #: activities/planegame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Catch the clouds in increasing order. With a keyboard use the arrow keys to " "move the helicopter. With a pointing device you just click or tap on the " "target location. To know which number you have to catch you can either " "remember it or check the bottom right corner." msgstr "" "Fang bokstavskyene i aukande rekkjefølgje. Trykk på skya du vil fly til, " "eller bruk piltastane på tastaturet. For å veta kva tal du skal ta, kan du " "anten hugsa talet sjølv, eller sjå nede til høgre." #. Activity title #: activities/readingh/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Horizontal reading practice" msgstr "Vassrett lesetrening" #. Help title #: activities/readingh/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Read a list of words and work out if a given word is in it." msgstr "Les ei liste over ord og sjå om ordet er med." #. Help goal #: activities/readingh/ActivityInfo.qml:32 #: activities/readingv/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Reading training in a limited time" msgstr "Snøgglesing med tidsgrense." #. Help manual #: activities/readingh/ActivityInfo.qml:36 #: activities/readingv/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A word is shown at the top right of the board. A list of words will appear " "and disappear on the left. Does the given word belong to the list?" msgstr "" "Eit ord vert vist øvst til høgre, og til venstre vert ein del ord viste og " "så gøymde att. Svar på om ordet er eller ikkje er med i lista." #: activities/readingh/Readingh.qml:105 msgctxt "Readingh|" msgid "Select your locale" msgstr "Vel språk" #: activities/readingh/Readingh.qml:231 #, qt-format msgctxt "Readingh|" msgid "" "Check if the word
%1
is displayed" msgstr "" "Sjå om ordet
%1
vert vist" #: activities/readingh/Readingh.qml:257 msgctxt "Readingh|" msgid "Yes, I saw it!" msgstr "Ja, eg såg det!" #: activities/readingh/Readingh.qml:271 msgctxt "Readingh|" msgid "No, it was not there!" msgstr "Nei, det var ikkje der!" #. Activity title #: activities/readingv/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Vertical-reading practice" msgstr "Loddrett lesetrening" #. Help title #: activities/readingv/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Read a vertical list of words and work out if a given word is in it." msgstr "Les ei loddrett liste over ord og sjå om ordet er med." #. Activity title #: activities/redraw/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Redraw the given image" msgstr "Teikn den oppgjevne teikninga" #. Help title #: activities/redraw/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Draw perfectly the given image on the empty grid." msgstr "Lag ei teikning som er nøyaktig lik den oppgjevne" #. Help manual #: activities/redraw/ActivityInfo.qml:36 #: activities/redraw_symmetrical/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "First, select the proper color from the toolbar. Then drag to paint." msgstr "Vel først ein farge frå verktøylinja. Trykk så på felta for å teikna." #: activities/redraw/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "At the first level a hint is provided to show that no symmetry is requested." msgstr "" "På første nivå vert det vist eit hint om at det ikkje trengst symmetri." #. Activity title #: activities/redraw_symmetrical/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Mirror the given image" msgstr "Spegelkopier teikninga" #. Help title #: activities/redraw_symmetrical/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Draw the image on the empty grid as if you see it in a mirror." msgstr "Kopier spegelbiletet av teikninga" #: activities/redraw_symmetrical/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "" "At the first level a hint is provided to show that a symmetry is requested." msgstr "På første nivå vert det vist eit hint om at det trengst symmetri." #. Activity title #: activities/renewable_energy/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Renewable Energy" msgstr "Fornybar energi" #. Help title #: activities/renewable_energy/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Tux has come back from fishing on his boat. Bring the electrical system back " "up so he can have light in his home. " msgstr "" "Tux kjem heim etter ein båttur, og du må få straumnettet i gang, slik at han " "får lys heime." #. Help goal #: activities/renewable_energy/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn about an electrical system based on renewable energy" msgstr "Lær om fornybar energi" #. Help manual #: activities/renewable_energy/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Click on different active elements : sun, cloud, dam, solar array, wind farm " "and transformers, in order to reactivate the entire electrical system. When " "the system is back up and Tux is in his home, push the light button for him. " "To win you must switch on all the consumers while all the producers are up. " msgstr "" "Trykk på dei ulike elementa for å setja straumsystemet i gong. Desse er " "sola, skyene, demninga, solcellepanela, vindmøllene og transformatorane. Når " "straumsystemet fungerer og Tux har komme heim, kan du trykkja på lysbrytaren " "for han. For å vinna må du slå på alle maskinene mens det vert produsert " "straum." #: activities/renewable_energy/ActivityInfo.qml:37 msgctxt "ActivityInfo|" msgid "Drawing by Stephane Cabaraux" msgstr "Teikningar av Stephane Cabaraux" #: activities/renewable_energy/RenewableEnergy.qml:163 msgctxt "RenewableEnergy|" msgid "" "Tux has come back from fishing on his boat. Bring the electrical system back " "up so he can have light in his home." msgstr "" "Tux kjem heim etter ein båttur, og du må få straumnettet i gang, slik at han " "får lys heime." #: activities/renewable_energy/RenewableEnergy.qml:165 msgctxt "RenewableEnergy|" msgid "" "Click on different active elements : sun, cloud, dam, solar array, wind farm " "and transformers, in order to reactivate the entire electrical system." msgstr "" "Trykk på dei ulike elementa for å setja straumsystemet i gong. Desse er " "sola, skyene, demninga, solcellepanela, vindmøllene og transformatorane." #: activities/renewable_energy/RenewableEnergy.qml:167 msgctxt "RenewableEnergy|" msgid "" "When the system is back up and Tux is in his home, push the light button for " "him. To win you must switch on all the consumers while all the producers are " "up." msgstr "" "Når straumsystemet fungerer og Tux har komme heim, kan du trykkja på " "lysbrytaren for han. For å vinna må du slå på alle maskinene mens det vert " "produsert straum." #: activities/renewable_energy/RenewableEnergy.qml:169 msgctxt "RenewableEnergy|" msgid "Learn about an electrical system based on renewable energy. Enjoy." msgstr "Lær om eit straumsystem basert på fornybar energi." #: activities/renewable_energy/RenewableEnergy.qml:192 msgctxt "RenewableEnergy|" msgid "" "It is not possible to consume more electricity than what is produced. This " "is a key limitation in the distribution of electricity, with minor " "exceptions, electrical energy cannot be stored, and therefore it must be " "generated as it is needed. A sophisticated system of control is therefore " "required to ensure electric generation very closely matches the demand. If " "supply and demand are not in balance, generation plants and transmission " "equipment can shut down which, in the worst cases, can lead to a major " "regional blackout." msgstr "" "Ein kan ikkje bruka meir energi enn det vert laga. Dette er eit stort " "problem når det gjeld straum, sidan straumen, med nokre få unntak, ikkje kan " "lagrast, og må derfor produserast når han skal brukast. Ein treng derfor eit " "avansert kontrollsystem for å sørgja for at produseringa av straumen følgjer " "etterspurnaden. Viss det ikkje er balanse mellom produksjon og etterspurnad, " "kan kraftverka eller overføringsutstyret verta skada, noko som kan føra til " "mørklegging av store område." #. Activity title #: activities/reversecount/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Practice subtraction with a fun game" msgstr "Øv på å subtrahera med eit artig spel" #. Help title #. ---------- #. Help goal #: activities/reversecount/ActivityInfo.qml:29 #: activities/reversecount/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Tux is hungry. Help him find fish by counting to the correct ice spot." msgstr "" "Tux er svolten, og treng di hjelp til å telja fram til rett isflak for å få " "tak i fisk" #. Help prerequisite #: activities/reversecount/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Can read numbers on a dice, and count intervals up to 10 for the first level" msgstr "" "Du må kunna lesa tal på ein terning, og kunna telja (opp til 10 for første " "nivå)." #. Help manual #: activities/reversecount/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the dice to show how many ice spots there are between Tux and the " "fish. Click the dice with the right mouse button to count backwards. When " "done, click on the OK button or hit the Enter key." msgstr "" "Tel først kor mange isflak som er mellom Tux og fisken. Trykk så på " "dominobrikka for å velja rett tal. Du kan bruka høgre museknapp for telja " "baklengs. Når du er ferdig, trykkjer du «OK» med musa eller «Enter» på " "tastaturet." #. Activity title #: activities/roman_numerals/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Roman numerals" msgstr "Romertal" #. Help manual #: activities/roman_numerals/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "A Roman numeral is the name for a number when it is written in the way the " "Romans used to write numbers. Roman numerals are not used very often today " "in the west. They are used to write the names of kings and queens, or popes. " "For example: Queen Elizabeth II. They may be used to write the year a book " "or movie was made." msgstr "" "Romertal er slike romarane pleidde skriva tala. Romertal er ikkje så vanlege " "no til dags, men dei vert brukte i namn på kongar og dronningar (for " "eksempel kong Harald V) og for å skriva årstalet ein film vart laga (for " "eksempel MCMLXXXIV)." #: activities/roman_numerals/RomanNumerals.qml:69 #: activities/roman_numerals/RomanNumerals.qml:75 msgctxt "RomanNumerals|" msgid "" "Roman numerals, are based on seven symbols: \n" "I = 1, V = 5\n" "X = 10, L = 50\n" "C = 100, D = 500\n" "M = 1000" msgstr "" "Romertal er baserte på sju teikn:\n" "I = 1, V = 5,\n" "X = 10, L = 50,\n" "C = 100, D = 500,\n" "M = 1000" #: activities/roman_numerals/RomanNumerals.qml:70 #: activities/roman_numerals/RomanNumerals.qml:82 #: activities/roman_numerals/RomanNumerals.qml:94 #: activities/roman_numerals/RomanNumerals.qml:106 #: activities/roman_numerals/RomanNumerals.qml:118 #, qt-format msgctxt "RomanNumerals|" msgid "Convert the roman number %1 in arabic." msgstr "Gjer om romertalet %1 til arabartal." #: activities/roman_numerals/RomanNumerals.qml:76 #: activities/roman_numerals/RomanNumerals.qml:88 #: activities/roman_numerals/RomanNumerals.qml:100 #: activities/roman_numerals/RomanNumerals.qml:112 #: activities/roman_numerals/RomanNumerals.qml:124 #: activities/roman_numerals/RomanNumerals.qml:130 #: activities/roman_numerals/RomanNumerals.qml:136 #: activities/roman_numerals/RomanNumerals.qml:142 #: activities/roman_numerals/RomanNumerals.qml:148 #, qt-format msgctxt "RomanNumerals|" msgid "Convert the arabic number %1 in roman." msgstr "Gjer om arabartalet %1 til romertal." #: activities/roman_numerals/RomanNumerals.qml:81 #: activities/roman_numerals/RomanNumerals.qml:87 msgctxt "RomanNumerals|" msgid "" "Several symbols create a larger number like:\n" "II = 2\n" "XX = 20\n" "XI = 11" msgstr "" "Fleire teikn etter kvarandre vert til større tal:\n" "II = 2\n" "XX = 20\n" "XI = 11" #: activities/roman_numerals/RomanNumerals.qml:93 #: activities/roman_numerals/RomanNumerals.qml:99 msgctxt "RomanNumerals|" msgid "" "If a lower value symbol is before a higher value one, it is subtracted. " "Otherwise it is added. So:\n" "'IV' is '4'\n" "'VI' is '6'\n" "'IX' is '9'" msgstr "" "Viss eit lågare teikn står før eit høgare teikn, vert det trekt frå det " "høgare teiknet. Elles vert det lagt til:\n" "IV = 4\n" "VI = 6\n" "IX = 9" #: activities/roman_numerals/RomanNumerals.qml:105 #: activities/roman_numerals/RomanNumerals.qml:111 msgctxt "RomanNumerals|" msgid "" "Only one number is subtracted, not two. So 8 is always VIII and never IIX." msgstr "" "Berre eitt teikn vert trekt frå, ikkje to. Talet 8 er derfor alltid VIII og " "aldri IIX." #: activities/roman_numerals/RomanNumerals.qml:117 #: activities/roman_numerals/RomanNumerals.qml:123 msgctxt "RomanNumerals|" msgid "" "Proper form is to subtract only a value with the next lower power of 10. " "Thus, 900 is written CM, but 990 would not be XM - properly, it is CM for " "the 900 portion and XC for the 90 portion, or CMXC. Similarly, 999 would not " "be IM but rather CMXCIX - CM for the 900 portion, XC for the 90 portion, and " "IX for the 9 portion. Only values starting in 1's are ever used to subtract; " "45 is properly XLV, not VL." msgstr "" "Ein skal berre trekkja frå eit teikn som er eitt nivå under. For eksempel " "vert 900 skriven CM, men 990 skal ikkje skrivast XM; det skal vera CM for " "900-delen og XC for 90-delen, altså til saman CMXC. Tilsvarande skal 999 " "vera CMXCIX, ikkje IM. Berre teikn som startar med 1 vert brukte til å " "trekkje frå, slikat 45 er XLV, ikkje VL." #: activities/roman_numerals/RomanNumerals.qml:129 msgctxt "RomanNumerals|" msgid "" "Now you know the rules, you can read and write any numbers in roman numerals." msgstr "No som du kan reglane, kan du lesa og skriva alle tal som romartal." #: activities/roman_numerals/RomanNumerals.qml:375 #, qt-format msgctxt "RomanNumerals|" msgid "Roman value: %1" msgstr "Romartal: %1" #: activities/roman_numerals/RomanNumerals.qml:376 #, qt-format msgctxt "RomanNumerals|" msgid "Arabic value: %1" msgstr "Arabartal: %1" #. Activity title #: activities/scalesboard/ActivityInfo.qml:27 #: activities/scalesboard_weight/ActivityInfo.qml:27 #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Balance the scales properly" msgstr "Få vekta i likevekt" #. Help title #: activities/scalesboard/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Drag and Drop weights to balance the scales" msgstr "Legg lodd på vekta slik at ho kjem i likevekt" #. Help goal #: activities/scalesboard/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mental calculation, arithmetic equality" msgstr "Du må kunna hovudrekning og kjenna til aritmetisk likskap." #. Help manual #: activities/scalesboard/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "To balance the scales, move the weights to the left or the right side (on " "higher levels). The weights can be arranged in any order." msgstr "" "Legg lodd på venstre eller (på seinare nivå) høgre side av vekta, slik at ho " "kjem i likevekt. Rekkjefølgja på lodda spelar inga rolle." #: activities/scalesboard/ScaleNumber.qml:44 #: activities/scalesboard/ScaleNumber.qml:73 msgctxt "ScaleNumber|" msgid "Take care, you can drop weights on both sides of the scale." msgstr "Hugs at du kan leggja lodd på begge sider av vektskåla." #: activities/scalesboard/ScaleNumber.qml:66 msgctxt "ScaleNumber|" msgid "Now you have to guess the weight of the gift." msgstr "No må du gjetta kor tung gåva er." #: activities/scalesboard/ScaleNumber.qml:67 #: activities/scalesboard/ScaleNumber.qml:74 #: activities/scalesboard/ScaleNumber.qml:80 #: activities/scalesboard/ScaleNumber.qml:86 #: activities/scalesboard/ScaleNumber.qml:93 #, qt-format msgctxt "ScaleNumber|" msgid "Enter the weight of the gift: %1" msgstr "Skriv inn kor tung gåva er: %1" #. Help title #: activities/scalesboard_weight/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Drag and Drop masses to balance the scales and calculate the weight" msgstr "Legg lodd på vekta slik at ho kjem i likevekt, og rekn ut vekta" #. Help goal #: activities/scalesboard_weight/ActivityInfo.qml:32 #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Mental calculation, arithmetic equality, unit conversion" msgstr "" "Du må kunna hovudrekning, kjenna til aritmetisk likskap og kunna rekna " "mellom ulike einingar." #. Help manual #: activities/scalesboard_weight/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "To balance the scales, move the masses to the left or the right side (on " "higher levels). They can be arranged in any order. Take care of the weight " "and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g)." msgstr "" "Legg lodd på venstre eller (på seinare nivå) høgre side av vekta, slik at ho " "kjem i likevekt. Rekkjefølgja på lodda spelar inga rolle. Legg merke til " "både verdiane og vekteiningane, og hugs at 1 kilo (kg) er det same som " "1000 gram (g)." #: activities/scalesboard_weight/ScalesboardWeight.qml:28 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 g" msgstr "%1 g" #: activities/scalesboard_weight/ScalesboardWeight.qml:33 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 kg" msgstr "%1 kg" #: activities/scalesboard_weight/ScalesboardWeight.qml:42 msgctxt "ScalesboardWeight|" msgid "The \"kg\" symbol at the end of a number means kilogram." msgstr "Bokstavane kg etter eit tal tyder kilogram." #: activities/scalesboard_weight/ScalesboardWeight.qml:43 msgctxt "ScalesboardWeight|" msgid "" "The kilogram is a unit of mass, a property which corresponds to the common " "perception of how \"heavy\" an object is." msgstr "" "Kilogram målar massen til ein gjenstand, som heng saman med kor «tung» " "gjenstanden er." #: activities/scalesboard_weight/ScalesboardWeight.qml:52 msgctxt "ScalesboardWeight|" msgid "" "The \"g\" symbol at the end of a number means gram. One kilogram equals 1000 " "grams" msgstr "" "Bokstaven g etter eit tal tyder gram. Eitt kilogram (ofte berre kalla eit " "kilo) er det same som 1 000 gram." #: activities/scalesboard_weight/ScalesboardWeight.qml:60 msgctxt "ScalesboardWeight|" msgid "Remember, one kilogram (\"kg\") equals 1000 grams (\"g\")." msgstr "Hugs at 1 kilogram («kg») er det same som 1 000 gram («g»)." #: activities/scalesboard_weight/ScalesboardWeight.qml:66 #: activities/scalesboard_weight/ScalesboardWeight.qml:100 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:66 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:82 msgctxt "ScalesboardWeight|" msgid "Take care, you can drop weights on both sides of the scale." msgstr "Hugs at du kan leggja lodd på begge sider av vektskåla." #: activities/scalesboard_weight/ScalesboardWeight.qml:85 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:74 msgctxt "ScalesboardWeight|" msgid "Now you have to guess the weight of the gift." msgstr "Du må gjetta kor tung gåva er." #: activities/scalesboard_weight/ScalesboardWeight.qml:86 #, qt-format msgctxt "ScalesboardWeight|" msgid "Enter the weight of the gift in kilogram: %1" msgstr "Skriv inn kor tung gåva er, i kilogram: %1" #: activities/scalesboard_weight/ScalesboardWeight.qml:94 #: activities/scalesboard_weight/ScalesboardWeight.qml:101 #: activities/scalesboard_weight/ScalesboardWeight.qml:110 #: activities/scalesboard_weight/ScalesboardWeight.qml:116 #: activities/scalesboard_weight/ScalesboardWeight.qml:122 #: activities/scalesboard_weight/ScalesboardWeight.qml:130 #, qt-format msgctxt "ScalesboardWeight|" msgid "Enter the weight of the gift in gram: %1" msgstr "Skriv inn kor tung gåva er, i gram: %1" #: activities/scalesboard_weight/ScalesboardWeight.qml:109 msgctxt "ScalesboardWeight|" msgid "Remember, one kilo ('kg') equals 1000 grams ('g')." msgstr "Hugs at 1 kilogram («kg») er det same som 1 000 gram («g»)." #. Help title #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Drag and Drop masses to balance the scales and calculate the weight in the " "avoirdupois unit" msgstr "" "Legg lodd på vekta slik at ho kjem i likevekt, og rekn ut vekta i " "avoirdupois-systemet" #. Help manual #: activities/scalesboard_weight_avoirdupois/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "To balance the scales, move the masses to the left or the right side (on " "higher levels). They can be arranged in any order. Take care of the weight " "and the unit of the masses, remember that a pound (lb) is 16 ounce (oz)." msgstr "" "Legg lodd på venstre eller (på seinare nivå) høgre side av vekta, slik at ho " "kjem i likevekt. Rekkjefølgja på lodda spelar inga rolle. Legg merke til " "både verdiane og vekteiningane, og hugs at 1 pund («lb») er det same som " "16 unser («oz»)." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:27 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 oz" msgstr "%1 unser" #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:32 #, qt-format msgctxt "ScalesboardWeight|" msgid "%1 lb" msgstr "%1 pund" #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:41 msgctxt "ScalesboardWeight|" msgid "The \"lb\" symbol at the end of a number means pound." msgstr "Bokstavane lb etter eit tal tyder pund." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:42 msgctxt "ScalesboardWeight|" msgid "" "The pound is a unit of mass, a property which corresponds to the common " "perception of how \"heavy\" an object is. This unit is used in the USA." msgstr "" "Pund målar massen til ein gjenstand, som heng saman med kor «tung» " "gjenstanden er. Denne måleeininga vert brukt i USA." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:51 msgctxt "ScalesboardWeight|" msgid "" "The \"oz\" symbol at the end of a number means ounce. One pound equals " "sixteen ounces" msgstr "" "Bokstavane oz etter eit tal tyder unser (engelsk: ounces). Eitt pund er det " "same som 16 unser." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:59 msgctxt "ScalesboardWeight|" msgid "Remember, one pound (\"lb\") equals sixteen ounces (\"oz\")." msgstr "Hugs at 1 pund («lb») er det same som 16 unser («oz»)." #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:75 #: activities/scalesboard_weight_avoirdupois/ScalesboardWeight.qml:83 #, qt-format msgctxt "ScalesboardWeight|" msgid "Enter the weight of the gift in ounce: %1" msgstr "Skriv inn kor tung gåva er, i unser: %1" #. Activity title #: activities/share/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Share pieces of candy" msgstr "Del smågodt likt" #. Help title #: activities/share/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Try to split the pieces of candy to a given number of children" msgstr "Prøv å dela smågodtet likt mellom alle ungane" #. Help goal #: activities/share/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn the division of numbers" msgstr "Lær å dela tal" #. Help prerequisite #: activities/share/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Know how to count" msgstr "Å kunna telja" #. Help manual #: activities/share/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Follow the instructions shown on the screen: first, drag the given number of " "boys/girls to the middle, then drag pieces of candy to each child's " "rectangle." msgstr "" "Følg instruksjonane på skjermen. Dra først rette tal gutar/jenter til " "midten, og dra så smågodtet til feltet til kvar unge." #: activities/share/resource/board/board0.qml:28 msgctxt "board0|" msgid "" "Paul wants to equally share 2 pieces of candy between 2 of his friends: one " "girl and one boy. Can you help him? First, place the children in center, " "then drag the pieces of candy to each of them." msgstr "" "Pål ønskjer å dela to bitar smågodt med to vennar, éin gut og éi jente. Kan " "du hjelpa han? Flytt først ungane til midten, og dra så smågodtet til dei." #: activities/share/resource/board/board0.qml:38 msgctxt "board0|" msgid "Now he wants to give 4 pieces of candy to his friends." msgstr "No har han lyst å gje fire bitar smågodt til vennane sine." #: activities/share/resource/board/board0.qml:48 msgctxt "board0|" msgid "Can you now give 6 of Paul's pieces of candy to his friends?" msgstr "Kan du gje seks bitar smågodt frå Pål til vennane?" #: activities/share/resource/board/board0.qml:59 msgctxt "board0|" msgid "" "Paul has only 10 pieces of candy left. He eats 2 pieces of candy and he " "gives the rest to his friends. Can you help him equally split the 8 " "remaining pieces of candy?" msgstr "" "Pål har berre ti bitar smågodt att. Han et to av desse og gjev resten til " "vennane. Kan du hjelpa han å dela dei åtte bitane han no har?" #: activities/share/resource/board/board1.qml:28 msgctxt "board1|" msgid "" "George wants to equally share 3 pieces of candy between 2 of his friends: " "one girl and one boy. Can he equally split the pieces of candy between his " "friends? First, place the children in center, then drag the pieces of candy " "to each of them. Be careful, a rest will remain!" msgstr "" "Geir ønskjer å dela tre bitar smågodt med to vennar, éin gut og éi jente. " "Kan han dela smågodtet likt? Flytt først ungane til midten, og dra så " "smågodtet til dei. Merk at det vert ein bit til overs!" #: activities/share/resource/board/board1.qml:38 msgctxt "board1|" msgid "" "Maria wants to equally share 5 pieces of candy between 3 of her friends: one " "girl and two boys. Can she equally split the pieces of candy between her " "friends? First, place the children in center, then drag the pieces of candy " "to each of them. Be careful, a rest will remain!" msgstr "" "Maria ønskjer å dela fem bitar smågodt med tre vennar, éi jente og to gutar. " "Kan ho dela smågodtet likt? Flytt først ungane til midten, og dra så " "smågodtet til dei. Merk at det vert litt smågodt til overs!" #: activities/share/resource/board/board1.qml:48 msgctxt "board1|" msgid "" "John wants to equally share 10 pieces of candy between 3 of his friends: one " "boy and two girls. Can he equally split the pieces of candy between his " "friends? First, place the children in center, then drag the pieces of candy " "to each of them." msgstr "" "Jon ønskjer å dela ti bitar smågodt med tre vennar, éin gut og to jenter. " "Kan han dela likt? Flytt først ungane til midten, og dra så smågodtet til " "dei." #: activities/share/resource/board/board2.qml:28 msgctxt "board2|" msgid "" "Alice wants to equally share 3 pieces of candy between 3 of her friends: one " "girl and two boys. Can you help her? First, place the children in the " "center, then drag the pieces of candy to each of them." msgstr "" "Anne ønskjer å dela tre bitar smågodt med tre vennar, éi jente og to gutar. " "Kan du hjelpa ho? Flytt først ungane til midten, og dra så smågodtet til dei." #: activities/share/resource/board/board2.qml:38 msgctxt "board2|" msgid "Now, Alice wants to give 6 pieces of candy to her friends" msgstr "No har Anne lyst til å gje seks bitar smågodt til vennane sine." #: activities/share/resource/board/board2.qml:48 msgctxt "board2|" msgid "" "Can you help Alice give 9 pieces of candy to her friends: one girl and two " "boys?" msgstr "" "Kan du hjelpa Anne å gje ni bitar smågodt til vennane, éi jente og to gutar?" #: activities/share/resource/board/board2.qml:58 msgctxt "board2|" msgid "" "Alice has 12 pieces of candy left. She wants to give them all to her " "friends. Can you help her split the pieces of candy equally?" msgstr "" "Anne har tolv bitar smågodt att. Ho har lyst til å gje dei alle til vennane " "sine. Kan du hjelpa ho å dela smågodtet likt?" #: activities/share/resource/board/board3.qml:28 msgctxt "board3|" msgid "" "Michael wants to equally share 5 pieces of candy between 2 of his friends: " "one girl and one boy. Can you help him? First, place the children in center, " "then drag the pieces of candy to each of them!" msgstr "" "Mohammed ønskjer å dela fem godtar med to vennar, éi jente og to gutar. Kan " "du hjelpa han? Flytt først ungane til midten, og dra så smågodtet til dei." #: activities/share/resource/board/board3.qml:38 msgctxt "board3|" msgid "" "Helen has 3 friends: one boy and two girls. She wants to give them 7 pieces " "of candy. Help her split the pieces of candy between her friends!" msgstr "" "Helene har tre vennar, éin gut og to jenter. Ho har lyst til å gje dei sju " "bitar smågodt. Hjelp ho å dela smågodtet." #: activities/share/resource/board/board3.qml:48 msgctxt "board3|" msgid "" "Michelle has 9 pieces of candy and wants to split them with two brothers and " "two sisters. Help her share the pieces of candy!" msgstr "" "Maja har ni bitar smågodt som ho vil dela med to brødre og to søstre. Hjelp " "ho å dela smågodtet." #: activities/share/resource/board/board3.qml:58 msgctxt "board3|" msgid "" "Thomas wants to share his 11 pieces of candy with his friends: three boys " "and one girl. Can you help him?" msgstr "" "Tomas har lyst til å dela elleve bitar smågodt med vennane sine, tre gutar " "og éi jente. Kan du hjelpa han?" #: activities/share/resource/board/board4.qml:28 msgctxt "board4|" msgid "" "Charles wants to share his 8 pieces of candy with 3 of his friends: one boy " "and two girls. Can he split the pieces of candy equally?" msgstr "" "Karl har lyst til å dela åtte bitar smågodt med tre av vennane sine, éin gut " "og to jenter. Kan ha dela smågodtet likt?" #: activities/share/resource/board/board4.qml:38 msgctxt "board4|" msgid "" "For her birthday, Elizabeth has 12 pieces of candy to share with 4 of her " "friends: two girls and two boys. How should she split the pieces of candy to " "her friends?" msgstr "" "Til fødselsdagen hennar fekk Emma tolv bitar smågodt for å dela med fire av " "vennane hennar, to jenter og to gutar. Korleis skal ho dela smågodtet?" #: activities/share/resource/board/board4.qml:48 msgctxt "board4|" msgid "" "Jason's father gave him 14 pieces of candy to share with his friends: two " "boys and three girls. Help him give the pieces of candy to his friends!" msgstr "" "Faren til Jakob gaven han fjorten bitar smågodt for å dela med vennane hans, " "to gutar og tre jenter. Hjelp han å gje smågodtet til vennane." #: activities/share/resource/board/board5.qml:29 msgctxt "board5|" msgid "" "Bob wants to give 5 pieces of candy to his friends: two boys and one girl, " "his girlfriend already has one candy. Can you help him equally split the " "pieces of candy so that each friend will have the same amount of pieces of " "candy?" msgstr "" "Bjørn har lyst til å gje fem bitar smågodt til vennane sine, to gutar og " "kjærasten hans, som alt har fått ein bit smågodt. Kan du hjelpa han å dela " "smågodtet slik at alle får like mykje?" #: activities/share/resource/board/board5.qml:39 msgctxt "board5|" msgid "" "Harry wants to equally share 8 pieces of candy between his friends: one boy " "and two girls. Place the children in center, then drag the pieces of candy " "to each of them so that each of them has an equal number of pieces of candy." msgstr "" "Henrik har lyst til å dela åtte bitar smågodt mellom vennane sine, éin gut " "og to jenter. Flytt først ungane til midten, og dra så smågodtet til dei, " "slik at alle får like mykje." #: activities/share/resource/board/board5.qml:49 msgctxt "board5|" msgid "Can you now give 6 of Harry's pieces of candy to his friends?" msgstr "Kan du no gje seks bitar smågodt frå Henrik til vennane?" #: activities/share/resource/board/board6.qml:29 msgctxt "board6|" msgid "" "Help Jon split 9 pieces of candies between three boys and two girls. The " "rest will remain to Jon." msgstr "" "Hjelp Jon dela ni bitar smågodt mellom tre gutar og to jenter. Resten får " "Jon sjølv." #: activities/share/resource/board/board6.qml:39 msgctxt "board6|" msgid "" "Jon wants to share the rest of his pieces of candies with his brother and " "his sister. Can you split them equally, knowing that his brother already has " "two pieces of candies?" msgstr "" "Jon har lyst til å dela resten av smågodtet med broren og søstera hans. Kan " "du dela det likt, når du veit at bror hans alt har to bitar smågodt?" #: activities/share/resource/board/board6.qml:49 msgctxt "board6|" msgid "" "Help Tux split some pieces of candies to his friends: 9 pieces of candies to " "one boy and two girls." msgstr "" "Hjelp Tux å dela smågodt med vennane hans, ni bitar smågodt til éin gut og " "to jenter." #: activities/share/share.js:95 #, qt-format msgctxt "" "share|First part of Place %n boy(s) and %n girl(s) in the center. Then " "equally split %n pieces of candy between them." msgid "Place %n boy(s) " msgid_plural "Place %n boy(s) " msgstr[0] "Flytt %n gut " msgstr[1] "Flytt %n gutar " #: activities/share/share.js:99 #, qt-format msgctxt "" "share|Second part of Place %n boy(s) and %n girl(s) in the center. Then " "equally split %n pieces of candy between them." msgid "and %n girl(s) in the center. " msgid_plural "and %n girl(s) in the center. " msgstr[0] "og %n jente i midten. " msgstr[1] "og %n jenter i midten. " #: activities/share/share.js:103 #, qt-format msgctxt "" "share|Third part of Place %n boy(s) and %n girl(s) in the center. Then " "equally split %n pieces of candy between them." msgid "Then equally split %n pieces of candy between them." msgid_plural "Then equally split %n pieces of candy between them." msgstr[0] "Del så %n bit smågodt mellom dei." msgstr[1] "Del så %n bitar smågodt mellom dei." #: activities/share/Share.qml:346 #, qt-format msgctxt "Share|" msgid "You can't put more than %1 pieces of candy in the same rectangle" msgstr "Du kan ikkje leggja meir enn %1 bit smågodt på same stad" #: activities/share/Share.qml:365 msgctxt "Share|" msgid "Display candy counter" msgstr "Vis smågodt-teljar" #. Activity title #: activities/simplepaint/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "A simple drawing activity" msgstr "Ein enkel teikne­aktivitet" #. Help title #: activities/simplepaint/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Create your own drawing" msgstr "Lag di eiga teikning" #. Help goal #: activities/simplepaint/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Enhance creative skills" msgstr "Utforska kreative evner" #. Help manual #: activities/simplepaint/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Select a color and paint the rectangles as you like to create a drawing." msgstr "Vel ein farge og mål rektangla slik du vil for å laga ei teikning." #. Activity title #: activities/smallnumbers/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Numbers With Dice" msgstr "Tal på terningar" #. Help title #: activities/smallnumbers/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count the number of dots on dice before they reach the ground" msgstr "Tel kor mange prikkar det er på terningen før han når bakken" #. Help goal #: activities/smallnumbers/ActivityInfo.qml:32 #: activities/smallnumbers2/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "In a limited time, count the number of dots" msgstr "Tel kor mange prikkar det er på kvar terning før dei når bakken." #. Help prerequisite #: activities/smallnumbers/ActivityInfo.qml:34 #: activities/smallnumbers2/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Counting skills" msgstr "Du må kunna telja." #. Help manual #: activities/smallnumbers/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "With the keyboard, type the number of dots you see on the falling dice." msgstr "" "Bruk tastaturet til å skriva inn kor mange prikkar det er på kvar terning." #. Activity title #: activities/smallnumbers2/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Numbers with dominoes" msgstr "Tal med dominobrikker" #. Help title #: activities/smallnumbers2/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Count the number of dots on the dominoes before they reach the ground" msgstr "Tel kor mange prikkar det er på dominobrikkene før dei når bakken" #. Help manual #: activities/smallnumbers2/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "With the keyboard, type the number of dots you see on the falling dominoes." msgstr "" "Bruk tastaturet til å skriva inn kor mange prikkar det er på dominobrikkene." #. Activity title #: activities/submarine/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Pilot a Submarine" msgstr "Styr ein ubåt" #. Help title #: activities/submarine/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Drive the submarine to the end point." msgstr "Styr ubåten til målet." #. Help goal #: activities/submarine/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn how to control a submarine" msgstr "Lær å styra ein ubåt" #. Help prerequisite #: activities/submarine/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Move and click using the mouse, physics basics" msgstr "Trykking med musa + grunnleggjande fysikk." #. Help manual #: activities/submarine/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Control the various parts of the submarine (the engine, rudders and ballast " "tanks) to reach the end point.\n" " Controls:\n" "\n" " Engine:\n" " D / Right arrow: Increase velocity\n" " A / Left arrow: Decrease velocity\n" "\n" " Ballast tanks:\n" " Switch filling of Ballast tanks:\n" " W / Up arrow: Central ballast tank\n" " R: Left ballast tank\n" " T: Right ballast tanks\n" " Switch flush ballast tanks:\n" " S / Down arrow: Central ballast tank\n" " F: Left ballast tank\n" " G: Right ballast tanks\n" "\n" " Diving planes:\n" " + : Increase diving plane angle\n" " - : Decrease diving plane angle" msgstr "" #: activities/submarine/Controls.qml:177 msgctxt "Controls|" msgid "Left Ballast Tank" msgstr "Venstre ballasttank" #: activities/submarine/Controls.qml:285 msgctxt "Controls|" msgid "Central Ballast Tank" msgstr "Midtre ballasttank" #: activities/submarine/Controls.qml:392 msgctxt "Controls|" msgid "Right Ballast Tank" msgstr "Høgre ballasttank" #: activities/submarine/submarine.js:32 msgctxt "submarine|" msgid "Move the submarine to the other side of the screen." msgstr "" #: activities/submarine/submarine.js:33 msgctxt "submarine|" msgid "" "The leftmost item in the control panel is the engine of the submarine, " "indicating the current speed of the submarine." msgstr "" #: activities/submarine/submarine.js:34 msgctxt "submarine|" msgid "Increase or decrease the velocity of the submarine using the engine." msgstr "" #: activities/submarine/submarine.js:35 msgctxt "submarine|" msgid "" "Press the + button to increase the velocity, or the - button to decrease the " "velocity." msgstr "" #: activities/submarine/submarine.js:38 msgctxt "submarine|" msgid "The item next to the engine is the Ballast tanks." msgstr "" #: activities/submarine/submarine.js:39 msgctxt "submarine|" msgid "The Ballast tanks are used to float or dive under water." msgstr "" #: activities/submarine/submarine.js:40 msgctxt "submarine|" msgid "" "If the ballast tanks are empty, the submarine will float. If the ballast " "tanks are full of water, the submarine will dive underwater." msgstr "" #: activities/submarine/submarine.js:41 msgctxt "submarine|" msgid "" "Turning the upper valve on or off will alternatively allow or stop water " "from filling in the Ballast tanks, thus allowing it to dive underwater." msgstr "" #: activities/submarine/submarine.js:42 msgctxt "submarine|" msgid "" "Turning the lower valve on or off will alternatively allow or stop water " "from flushing out the Ballast tanks, thus allowing it to float on the " "surface of the water." msgstr "" #: activities/submarine/submarine.js:45 msgctxt "submarine|" msgid "" "The rightmost item in the control panel controls the diving planes of the " "submarine" msgstr "" #: activities/submarine/submarine.js:46 msgctxt "submarine|" msgid "" "The Diving Planes in a submarine is used to control the depth of the " "submarine accurately once it is underwater." msgstr "" #: activities/submarine/submarine.js:47 msgctxt "submarine|" msgid "" "Once the submarine is moving underwater, increasing or decreasing the angle " "of the planes will increase and decrease the depth of the submarine." msgstr "" #: activities/submarine/submarine.js:48 msgctxt "submarine|" msgid "" "The + button will increase the depth of the submarine, while the - button " "will decrease the depth of the submarine." msgstr "" #: activities/submarine/submarine.js:49 msgctxt "submarine|" msgid "Grab the crown to open the gate." msgstr "" #: activities/submarine/submarine.js:50 msgctxt "submarine|" msgid "Check out the help menu for the keyboard controls." msgstr "Informasjon om tastaturbruk finst i hjelpemenyen." #. Activity title #: activities/sudoku/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Sudoku, place unique symbols in a grid" msgstr "Sudoku – plasser symbol i eit rutenett" #. Help title #: activities/sudoku/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Symbols must be unique in a row, in a column, and (if defined) each region." msgstr "Plasser figurar og siffer i eit spesielt mønster i eit rutenett" #. Help goal #: activities/sudoku/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in " "each cell of a grid. In the official Sudoku the grid is 9x9 made up of 3x3 " "subgrids (called 'regions'). In GCompris we start at lower levels with a " "simpler version using symbols and with no regions. In all cases the grid is " "presented with various symbols or numerals given in some cells (the " "'givens'). Each row, column and region must contain only one instance of " "each symbol or numeral (Source <http://en.wikipedia.org/wiki/Sudoku>)." msgstr "" "Sudoku er eit slags kryssord, der du skal plassera figurar eller siffer i " "eit rutenett. I offisiell sudoku er rutenettet på 9 × 9 ruter, med med ni " "mindre 3 × 3-boksar. I GCompris startar me enklare, med figurar og utan små " "boksar. Du må passa på at kvar figur (eller kvart siffer) berre står éin " "gong i kvar rad og i kvar kolonne. På bretta der rutenettet er delt inn " "mindre boksar, skal kvar figur (eller kvart siffer) berre brukast éin gong i " "kvart område, samtidig som den vanlege regelen framleis gjeld. Meir " "informasjon: <https://nn.wikipedia.org/wiki/Sudoku>" #. Help prerequisite #: activities/sudoku/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Completing the puzzle requires patience and logical ability" msgstr "Å fullføra bretta krev tolmod og logisk tankeevne." #. Help manual #: activities/sudoku/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Select a number or a symbol on the left and click on its target position. " "GCompris will not let you enter invalid data." msgstr "" "Vel eit tal eller ein figur til venstre, og trykk der du vil plassera han. " "GCompris vil ikkje la deg plassera han på ein ugyldig plass." #. Activity title #: activities/superbrain/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Super Brain" msgstr "Superhjerne" #. Help title #. ---------- #. Help goal #: activities/superbrain/ActivityInfo.qml:29 #: activities/superbrain/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Tux has hidden several items. Find them again in the correct order" msgstr "Tux har ein hemmeleg fargekombinasjon han vil du skal prøva å gjetta." #. Help manual #: activities/superbrain/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on the items until you find what you think is the correct answer. " "Then, click on the OK button. In the lower levels, Tux gives you an " "indication if you found a hiding place by marking the item with a black box. " "In the levels 4 and 8 an item may be hidden several times.
You can use " "the right mouse button to flip the items in the opposite order or the item " "chooser to directly pick an item. Press and hold a mouse button or on the " "touch screen to automatically choose the last item selected on a column. " "Double click or tap on a previously selected item in your guess history to " "mark it as 'correct'. Such marked items are automatically selected in your " "current and future guesses until you un-mark them, again by double clicking " "or tapping." msgstr "" "Trykk på rundingane til dei viser det du trur er rett kombinasjon. Trykk så " "på OK-knappen. På dei lågare nivåa vil Tux markera rette svar med ein svart " "firkant. På brett 4 og 8 kan ein gjenstand vera gøymd fleire gongar.
Du " "kan bruka høgre museknapp for å bla gjennom gjenstandane i motsett " "rekkjefølgje, eller bruka gjenstandsveljaren for å velja gjenstand direkte. " "Hald inne ein museknapp eller trykk på skjermen for å automatisk velja den " "siste brukte gjenstanden. Dobbeltklikk eller tapp på ein tidlegare vald " "gjenstand i gjettehistoria for å markera han som «rett». Han vert då " "automatisk brukt i framtida, heilt til du fjernar markeringa att, igjen ved " "å dobbeltklikka eller tappa." #: activities/superbrain/Superbrain.qml:145 msgctxt "Superbrain|" msgid "This item is well placed" msgstr "Denne gjenstanden er rett plassert" #: activities/superbrain/Superbrain.qml:147 msgctxt "Superbrain|" msgid "This item is misplaced" msgstr "Denne gjenstanden er feilplassert" #: activities/superbrain/Superbrain.qml:631 msgctxt "Superbrain|" msgid "Colors" msgstr "Fargar" #: activities/superbrain/Superbrain.qml:632 msgctxt "Superbrain|" msgid "Shapes" msgstr "Figurar" #: activities/superbrain/Superbrain.qml:643 msgctxt "Superbrain|" msgid "Select your mode" msgstr "Vel modus" #. Activity title #: activities/tangram/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "The tangram puzzle game" msgstr "Tangram-puslespel" #. Help title #: activities/tangram/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "The objective is to form a given shape" msgstr "Målet er å gjenskapa ei form." #. Help goal #: activities/tangram/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "" "From Wikipedia, the free encyclopedia. Tangram (Chinese: literally 'seven " "boards of cunning') is a Chinese puzzle. While the tangram is often said to " "be ancient, its existence has only been verified as far back as 1800. It " "consists of 7 pieces, called tans, which fit together to form a square; " "Using the square side as 1 unit, the 7 pieces contains:\n" " 5 right isosceles triangles, including:\n" " - 2 small size ones (legs of 1)\n" " - 1 medium size (legs of square root of 2)\n" " - 2 large size (legs of 2)\n" " 1 square (side of 1) and\n" " 1 parallelogram (sides of 1 and square root of 2)\n" " " msgstr "" "Frå engelsk Wikipedia. Tangram (frå kinesisk: «sju listige brett») er eit " "kinesisk puslespel. Det vert ofte sagt at tangram er eit eldgammalt spel, " "ein har berre kunne spora det tilbake til 1800-talet. Det har 7 " "puslebrikker, «tan»-ar, som til saman utgjer eit kvadrat:\n" " 5 rettvinkla og likebeina trekantar:\n" " – 2 små (sidekantar med lengd 1)\n" " – 1 middels stor (sidekantar med lengd √2)\n" " – 2 store (sidekantar med lengd 2)\n" " 1 kvadrat (sidekant med lengd 1)\n" " 1 parallellogram (sidekantar med lengd 1 og √2)\n" " " #. Help manual #: activities/tangram/ActivityInfo.qml:43 msgctxt "ActivityInfo|" msgid "" "Select the tangram to form. Move a piece by dragging it. The symmetrical " "button appears on items that supports it. Click on the rotation button or " "drag around it to show the rotation you want. At first levels, simpler " "objects are used to introduce the tangram concept." msgstr "" "Vel tangrammet du vil laga. Dra brikkene for å flytta dei. Symmetriknappen " "vert vist på brikker som støttar det. Trykk på dreieknappen eller dra rundt " "han for å visa kor mykje du vil dreia. På dei tidlege nivåa vert det vist " "enklare gjenstandar for å innføra tangram-konseptet." #. Activity title #: activities/target/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Practice addition with a target game" msgstr "Øv på å leggja til med eit målspel" #. Help title #: activities/target/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Hit the target and count your points" msgstr "Treff målskiva og tel kor mange poeng du får" #. Help goal #: activities/target/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Throw darts at a target and count your score." msgstr "Skyt piler på målskiva og tel så kor mange poeng du fekk." #. Help prerequisite #: activities/target/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "" "Can move the mouse, can read numbers and count up to 15 for the first level" msgstr "" "Du må kunna bruka musa, lesa tal og telja opp til 15 (for første nivå)." #. Help manual #: activities/target/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Check the speed and direction of the target, and then click on it to launch " "a dart. When all your darts are thrown, you are asked to count your score. " "Enter the score with the keyboard." msgstr "" "Kontroller først retninga og farten til målskiva. Trykk så på målskiva for å " "skyta ei pil mot ho. Når du har skote alle pilene, dukkar det opp eit " "poengfelt der du kan skriva inn kor mange poeng du fekk." #. Activity title #: activities/tic_tac_toe/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Tic Tac Toe (against Tux)" msgstr "Bondesjakk (mot Tux)" #. Help title #: activities/tic_tac_toe/ActivityInfo.qml:32 #: activities/tic_tac_toe_2players/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Place three marks in a row" msgstr "Plasser tre merke på rad" #. Help goal #: activities/tic_tac_toe/ActivityInfo.qml:35 #: activities/tic_tac_toe_2players/ActivityInfo.qml:35 msgctxt "ActivityInfo|" msgid "" "Place three respective marks in any horizontal, vertical, or diagonal row to " "win the game" msgstr "" "Plasser tre merke på rad, anten vassrett, loddrett eller på skrå for å vinna." #. Help manual #: activities/tic_tac_toe/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Play with the computer. Take turns to click on the square which you want to " "mark. First player to create a line of 3 marks wins" msgstr "" "Spel mot datamaskina. De byter på å velja kva rute de vil markera. Den " "første spelaren med tre på rad vinn." #. Activity title #: activities/tic_tac_toe_2players/ActivityInfo.qml:30 msgctxt "ActivityInfo|" msgid "Tic Tac Toe (with a friend)" msgstr "Bondesjakk (mot ein venn)" #. Help manual #: activities/tic_tac_toe_2players/ActivityInfo.qml:39 msgctxt "ActivityInfo|" msgid "" "Play with a friend. Take turns to click on the square which you want to " "mark. First player to create a line of 3 marks wins" msgstr "" "Spel mot ein venn. De byter på å velja kva rute de vil markera. Den første " "spelaren med tre på rad vinn." #. Activity title #: activities/traffic/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "A sliding-block puzzle game" msgstr "Skyvespel" #. Help title #: activities/traffic/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Remove the red car from the parking lot through the gate on the right" msgstr "" "Køyr den raude bilen ut frå parkeringsplassen gjennom utgangen til høgre" #. Help manual #: activities/traffic/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Each car can only move either horizontally or vertically. You must make some " "room in order to let the red car move through the gate on the right." msgstr "" "Kvar bil kan berre køyra til venstre og til høgre, eller opp og ned. Du må " "gjera plass slik at den raude bilen kan køyra ut utgangen til høgre." #: activities/traffic/Traffic.qml:117 msgctxt "Traffic|" msgid "Colors" msgstr "Fargar" #: activities/traffic/Traffic.qml:118 msgctxt "Traffic|" msgid "Images" msgstr "Bilete" #: activities/traffic/Traffic.qml:129 msgctxt "Traffic|" msgid "Select your mode" msgstr "Vel modus" #. Activity title #: activities/watercycle/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Watercycle" msgstr "Vasskrinsløpet" #. Help title #: activities/watercycle/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "" "Tux has come back from fishing on his boat. Bring the water system back up " "so he can take a shower." msgstr "" "Tux kjem heim etter ein båttur, og du må setja i gong vasskrinsløpet, slik " "at han får teke ein velfortent dusj." #. Help goal #: activities/watercycle/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Learn the water cycle" msgstr "Lær om vasskrinsløpet" #. Help manual #: activities/watercycle/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "" "Click on different active elements: sun, cloud, pumping station, and the " "sewage treatment plant, in order to reactivate the entire water system. When " "the system is back up and Tux is in the shower, push the shower button for " "him." msgstr "" "Trykk på dei ulike elementa for å setja vasskrinsløpet i gong. Desse er " "sola, skyene, vasspumpestasjonen og vassreinseanlegget. Når du er ferdig, og " "Tux har komme til dusjen, kan du trykkja på dusjknappen for han." #: activities/watercycle/Watercycle.qml:65 msgctxt "Watercycle|" msgid "" "Sun is the main component of water cycle. Click on the sun to start the " "water cycle." msgstr "" "Sola er hovudkomponenten i vasskrinsløpet. Trykk på sola får starta " "krinsløpet." #: activities/watercycle/Watercycle.qml:66 msgctxt "Watercycle|" msgid "As the sun rises, the water of the sea starts heating and evaporates." msgstr "Når sola står, vert vatnet i havet varmare, og begynner å fordampa." #: activities/watercycle/Watercycle.qml:67 msgctxt "Watercycle|" msgid "" " Water vapor condenses to form cloud and when clouds become heavy, it rains. " "Click on the cloud." msgstr "" "Vassdamp vert kondensert til ei sky, og når skyene vert tunge, regnar dei. " "Trykk på skya." #: activities/watercycle/Watercycle.qml:68 msgctxt "Watercycle|" msgid "" "Rain causes rivers to swell up and this water is transported to us via motor " "pumps through water-tower. Click on the motor pump to supply water to " "residents." msgstr "" "Regn fører til meir vatn i elver og innsjøar, og dette vatnet vert frakta " "til oss via vasspumper og vasstårn. Trykk på vasspumpestasjonen for å frakta " "vatn til innbyggjarane." #: activities/watercycle/Watercycle.qml:70 msgctxt "Watercycle|" msgid "" "See the tower filled with water. Activate the sewage treatment station by " "clicking on it." msgstr "" "Sjå tårnet vert fylt med vatn. Trykk på vassreinseanlegget for å setja det i " "gong." #: activities/watercycle/Watercycle.qml:71 msgctxt "Watercycle|" msgid "Great, click on the shower, as Tux arrives home." msgstr "Flott! Trykk på dusjen når Tux kjem heim." #: activities/watercycle/Watercycle.qml:72 msgctxt "Watercycle|" msgid "Fantastic, you have completed water cycle. You can continue playing." msgstr "" "Fantastisk! Du har fullført vasskrinsløpet. Du kan halda fram med å spela." #: activities/watercycle/Watercycle.qml:96 msgctxt "Watercycle|" msgid "" "The water cycle (also known as the hydrologic cycle) is the journey water " "takes as it circulates from the land to the sky and back again. The sun's " "heat provides energy to evaporate water from water bodies like oceans." msgstr "" "Vasskrinsløpet (òg kalla den hydrologiske syklusen) er ferda vatnet tek frå " "land til skyer og tilbake. Sola gjev varmeenergi som fordampar vatnet frå " "havet og andre vassmassar." #: activities/watercycle/Watercycle.qml:99 msgctxt "Watercycle|" msgid "" "Plants also lose water to the air through transpiration. The water vapor " "eventually, cools forming tiny droplets in clouds. When the clouds meet cool " "air over land, precipitation is triggered and fall down as rain." msgstr "" "Planter mistar òg vatnet til lufta gjennom fordamping. Vassdampen vert til " "slutt kjølt ned, og dannar små vassdropar i skyene. Når skyene møter kald " "luft over land, fell vatnet som regn." #: activities/watercycle/Watercycle.qml:102 msgctxt "Watercycle|" msgid "" "Some of the water is trapped between rock or clay layers, called " "groundwater. But most of the water flows as runoff, eventually returning to " "the seas via rivers." msgstr "" "Nokre av vatnet sit fast i jord og berg under jordoverflata, og vert kalla " "grunnvatn. Men det meste av vatnet renn ut i havet att, via elver." #: activities/watercycle/Watercycle.qml:104 msgctxt "Watercycle|" msgid "" "Your goal is to complete water cycle before Tux reaches home. Click on the " "different components which make up the water cycle. First click on sun, then " "cloud, water pumping station near the river, sewage treatment, and at last " "regulate the switch to provide water to Tux's shower." msgstr "" "Målet er å fullføra vasskrinsløpet før Tux kjem heim. Trykk på dei ulike " "delane i krinsløpet. Trykk først på sola, så på skyene, så " "vasspumpestasjonen nær elva, så vassreinseanlegget og til slutt på " "dusjkranen." #. Activity title #: activities/wordsgame/ActivityInfo.qml:27 msgctxt "ActivityInfo|" msgid "Falling Words" msgstr "Dalande ord" #. Help title #: activities/wordsgame/ActivityInfo.qml:29 msgctxt "ActivityInfo|" msgid "Type the falling words before they reach the ground" msgstr "Skriv inn dalande ord før dei når bakken" #. Help goal #: activities/wordsgame/ActivityInfo.qml:32 msgctxt "ActivityInfo|" msgid "Keyboard training" msgstr "Tastaturtrening." #. Help prerequisite #: activities/wordsgame/ActivityInfo.qml:34 msgctxt "ActivityInfo|" msgid "Keyboard manipulation" msgstr "Du må kunna bruka tastaturet." #. Help manual #: activities/wordsgame/ActivityInfo.qml:36 msgctxt "ActivityInfo|" msgid "Type the complete word as it falls, before it reaches the ground" msgstr "Skriv inn heile orda mens dei dalar ned, før dei når bakken." # skip-rule: aktiver #: core/BuyMeOverlay.qml:77 msgctxt "BuyMeOverlay|" msgid "" "This activity is only available in the full version of GCompris.
On http://gcompris.net you will find the " "instructions to obtain an activation code. Then go to the main configuration " "dialog to enter the code." msgstr "" "Denne aktiviteten er berre tilgjengeleg i betalversjonen av GCompris.
På " "http://gcompris.net/ finn du informasjon " "om korleis du skaffar ein aktiveringskode. Gå så til oppsettvindauget for å " "skriva inn denne koden." #: core/BuyMeOverlayInapp.qml:76 msgctxt "BuyMeOverlayInapp|" msgid "This activity is only available in the full version of GCompris." msgstr "Denne aktiviteten er berre tilgjengeleg i betalversjonen av GCompris." #: core/BuyMeOverlayInapp.qml:88 msgctxt "BuyMeOverlayInapp|" msgid "Buy the full version" msgstr "Kjøp fullversjonen" #: core/ChangeLog.qml:40 msgctxt "ChangeLog|" msgid "" "Many little fixes and improvements. Translations added for Scottish Gaelic." msgstr "" "Mange små rettingar og forbetringar. Lagt til omsetjing til skotsk-gælisk." #: core/ChangeLog.qml:41 msgctxt "ChangeLog|" msgid "" "License page added in configuration. Multiple changes on layouts to improve " "the ergonomy." msgstr "" "Lagt til lisensside i oppsettet. Fleire utformingsendringar for betre " "ergonomi." #: core/ChangeLog.qml:42 msgctxt "ChangeLog|" msgid "Lang activity now available in Polish, Swedish and Ukrainian." msgstr "Språkaktiviteten finst no på polsk, svensk og ukrainsk." #: core/ChangeLog.qml:43 msgctxt "ChangeLog|" msgid "Search feature." msgstr "Søkjefunksjon." #: core/ChangeLog.qml:44 msgctxt "ChangeLog|" msgid "A Changelog." msgstr "Ein endringslogg" #: core/ChangeLog.qml:45 msgctxt "ChangeLog|" msgid "Many little fixes. Lang activity now available in French." msgstr "Mange små rettingar. Språkaktiviteten er no tilgjengeleg på fransk." #: core/ChangeLog.qml:46 msgctxt "ChangeLog|" msgid "" "Adding a loading overlay to let the user know that some actions are taking " "place (loading an activity for example) and can take some seconds. " "Translations added for: Catalan (Valencian), Chinese Traditional, Finnish " "(92% translated), Russian (98% translated), Slovak (92% translated), Turkish." msgstr "" "Lagt til eit innlastingsbilete som viser at noko som kan ta nokre sekund å " "fullføra skjer (for eksempel innlasting av ein aktivitet). Lagt til " "omsetjingar for katalansk, kinesisk (tradisjonell), finsk (92 % omsett), " "russisk (98 % omsett), slovakisk (92 % omsett) og tyrkisk." #: core/ChangeLog.qml:47 msgctxt "ChangeLog|" msgid "Translations added for: Slovenian, German, Galician." msgstr "Lagt til omsetjingar for slovensk, tysk og galisisk" #: core/ChangeLog.qml:66 #, qt-format msgctxt "ChangeLog|" msgid "Version %1:" msgstr "Versjon %1:" #: core/core.js:190 msgctxt "core|" msgid "Missing sound files!" msgstr "Manglar lydfiler!" #: core/core.js:191 msgctxt "core|" msgid "" "This activity uses language sound files, that are not yet installed on your " "system." msgstr "Denne aktiviteten brukar språklydfiler som ikkje er installerte enno." #: core/core.js:193 msgctxt "core|" msgid "For downloading the needed sound files go to the preferences dialog." msgstr "Gå til innstillingsvindauget for å lasta ned lydfilene du treng." #: core/core.js:221 msgctxt "core|" msgid "Download in progress" msgstr "Nedlasting pågår" #: core/core.js:223 msgctxt "core|" msgid "Download in progress.
'Abort' it to quit immediately." msgstr "Lastar ned.
Trykk «Avbryt» om du vil avslutta med ein gong." #: core/core.js:233 msgctxt "core|" msgid "Quit?" msgstr "Avslutt?" #: core/core.js:235 msgctxt "core|" msgid "Do you really want to quit GCompris?" msgstr "Er du sikker på at du vil avslutta GCompris?" #: core/core.js:236 msgctxt "core|" msgid "Yes" msgstr "Ja" #: core/core.js:237 msgctxt "core|" msgid "No" msgstr "Nei" #: core/DialogAbout.qml:34 msgctxt "DialogAbout|" msgid "About GCompris" msgstr "Om GCompris" #: core/DialogAbout.qml:35 core/DialogAbout.qml:48 msgctxt "DialogAbout|" msgid "License" msgstr "Lisens" #. Replace this string with your names, one name per line. #: core/DialogAbout.qml:58 core/DialogAbout.qml:59 msgctxt "DialogAbout|" msgid "translator-credits" msgstr "Karl Ove Hufthammer" #: core/DialogAbout.qml:66 #, qt-format msgctxt "DialogAbout|" msgid "GCompris %1" msgstr "GCompris %1" #: core/DialogAbout.qml:67 #, qt-format msgctxt "DialogAbout|" msgid "Based on Qt %1" msgstr "Basert på Qt %1" #: core/DialogAbout.qml:71 msgctxt "DialogAbout|" msgid "GCompris Home Page: http://gcompris.net" msgstr "Heimesida til GCompris: http://gcompris.net/" #: core/DialogAbout.qml:78 msgctxt "DialogAbout|" msgid "GCompris is a Free Software developed within the KDE community." msgstr "GCompris er fri programvare utvikla innan KDE." #: core/DialogAbout.qml:82 #, qt-format msgctxt "DialogAbout|" msgid "" "KDE is a world-wide network of software engineers, artists, writers, " "translators and facilitators who are committed to Free " "Software development. This community has created hundreds of Free " "Software applications as part of the KDE frameworks, workspaces and " "applications.

KDE is a cooperative enterprise in which no single " "entity controls the efforts or products of KDE to the exclusion of others. " "Everyone is welcome to join and contribute to KDE, including you.

Visit %2 for more information about the KDE community " "and the software we produce." msgstr "" "KDE er eit verdsfemnande nettverk av folk som programmerar, " "teiknar, komponerer, dokumenterer, set om eller hjelper til på andre måtar " "med utvikling av fri programvare. Me har i fellesskap " "laga fleire hundre frie program, som no inngår som ein del av KDE-" "utviklingsplattforma og KDE-programdistribusjonen.

KDE er eit " "fellesskap der inga enkel gruppe, firma eller organisasjon kontrollerer " "kjeldekoden til produkta, og alle er velkomne til å bidra – du òg.

Du finn meir informasjon om KDE og programma me utviklar på " "%2." #: core/DialogAbout.qml:99 #, qt-format msgctxt "DialogAbout|" msgid "" "Software can always be improved, and the KDE team is ready to do so. " "However, you - the user - must tell us when something does not work as " "expected or could be done better.

KDE has a bug tracking system. " "Visit %1 to report a bug.

If you have a " "suggestion for improvement then you are welcome to use the bug tracking " "system to register your wish. Make sure you use the severity called " "\"Wishlist\"." msgstr "" "Ein kan alltid forbetra programvare, og KDE-gruppa arbeider heile tida for " "det. Men du, som brukar, må melda frå til oss når noko ikkje verkar slik du " "forventar, eller når noko kunne vore gjort betre.

KDE har eit " "feilsporingssystem. Gå til %1 for å melda frå om feil.

Om du har framlegg til forbetringar, kan du gjerne registrera desse i " "feilsporingssystemet òg. Sjå då til at du har markert feilrapporten med " "«Wishlist»." #: core/DialogAbout.qml:111 #, qt-format msgctxt "DialogAbout|" msgid "" "You do not have to be a software developer to be a member of the KDE team. " "You can join the national teams that translate program interfaces. You can " "provide graphics, themes, sounds, and improved documentation. You decide!" "

Visit %1 for information on some projects in " "which you can participate.

If you need more information or " "documentation, then a visit to %2 will provide you with " "what you need." msgstr "" "Du treng ikkje vera programutviklar for å hjelpa til med KDE. Du kan arbeida " "med omsetjingar, laga grafikk, tema, lydar eller betre hjelpetekstar. Her er " "noko for alle!

%1 finn du informasjon om " "nokre prosjekt du kan delta i.

Om du vil ha meir informasjon eller " "dokumentasjon, finn du det du treng på %2." #: core/DialogAbout.qml:128 #, qt-format msgctxt "DialogAbout|" msgid "" "To support development the KDE community has formed the KDE e.V., a non-" "profit organization legally founded in Germany. KDE e.V. represents the KDE " "community in legal and financial matters. See %1 for " "information on KDE e.V.

KDE benefits from many kinds of " "contributions, including financial. We use the funds to reimburse members " "and others for expenses they incur when contributing. Further funds are used " "for legal support and organizing conferences and meetings.

We " "would like to encourage you to support our efforts with a financial " "donation, using one of the ways described at %2.

Thank you very much in advance for your support." msgstr "" "For å støtta utviklingsarbeidet har KDE-fellesskapet oppretta KDE e.V., ein " "ideell organisasjon registrert i Tyskland. KDE e.V. representerer KDE-" "fellesskapet i juridiske og finansielle saker. På %1 finn " "du meir informasjon om organisasjonen.

Både økonomisk og annan " "type støtte er til stor hjelp. Pengane går med til å dekkja utgifter " "medlemmane våre har ved utviklinga av KDE-programma, samt til juridisk " "bistand og til organisering av konferansar og møter.

%2 kan du lesa om korleis du kan bidra.

På førehand " "tusen takk for støtta di." #: core/DialogAbout.qml:145 #, qt-format msgctxt "DialogAbout|" msgid "A big thanks to the development team: %1" msgstr "Tusen takk til utviklarane: %1" #: core/DialogAbout.qml:149 #, qt-format msgctxt "DialogAbout|" msgid "A big thanks to the translation team: %1" msgstr "Tusen takk til omsetjarane: %1" #: core/DialogActivityConfig.qml:94 #, qt-format msgctxt "DialogActivityConfig|" msgid "%1 configuration" msgstr "%1-oppsett" #: core/DialogActivityConfig.qml:96 msgctxt "DialogActivityConfig|" msgid "Configuration" msgstr "Oppsett" #: core/DialogHelp.qml:61 msgctxt "DialogHelp|" msgid "Author:" msgstr "Opphavsperson:" #: core/DialogHelp.qml:65 msgctxt "DialogHelp|" msgid "Prerequisite:" msgstr "Føresetnadar:" #: core/DialogHelp.qml:70 msgctxt "DialogHelp|" msgid "Goal:" msgstr "Mål:" #: core/DialogHelp.qml:75 msgctxt "DialogHelp|" msgid "Manual:" msgstr "Manual:" #: core/DialogHelp.qml:79 msgctxt "DialogHelp|" msgid "Credit:" msgstr "Bidragsytarar:" #: core/DialogHelp.qml:83 msgctxt "DialogHelp|" msgid "Section:" msgstr "Kategori:" #: core/DownloadDialog.qml:166 msgctxt "DownloadDialog|" msgid "Downloading ..." msgstr "Lastar ned …" #. Run this task in background #: core/DownloadDialog.qml:210 msgctxt "DownloadDialog|" msgid "Background" msgstr "Bakgrunn" #: core/DownloadDialog.qml:228 msgctxt "DownloadDialog|" msgid "Abort" msgstr "Avbryt" #: core/DownloadDialog.qml:254 msgctxt "DownloadDialog|" msgid "Download error" msgstr "Feil ved nedlasting" #: core/DownloadDialog.qml:282 msgctxt "DownloadDialog|" msgid "Your download finished successfully. The data files are now available." msgstr "Nedlastinga er no ferdig, og datafilene er tilgjengelege." #: core/DownloadDialog.qml:284 msgctxt "DownloadDialog|" msgid "Restart any currently active activity." msgstr "Start aktiviteten på nytt." #: core/DownloadDialog.qml:286 msgctxt "DownloadDialog|" msgid "Your local data files are up-to-date." msgstr "Du har siste versjon av dei lokale datafilene." #: core/IntroMessage.qml:118 msgctxt "IntroMessage|" msgid "Previous" msgstr "Førre" #: core/IntroMessage.qml:134 msgctxt "IntroMessage|" msgid "Next" msgstr "Neste" #: core/IntroMessage.qml:149 msgctxt "IntroMessage|" msgid "Skip" msgstr "Hopp over" #: core/LanguageList.qml:43 msgctxt "LanguageList|" msgid "Your system default" msgstr "Systemstandard" #: core/main.cpp:153 msgctxt "QObject|" msgid "Run GCompris with the default system cursor." msgstr "Køyr GCompris med standard musepeikarar." #: core/main.cpp:156 msgctxt "QObject|" msgid "Run GCompris without cursor (touch screen mode)." msgstr "Køyr GCompris utan musepeikar (peikeskjermmodus)." #: core/main.cpp:159 msgctxt "QObject|" msgid "Run GCompris in fullscreen mode." msgstr "Køyr GCompris i fullskjermmodus." #: core/main.cpp:162 msgctxt "QObject|" msgid "Run GCompris in window mode." msgstr "Køyr GCompris i vindaugsmodus." #: core/main.cpp:165 msgctxt "QObject|" msgid "Run GCompris with sound enabled." msgstr "Køyr GCompris med lyd." #: core/main.cpp:168 msgctxt "QObject|" msgid "Run GCompris without sound." msgstr "Køyr GCompris utan lyd." #: core/main.cpp:171 msgctxt "QObject|" msgid "Disable the kiosk mode (default)." msgstr "Ikkje bruk kioskmodus (standard)." #: core/main.cpp:174 msgctxt "QObject|" msgid "Enable the kiosk mode." msgstr "Bruk kioskmodus." #: core/main.qml:130 msgctxt "main|" msgid "" "The images for several activities are not yet installed. Do you want to " "download them now?" msgstr "" "Bileta for fleire aktivitetar er ikkje installerte. Vil du lasta dei ned no?" #: core/main.qml:132 core/main.qml:171 msgctxt "main|" msgid "Yes" msgstr "Ja" #: core/main.qml:137 core/main.qml:177 msgctxt "main|" msgid "No" msgstr "Nei" #: core/main.qml:160 msgctxt "main|" msgid "Welcome to GCompris!" msgstr "Velkommen til GCompris!" #: core/main.qml:161 msgctxt "main|" msgid "You are running GCompris for the first time." msgstr "Du køyrer GCompris for første gong." #: core/main.qml:162 msgctxt "main|" msgid "" "You should verify that your application settings especially your language is " "set correctly, and that all language specific sound files are installed. You " "can do this in the Preferences Dialog." msgstr "" "Du bør stadfesta at programinnstillingane er rett, at rett programspråk er " "valt, og at alle lydfilene for språket er installerte. Dette kan du gjera i " "innstillingsvindauget." #: core/main.qml:164 msgctxt "main|" msgid "Have Fun!" msgstr "Kos deg!" #: core/main.qml:166 #, qt-format msgctxt "main|" msgid "Your current language is %1 (%2)." msgstr "Språket ditt er no «%1» (%2)." #: core/main.qml:170 msgctxt "main|" msgid "Do you want to download the corresponding sound files now?" msgstr "Vil du lasta ned tilhøyrande lydfiler no?" #: core/main.qml:199 msgctxt "main|" msgid "GCompris has been updated! Here are the new changes:
" msgstr "GCompris er oppdatert! Her er det nye i denne versjonen:
" #: core/ReadyButton.qml:83 msgctxt "ReadyButton|" msgid "I am Ready" msgstr "Eg er klar" #: core/Tutorial.qml:115 msgctxt "Tutorial|" msgid "Previous" msgstr "Førre" #: core/Tutorial.qml:135 msgctxt "Tutorial|" msgid "Next" msgstr "Neste" # «Lukk» passar betre enn «Hopp over» i denne samanhengen. Knappen lukkar hjelpeteksten. #: core/Tutorial.qml:154 msgctxt "Tutorial|" msgid "Skip" msgstr "Lukk"